<?xml version="1.0" encoding="utf-8"?><!-- Groups: firearms, weapons, tools, clothing, scavenging, health, crafting !-->

<!-- ULM-MODIFIED ULM-MODIFIED ULM-MODIFIED -->
<progression>

	<!-- A15: 8000 XP for level 1 and 134k for level 199, total cumulative of 9MXP; XPRequired = exp_to_level * experience_multiplier ^ level -->
	<!-- A16: 8300 XP for level 1, total cumulative of 11MXP -->

<player max_level="500" exp_to_level="10000" experience_multiplier="1.025" skill_points_per_level="7" skill_point_multiplier="0" /><skills max_level="100" exp_to_level="250" experience_multiplier="1.03" skill_point_cost_multiplier="0" skill_point_cost_per_level="1"> <!-- these are defaults and can be used to modify individual skills as needed -->
	<!-- if skill_point_cost_multiplier > 0 then PointCostPerLevel = int(SkillPointCostMultiplier ^ currentTier) * SkillPointCostPerLevel -->

	<!-- Player Skills -->
	<player_skill name="Athletics" icon="run" description_key="athleticsDesc" title_key="athletics" exp_to_level="500" group="health">
		<effect name="StaminaDegradation">
			<!-- <multiply skill_level= and <multiply perk_level= are completely interchangeable. They parse as the same value. -->
			<multiply skill_level="1,5" value="1.00,0.95" />
			<multiply skill_level="5,11" value="0.95,0.91" />
			<multiply skill_level="11,19" value="0.91,0.87" />
			<multiply skill_level="19,32" value="0.87,0.82" />
			<multiply skill_level="32,49" value="0.82,0.77" />
			<multiply skill_level="49,70" value="0.77,0.72" />
			<multiply skill_level="70,100" value="0.72,0.66" />
		</effect>
		<effect name="BreathHoldDuration">
			<setvalue skill_level="1,10" value="20,27" />
			<setvalue skill_level="10,20" value="27,32" />
			<setvalue skill_level="20,30" value="32,36" />
			<setvalue skill_level="30,40" value="36,40" />
			<setvalue skill_level="40,50" value="40,44" />
			<setvalue skill_level="50,60" value="44,47" />
			<setvalue skill_level="60,70" value="47,51" />
			<setvalue skill_level="70,80" value="51,54" />
			<setvalue skill_level="80,90" value="54,57" />
			<setvalue skill_level="90,100" value="57,60" />
		</effect>
	</player_skill>
<!-- always_fire="true" : If a perk has requirements then it MAY not always fire correctly if/when/because it's not called in conjunction with a skill. This flag skips the particular bit of code. -->
<perk name="Health Nut" icon="run" description_key="healthNutDesc" title_key="healthNut" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" always_fire="true" group="health">
		<requirement perk_level="1" required_skill_name="Athletics" required_skill_level="1" />
		<requirement perk_level="2" required_skill_name="Athletics" required_skill_level="10" />
		<requirement perk_level="3" required_skill_name="Athletics" required_skill_level="20" />
		<requirement perk_level="4" required_skill_name="Athletics" required_skill_level="40" />
		<requirement perk_level="5" required_skill_name="Athletics" required_skill_level="60" />
		<effect name="MinWellness">
			<add perk_level="0" value="0" />
			<add perk_level="1" value="5" />
			<add perk_level="2" value="10" />
			<add perk_level="3" value="20" />
			<add perk_level="4" value="30" />
			<add perk_level="5" value="50" />
		</effect>
		<effect name="MaxWellness">
			<add perk_level="0" value="0" />
			<add perk_level="1" value="5" />
			<add perk_level="2" value="10" />
			<add perk_level="3" value="20" />
			<add perk_level="4" value="30" />
			<add perk_level="5" value="50" />
		</effect>
	</perk>
	<perk name="Sexual Tyranosaurus" icon="run" description_key="sexualTyranosaurusDesc" title_key="sexualTyranosaurus" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" always_fire="true" group="health">
		<requirement perk_level="1" required_skill_name="Athletics" required_skill_level="1" />
		<requirement perk_level="2" required_skill_name="Athletics" required_skill_level="10" />
		<requirement perk_level="3" required_skill_name="Athletics" required_skill_level="20" />
		<requirement perk_level="4" required_skill_name="Athletics" required_skill_level="40" />
		<requirement perk_level="5" required_skill_name="Athletics" required_skill_level="60" />
		<effect name="StaminaGain">
			<add perk_level="0" value="0" />
			<add perk_level="1" value="0.1" />
			<add perk_level="2" value="0.2" />
			<add perk_level="3" value="0.4" />
			<add perk_level="4" value="0.6" />
			<add perk_level="5" value="1.0" />
		</effect>
	</perk>

	<player_skill name="Scavenging" icon="loot_sack" description_key="scavengingDesc" title_key="scavenging" group="scavenging">
		<effect name="LootTime">
			<multiply skill_level="1,10" value="1,0.76" />
			<multiply skill_level="10,20" value="0.76,0.66" />
			<multiply skill_level="20,30" value="0.66,0.59" />
			<multiply skill_level="30,40" value="0.59,0.53" />
			<multiply skill_level="40,50" value="0.53,0.47" />
			<multiply skill_level="50,60" value="0.47,0.42" />
			<multiply skill_level="60,70" value="0.42,0.37" />
			<multiply skill_level="70,80" value="0.37,0.33" />
			<multiply skill_level="80,90" value="0.33,0.29" />
			<multiply skill_level="90,100" value="0.29,0.25" />
		</effect>
		<effect name="LootQuality">
			<add skill_level="1,5" value="1,8" />
			<add skill_level="5,11" value="8,14" />
			<add skill_level="11,19" value="14,19" />
			<add skill_level="19,32" value="19,26" />
			<add skill_level="32,49" value="26,34" />
			<add skill_level="49,70" value="34,41" />
			<add skill_level="70,100" value="41,50" />
		</effect>
	</player_skill>

	<perk name="Fast Eddie" icon="loot_sack" description_key="fastEddieDesc" title_key="fastEddie" max_level="4" skill_point_cost_multiplier="1.49" skill_point_cost_per_level="4" always_fire="true" group="scavenging">
		<requirement perk_level="1" required_skill_name="Scavenging" required_skill_level="1" />
		<requirement perk_level="2" required_skill_name="Scavenging" required_skill_level="20" />
		<requirement perk_level="3" required_skill_name="Scavenging" required_skill_level="40" />
		<requirement perk_level="4" required_skill_name="Scavenging" required_skill_level="60" />
		<effect name="LootTime">
			<multiply perk_level="0" value="1" />
			<multiply skill_level="1" value="0.70" />
			<multiply skill_level="2" value="0.50" />
			<multiply skill_level="3" value="0.35" />
			<multiply skill_level="4" value="0.25" />
		</effect>
	</perk>

	<perk name="Quality Joe" icon="quality_joe" description_key="qualityJoeDesc" title_key="qualityJoe" max_level="3" skill_point_cost_multiplier="2" skill_point_cost_per_level="4" always_fire="true" group="scavenging">
		<requirement skill_level="1" required_skill_name="Scavenging" required_skill_level="20" />
		<requirement skill_level="2" required_skill_name="Scavenging" required_skill_level="40" />
		<requirement skill_level="3" required_skill_name="Scavenging" required_skill_level="60" />
		<effect name="LootQuality">
			<add perk_level="0" value="0" />
			<add skill_level="1" value="25" />
			<add skill_level="2" value="50" />
			<add skill_level="3" value="100" />
		</effect>
	</perk>

	<perk name="Treasure Hunter" icon="treasure" description_key="treasureHunterDesc" title_key="treasureHunter" max_level="3" skill_point_cost_multiplier="2" skill_point_cost_per_level="3" group="scavenging">
		<effect name="TreasureRadius">
			<setvalue perk_level="0" value="11" />
			<setvalue skill_level="1" value="9" />
			<setvalue skill_level="2" value="7" />
			<setvalue skill_level="3" value="5" />
		</effect>
	</perk>

	<action_skill name="Clothing/Armor" icon="armor_iron" description_key="clothingArmorDesc" title_key="clothingArmor" exp_to_level="57" experience_multiplier="1.0195" group="clothing">
	<!-- 10 hits to make level 2, 3000 hits to max it... instead of 64000 -->
		<effect name="ArmorDefense">
			<add skill_level="1,5" value="0,0.03" />
			<add skill_level="5,11" value="0.03,0.05" />
			<add skill_level="11,19" value="0.05,0.07" />
			<add skill_level="19,32" value="0.07,0.1" />
			<add skill_level="32,49" value="0.1,0.13" />
			<add skill_level="49,70" value="0.13,0.16" />
			<add skill_level="70,100" value="0.16,0.2" />
		</effect>
		</action_skill>

	<!-- Item Usage Skills -->
	<action_skill name="Blunt Weapons" exp_to_level="150" icon="club" description_key="bluntWeaponsDesc" title_key="bluntWeapons" group="weapons">
		<effect name="EntityDamage">
			<multiply skill_level="1,5" value="1,1.04" />
			<multiply skill_level="5,11" value="1.04,1.07" />
			<multiply skill_level="11,19" value="1.07,1.1" />
			<multiply skill_level="19,32" value="1.1,1.14" />
			<multiply skill_level="32,49" value="1.14,1.19" />
			<multiply skill_level="49,70" value="1.19,1.23" />
			<multiply skill_level="70,100" value="1.23,1.28" />
		</effect>
		<effect name="HarvestCount">
			<multiply skill_level="1,100" value="0,0" />
		</effect>
	</action_skill>

	<perk name="Pummel Pete" icon="club" description_key="pummelPeteDesc" title_key="pummelPete" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" group="weapons">
		<requirement perk_level="1" required_skill_name="Blunt Weapons" required_skill_level="1" />
		<requirement perk_level="2" required_skill_name="Blunt Weapons" required_skill_level="10" />
		<requirement perk_level="3" required_skill_name="Blunt Weapons" required_skill_level="20" />
		<requirement perk_level="4" required_skill_name="Blunt Weapons" required_skill_level="40" />
		<requirement perk_level="5" required_skill_name="Blunt Weapons" required_skill_level="60" />
		<effect name="EntityDamage">
			<multiply perk_level="0" value="1" />
			<multiply skill_level="1" value="1.05625" />
			<multiply skill_level="2" value="1.11250" />
			<multiply skill_level="3" value="1.22500" />
			<multiply skill_level="4" value="1.33750" />
			<multiply skill_level="5" value="1.56250" />
		</effect>
		<effect name="StaminaDegradation">
			<multiply perk_level="0" value="1" />
			<multiply skill_level="1" value="0.9" />
			<multiply skill_level="2" value="0.8" />
			<multiply skill_level="3" value="0.7" />
			<multiply skill_level="4" value="0.6" />
			<multiply skill_level="5" value="0.5" />
		</effect>
	</perk>

	<perk name="Breaking And Entering" icon="club" description_key="breakingAndEnteringDesc" title_key="breakingAndEntering" max_level="5" skill_point_cost_multiplier="1.4" skill_point_cost_per_level="2" group="weapons">
		<requirement perk_level="1" required_skill_name="Blunt Weapons" required_skill_level="1" />
		<requirement perk_level="1" required_skill_name="Pummel Pete" required_skill_level="1" />
		<requirement perk_level="2" required_skill_name="Pummel Pete" required_skill_level="2" />
		<requirement perk_level="3" required_skill_name="Pummel Pete" required_skill_level="3" />
		<requirement perk_level="4" required_skill_name="Pummel Pete" required_skill_level="4" />
		<requirement perk_level="5" required_skill_name="Pummel Pete" required_skill_level="5" />
		<effect name="BlockDamage">
			<multiply perk_level="0" value="1" />
			<multiply skill_level="1" value="1.1" />
			<multiply skill_level="2" value="1.2" />
			<multiply skill_level="3" value="1.4" />
			<multiply skill_level="4" value="1.6" />
			<multiply skill_level="5" value="2.0" />
		</effect>
	</perk>

