rendertype |
Reports what render backend is used |
|
tweakergui |
Spawns a tweaker GUI |
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add_equipment(ae) [<equipment amount>] [<equipment name>] |
Adds equipment |
add_equipment 200 Sonderkraftfahrzeug 251/20 : See "equipment_l_english.yml" for full list of names
|
add_ideas [<idea name>] |
Adds ideas with <id> to the country |
See ideas within the respective country-file under .\common\ideas
|
add_latest_equipment(ale) [<equipment amount>] |
Gives player amount of latest equipment variants |
|
reload [file name] |
Reloads assets |
- reload loc (reloads localisation files)
- reload focus (reloads focuses)
- reload landcombat.gui (reloads land combat interface)
|
time |
What time is it? |
|
reloadfx [Arguments: map/mapname/postfx or *.fx filename] |
Reloads the shader |
|
particle_editor |
Spawns a particle editor |
|
whitepeace(wp) [<country tags>] |
White peace with the specified countries. |
|
testtool(test) |
Testing tool. |
|
analyzetheatres(anth) |
Analyze theatres for errors. |
|
massconquer(massc) |
Mass conquer tool. |
|
deleteallunits(delall) |
Delete all armies and fleets of the specified countries. |
deleteallunits SPR
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aircombat(airc) [<scenario name>] [<result name>] [<province id>] [<state id with airbase>] [<state id with airbase>] [<equipment type>] [<equipment type>] [<equipment creator country>] [<equipment creator country>] |
Spawns an air combat in desired location. |
|
teleport(tp) [<province_id>] |
Teleports selected armies or ships to the specified province |
|
theatersrebuild(trebuild) |
Rebuilds all theatres in the world. All orders will be cleaned. |
|
fronts |
Toggle visibility of the foreign fronts |
|
aidump |
Dump AI front data to log file, needs to have a unit selected |
|
traderoutes |
Toggle visibility of trade routes |
|
debug_tactics |
Toggle visibility of debug tooltip for tactics |
|
allowdiplo(adiplo,nocb) |
Allows to use all diplomatic actions for no matter the rules. |
|
debug_nuking |
Allows to nuke every province without checking any conditions. |
|
reloadsupply(relsup) |
Reinitializes the supply systems. |
|
deltat [<speed factor>] |
control animation speeds |
|
building_health(bhealth) [<building type>] [<state or prov id>] [<building level>] [<health to add>] |
Changes specified building health |
|
instantconstruction(ic) |
Toggles instant construction cheat. |
|
nomapicons |
Toggles map icons. |
|
nopausetext |
Toggles the pausebanner for nicer screenshots. |
|
nextsong |
Changes the currently playing soundtrack. |
|
combatsound |
How often does the combat view give a random sound? 0-50 |
|
morehumans(humans) [num] |
Adds more humans |
|
window(wnd) [Arguments: open/close] [window gui name] |
Opens or closes the specified window |
|
reloadinterface |
Reloads the entire interface |
|
reloadtechnologies |
Reloads the technology database |
|
updateequipments |
Updates the equipment database |
|
updatesubunits |
Updates the subunit database |
|
reloadoob [<Target Country Tag>] |
Reloads OOBs |
|
update_loc [localization tag] |
Updates the localization tag file |
|
poll |
Polls valid Events |
|
pause_in_hours |
Pauses the game after X hours have passed after command is called |
|
event [event id] [<Target Country Tag>] |
Executes an event |
event political.3 for communist coup
|
research [<slot id> or "all"] |
Researches a technology from research slot or all. |
|
research_on_icon_click |
Research a technology when clicking on technology tree icon |
|
add_autonomy [<Target Country Tag>] [num] |
Changes a country's autonomy level |
add_autonomy PHI -200
|
annex [<Target Country Tag>] |
