<?xml version="1.0" encoding="utf-8"?><!-- ULM-MODIFIED ULM-MODIFIED ULM-MODIFIED -->
<controls>
	<slider>
		<rect depth="1" controller="Slider" height="24">
			<label depth="1" pos="0, -6" width="128" height="24" text="{name}" />
			<rect pos="34,-1">
				<sprite name="bar" controller="SliderBar" depth="1" pos="100, -5" color="[mediumGrey]" width="200" height="20" type="sliced" style="press, scroll" />
				<sprite depth="2" pos="100, -5" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" width="200" height="20" foregroundlayer="true" />		
				<sprite name="thumb" controller="SliderThumb" depth="2" pos="200, -15" color="[lightGrey]" width="16" height="30" style="press, hover, drag, scroll" pivot="center">
					<sprite depth="2" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" width="16" height="30" pivot="center" />
				</sprite>
				<label depth="1" pos="312, -6" width="40" height="24" text="{value}" justify="center" />
			</rect>
		</rect>
	</slider>
	
	<optionslider>
		<rect depth="1" controller="Slider" height="62">
			<label depth="1" pos="0, -6" width="200" height="28" text="{name}: {value}" />
			<rect pos="2,-34">
				<sprite name="bar" controller="SliderBar" depth="1" pos="4, -5" color="[mediumGrey]" width="190" height="20" type="sliced" style="press, scroll" />
				<sprite depth="2" pos="4, -5" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" width="190" height="20" foregroundlayer="true" />		
				<sprite name="thumb" controller="SliderThumb" depth="2" pos="194, -15" color="[lightGrey]" width="16" height="30" style="press, hover, drag, scroll" pivot="center">
					<sprite depth="2" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" width="16" height="30" pivot="center" />
				</sprite>
			</rect>
		</rect>
	</optionslider>
	
	<debugslider>
		<rect name="${name}" depth="${depth|1}" controller="Slider" pos="${pos|0,0}" width="${width|200}" height="62">
			<label depth="1" pos="0, -6" width="${width|200}" height="28" text="{name}: {value}" />
			<rect pos="2,-34">
				<sprite name="bar" controller="SliderBar" depth="1" pos="4, -5" color="[mediumGrey]" width="${width-12|188}" height="20" type="sliced" style="press, scroll" />
				<sprite depth="2" pos="4, -5" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" width="${width-12|188}" height="20" foregroundlayer="true" />		
				<sprite name="thumb" controller="SliderThumb" depth="2" pos="${width-8|192}, -15" color="[lightGrey]" width="16" height="30" style="press, hover, drag, scroll" pivot="center">
					<sprite depth="2" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" width="16" height="30" pivot="center" />
				</sprite>
			</rect>
		</rect>
	</debugslider>

	<togglebutton>
		<rect name="${name}" depth="${depth|3}" pos="${pos|0,0}" width="${width|200}" height="${height|32}" enabled_font_color="${enabled_font_color|[labelColor]}" disabled_font_color="${disabled_font_color|[disabledLabelColor]}" controller="ToggleButton">
			<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
			<sprite depth="1" name="border" sprite="menu_empty2px" color="[black]" type="sliced" fillcenter="false" />	
			<sprite depth="2" name="tickbox" width="${height-6|26}" height="${height-6|26}" pos="7,-4" color="[darkGrey]" sprite="Highlight - Shadowed" type="sliced" />
			<sprite depth="3" name="tickmark" width="${height-12|20}" height="${height-12|20}" pos="10,-7" color="[iconColor]" sprite="ui_game_symbol_check" visible="{value}" />
			<label depth="2" name="btnLabel" width="${width-height-8|160}" height="${height-2|30}" pos="${6+height|38},${Round(-height/2,0)|-16}" justify="left" text="${caption|}" text_key="${caption_key|}" effect="outline" pivot="left" font_size="${font_size|28}" />
		</rect>
	</togglebutton>
	
	<simplebutton>
		<rect name="${name}" depth="${depth|3}" pos="${pos|0,0}" width="${width|200}" height="${height|32}" enabled_font_color="${enabled_font_color|[labelColor]}" disabled_font_color="${disabled_font_color|[disabledLabelColor]}" controller="SimpleButton">
			<sprite depth="1" name="border" sprite="menu_empty2px" pos="0,${Round(-height/2,0)|-16}" color="[black]" type="sliced" fillcenter="false" pivot="${pivot|left}" />	
			<button name="clickable" sprite="menu_empty" pos="0,${Round(-height/2,0)|-16}" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" pivot="${pivot|left}" />
			<label depth="2" name="btnLabel" width="${width-4|196}" height="${height-2|30}" pos="2,${Round(-height/2,0)|-16}" justify="center" text="${caption|}" text_key="${caption_key|}" effect="outline" pivot="${pivot|left}" font_size="${font_size|28}" />
		</rect>
	</simplebutton>
	