	<action_skill name="Blade Weapons" exp_to_level="150" icon="knife" description_key="bladeWeaponsDesc" title_key="bladeWeapons" group="weapons">
		<effect name="EntityDamage">
			<multiply skill_level="1,5" value="1,1.04" />
			<multiply skill_level="5,11" value="1.04,1.07" />
			<multiply skill_level="11,19" value="1.07,1.1" />
			<multiply skill_level="19,32" value="1.1,1.14" />
			<multiply skill_level="32,49" value="1.14,1.19" />
			<multiply skill_level="49,70" value="1.19,1.23" />
			<multiply skill_level="70,100" value="1.23,1.28" />
		</effect>
	</action_skill>

	<perk name="Knife Guy" icon="knife" description_key="knifeGuyDesc" title_key="knifeGuy" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" group="weapons">
		<requirement perk_level="1" required_skill_name="Blade Weapons" required_skill_level="1" />
		<requirement perk_level="2" required_skill_name="Blade Weapons" required_skill_level="10" />
		<requirement perk_level="3" required_skill_name="Blade Weapons" required_skill_level="20" />
		<requirement perk_level="4" required_skill_name="Blade Weapons" required_skill_level="40" />
		<requirement perk_level="5" required_skill_name="Blade Weapons" required_skill_level="60" />
		<effect name="EntityDamage">
			<multiply perk_level="0" value="1" />
			<multiply skill_level="1" value="1.05625" />
			<multiply skill_level="2" value="1.11250" />
			<multiply skill_level="3" value="1.22500" />
			<multiply skill_level="4" value="1.33750" />
			<multiply skill_level="5" value="1.56250" />
		</effect>
		<effect name="StaminaDegradation">
			<multiply perk_level="0" value="1" />
			<multiply skill_level="1" value="0.9" />
			<multiply skill_level="2" value="0.8" />
			<multiply skill_level="3" value="0.7" />
			<multiply skill_level="4" value="0.6" />
			<multiply skill_level="5" value="0.5" />
		</effect>
		<effect name="HarvestCount">
			<multiply perk_level="0" value="1" />
			<multiply perk_level="1" value="1.00" />
			<multiply perk_level="2" value="1.00" />
			<multiply perk_level="3" value="1.10" />
			<multiply perk_level="4" value="1.25" />
			<multiply perk_level="5" value="1.50" />
		</effect>
	</perk>

	<perk name="The Decapitator" icon="knife" description_key="theDecapitatorDesc" title_key="decapitator" max_level="3" skill_point_cost_multiplier="2" skill_point_cost_per_level="4" group="weapons">
		<requirement perk_level="1" required_skill_name="Blade Weapons" required_skill_level="20" />
		<requirement perk_level="2" required_skill_name="Blade Weapons" required_skill_level="40" />
		<requirement perk_level="3" required_skill_name="Blade Weapons" required_skill_level="80" />
		<effect name="DismembermentChance">
			<add perk_level="0" value="0" />
			<add skill_level="1" value="0.04" />
			<add skill_level="2" value="0.08" />
			<add skill_level="3" value="0.15" />
		</effect>
	</perk>

	<action_skill name="Mining Tools" exp_to_level="500" icon="mining" description_key="miningToolsDesc" title_key="miningTools" group="tools">
		<effect name="BlockDamage">
			<multiply skill_level="1,10" value="1.00,1.32" />
			<multiply skill_level="10,20" value="1.32,1.45" />
			<multiply skill_level="20,30" value="1.45,1.55" />
			<multiply skill_level="30,40" value="1.55,1.63" />
			<multiply skill_level="40,50" value="1.63,1.71" />
			<multiply skill_level="50,60" value="1.71,1.77" />
			<multiply skill_level="60,70" value="1.77,1.84" />
			<multiply skill_level="70,80" value="1.84,1.89" />
			<multiply skill_level="80,90" value="1.89,1.95" />
			<multiply skill_level="90,100" value="1.95,2.00" />
		</effect>
	</action_skill>

	<perk name="Miner 69er" icon="mining" description_key="miner69erDesc" title_key="miner69er" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" group="tools">
		<requirement perk_level="1" required_skill_name="Mining Tools" required_skill_level="1" />
		<requirement perk_level="2" required_skill_name="Mining Tools" required_skill_level="10" />
		<requirement perk_level="3" required_skill_name="Mining Tools" required_skill_level="20" />
		<requirement perk_level="4" required_skill_name="Mining Tools" required_skill_level="40" />
		<requirement perk_level="5" required_skill_name="Mining Tools" required_skill_level="80" />
		<effect name="BlockDamage">
			<multiply perk_level="0" value="1" />
			<multiply perk_level="1" value="1.1" />
			<multiply perk_level="2" value="1.2" />
			<multiply perk_level="3" value="1.4" />
			<multiply perk_level="4" value="1.6" />
			<multiply perk_level="5" value="2.0" />
		</effect>
		<effect name="StaminaDegradation">
			<multiply perk_level="0" value="1" />
			<multiply perk_level="1" value="0.9" />
			<multiply perk_level="2" value="0.8" />
			<multiply perk_level="3" value="0.7" />
			<multiply perk_level="4" value="0.6" />
			<multiply perk_level="5" value="0.5" />
		</effect>
		<effect name="HarvestCount">
			<multiply perk_level="0" value="1" />
			<multiply perk_level="1" value="1.00" />
			<multiply perk_level="2" value="1.00" />
			<multiply perk_level="3" value="1.10" />
			<multiply perk_level="4" value="1.25" />
			<multiply perk_level="5" value="1.50" />
		</effect>
	</perk>

	<action_skill name="Construction Tools" exp_to_level="500" icon="resource" description_key="constructionToolsDesc" title_key="constructionTools" group="tools">
		<effect name="BlockDamage">
			<multiply skill_level="1,10" value="1.00,1.32" />
			<multiply skill_level="10,20" value="1.32,1.45" />
			<multiply skill_level="20,30" value="1.45,1.55" />
			<multiply skill_level="30,40" value="1.55,1.63" />
			<multiply skill_level="40,50" value="1.63,1.71" />
			<multiply skill_level="50,60" value="1.71,1.77" />
			<multiply skill_level="60,70" value="1.77,1.84" />
			<multiply skill_level="70,80" value="1.84,1.89" />
			<multiply skill_level="80,90" value="1.89,1.95" />
			<multiply skill_level="90,100" value="1.95,2.00" />
		</effect>
	</action_skill>
	<perk name="Workbench" icon="resource" description_key="workbenchSkillDesc" title_key="workbench" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="10" group="tools">
		<requirement skill_level="1" required_skill_name="Construction Tools" required_skill_level="15" />
		<requirement skill_level="1" required_skill_name="craftSkillTools" required_skill_level="2" />
		<recipe name="workbench" unlock_level="1" />
	</perk>
	<perk name="Concrete Mixing" icon="resource" description_key="concreteMixingDesc" title_key="concreteMixing" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="10" group="tools">
		<requirement skill_level="1" required_skill_name="Construction Tools" required_skill_level="10" />
		<requirement skill_level="1" required_skill_name="Mining Tools" required_skill_level="20" />
		<requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="3" />
		<recipe name="cement" unlock_level="1" />
		<recipe name="concreteMix" unlock_level="1" />
	</perk>
	
	<perk name="ChemStationPerk" icon="resource" description_key="chemStationPerkDesc" title_key="chemistryStation" max_level="2" skill_point_cost_multiplier="0" skill_point_cost_per_level="10" group="tools"><requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="6" /><requirement skill_level="1" required_skill_name="craftSkillTools" required_skill_level="3" /><requirement skill_level="2" required_skill_name="craftSkillScience" required_skill_level="8" /><requirement skill_level="2" required_skill_name="craftSkillTools" required_skill_level="5" /><recipe name="chemistryStation" unlock_level="1" /><recipe name="ulmChemistryStation2" unlock_level="2" /></perk>

	<perk name="BadMechanic" icon="resource" description_key="badMechanicDesc" title_key="badMechanic" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" group="tools">
		<requirement perk_level="1" required_skill_name="Construction Tools" required_skill_level="1" />
		<requirement perk_level="2" required_skill_name="Construction Tools" required_skill_level="10" />
		<requirement perk_level="3" required_skill_name="Construction Tools" required_skill_level="20" />
		<requirement perk_level="4" required_skill_name="Construction Tools" required_skill_level="40" />
		<requirement perk_level="5" required_skill_name="Construction Tools" required_skill_level="80" />
		<effect name="StaminaDegradation">
			<multiply perk_level="0" value="1" />
			<multiply perk_level="1" value="0.9" />
			<multiply perk_level="2" value="0.8" />
			<multiply perk_level="3" value="0.7" />
			<multiply perk_level="4" value="0.6" />
			<multiply perk_level="5" value="0.5" />
		</effect>
		<effect name="HarvestCount">
			<multiply perk_level="0" value="1" />
			<multiply perk_level="1" value="1.10" />
			<multiply perk_level="2" value="1.20" />
			<multiply perk_level="3" value="1.40" />
			<multiply perk_level="4" value="1.60" />
			<multiply perk_level="5" value="2.00" />
		</effect>
	</perk>