Begin annex/annexes the specified tag |
annex USA or annex d01
|
winwars |
Gives max war score in all wars for the country |
|
testevent [<Event ID>] [<Character ID>] |
Tests an event without triggering it |
|
manpower [<Amount>] |
Adds manpower to player |
|
add_opinion [<Country tag>] |
Add opinion to/from tag |
|
tag [<Country tag>] |
Switch tag to another country |
|
resign |
Resign from the game |
|
add_interest [<Country tag>] |
Add specified country tag to your interest |
|
remove_interest [<Country tag>] |
Removes specified country tag from your interest |
|
add_diplo |
Adds diplomatic entroute |
|
PrintSynchStuff |
Prints random count and seed |
|
SetRandomCount |
Sets the randomcount to 0 or arg |
|
observe(spectator) |
Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. |
|
ai |
Toggles the AI on or off |
|
human_ai |
Toggles AI for Human countries |
|
ai_invasion |
Toggles AI AI naval invasions |
|
ai_accept(yesman) |
Toggles AI always accept diplomacy |
|
fow(debug_fow) [<Province ID> OPTIONAL] |
Turns off fog of war in a province or in general |
|
collision(debug_collision) |
Toggles debug display of normals/bounding boxes/collision |
|
savegame |
Creates a savefile. |
|
savecheck |
Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Those save files should look the same. |
|
IP |
Shows your IP |
|
requestgamestate |
Requests the gamestate from host |
|
nudge |
Go to the nudge tool |
|
mapmode [Mapmode type (int)] |
Change mapmode. |
|
fullscreen |
Toggles fullscreen |
|
prices |
Price Info |
|
add_core [<State ID>] [<Country Tag>] |
Add core |
|
remove_core [<State ID>] [<Country Tag>] |
Remove core. Note:Does not Work |
|
debug_zoom |
Zooms in the game |
|
debug_types |
Will print the data type for all dynamic reference objects. Can only be used if using RTTI. |
|
debug_show_event_ID |
Shows event ID |
|
debug_commands |
Printing commandcount to message.log |
|
debug_events |
Start Counting events |
|
debug_dumpevents |
Dump Event data to game log |
|
debug_diploactions |
Start Counting diplomatic actions |
|
debug_dumpdiploactions |
Dump diplomatic action data to game log |
|
debug_assert |
Toggles asserts on/off |
|
debug_smooth |
Toggle framesmoothing |
|
debug_nomouse |
Toggles mouse scrollwheel on/off |
|
debug_terrain |
Toggles Terrain on/off |
|
debug_cities |
Toggles Cities painting mode on/off |
|
debug_water |
Toggles Water on/off |
|
debug_fronts |
Toggles interpolated fronts debug |
|
debug_off_front_snap(dbg_fsnap) |
Toggles offensive fronts snapping debug |
|
debug_borders |
Toggles Borders on/off |
|
debug_trees |
Toggles Trees on/off |
|
debug_rivers |
Toggles Rivers on/off |
|
debug_postfx |
Toggles PostFX on/off |
|
debug_sky |
Toggles Sky on/off |
|
debug_bloom |
Toggles Bloom on/off |
|
debug_tooltip |
Toggles Tooltips on/off |
|
flagsoutput [<path>] |
Creates texture atlas files from memory. |
|
cityreload |
Reloads the cities |
|
error |
Show errors in log |
|
version |
Show current game version |
|
debug_nogui |
Toggles GUI on/off |
|
debug_volume [<Volume Delta>] |
Modifies music volume |
|
debug_lockcamera |
Toggles Camera locked on/off |
|
debug_lines |
Toggles Debuglines |
|
debug_entities |
Toggles Debug entities |
|
debug_info |
Toggles Debug info |
|
debug_particle |
Toggles Particles Debug info |
|
debug_ai_budget [CountryTag] |
Show ai budget data |
|
debug_textures |
Writes Texture info to application debug log |
|
debug_texture |
draws textures like bloom |
|
debug_wireframe |
Toggles forced wireframe on/off |
|
debug_achievements_clear |
Clear all achievements and user stats |
|
moveunit [<Unit ID>] [<Province ID>] |
Moves a unit to a province |
|