	<textfield>
		<panel name="${name}" depth="${depth|3}" controller="TextInput" pos="${pos|0,0}" width="${width|200}" height="${height|32}" value="${value|}" active_text_color="${active_text_color|[white]}" caret_color="${caret_color|[white]}" selection_color="${selection_color|[mediumGrey_half_alpha]}" character_limit="${character_limit|0}" validation="${validation|none}" backgroundcolor="${backgroundcolor|[black]}" snapCursor="true" virtual_keyboard_prompt="${virtual_keyboard_prompt|}" disableautobackground="true" search_field="${search_field|false}" pivot="${pivot|topleft}">
			<sprite depth="0" name="background" color="${backgroundcolor|[black]}" type="sliced" pivot="${pivot|topleft}" />
			<label depth="1" name="text" justify="center" font_size="${height|32}" pivot="${pivot|topleft}" />
		</panel>
	</textfield>


	<color_picker>
		<rect controller="ColorPicker">
			<sprite depth="2" name="selectedColor" pos="212,0" style="icon30px" type="sliced" />
			<texture depth="2" name="svPicker" pos="6,0" width="200" height="200" on_drag="true" on_press="true">
				<sprite depth="2" name="selectedColorSVPointer" pos="0,0" style="icon30px" width="21" height="21" type="sliced" pivot="center" sprite="ui_game_symbol_map_cursor" />
			</texture>			
			<texture depth="2" name="hPicker" pos="212,-33" width="30" height="167" on_drag="true" on_press="true" /> 
		</rect>
	</color_picker>
	
	<hud_stat_bar_left>
		<rect width="168" height="43" controller="HUDStatBar" visible="{statvisible}">
			<sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced" />
			<sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
			<sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" fill="{statfill}" />
			<sprite depth="4" name="Icon" atlas="UIAtlas" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true" />
			<label depth="6" name="TextContent" pos="0,-10" font_size="24" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" />
		</rect>
	</hud_stat_bar_left>
	
	<hud_stat_bar_right>
		<rect width="168" height="43" controller="HUDStatBar" visible="{statvisible}">
			<sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced" />
			<sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
			<sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage}" type="filled" height="37" width="162" fill="{statfill}" flip="Horizontally" />
			<sprite depth="4" name="Icon" atlas="UIAtlas" sprite="{staticon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
			<label depth="6" name="TextContent" pos="0,-10" font_size="24" color="[white]" justify="center" text="{statcurrentwithmax}" />
		</rect>
	</hud_stat_bar_right>
	
	
	
	
	
	<count_control_input>
		<panel controller="TextInput" pos="12,-6" width="30" height="28" value="1" active_text_color="[white]" caret_color="[white]" selection_color="[mediumGrey_half_alpha]" character_limit="3" validation="integer" backgroundcolor="[black]" on_press="true" snapCursor="true" virtual_keyboard_prompt="vkPromptCount">
			<sprite depth="1" name="background" color="[black]" type="sliced" />
			<label depth="2" name="text" pos="0,-2" font_size="26" justify="center" pivot="topleft" />
		</panel>
	</count_control_input>
	
	<archetype_entry>
		<panel height="43" style="press, hover, scroll" controller="ArchetypeEntry" disabled_font_color="[lightGrey]" enabled_font_color="[labelColor]" sound="[recipe_click]" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
			<sprite depth="2" pos="3,-3" name="background" width="309" height="37" color="[darkGrey]" type="sliced" globalopacitymod="1.5" />
			<label depth="4" name="Name" pos="3,-8" width="309" height="30" text="{archetypename}" font_size="28" justify="center" />
		</panel>
	</archetype_entry>
	
	<clothing_entry>
		<panel height="43" style="press, hover, scroll" controller="ArchetypeClothingEntry" disabled_font_color="[lightGrey]" enabled_font_color="[labelColor]" sound="[recipe_click]" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
			<sprite depth="2" pos="3,-3" name="background" width="309" height="37" color="[darkGrey]" type="sliced" globalopacitymod="1.5" />
			<label depth="4" name="Name" pos="3,-8" width="309" height="30" text="{meshname}" font_size="28" justify="center" />
		</panel>
	</clothing_entry>
	