	<action_skill name="Pistols" exp_to_level="150" icon="pistol" description_key="pistolsDesc" title_key="pistols" group="firearms">
		<effect name="EntityDamage">
			<multiply skill_level="1,5" value="1,1.04" />
			<multiply skill_level="5,11" value="1.04,1.07" />
			<multiply skill_level="11,19" value="1.07,1.1" />
			<multiply skill_level="19,32" value="1.1,1.14" />
			<multiply skill_level="32,49" value="1.14,1.19" />
			<multiply skill_level="49,70" value="1.19,1.23" />
			<multiply skill_level="70,100" value="1.23,1.28" />
		</effect>
	</action_skill>
	<perk name="The Outlaw" icon="pistol" description_key="theOutlawDesc" title_key="theOutlaw" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" group="firearms">
		<requirement perk_level="1" required_skill_name="Pistols" required_skill_level="1" />
		<requirement perk_level="2" required_skill_name="Pistols" required_skill_level="10" />
		<requirement perk_level="3" required_skill_name="Pistols" required_skill_level="20" />
		<requirement perk_level="4" required_skill_name="Pistols" required_skill_level="40" />
		<requirement perk_level="5" required_skill_name="Pistols" required_skill_level="60" />
		<effect name="EntityDamage">
			<multiply skill_level="0" value="1" />
			<multiply skill_level="1" value="1.05625" />
			<multiply skill_level="2" value="1.11250" />
			<multiply skill_level="3" value="1.22500" />
			<multiply skill_level="4" value="1.33750" />
			<multiply skill_level="5" value="1.56250" />
		</effect>
	</perk>
	<perk name="Dead Shot" icon="pistol" description_key="deadShotDesc" title_key="deadShot" max_level="3" skill_point_cost_multiplier="2" skill_point_cost_per_level="4" group="firearms">
		<requirement perk_level="1" required_skill_name="Pistols" required_skill_level="20" />
		<requirement perk_level="2" required_skill_name="Pistols" required_skill_level="40" />
		<requirement perk_level="3" required_skill_name="Pistols" required_skill_level="80" />
		<effect name="DismembermentChance">
			<add skill_level="0" value="0" />
			<add skill_level="1" value="0.05" />
			<add skill_level="2" value="0.10" />
			<add skill_level="3" value="0.20" />
		</effect>
	</perk>
	<action_skill name="Shotguns" exp_to_level="150" icon="shotgun" description_key="shotgunsDesc" title_key="shotguns" group="firearms">
		<effect name="EntityDamage">
			<multiply skill_level="1,5" value="1,1.04" />
			<multiply skill_level="5,11" value="1.04,1.07" />
			<multiply skill_level="11,19" value="1.07,1.1" />
			<multiply skill_level="19,32" value="1.1,1.14" />
			<multiply skill_level="32,49" value="1.14,1.19" />
			<multiply skill_level="49,70" value="1.19,1.23" />
			<multiply skill_level="70,100" value="1.23,1.28" />
		</effect>
	</action_skill>
	<perk name="Boom Stick" icon="shotgun" description_key="boomStickDesc" title_key="boomStick" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" group="firearms">
		<requirement perk_level="1" required_skill_name="Shotguns" required_skill_level="1" />
		<requirement perk_level="2" required_skill_name="Shotguns" required_skill_level="10" />
		<requirement perk_level="3" required_skill_name="Shotguns" required_skill_level="20" />
		<requirement perk_level="4" required_skill_name="Shotguns" required_skill_level="40" />
		<requirement perk_level="5" required_skill_name="Shotguns" required_skill_level="60" />
		<effect name="EntityDamage">
			<multiply skill_level="0" value="1" />
			<multiply skill_level="1" value="1.05625" />
			<multiply skill_level="2" value="1.11250" />
			<multiply skill_level="3" value="1.22500" />
			<multiply skill_level="4" value="1.33750" />
			<multiply skill_level="5" value="1.56250" />
		</effect>
	</perk>
	<perk name="Splatter Gun" icon="shotgun" description_key="splatterGunDesc" title_key="splatterGun" max_level="3" skill_point_cost_multiplier="2" skill_point_cost_per_level="4" group="firearms">
		<requirement perk_level="1" required_skill_name="Shotguns" required_skill_level="20" />
		<requirement perk_level="2" required_skill_name="Shotguns" required_skill_level="40" />
		<requirement perk_level="3" required_skill_name="Shotguns" required_skill_level="80" />
		<effect name="DismembermentChance">
			<add perk_level="0" value="0" />
			<add skill_level="1" value="0.04" />
			<add skill_level="2" value="0.08" />
			<add skill_level="3" value="0.15" />
		</effect>
	</perk>
	<action_skill name="Rifles" exp_to_level="150" icon="rifle" description_key="riflesDesc" title_key="rifles" group="firearms">
		<effect name="EntityDamage">
			<multiply perk_level="0" value="1" />
			<multiply skill_level="1,5" value="1,1.04" />
			<multiply skill_level="5,11" value="1.04,1.07" />
			<multiply skill_level="11,19" value="1.07,1.1" />
			<multiply skill_level="19,32" value="1.1,1.14" />
			<multiply skill_level="32,49" value="1.14,1.19" />
			<multiply skill_level="49,70" value="1.19,1.23" />
			<multiply skill_level="70,100" value="1.23,1.28" />
		</effect>
	</action_skill>
	<perk name="Better Lead Than Dead" icon="rifle" description_key="betterLeadThanDeadDesc" title_key="betterLeadThanDead" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" group="firearms">
		<requirement perk_level="1" required_skill_name="Rifles" required_skill_level="1" />
		<requirement perk_level="2" required_skill_name="Rifles" required_skill_level="10" />
		<requirement perk_level="3" required_skill_name="Rifles" required_skill_level="20" />
		<requirement perk_level="4" required_skill_name="Rifles" required_skill_level="40" />
		<requirement perk_level="5" required_skill_name="Rifles" required_skill_level="60" />
		<effect name="EntityDamage">
			<multiply perk_level="0" value="1" />
			<multiply skill_level="1" value="1.05625" />
			<multiply skill_level="2" value="1.11250" />
			<multiply skill_level="3" value="1.22500" />
			<multiply skill_level="4" value="1.33750" />
			<multiply skill_level="5" value="1.56250" />
		</effect>
	</perk>
	<action_skill name="Archery" exp_to_level="150" icon="archery" description_key="archeryDesc" title_key="archery" group="weapons">
		<effect name="EntityDamage">
			<multiply skill_level="1,5" value="1,1.04" />
			<multiply skill_level="5,11" value="1.04,1.07" />
			<multiply skill_level="11,19" value="1.07,1.1" />
			<multiply skill_level="19,32" value="1.1,1.14" />
			<multiply skill_level="32,49" value="1.14,1.19" />
			<multiply skill_level="49,70" value="1.19,1.23" />
			<multiply skill_level="70,100" value="1.23,1.28" />
		</effect>
	</action_skill>

	<player_skill name="Medicine" icon="medical" description_key="medicineDesc" title_key="medicine" group="health">
		<effect name="HealthGain">
			<multiply skill_level="1,10" value="1.00,1.32" />
			<multiply skill_level="10,20" value="1.32,1.45" />
			<multiply skill_level="20,30" value="1.45,1.55" />
			<multiply skill_level="30,40" value="1.55,1.63" />
			<multiply skill_level="40,50" value="1.63,1.71" />
			<multiply skill_level="50,60" value="1.71,1.77" />
			<multiply skill_level="60,70" value="1.77,1.84" />
			<multiply skill_level="70,80" value="1.84,1.89" />
			<multiply skill_level="80,90" value="1.89,1.95" />
			<multiply skill_level="90,100" value="1.95,2.00" />
		</effect>
	</player_skill>

	<!-- Crafting Skills -->
	<perk name="craftSkillWeapons" max_level="10" skill_point_cost_multiplier="1.26" skill_point_cost_per_level="3" exp_to_level="5000000" icon="weapon_smithing" description_key="craftSkillWeaponsDesc" title_key="craftSkillWeapons" group="weapons" exp_gain_multiplier="0">
		<requirement perk_level="2" required_player_level="5" />
		<requirement perk_level="3" required_player_level="10" />
		<requirement perk_level="4" required_player_level="20" />
		<requirement perk_level="5" required_player_level="30" />
		<requirement perk_level="6" required_player_level="40" />
		<requirement perk_level="7" required_player_level="60" />
		<requirement perk_level="8" required_player_level="80" />
		<requirement perk_level="9" required_player_level="100" />
		<requirement perk_level="10" required_player_level="120" />
		<effect name="CraftingTime">
			<multiply skill_level="0,1" value="1.0,0.95" />
			<multiply skill_level="1,2" value="0.95,0.90" />
			<multiply skill_level="2,3" value="0.90,0.85" />
			<multiply skill_level="3,4" value="0.85,0.80" />
			<multiply skill_level="4,5" value="0.80,0.75" />
			<multiply skill_level="5,6" value="0.75,0.70" />
			<multiply skill_level="6,7" value="0.70,0.65" />
			<multiply skill_level="7,8" value="0.65,0.60" />
			<multiply skill_level="8,9" value="0.60,0.55" />
			<multiply skill_level="9,10" value="0.55,0.50" />
		</effect>
		<effect name="CraftingQuality">
			<setvalue skill_level="0" value="25" />
			<setvalue skill_level="1" value="50" />
			<setvalue skill_level="2" value="100" />
			<setvalue skill_level="3" value="150" />
			<setvalue skill_level="4" value="200" />
			<setvalue skill_level="5" value="250" />
			<setvalue skill_level="6" value="300" />
			<setvalue skill_level="7" value="350" />
			<setvalue skill_level="8" value="400" />
			<setvalue skill_level="9" value="450" />
			<setvalue skill_level="10" value="500" />
		</effect>
		<effect name="RepairTime">
			<multiply skill_level="0,1" value="1.0,0.93" />
			<multiply skill_level="1,2" value="0.93,0.86" />
			<multiply skill_level="2,3" value="0.86,0.79" />
			<multiply skill_level="3,4" value="0.79,0.72" />
			<multiply skill_level="4,5" value="0.72,0.65" />
			<multiply skill_level="5,6" value="0.65,0.58" />
			<multiply skill_level="6,7" value="0.58,0.51" />
			<multiply skill_level="7,8" value="0.51,0.44" />
			<multiply skill_level="8,9" value="0.44,0.37" />
			<multiply skill_level="9,10" value="0.37,0.30" />
		</effect>
		<effect name="RepairAmount">
			<multiply skill_level="0,10" value="1,1.2" />
		</effect>
		<effect name="RepairQualityLoss"> <!-- .666 for Fixer.  Loss at no Fixer skill and QL 600 = 40,32,25...6,5,4 -->
			<multiply skill_level="0,1" value="0.0670,0.0533" />
			<multiply skill_level="1,2" value="0.0533,0.0425" />
			<multiply skill_level="2,3" value="0.0425,0.0338" />
			<multiply skill_level="3,4" value="0.0338,0.0269" />
			<multiply skill_level="4,5" value="0.0269,0.0214" />
			<multiply skill_level="5,6" value="0.0214,0.0170" />
			<multiply skill_level="6,7" value="0.0170,0.0136" />
			<multiply skill_level="7,8" value="0.0136,0.0108" />
			<multiply skill_level="8,9" value="0.0108,0.0086" />
			<multiply skill_level="9,10" value="0.0086,0.0068" />
		</effect>
	</perk>
	