spawnactor [<Actorname>] [<Province ID>] [<Animation> OPTIONAL] |
Spawns an actor with an optional animation |
|
spawn [<SubUnit Type>] [<Province ID>] [<Amount>] |
Spawns a unit in a province |
|
guibounds(gui) |
Toggles GUI bounds debug |
|
cameraclamp |
Toggles the camera clamping |
|
provtooltipdebug(tdebug) |
Toggles the debug info in province tooltip |
|
reloadweather [<randomseed>] |
Reload and regenerate weather |
|
weather |
Toggle weather simulation |
|
debug_air_vs_land(dbg_cas) |
Toggle debug mode for air vs land combat. |
|
mapnames |
Toggle map names |
|
gbreload |
Reloads gradient borders |
only for developers
|
gbpaint [layer] [channel] |
Toggles gradient border painting |
|
occupationpaint(op) |
Toggles occupation painting |
|
setowner [country tag] [state id] |
Sets state owner |
|
setcontroller [country tag] [province id] |
Sets province controller |
|
profilelog |
Prints out the profiling informations into time.log |
|
run |
Runs the specified file with list of commands |
|
oos |
Out of Synch |
|
debug_crash(crash) |
Crash! |
|
sleep(wait) [time in sec] |
Sleep |
|
goto_province [province id] |
Centers to province |
|
goto_state [state id] |
Centers to state |
|
trigger_docs(effect_docs) |
Print docs for triggers and effects |
|
xp [XP amount] |
Gives Army, navy and air experience to player |
|
threat [Threat amount] |
Adds or show threat level of player |
If one does "threat 999999999" it will reset the world tension to 0 |
|
pp(fuhrer_mana,political_power) [PP amount] |
Gives political power to player |
|
3dstats |
Toggles 3D Stats |
|
hdr |
Toggles hdr |
|
hdr_debug |
Toggles hdr debugging |
|
srgb |
Toggles sRGB |
|
bloom |
Toggles bloom |
|
PostEffectVolumes.Default [posteffect_values name] |
Toggles default posteffect values |
|
night |
Toggles night |
*as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N')
|
filewatcher |
Toggles filewatcher |
|
civilwar [<ideology>] [<target country tag>] |
Spawns a civil war |
civilwar fascism ENG :
Other Valid ideologies "communism" "democratic" "neutrality"
|
add_party_popularity <ideology group> <value> |
Adds party popularity |
ideology group has shortcuts d f n c for vanilla HOI groups.
|
set_ruling_party <ideology group> |
Sets ruling party |
ideology group has shortcuts d f n c for vanilla HOI groups.
|
createlean |
Create LEAN textures |
|
helplog |
Print out all console commands to game.log file. |
|
help [command name] |
Print out all console commands or a specific command description. |
|
helphelp |
Double Rainbow help. |
|
hsv |
Converts RGB to HSV |
|
tag_color |
Test setting a country's color |
|
browser [url] |
Show browser window |
|
browser_base_url [url] |
Set browser base url |
|
aiview |
Enable AI debug info |
|
Focus.AutoComplete |
Allows national focuses to be instantly finished |
Affects AI
|
Focus.NoChecks |
Ignores focus requirements |
Affects AI
|
instant_prepare |
Instantly prepares naval invasions |
Developer Only
|
nu [number] |
Adds the specified amount of National Unity |
|
pp [number] |
Adds the specified amount of Political Power |
Not specifying the amount of political power will give the player 1000 political power.
|
nuke [number] |
Adds nuke |
|
airealism |
Enable realistic AI |
An easter egg making the AI smacktalk in chats. Useless since unactivable in multiplayer and chat unactivable in singleplayer.[2]
|
instant_wargoal |
Will allow instant justificatiion of war goals on countries |
|
set_country_flag [<Country Flag>] |
Adds a country flag to currently played nation. |
Does not work if you put another nations tag in the command such as "set_country_flag flag AUS". The console will give a message confirming the command, but in my testing no flag is set.
|