	<perk name="craftSkillTools" max_level="10" skill_point_cost_multiplier="1.26" skill_point_cost_per_level="3" exp_to_level="5000000" icon="tool_smithing" description_key="craftSkillToolsDesc" title_key="craftSkillTools" group="tools" exp_gain_multiplier="0">
		<requirement perk_level="2" required_player_level="5" />
		<requirement perk_level="3" required_player_level="10" />
		<requirement perk_level="4" required_player_level="20" />
		<requirement perk_level="5" required_player_level="30" />
		<requirement perk_level="6" required_player_level="40" />
		<requirement perk_level="7" required_player_level="60" />
		<requirement perk_level="8" required_player_level="80" />
		<requirement perk_level="9" required_player_level="100" />
		<requirement perk_level="10" required_player_level="120" />
		<effect name="CraftingTime">
			<multiply skill_level="0,1" value="1.0,0.95" />
			<multiply skill_level="1,2" value="0.95,0.90" />
			<multiply skill_level="2,3" value="0.90,0.85" />
			<multiply skill_level="3,4" value="0.85,0.80" />
			<multiply skill_level="4,5" value="0.80,0.75" />
			<multiply skill_level="5,6" value="0.75,0.70" />
			<multiply skill_level="6,7" value="0.70,0.65" />
			<multiply skill_level="7,8" value="0.65,0.60" />
			<multiply skill_level="8,9" value="0.60,0.55" />
			<multiply skill_level="9,10" value="0.55,0.50" />
		</effect>
		<effect name="CraftingQuality">
			<setvalue skill_level="0" value="25" />
			<setvalue skill_level="1" value="50" />
			<setvalue skill_level="2" value="100" />
			<setvalue skill_level="3" value="150" />
			<setvalue skill_level="4" value="200" />
			<setvalue skill_level="5" value="250" />
			<setvalue skill_level="6" value="300" />
			<setvalue skill_level="7" value="350" />
			<setvalue skill_level="8" value="400" />
			<setvalue skill_level="9" value="450" />
			<setvalue skill_level="10" value="500" />
		</effect>
		<effect name="RepairTime">
			<multiply skill_level="0,1" value="1.0,0.93" />
			<multiply skill_level="1,2" value="0.93,0.86" />
			<multiply skill_level="2,3" value="0.86,0.79" />
			<multiply skill_level="3,4" value="0.79,0.72" />
			<multiply skill_level="4,5" value="0.72,0.65" />
			<multiply skill_level="5,6" value="0.65,0.58" />
			<multiply skill_level="6,7" value="0.58,0.51" />
			<multiply skill_level="7,8" value="0.51,0.44" />
			<multiply skill_level="8,9" value="0.44,0.37" />
			<multiply skill_level="9,10" value="0.37,0.30" />
		</effect>
		<effect name="RepairAmount">
			<multiply skill_level="0,10" value="1,1.2" />
		</effect>
		<effect name="RepairQualityLoss"> <!-- .666 for Fixer.  Loss at no Fixer skill and QL 600 = 40,32,25...6,5,4 -->
			<multiply skill_level="0,1" value="0.0670,0.0533" />
			<multiply skill_level="1,2" value="0.0533,0.0425" />
			<multiply skill_level="2,3" value="0.0425,0.0338" />
			<multiply skill_level="3,4" value="0.0338,0.0269" />
			<multiply skill_level="4,5" value="0.0269,0.0214" />
			<multiply skill_level="5,6" value="0.0214,0.0170" />
			<multiply skill_level="6,7" value="0.0170,0.0136" />
			<multiply skill_level="7,8" value="0.0136,0.0108" />
			<multiply skill_level="8,9" value="0.0108,0.0086" />
			<multiply skill_level="9,10" value="0.0086,0.0068" />
		</effect>
	</perk>
	<perk name="craftSkillGuns" max_level="10" skill_point_cost_multiplier="1.26" skill_point_cost_per_level="3" exp_to_level="5000000" icon="gunsmithing" description_key="craftSkillGunsDesc" title_key="craftSkillGuns" group="firearms" exp_gain_multiplier="0">
		<requirement perk_level="2" required_player_level="5" />
		<requirement perk_level="3" required_player_level="10" />
		<requirement perk_level="4" required_player_level="20" />
		<requirement perk_level="5" required_player_level="30" />
		<requirement perk_level="6" required_player_level="40" />
		<requirement perk_level="7" required_player_level="60" />
		<requirement perk_level="8" required_player_level="80" />
		<requirement perk_level="9" required_player_level="100" />
		<requirement perk_level="10" required_player_level="120" />
		<effect name="CraftingTime">
			<multiply skill_level="0,1" value="1.0,0.95" />
			<multiply skill_level="1,2" value="0.95,0.90" />
			<multiply skill_level="2,3" value="0.90,0.85" />
			<multiply skill_level="3,4" value="0.85,0.80" />
			<multiply skill_level="4,5" value="0.80,0.75" />
			<multiply skill_level="5,6" value="0.75,0.70" />
			<multiply skill_level="6,7" value="0.70,0.65" />
			<multiply skill_level="7,8" value="0.65,0.60" />
			<multiply skill_level="8,9" value="0.60,0.55" />
			<multiply skill_level="9,10" value="0.55,0.50" />
		</effect>
		<effect name="CraftingQuality">
			<setvalue skill_level="0" value="25" />
			<setvalue skill_level="1" value="50" />
			<setvalue skill_level="2" value="100" />
			<setvalue skill_level="3" value="150" />
			<setvalue skill_level="4" value="200" />
			<setvalue skill_level="5" value="250" />
			<setvalue skill_level="6" value="300" />
			<setvalue skill_level="7" value="350" />
			<setvalue skill_level="8" value="400" />
			<setvalue skill_level="9" value="450" />
			<setvalue skill_level="10" value="500" />
		</effect>
		<effect name="RepairTime">
			<multiply skill_level="0,1" value="1.0,0.93" />
			<multiply skill_level="1,2" value="0.93,0.86" />
			<multiply skill_level="2,3" value="0.86,0.79" />
			<multiply skill_level="3,4" value="0.79,0.72" />
			<multiply skill_level="4,5" value="0.72,0.65" />
			<multiply skill_level="5,6" value="0.65,0.58" />
			<multiply skill_level="6,7" value="0.58,0.51" />
			<multiply skill_level="7,8" value="0.51,0.44" />
			<multiply skill_level="8,9" value="0.44,0.37" />
			<multiply skill_level="9,10" value="0.37,0.30" />
		</effect>
		<effect name="RepairAmount">
			<multiply skill_level="0,10" value="1,1.2" />
		</effect>
		<effect name="RepairQualityLoss"> <!-- .666 for Fixer.  Loss at no Fixer skill and QL 600 = 30,24,19...5,4,3 -->
			<multiply skill_level="0,1" value="0.0503,0.0402" />
			<multiply skill_level="1,2" value="0.0402,0.0321" />
			<multiply skill_level="2,3" value="0.0321,0.0257" />
			<multiply skill_level="3,4" value="0.0257,0.0205" />
			<multiply skill_level="4,5" value="0.0205,0.0164" />
			<multiply skill_level="5,6" value="0.0164,0.0131" />
			<multiply skill_level="6,7" value="0.0131,0.0105" />
			<multiply skill_level="7,8" value="0.0105,0.0084" />
			<multiply skill_level="8,9" value="0.0084,0.0067" />
			<multiply skill_level="9,10" value="0.0067,0.0053" />
		</effect>
	</perk>
	<perk name="9mm Round Crafting" icon="gunsmithing" description_key="ulm9mmAmmoCraftingDesc" title_key="ulm9mmAmmoCrafting" max_level="3" skill_point_cost_multiplier="0" skill_point_cost_per_level="1" group="firearms"><requirement perk_level="1" required_skill_name="craftSkillGuns" required_skill_level="1" /><recipe name="ulm9mmBulletPlayerST" unlock_level="1" /><recipe name="ulm9mmTipPlayerST" unlock_level="1" /><recipe name="ulm9mmCasing" unlock_level="1" /><requirement perk_level="2" required_skill_name="craftSkillGuns" required_skill_level="2" /><recipe name="ulm9mmBulletPlayerHP" unlock_level="2" /><recipe name="ulm9mmTipPlayerHP" unlock_level="2" /><requirement perk_level="3" required_skill_name="craftSkillGuns" required_skill_level="3" /><recipe name="ulm9mmBulletPlayerINC" unlock_level="3" /><recipe name="ulm9mmTipPlayerINC" unlock_level="3" /></perk>
	<!-- <perk name="10mm Round Crafting" icon="gunsmithing" description_key="10mmRoundCraftingDesc" title_key="10mmRoundCrafting" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="5" group="firearms">
		<requirement perk_level="1" required_skill_name="craftSkillGuns" required_skill_level="2"/>
		<recipe name="10mmBullet" unlock_level="1"/>
		<recipe name="bulletTip" unlock_level="1"/>
		<recipe name="bulletCasing" unlock_level="1"/>
	</perk> -->
	<perk name="44 Magnum Round Crafting" icon="gunsmithing" description_key="ulm44MagAmmoCraftingDesc" title_key="ulm44MagAmmoCrafting" max_level="3" skill_point_cost_multiplier="0" skill_point_cost_per_level="1" group="firearms"><requirement perk_level="1" required_skill_name="craftSkillGuns" required_skill_level="2" /><recipe name="ulm44MagBulletPlayerST" unlock_level="1" /><recipe name="ulm44MagTipPlayerST" unlock_level="1" /><recipe name="ulm44MagCasing" unlock_level="1" /><requirement perk_level="2" required_skill_name="craftSkillGuns" required_skill_level="3" /><recipe name="ulm44MagBulletPlayerHP" unlock_level="2" /><recipe name="ulm44MagTipPlayerHP" unlock_level="2" /><requirement perk_level="3" required_skill_name="craftSkillGuns" required_skill_level="4" /><recipe name="ulm44MagBulletPlayerINC" unlock_level="3" /><recipe name="ulm44MagTipPlayerINC" unlock_level="3" /></perk>
	<perk name="shotgun Shell Crafting" icon="gunsmithing" description_key="shotgunShellCraftingDesc" title_key="shotgunShellCrafting" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="1" group="firearms"><requirement perk_level="1" required_skill_name="craftSkillGuns" required_skill_level="2" /><recipe name="shotgunShell" unlock_level="1" /><recipe name="ulmShellCasing" unlock_level="1" /><recipe name="ulmSlugTip" unlock_level="1" /></perk>
	<perk name="762mm Round Crafting" icon="gunsmithing" description_key="ulm762mmAmmoCraftingDesc" title_key="ulm762mmAmmoCrafting" max_level="3" skill_point_cost_multiplier="0" skill_point_cost_per_level="1" group="firearms"><requirement perk_level="1" required_skill_name="craftSkillGuns" required_skill_level="3" /><recipe name="ulm762mmBulletPlayerST" unlock_level="1" /><recipe name="ulm762mmTipPlayerST" unlock_level="1" /><recipe name="ulm762mmCasing" unlock_level="1" /><requirement perk_level="2" required_skill_name="craftSkillGuns" required_skill_level="4" /><recipe name="ulm762mmBulletPlayerHP" unlock_level="2" /><recipe name="ulm762mmTipPlayerHP" unlock_level="2" /><requirement perk_level="3" required_skill_name="craftSkillGuns" required_skill_level="5" /><recipe name="ulm762mmBulletPlayerINC" unlock_level="3" /><recipe name="ulm762mmTipPlayerINC" unlock_level="3" /></perk>
	<perk name="craftSkillScience" max_level="10" skill_point_cost_multiplier="1.26" skill_point_cost_per_level="3" exp_to_level="5000000" icon="science" description_key="craftSkillScienceDesc" title_key="craftSkillScience" group="science" exp_gain_multiplier="0">
		<requirement perk_level="2" required_player_level="5" />
		<requirement perk_level="3" required_player_level="10" />
		<requirement perk_level="4" required_player_level="20" />
		<requirement perk_level="5" required_player_level="30" />
		<requirement perk_level="6" required_player_level="40" />
		<requirement perk_level="7" required_player_level="60" />
		<requirement perk_level="8" required_player_level="80" />
		<requirement perk_level="9" required_player_level="100" />
		<requirement perk_level="10" required_player_level="120" />
		<effect name="CraftingTime">
			<multiply skill_level="0,1" value="1.0,0.95" />
			<multiply skill_level="1,2" value="0.95,0.90" />
			<multiply skill_level="2,3" value="0.90,0.85" />
			<multiply skill_level="3,4" value="0.85,0.80" />
			<multiply skill_level="4,5" value="0.80,0.75" />
			<multiply skill_level="5,6" value="0.75,0.70" />
			<multiply skill_level="6,7" value="0.70,0.65" />
			<multiply skill_level="7,8" value="0.65,0.60" />
			<multiply skill_level="8,9" value="0.60,0.55" />
			<multiply skill_level="9,10" value="0.55,0.50" />
		</effect>
		<effect name="CraftingQuality">
			<setvalue skill_level="0" value="25" />
			<setvalue skill_level="1" value="50" />
			<setvalue skill_level="2" value="100" />
			<setvalue skill_level="3" value="150" />
			<setvalue skill_level="4" value="200" />
			<setvalue skill_level="5" value="250" />
			<setvalue skill_level="6" value="300" />
			<setvalue skill_level="7" value="350" />
			<setvalue skill_level="8" value="400" />
			<setvalue skill_level="9" value="450" />
			<setvalue skill_level="10" value="500" />
		</effect>
		<effect name="RepairTime">
			<multiply skill_level="0,1" value="1.0,0.93" />
			<multiply skill_level="1,2" value="0.93,0.86" />
			<multiply skill_level="2,3" value="0.86,0.79" />
			<multiply skill_level="3,4" value="0.79,0.72" />
			<multiply skill_level="4,5" value="0.72,0.65" />
			<multiply skill_level="5,6" value="0.65,0.58" />
			<multiply skill_level="6,7" value="0.58,0.51" />
			<multiply skill_level="7,8" value="0.51,0.44" />
			<multiply skill_level="8,9" value="0.44,0.37" />
			<multiply skill_level="9,10" value="0.37,0.30" />
		</effect>
		<effect name="RepairAmount">
			<multiply skill_level="0,10" value="1,1.2" />
		</effect>
		<effect name="RepairQualityLoss"> <!-- .666 for Fixer.  Loss at no Fixer skill and QL 600 = 30,24,19...5,4,3 -->
			<multiply skill_level="0,1" value="0.0503,0.0402" />
			<multiply skill_level="1,2" value="0.0402,0.0321" />
			<multiply skill_level="2,3" value="0.0321,0.0257" />
			<multiply skill_level="3,4" value="0.0257,0.0205" />
			<multiply skill_level="4,5" value="0.0205,0.0164" />
			<multiply skill_level="5,6" value="0.0164,0.0131" />
			<multiply skill_level="6,7" value="0.0131,0.0105" />
			<multiply skill_level="7,8" value="0.0105,0.0084" />
			<multiply skill_level="8,9" value="0.0084,0.0067" />
			<multiply skill_level="9,10" value="0.0067,0.0053" />
		</effect>
	</perk>

	<perk name="electricBasicsPerk" icon="electric_power" description_key="electricBasicsDesc" title_key="electricBasicsName" max_level="2" skill_point_cost_multiplier="0" skill_point_cost_per_level="3" group="science">
		<requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="1" />
		<recipe name="wireTool" unlock_level="1" />
		<recipe name="electricwirerelay" unlock_level="1" />
		<recipe name="ceilingLight01_player" unlock_level="1" />
		<recipe name="porchLight01_player" unlock_level="1" />
		<recipe name="wallLight01_player" unlock_level="1" />

		<requirement skill_level="2" required_skill_name="craftSkillScience" required_skill_level="3" />
		<recipe name="ceilingLight02_player" unlock_level="2" />
		<recipe name="industrialLight01_player" unlock_level="2" />
		<recipe name="ceilingLight07_player" unlock_level="2" />
		<recipe name="spotlightPlayer" unlock_level="2" />
		<recipe name="speaker" unlock_level="2" />
	</perk>

	<perk name="electricTriggersPerk" icon="electric_switch" description_key="electricTriggersDesc" title_key="electricTriggersName" max_level="3" skill_point_cost_multiplier="1.5" skill_point_cost_per_level="3" group="science">
		<requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="2" />
		<recipe name="switch" unlock_level="1" />
		<recipe name="tripwirepost" unlock_level="1" />
		<requirement skill_level="2" required_skill_name="craftSkillScience" required_skill_level="4" />
		<recipe name="pressureplate" unlock_level="2" />
		<recipe name="electrictimerrelay" unlock_level="2" />
		<recipe name="pressureplateLong" unlock_level="2" />

		<requirement skill_level="3" required_skill_name="craftSkillScience" required_skill_level="6" />
		<recipe name="motionsensor" unlock_level="3" />
	</perk>

	<perk name="electricTrapsMeleePerk" icon="wind" description_key="electricTrapsMeleeDesc" title_key="electricTrapsMeleeName" max_level="2" skill_point_cost_multiplier="1.5" skill_point_cost_per_level="5" group="science">
		<requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="4" />
		<recipe name="electricfencepost" unlock_level="1" />
		<requirement skill_level="2" required_skill_name="craftSkillScience" required_skill_level="6" />
		<recipe name="bladeTrap" unlock_level="2" />
	</perk>

	<perk name="electricTrapsRangedPerk" icon="electric_turret" description_key="electricTrapsRangedDesc" title_key="electricTrapsRangedName" max_level="3" skill_point_cost_multiplier="1.5" skill_point_cost_per_level="5" group="science">
		<requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="4" />
		<recipe name="dartTrap" unlock_level="1" />
		<!--	<recipe name="steelDart" unlock_level="1"/> -->
		<requirement skill_level="2" required_skill_name="craftSkillScience" required_skill_level="6" />
		<recipe name="shotgunTurret" unlock_level="2" />
		<requirement skill_level="3" required_skill_name="craftSkillScience" required_skill_level="7" />
		<recipe name="autoTurret" unlock_level="3" />
	</perk>

	<perk name="electricGeneratorPerk" icon="electric_generator" description_key="electricGeneratorDesc" title_key="electricGeneratorName" max_level="2" skill_point_cost_multiplier="0" skill_point_cost_per_level="5" group="science"><requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="2" /><requirement skill_level="2" required_skill_name="craftSkillScience" required_skill_level="3" /><recipe name="generatorbank" unlock_level="1" /><recipe name="ulmGeneratorV8" unlock_level="2" /></perk>

	<perk name="electricBatteryBankPerk" icon="battery" description_key="electricBatteryBankDesc" title_key="electricBatteryBankName" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="science">
		<recipe name="batterybank" unlock_level="1" />
	</perk>

	<perk name="doItYourselfPerk" icon="misc_crafting" description_key="doItYourselfDesc" title_key="doItYourselfName" max_level="3" skill_point_cost_multiplier="1.4" skill_point_cost_per_level="5" group="science"><requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="5" /><requirement skill_level="1" required_skill_name="Construction Tools" required_skill_level="30" /><recipe name="mechanicalParts" unlock_level="1" /><requirement skill_level="2" required_skill_name="craftSkillScience" required_skill_level="7" /><recipe name="insulator" unlock_level="2" /><recipe name="ulmPlasticFilamentFabricator" unlock_level="2" /><recipe name="ulmPlasticFilament" unlock_level="2" /><!--<recipe name="electricParts" unlock_level="2" />--><requirement skill_level="3" required_skill_name="craftSkillScience" required_skill_level="10" /><!--<recipe name="electronicParts" unlock_level="3" />--><recipe name="ulmCircuitboard" unlock_level="3" /><recipe name="ulm3DPrinter" unlock_level="3" /></perk>

	<perk name="craftSkillArmor" max_level="10" skill_point_cost_multiplier="1.21" skill_point_cost_per_level="3" exp_to_level="5000000" icon="forge" description_key="craftSkillArmorDesc" title_key="craftSkillArmor" group="clothing" exp_gain_multiplier="0">
		<requirement perk_level="2" required_player_level="5" />
		<requirement perk_level="3" required_player_level="10" />
		<requirement perk_level="4" required_player_level="20" />
		<requirement perk_level="5" required_player_level="30" />
		<requirement perk_level="6" required_player_level="40" />
		<requirement perk_level="7" required_player_level="60" />
		<requirement perk_level="8" required_player_level="80" />
		<requirement perk_level="9" required_player_level="100" />
		<requirement perk_level="10" required_player_level="120" />
		<effect name="CraftingTime">
			<multiply skill_level="0,1" value="1.0,0.95" />
			<multiply skill_level="1,2" value="0.95,0.90" />
			<multiply skill_level="2,3" value="0.90,0.85" />
			<multiply skill_level="3,4" value="0.85,0.80" />
			<multiply skill_level="4,5" value="0.80,0.75" />
			<multiply skill_level="5,6" value="0.75,0.70" />
			<multiply skill_level="6,7" value="0.70,0.65" />
			<multiply skill_level="7,8" value="0.65,0.60" />
			<multiply skill_level="8,9" value="0.60,0.55" />
			<multiply skill_level="9,10" value="0.55,0.50" />
		</effect>
		<effect name="CraftingQuality">
			<setvalue skill_level="0" value="25" />
			<setvalue skill_level="1" value="50" />
			<setvalue skill_level="2" value="100" />
			<setvalue skill_level="3" value="150" />
			<setvalue skill_level="4" value="200" />
			<setvalue skill_level="5" value="250" />
			<setvalue skill_level="6" value="300" />
			<setvalue skill_level="7" value="350" />
			<setvalue skill_level="8" value="400" />
			<setvalue skill_level="9" value="450" />
			<setvalue skill_level="10" value="500" />
		</effect>
		<effect name="RepairTime">
			<multiply skill_level="0,1" value="1.0,0.93" />
			<multiply skill_level="1,2" value="0.93,0.86" />
			<multiply skill_level="2,3" value="0.86,0.79" />
			<multiply skill_level="3,4" value="0.79,0.72" />
			<multiply skill_level="4,5" value="0.72,0.65" />
			<multiply skill_level="5,6" value="0.65,0.58" />
			<multiply skill_level="6,7" value="0.58,0.51" />
			<multiply skill_level="7,8" value="0.51,0.44" />
			<multiply skill_level="8,9" value="0.44,0.37" />
			<multiply skill_level="9,10" value="0.37,0.30" />
		</effect>
		<effect name="RepairAmount">
			<multiply skill_level="0,10" value="1,1.2" />
		</effect>
		<effect name="RepairQualityLoss"> <!-- .666 for Fixer.  Loss at no Fixer skill and QL 600 = 40,32,25...6,5,4 -->
			<multiply skill_level="0,1" value="0.0670,0.0533" />
			<multiply skill_level="1,2" value="0.0533,0.0425" />
			<multiply skill_level="2,3" value="0.0425,0.0338" />
			<multiply skill_level="3,4" value="0.0338,0.0269" />
			<multiply skill_level="4,5" value="0.0269,0.0214" />
			<multiply skill_level="5,6" value="0.0214,0.0170" />
			<multiply skill_level="6,7" value="0.0170,0.0136" />
			<multiply skill_level="7,8" value="0.0136,0.0108" />
			<multiply skill_level="8,9" value="0.0108,0.0086" />
			<multiply skill_level="9,10" value="0.0086,0.0068" />
		</effect>
	</perk>
	<!-- <perk name="Leather Tanning" icon="armor_leather" description_key="leatherTanningPerkDesc" title_key="leatherTanningPerk" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="10" group="clothing">
		<requirement skill_level="1" required_skill_name="craftSkillArmor" required_skill_level="1"/>
		<recipe name="leather" unlock_level="1"/>
	</perk> -->

	<perk name="craftSkillMiscellaneous" max_level="5" skill_point_cost_multiplier="1.2" skill_point_cost_per_level="1" exp_to_level="5000000" exp_gain_multiplier="0" icon="misc_crafting" description_key="craftSkillMiscellaneousDesc" title_key="craftSkillMiscellaneous" group="crafting">
		<requirement perk_level="2" required_player_level="5" />
		<requirement perk_level="3" required_player_level="10" />
		<requirement perk_level="4" required_player_level="20" />
		<requirement perk_level="5" required_player_level="30" />
		<effect name="CraftingTime">
			<multiply skill_level="0,1" value="1.0,0.90" />
			<multiply skill_level="1,2" value="0.90,0.80" />
			<multiply skill_level="2,3" value="0.80,0.70" />
			<multiply skill_level="3,4" value="0.70,0.60" />
			<multiply skill_level="4,5" value="0.60,0.50" />
		</effect>
		<effect name="CraftingQuality">
			<setvalue skill_level="0" value="25" />
			<setvalue skill_level="1" value="100" />
			<setvalue skill_level="2" value="200" />
			<setvalue skill_level="3" value="300" />
			<setvalue skill_level="4" value="400" />
			<setvalue skill_level="5" value="500" />
		</effect>
		<effect name="RepairTime">
			<multiply skill_level="0,1" value="1.0,0.86" />
			<multiply skill_level="1,2" value="0.86,0.72" />
			<multiply skill_level="2,3" value="0.72,0.58" />
			<multiply skill_level="3,4" value="0.58,0.44" />
			<multiply skill_level="4,5" value="0.44,0.30" />
		</effect>
		<effect name="RepairAmount">
			<multiply skill_level="0,5" value="1,1.2" />
		</effect>
		<effect name="RepairQualityLoss"> <!-- .666 for Fixer.  Loss at no Fixer skill and QL 600 = 40,32,25...6,5,4 -->
			<multiply skill_level="0,1" value="0.0670,0.0425" />
			<multiply skill_level="1,2" value="0.0425,0.0269" />
			<multiply skill_level="2,3" value="0.0269,0.0170" />
			<multiply skill_level="3,4" value="0.0170,0.0108" />
			<multiply skill_level="4,5" value="0.0108,0.0068" />
		</effect>
	</perk>

	<perk name="paintDecorations" icon="paint_brush" description_key="paintGroupDesc" title_key="paintMagazineDecorations" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="painting">
		<requirement skill_level="0" required_skill_name="craftSkillMiscellaneous" required_skill_level="0" />
		<material_group name="txGroupDecoration" unlock_level="1" />
	</perk>
	<perk name="paintFaux" icon="paint_brush" description_key="paintGroupDesc" title_key="paintMagazineFaux" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="painting">
		<requirement skill_level="0" required_skill_name="craftSkillMiscellaneous" required_skill_level="0" />
		<material_group name="txGroupFaux" unlock_level="1" />
	</perk>
	<perk name="paintMasonry" icon="paint_brush" description_key="paintGroupDesc" title_key="paintMagazineMasonry" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="painting">
		<requirement skill_level="0" required_skill_name="craftSkillMiscellaneous" required_skill_level="0" />
		<material_group name="txGroupMasonry" unlock_level="1" />
	</perk>
	<perk name="paintMetal" icon="paint_brush" description_key="paintGroupDesc" title_key="paintMagazineMetal" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="painting">
		<requirement skill_level="0" required_skill_name="craftSkillMiscellaneous" required_skill_level="0" />
		<material_group name="txGroupMetal" unlock_level="1" />
	</perk>
	<perk name="paintWallCoverings" icon="paint_brush" description_key="paintGroupDesc" title_key="paintMagazineWallCoverings" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="painting">
		<requirement skill_level="0" required_skill_name="craftSkillMiscellaneous" required_skill_level="0" />
		<material_group name="txGroupWallCovering" unlock_level="1" />
	</perk>
	<perk name="paintWoodAndRoofing" icon="paint_brush" description_key="paintGroupDesc" title_key="paintMagazineWoodAndRoofing" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="painting">
		<requirement skill_level="0" required_skill_name="craftSkillMiscellaneous" required_skill_level="0" />
		<material_group name="txGroupWood" unlock_level="1" />
	</perk>

	<perk name="The Survivor" icon="run" description_key="theSurvivorDesc" title_key="theSurvivor" max_level="5" skill_point_cost_multiplier="1.4" passive_effect="true" skill_point_cost_per_level="3" always_fire="true" group="health">
		<requirement perk_level="1" required_player_level="1" />
		<requirement perk_level="2" required_player_level="10" />
		<requirement perk_level="3" required_player_level="20" />
		<requirement perk_level="4" required_player_level="40" />
		<requirement perk_level="5" required_player_level="60" />
		<effect name="HungerDegradation">
			<multiply perk_level="0" value="1" />
			<multiply perk_level="1" value="0.95" />
			<multiply perk_level="2" value="0.9" />
			<multiply perk_level="3" value="0.8" />
			<multiply perk_level="4" value="0.7" />
			<multiply perk_level="5" value="0.5" />
		</effect>
		<effect name="WellnessGain">
			<multiply perk_level="0" value="1" />
			<multiply perk_level="1" value="1.05" />
			<multiply perk_level="2" value="1.11" />
			<multiply perk_level="3" value="1.25" />
			<multiply perk_level="4" value="1.43" />
			<multiply perk_level="5" value="2.0" />
		</effect>
	</perk>

	<perk name="The Camel" icon="run" description_key="theCamelDesc" title_key="theCamel" max_level="5" skill_point_cost_multiplier="1.4" skill_point_cost_per_level="3" passive_effect="true" always_fire="true" group="health">
		<requirement perk_level="1" required_player_level="1" />
		<requirement perk_level="2" required_player_level="10" />
		<requirement perk_level="3" required_player_level="20" />
		<requirement perk_level="4" required_player_level="40" />
		<requirement perk_level="5" required_player_level="60" />
		<effect name="ThirstDegradation">
			<multiply perk_level="0" value="1" />
			<multiply perk_level="1" value="0.95" />
			<multiply perk_level="2" value="0.9" />
			<multiply perk_level="3" value="0.8" />
			<multiply perk_level="4" value="0.7" />
			<multiply perk_level="5" value="0.5" />
		</effect>
	</perk>
	<!-- Removed because it was a ^3 effect. Athletics x Forest Run x Weapon Perk = as low as 16.5% stamina use
	<perk name="Run Forest Run" icon="run" description_key="runForestRunDesc" title_key="runForestRun" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" passive_effect="true" group="health">
		<requirement perk_level="1" required_player_level="1"/>
		<requirement perk_level="2" required_player_level="10"/>
		<requirement perk_level="3" required_player_level="20"/>
		<requirement perk_level="4" required_player_level="40"/>
		<requirement perk_level="5" required_player_level="60"/>
		<effect name="StaminaDegradation">
			<multiply perk_level="0" value="1"/>
			<multiply perk_level="1" value="0.95"/>
			<multiply perk_level="2" value="0.9"/>
			<multiply perk_level="3" value="0.8"/>
			<multiply perk_level="4" value="0.7"/>
			<multiply perk_level="5" value="0.5"/>
		</effect>
	</perk>
	-->

	<perk name="Quicker Crafting" icon="forge" description_key="quickerCraftingDesc" title_key="quickerCrafting" max_level="5" skill_point_cost_multiplier="0" passive_effect="true" skill_point_cost_per_level="4" always_fire="true" group="crafting">
		<requirement perk_level="1" required_player_level="1" />
		<requirement perk_level="2" required_player_level="10" />
		<requirement perk_level="3" required_player_level="20" />
		<requirement perk_level="4" required_player_level="40" />
		<requirement perk_level="5" required_player_level="60" />
		<effect name="CraftingTime">
			<multiply perk_level="0" value="1" />
			<multiply skill_level="1" value="0.9" />
			<multiply skill_level="2" value="0.8" />
			<multiply skill_level="3" value="0.7" />
			<multiply skill_level="4" value="0.6" />
			<multiply skill_level="5" value="0.5" />
		</effect>
	</perk>
	<perk name="The Fixer" icon="wrench" description_key="theFixerDesc" title_key="theFixer" max_level="4" skill_point_cost_multiplier="1.58" skill_point_cost_per_level="3" passive_effect="true" always_fire="true" group="crafting">
		<requirement perk_level="1" required_player_level="1" />
		<requirement perk_level="2" required_player_level="10" />
		<requirement perk_level="3" required_player_level="20" />
		<requirement perk_level="4" required_player_level="40" />
		<effect name="RepairTime">
			<multiply perk_level="0" value="1" />
			<multiply perk_level="1" value="0.95" />
			<multiply perk_level="2" value="0.9" />
			<multiply perk_level="3" value="0.8" />
			<multiply perk_level="4" value="0.7" />
		</effect>
		<effect name="RepairAmount">
			<multiply perk_level="0" value="1" />
			<multiply skill_level="1" value="1.05" />
			<multiply skill_level="2" value="1.1" />
			<multiply skill_level="3" value="1.2" />
			<multiply skill_level="4" value="1.3" />
		</effect>
		<effect name="RepairQualityLoss">
			<multiply perk_level="0" value="1" />
			<multiply perk_level="1" value="0.944" />
			<multiply perk_level="2" value="0.888" />
			<multiply perk_level="3" value="0.777" />
			<multiply perk_level="4" value="0.666" />
		</effect>
	</perk>

	<player_skill name="Barter" exp_to_level="26" experience_multiplier="1.0606" icon="coin" description_key="barterDesc" title_key="barter" group="scavenging" exp_gain_multiplier="0.5">
		<effect name="Bartering">
			<add skill_level="1,10" value="0.00,0.15" />
			<add skill_level="10,20" value="0.15,0.23" />
			<add skill_level="20,30" value="0.23,0.29" />
			<add skill_level="30,40" value="0.29,0.35" />
			<add skill_level="40,50" value="0.35,0.40" />
			<add skill_level="50,60" value="0.40,0.44" />
			<add skill_level="60,70" value="0.44,0.48" />
			<add skill_level="70,80" value="0.48,0.52" />
			<add skill_level="80,90" value="0.52,0.56" />
			<add skill_level="90,100" value="0.56,0.60" />
		</effect>
	</player_skill>

	<perk name="Secret Stash" icon="safe" description_key="secretStashDesc" title_key="secretStash" max_level="3" skill_point_cost_multiplier="2" skill_point_cost_per_level="4" always_fire="true" group="scavenging">
		<requirement perk_level="1" required_skill_name="Barter" required_skill_level="20" />
		<requirement perk_level="2" required_skill_name="Barter" required_skill_level="40" />
		<requirement perk_level="3" required_skill_name="Barter" required_skill_level="80" />
		<effect name="SecretStash">
			<add skill_level="0" value="0" />
			<add skill_level="1" value="500" />
			<add skill_level="2" value="1000" />
			<add skill_level="3" value="1500" />
		</effect>
	</perk>

<!--
	<perk name="Test1" icon="paint_bucket"  max_level="5" skill_point_cost_multiplier="1.4" skill_point_cost_per_level="5" group="tools">
	</perk>
	<perk name="Test2" icon="paint_bucket"  max_level="5" skill_point_cost_multiplier="1.45" skill_point_cost_per_level="5" group="tools">
	</perk>
	<perk name="Test3" icon="paint_bucket"  max_level="5" skill_point_cost_multiplier="1.5" skill_point_cost_per_level="5" group="tools">
	</perk>
	<perk name="Test4" icon="paint_bucket"  max_level="5" skill_point_cost_multiplier="1.55" skill_point_cost_per_level="5" group="tools">
	</perk>
	<perk name="Test5" icon="paint_bucket"  max_level="5" skill_point_cost_multiplier="1.6" skill_point_cost_per_level="5" group="tools">
	</perk>
	<perk name="Test6" icon="paint_bucket"  max_level="5" skill_point_cost_multiplier="1.65" skill_point_cost_per_level="5" group="tools">
	</perk>
-->

<perk name="10mm Round Crafting" icon="gunsmithing" description_key="ulm10mmAmmoCraftingDesc" title_key="ulm10mmAmmoCrafting" max_level="3" skill_point_cost_multiplier="0" skill_point_cost_per_level="5" group="firearms"><requirement perk_level="1" required_skill_name="craftSkillGuns" required_skill_level="2" /><recipe name="ulm10mmBulletPlayerST" unlock_level="1" /><recipe name="ulm10mmTipPlayerST" unlock_level="1" /><recipe name="ulm10mmCasing" unlock_level="1" /><requirement perk_level="2" required_skill_name="craftSkillGuns" required_skill_level="2" /><recipe name="ulm10mmBulletPlayerHP" unlock_level="2" /><recipe name="ulm10mmTipPlayerHP" unlock_level="2" /><requirement perk_level="3" required_skill_name="craftSkillGuns" required_skill_level="2" /><recipe name="ulm10mmBulletPlayerINC" unlock_level="3" /><recipe name="ulm10mmTipPlayerINC" unlock_level="3" /></perk><perk name="357 Magnum Round Crafting" icon="gunsmithing" description_key="ulm357AmmoCraftingDesc" title_key="ulm357AmmoCrafting" max_level="3" skill_point_cost_multiplier="0" skill_point_cost_per_level="1" group="firearms"><requirement perk_level="1" required_skill_name="craftSkillGuns" required_skill_level="2" /><recipe name="ulm357BulletPlayerST" unlock_level="1" /><recipe name="ulm357TipPlayerST" unlock_level="1" /><recipe name="ulm357Casing" unlock_level="1" /><requirement perk_level="2" required_skill_name="craftSkillGuns" required_skill_level="3" /><recipe name="ulm357BulletPlayerHP" unlock_level="2" /><recipe name="ulm357TipPlayerHP" unlock_level="2" /><requirement perk_level="3" required_skill_name="craftSkillGuns" required_skill_level="4" /><recipe name="ulm357BulletPlayerINC" unlock_level="3" /><recipe name="ulm357TipPlayerINC" unlock_level="3" /></perk><perk name="ulmBlacksmith" icon="resource" description_key="ulmBlacksmithDesc" title_key="ulmBlacksmithName" max_level="12" skill_point_cost_multiplier="1.10" skill_point_cost_per_level="5" group="crafting"><requirement skill_level="1" required_skill_name="craftSkillTools" required_skill_level="1" /><requirement skill_level="1" required_skill_name="craftSkillWeapons" required_skill_level="1" /><requirement skill_level="1" required_skill_name="craftSkillMiscellaneous" required_skill_level="1" /><requirement skill_level="2" required_skill_name="craftSkillTools" required_skill_level="2" /><requirement skill_level="2" required_skill_name="craftSkillWeapons" required_skill_level="2" /><requirement skill_level="3" required_skill_name="craftSkillMiscellaneous" required_skill_level="2" /><requirement skill_level="3" required_skill_name="Mining Tools" required_skill_level="5" /><requirement skill_level="4" required_skill_name="craftSkillScience" required_skill_level="1" /><requirement skill_level="4" required_skill_name="Mining Tools" required_skill_level="10" /><requirement skill_level="5" required_skill_name="craftSkillTools" required_skill_level="3" /><requirement skill_level="5" required_skill_name="craftSkillScience" required_skill_level="2" /><requirement skill_level="5" required_skill_name="Mining Tools" required_skill_level="15" /><requirement skill_level="6" required_skill_name="craftSkillTools" required_skill_level="4" /><requirement skill_level="6" required_skill_name="craftSkillScience" required_skill_level="3" /><requirement skill_level="6" required_skill_name="Mining Tools" required_skill_level="20" /><requirement skill_level="7" required_skill_name="craftSkillTools" required_skill_level="5" /><requirement skill_level="7" required_skill_name="craftSkillScience" required_skill_level="4" /><requirement skill_level="7" required_skill_name="Mining Tools" required_skill_level="25" /><requirement skill_level="8" required_skill_name="craftSkillTools" required_skill_level="6" /><requirement skill_level="8" required_skill_name="craftSkillScience" required_skill_level="5" /><requirement skill_level="8" required_skill_name="Mining Tools" required_skill_level="30" /><requirement skill_level="9" required_skill_name="craftSkillTools" required_skill_level="7" /><requirement skill_level="9" required_skill_name="craftSkillWeapons" required_skill_level="3" /><requirement skill_level="9" required_skill_name="craftSkillScience" required_skill_level="6" /><requirement skill_level="9" required_skill_name="Mining Tools" required_skill_level="40" /><requirement skill_level="10" required_skill_name="craftSkillTools" required_skill_level="8" /><requirement skill_level="10" required_skill_name="craftSkillWeapons" required_skill_level="4" /><requirement skill_level="10" required_skill_name="craftSkillScience" required_skill_level="7" /><requirement skill_level="10" required_skill_name="Mining Tools" required_skill_level="50" /><requirement skill_level="11" required_skill_name="craftSkillTools" required_skill_level="9" /><requirement skill_level="11" required_skill_name="craftSkillScience" required_skill_level="8" /><requirement skill_level="11" required_skill_name="Mining Tools" required_skill_level="60" /><requirement skill_level="12" required_skill_name="craftSkillTools" required_skill_level="10" /><requirement skill_level="12" required_skill_name="craftSkillScience" required_skill_level="9" /><requirement skill_level="12" required_skill_name="Mining Tools" required_skill_level="70" /><recipe name="anvil" unlock_level="1" /><recipe name="cookingGrill" unlock_level="1" /><recipe name="cookingPot" unlock_level="1" /><recipe name="nail" unlock_level="1" /><recipe name="ulmTrowel" unlock_level="1" /><recipe name="canEmpty" unlock_level="1" /><recipe name="ulmIngotMold" unlock_level="2" /><recipe name="ulmCrudeIronIngot" unlock_level="2" /><recipe name="ulmCrudeIronAxeTip" unlock_level="2" /><recipe name="ulmCrudeIronShovelTip" unlock_level="2" /><recipe name="ulmSmithingHammerTip" unlock_level="2" /><recipe name="ulmSmithingTable" unlock_level="2" /><recipe name="ironArrowHead" unlock_level="2" /><recipe name="ulmIronIngot" unlock_level="3" /><recipe name="ulmIronPickBlade" unlock_level="3" /><recipe name="ulmRebar" unlock_level="3" /><recipe name="shortMetalPipe" unlock_level="3" /><recipe name="bucket" unlock_level="3" /><recipe name="ulmScrews" unlock_level="3" /><recipe name="steelDart" unlock_level="3" /><recipe name="ulmBrassIngot" unlock_level="4" /><recipe name="ulmIronHammerTip" unlock_level="4" /><recipe name="ulmShovelTipIron" unlock_level="4" /><recipe name="ulmFireaxeIronTip" unlock_level="4" /><recipe name="faucetBrass02" unlock_level="4" /><recipe name="faucetBrass04" unlock_level="4" /><recipe name="ulmFaucetBrass02w" unlock_level="4" /><recipe name="ulmFaucetBrass04w" unlock_level="4" /><recipe name="forgedIron" unlock_level="5" /><recipe name="ulmNutsAndBolts" unlock_level="5" /><recipe name="ulmSprockets" unlock_level="5" /><recipe name="ulmBrassHinge" unlock_level="5" /><recipe name="ulmBrassBeltBuckle" unlock_level="5" /><recipe name="doorKnob" unlock_level="5" /><recipe name="faucetBrass02" unlock_level="5" /><recipe name="faucetBrass04" unlock_level="5" /><recipe name="ulmFaucetBrass02w" unlock_level="5" /><recipe name="ulmFaucetBrass04w" unlock_level="5" /><recipe name="ulmSteelIngot" unlock_level="6" /><recipe name="ulmIronPickaxeBlade" unlock_level="6" /><recipe name="ulmBrassHandle" unlock_level="6" /><recipe name="ulmBrassHandleWithLock" unlock_level="6" /><recipe name="ulmBulletCastingKit" unlock_level="6" /><recipe name="ulmJarMold" unlock_level="6" /><recipe name="ulmShortSteelPipe" unlock_level="6" /><recipe name="ulmCopperIngot" unlock_level="7" /><recipe name="ulmSteelRebar" unlock_level="7" /><recipe name="ulmSteelHinge" unlock_level="7" /><recipe name="ulmSteelPickBlade" unlock_level="7" /><recipe name="spring" unlock_level="7" /><recipe name="forgeCrucible" unlock_level="8" /><recipe name="forgedSteel" unlock_level="8" /><recipe name="steelArrowHead" unlock_level="8" /><recipe name="ulmSteelHammerTip" unlock_level="8" /><recipe name="ulmShovelTipSteel" unlock_level="8" /><recipe name="ulmFireaxeSteelTip" unlock_level="8" /><recipe name="ulmPropaneTank" unlock_level="8" /><recipe name="ulmLeadIngot" unlock_level="9" /><recipe name="ulmGears" unlock_level="9" /><recipe name="ulmMetalMesh" unlock_level="9" /><recipe name="machete" unlock_level="9" /><recipe name="ulmSteelPickaxeBlade" unlock_level="9" /><recipe name="ulmDrawerSlideTracks" unlock_level="9" /><recipe name="ulmSilverIngot" unlock_level="10" /><recipe name="ulmMacheteSteel" unlock_level="10" /><recipe name="ulmAugerSteelBlade" unlock_level="10" /><recipe name="ulmTitaniumIngot" unlock_level="10" /><recipe name="ulmTitaniumPickBlade" unlock_level="10" /><recipe name="ulmTitaniumRebar" unlock_level="11" /><recipe name="ulmShortTitaniumPipe" unlock_level="11" /><recipe name="ulmTitaniumHammerTip" unlock_level="11" /><recipe name="ulmShovelTipTitanium" unlock_level="11" /><recipe name="ulmFireaxeTitaniumTip" unlock_level="11" /><recipe name="ulmMacheteTitanium" unlock_level="12" /><recipe name="ulmGoldIngot" unlock_level="12" /><recipe name="ulmForgedTitanium" unlock_level="12" /><recipe name="ulmTitaniumPickaxeBlade" unlock_level="12" /><recipe name="ulmAugerTitanBlade" unlock_level="12" /></perk><perk name="ulmPerk01" icon="ui_game_symbol_book" description_key="ulmPerk01Desc" title_key="ulmPerk01Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="tools"><effect name="BlockDamage"><multiply value="1.1" /></effect></perk><perk name="ulmPerk02" icon="ui_game_symbol_book" description_key="ulmPerk02Desc" title_key="ulmPerk02Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="tools"><effect name="HarvestCount"><multiply value="1.1" /></effect></perk><perk name="ulmPerk03" icon="ui_game_symbol_book" description_key="ulmPerk03Desc" title_key="ulmPerk03Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="tools"><effect name="StaminaDegradation"><multiply value="0.9" /></effect></perk><perk name="ulmPerk04" icon="ui_game_symbol_book" description_key="ulmPerk04Desc" title_key="ulmPerk04Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="tools"><effect name="RepairAmount"><multiply value="1.05" /></effect></perk><perk name="ulmPerk05" icon="ui_game_symbol_book" description_key="ulmPerk05Desc" title_key="ulmPerk05Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="tools"><effect name="RepairTime"><multiply value="0.95" /></effect></perk><perk name="ulmPerk06" icon="ui_game_symbol_book" description_key="ulmPerk06Desc" title_key="ulmPerk06Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="tools"><effect name="RepairQualityLoss"><multiply perk_level="0" value="1" /><multiply value="0.95" /></effect></perk><perk name="ulmPerk07" icon="ui_game_symbol_book" description_key="ulmPerk07Desc" title_key="ulmPerk07Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="tools"><effect name="CraftingTime"><multiply value="0.9" /></effect></perk><perk name="ulmPerk08" icon="ui_game_symbol_book" description_key="ulmPerk08Desc" title_key="ulmPerk08Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="clothing"><effect name="CraftingTime"><multiply value="0.9" /></effect></perk><perk name="ulmPerk09" icon="ui_game_symbol_book" description_key="ulmPerk09Desc" title_key="ulmPerk09Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="clothing"><effect name="RepairTime"><multiply value="0.95" /></effect></perk><perk name="ulmPerk10" icon="ui_game_symbol_book" description_key="ulmPerk10Desc" title_key="ulmPerk10Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="clothing"><effect name="RepairAmount"><multiply value="1.05" /></effect></perk><perk name="ulmPerk11" icon="ui_game_symbol_book" description_key="ulmPerk11Desc" title_key="ulmPerk11Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="clothing"><effect name="RepairQualityLoss"><multiply perk_level="0" value="1" /><multiply value="0.95" /></effect></perk><perk name="ulmPerk12" icon="ui_game_symbol_book" description_key="ulmPerk12Desc" title_key="ulmPerk12Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="scavenging"><effect name="LootTime"><multiply perk_level="0" value="1" /><multiply skill_level="1" value="0.9" /></effect></perk><perk name="ulmPerk13" icon="ui_game_symbol_book" description_key="ulmPerk13Desc" title_key="ulmPerk13Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="scavenging"><effect name="LootQuality"><add perk_level="0" value="0" /><add skill_level="1" value="25" /></effect></perk><perk name="ulmPerk14" icon="ui_game_symbol_book" description_key="ulmPerk14Desc" title_key="ulmPerk14Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="scavenging"><effect name="TreasureRadius"><subtract skill_level="1" value="2" /></effect></perk><perk name="ulmPerk15" icon="ui_game_symbol_book" description_key="ulmPerk15Desc" title_key="ulmPerk15Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="scavenging"><effect name="Bartering"><add skill_level="1" value="0.05" /></effect></perk><perk name="ulmPerk16" icon="ui_game_symbol_book" description_key="ulmPerk16Desc" title_key="ulmPerk16Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="crafting"><effect name="CraftingTime"><multiply value="0.9" /></effect></perk><perk name="ulmPerk17" icon="ui_game_symbol_book" description_key="ulmPerk17Desc" title_key="ulmPerk17Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="crafting"><effect name="RepairTime"><multiply value="0.95" /></effect></perk><perk name="ulmPerk18" icon="ui_game_symbol_book" description_key="ulmPerk18Desc" title_key="ulmPerk18Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="crafting"><effect name="RepairAmount"><multiply value="1.05" /></effect></perk><perk name="ulmPerk19" icon="ui_game_symbol_book" description_key="ulmPerk19Desc" title_key="ulmPerk19Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="crafting"><effect name="RepairQualityLoss"><multiply perk_level="0" value="1" /><multiply value="0.95" /></effect></perk><perk name="ulmPerk20" icon="ui_game_symbol_book" description_key="ulmPerk20Desc" title_key="ulmPerk20Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="science"><effect name="CraftingTime"><multiply value="0.9" /></effect></perk><perk name="ulmPerk21" icon="ui_game_symbol_book" description_key="ulmPerk21Desc" title_key="ulmPerk21Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="science"><effect name="RepairTime"><multiply value="0.95" /></effect></perk><perk name="ulmPerk22" icon="ui_game_symbol_book" description_key="ulmPerk22Desc" title_key="ulmPerk22Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="science"><effect name="RepairAmount"><multiply value="1.05" /></effect></perk><perk name="ulmPerk23" icon="ui_game_symbol_book" description_key="ulmPerk23Desc" title_key="ulmPerk23Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="science"><effect name="RepairQualityLoss"><multiply perk_level="0" value="1" /><multiply value="0.95" /></effect></perk><perk name="ulmPerk24" icon="ui_game_symbol_book" description_key="ulmPerk24Desc" title_key="ulmPerk24Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="firearms"><effect name="CraftingTime"><multiply value="0.9" /></effect></perk><perk name="ulmPerk25" icon="ui_game_symbol_book" description_key="ulmPerk25Desc" title_key="ulmPerk25Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="firearms"><effect name="RepairTime"><multiply value="0.95" /></effect></perk><perk name="ulmPerk26" icon="ui_game_symbol_book" description_key="ulmPerk26Desc" title_key="ulmPerk26Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="firearms"><effect name="RepairAmount"><multiply value="1.05" /></effect></perk><perk name="ulmPerk27" icon="ui_game_symbol_book" description_key="ulmPerk27Desc" title_key="ulmPerk27Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="firearms"><effect name="RepairQualityLoss"><multiply perk_level="0" value="1" /><multiply value="0.95" /></effect></perk><perk name="ulmPerk28" icon="ui_game_symbol_book" description_key="ulmPerk26Desc" title_key="ulmPerk28Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="firearms"><effect name="EntityDamage"><multiply skill_level="0" value="1" /><multiply skill_level="1" value="1.05" /></effect></perk><perk name="ulmPerk29" icon="ui_game_symbol_book" description_key="ulmPerk27Desc" title_key="ulmPerk29Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="firearms"><effect name="DismembermentChance"><add skill_level="0" value="0" /><add skill_level="1" value="0.05" /></effect></perk><perk name="ulmPerk30" icon="ui_game_symbol_book" description_key="ulmPerk30Desc" title_key="ulmPerk30Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="weapons"><effect name="CraftingTime"><multiply value="0.9" /></effect></perk><perk name="ulmPerk31" icon="ui_game_symbol_book" description_key="ulmPerk31Desc" title_key="ulmPerk31Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="weapons"><effect name="RepairTime"><multiply value="0.95" /></effect></perk><perk name="ulmPerk32" icon="ui_game_symbol_book" description_key="ulmPerk32Desc" title_key="ulmPerk32Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="weapons"><effect name="RepairAmount"><multiply value="1.05" /></effect></perk><perk name="ulmPerk33" icon="ui_game_symbol_book" description_key="ulmPerk33Desc" title_key="ulmPerk33Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="weapons"><effect name="RepairQualityLoss"><multiply perk_level="0" value="1" /><multiply value="0.95" /></effect></perk><perk name="ulmPerk34" icon="ui_game_symbol_book" description_key="ulmPerk34Desc" title_key="ulmPerk34Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="weapons"><effect name="EntityDamage"><multiply skill_level="0" value="1" /><multiply skill_level="1" value="1.05" /></effect></perk><perk name="ulmPerk35" icon="ui_game_symbol_book" description_key="ulmPerk35Desc" title_key="ulmPerk35Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="weapons"><effect name="DismembermentChance"><add skill_level="0" value="0" /><add skill_level="1" value="0.05" /></effect></perk><perk name="ulmPerk36" icon="ui_game_symbol_book" description_key="ulmPerk36Desc" title_key="ulmPerk36Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="weapons"><effect name="StaminaDegradation"><multiply perk_level="0" value="1" /><multiply skill_level="1" value="0.95" /></effect></perk><perk name="ulmPerk37" icon="ui_game_symbol_book" description_key="ulmPerk37Desc" title_key="ulmPerk37Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="weapons"><effect name="HarvestCount"><multiply perk_level="0" value="1" /><multiply perk_level="1" value="1.05" /></effect></perk><perk name="ulmPerk38" icon="ui_game_symbol_book" description_key="ulmPerk38Desc" title_key="ulmPerk38Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="weapons"><effect name="BlockDamage"><multiply perk_level="0" value="1" /><multiply perk_level="1" value="1.05" /></effect></perk><perk name="ulmPerk39" icon="ui_game_symbol_book" description_key="ulmPerk39Desc" title_key="ulmPerk39Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="health"><effect name="HungerDegradation"><multiply perk_level="0" value="1" /><multiply perk_level="1" value="0.95" /></effect></perk><perk name="ulmPerk40" icon="ui_game_symbol_book" description_key="ulmPerk40Desc" title_key="ulmPerk40Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="health"><effect name="WellnessGain"><multiply perk_level="0" value="1" /><multiply perk_level="1" value="1.05" /></effect></perk><perk name="ulmPerk41" icon="ui_game_symbol_book" description_key="ulmPerk41Desc" title_key="ulmPerk41Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="health"><effect name="ThirstDegradation"><multiply perk_level="0" value="1" /><multiply perk_level="1" value="0.95" /></effect></perk><perk name="ulmPerk42" icon="ui_game_symbol_book" description_key="ulmPerk42Desc" title_key="ulmPerk42Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="health"><effect name="StaminaDegradation"><multiply perk_level="0" value="1" /><multiply skill_level="1" value="0.95" /></effect></perk><perk name="ulmPerk43" icon="ui_game_symbol_book" description_key="ulmPerk43Desc" title_key="ulmPerk43Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="health"><effect name="BreathHoldDuration"><multiply skill_level="0" value="1" /><multiply skill_level="1" value="1.25" /></effect></perk><perk name="ulmPerk44" icon="ui_game_symbol_book" description_key="ulmPerk44Desc" title_key="ulmPerk44Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="health"><effect name="MinWellness"><add perk_level="0" value="0" /><add perk_level="1" value="10" /></effect></perk><perk name="ulmPerk45" icon="ui_game_symbol_book" description_key="ulmPerk45Desc" title_key="ulmPerk45Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="health"><effect name="MaxWellness"><add perk_level="0" value="0" /><add perk_level="1" value="10" /></effect></perk><perk name="ulmPerk46" icon="ui_game_symbol_book" description_key="ulmPerk46Desc" title_key="ulmPerk46Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="health"><effect name="StaminaGain"><add perk_level="0" value="0" /><add perk_level="1" value="0.05" /></effect></perk><perk name="ulmPerk47" icon="ui_game_symbol_book" description_key="ulmPerk47Desc" title_key="ulmPerk47Name" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="health"><effect name="HealthGain"><add perk_level="0" value="0" /><add perk_level="1" value="0.05" /></effect></perk></skills>

</progression>
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Skill XP gain (automatic leveling) is DISABLED if
exp_gain_multiplier = 0
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EFFECTS:

	CraftingTime,
	RepairTime,
	RepairAmount,
	RepairQualityLoss,		A16: 1=100% so "1.0" = 600 points loss at QL 600
	EntityDamage,
	BlockDamage,
	ArmorDefense,
	LootTime,
	LootQuality,
	HarvestCount,
	MaxHealth,
        MaxStamina,
        MaxHunger,
        MaxThirst,
        MinWellness,
        MaxWellness,
        WellnessGain,
        WellnessReduction,
        HungerDegradation,
        ThirstDegradation,
        StaminaGain,
        StaminaDegradation,
	HungerDegradation is a multiplier. 2 would make you 2x as hungry. .5 you would be hungry half as fast.
	DismembermentChance,
	DismembermentBonus
	<material_group name="txGroupXYX" unlock_level="1"/>
	TreasureRadius
	Bartering
	SecretStash
	LockPickChance

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REQUIREMENTS:
Only use requirements on perks. Player, Crafting, and Action skills do not properly support requirements at this time.
Requirements allow the gating of perks so that the benefits can be stretched out over the course of the game. Instead
of having to make two perks with different requirements, this allows us to simply have perks with multiple tiers gated by
player level or the level of some other skill or perk.

Perk levels may be filtered by player level:
<requirement skill_level="1" required_player_level="10"/>

Perk levels may also be filtered by another skill's level:
<requirement skill_level="1" required_skill_name="Tool Smithing" required_skill_level="40"/>

There can be any number of requirements, even for the same skill_level. The parameter "skill_level" is required on all
requirement entries. "required_skill_level" must exist if "required_skill_name" exists. If "required_skill_name" exists, it will
ignore "required_player_level" so never use both in one <requirement> node.


skill_point_cost_multiplier="1" skill_point_cost_per_level="10"
	The perk costs 10/20/30/etc. points.
skill_point_cost_multiplier="0" skill_point_cost_per_level="10"
	The perk costs 10/10/10/etc. points.

Note: all perks together cost 885 skill points
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