	<recipe_entry>
		<rect height="43" style="press, hover, scroll" controller="RecipeEntry" disabled_font_color="[disabledLabelColor]" enabled_font_color="[labelColor]" sound="[recipe_click]">
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="396" height="49" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="3" name="background" width="100%" height="45" pos="0,1" color="[darkGrey]" type="sliced" />
			<sprite depth="4" name="Icon" atlas="ItemIconAtlas" sprite="{recipeicon}" color="{recipeicontint}" size="52,38" pos="8,-3" foregroundlayer="true" />
			<label depth="4" name="Name" pos="195,-19" width="250" height="30" text="{recipename}" font_size="28" color="{hasingredientsstatecolor}" justify="center" pivot="center" />
			<sprite depth="5" name="Favorite" sprite="server_favorite" size="14,14" pos="6,-4" visible="{isfavorite}" foregroundlayer="true" />
			<sprite depth="4" name="Unlocked" sprite="{unlockicon}" size="24,24" pos="352,-10" visible="{isunlockable}" color="{unlockstatecolor}" foregroundlayer="true" />
		</rect>
	</recipe_entry>
	
	<item_action_entry>
		<rect height="43" controller="ItemActionEntry" disabled_font_color="[disabledLabelColor]" default_font_color="[labelColor]" default_background_color="[mediumGrey]">
			<sprite depth="3" name="background" color="[mediumGrey]" type="sliced" on_press="true" on_hover="true" width="147" />
			<sprite depth="4" name="Icon" sprite="{actionicon}" size="24,24" color="{statuscolor}" pos="2,-10" foregroundlayer="true" />
			<!--#$-IGS BEGIN: Adding gamepad callout. -$#-->
			<label depth="4" name="Name" pos="32,-22" width="78" height="26" text="{actionname}" font_size="26" color="{statuscolor}" effect="shadow" pivot="left" />
			<gamepad_icon depth="4" name="gamepadIcon" pos="146,-22" pivot="Right" />
			<label depth="4" name="keyboardButton" pos="145,-22" width="36" height="26" text="&lt;W&gt;" font_size="26" color="{statuscolor}" effect="shadow" pivot="right" justify="center" />
			<!--*#$-IGS END.-$#-->
		</rect>
	</item_action_entry>
	
	<skill_action_entry>
		<rect height="43" controller="ItemActionEntry" disabled_font_color="[disabledLabelColor]" default_font_color="[labelColor]" default_background_color="[mediumGrey]">
			<sprite depth="3" name="background" color="[mediumGrey]" type="sliced" on_press="true" on_hover="true" />
			<sprite depth="4" name="Icon" sprite="{actionicon}" size="24,24" color="{statuscolor}" pos="2,-10" foregroundlayer="true" />
			<label depth="4" name="Name" pos="32,-22" width="78" height="26" text="{actionname}" font_size="26" color="{statuscolor}" effect="shadow" pivot="left" />
			<!--#$-IGS BEGIN: Adding gamepad callout . -$#-->
			<gamepad_icon depth="4" name="gamepadIcon" pos="145,-22" pivot="Right" />
			<label depth="4" name="keyboardButton" pos="145,-22" width="36" height="26" text="&lt;W&gt;" font_size="26" color="{statuscolor}" effect="shadow" pivot="right" justify="center" />
			<!--*#$-IGS END.-$#-->
		</rect>
	</skill_action_entry>
	
	<ingredient_header>
		<rect name="header" width="447" height="43">
			<rect depth="2" width="65" height="43">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="71" height="47" color="[black]" type="sliced" fillcenter="false" />	
				<sprite color="[darkGrey]" type="sliced" />
				<label depth="3" text="ITEM" text_key="lblitem" pos="32,-20" height="26" font_size="26" justify="center" pivot="center" />
			</rect>
			<rect depth="2" width="236" height="43" pos="68,0">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="242" height="47" color="[black]" type="sliced" fillcenter="false" />	
				<sprite color="[darkGrey]" type="sliced" />
				<label depth="3" text="NAME" text_key="mmTextName" pos="117,-20" width="230" height="26" font_size="26" justify="center" pivot="center" />
			</rect>
			<rect depth="2" width="64" height="43" pos="307,0">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="69" height="47" color="[black]" type="sliced" fillcenter="false" />	
				<sprite color="[darkGrey]" type="sliced" />
				<label depth="3" text="NEED" text_key="lblneed" pos="32,-20" width="64" height="26" font_size="26" justify="center" pivot="center" />
			</rect>
			<rect depth="2" width="75" height="43" pos="373,0">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="80" height="47" color="[black]" type="sliced" fillcenter="false" />	
				<sprite color="[darkGrey]" type="sliced" />
				<label depth="3" text="HAVE" text_key="lblhave" pos="35,-20" width="69" height="26" font_size="26" justify="center" pivot="center" />
			</rect>
		</rect>
	</ingredient_header>
	
	<ingredient_row>
		<rect name="row" width="447" height="44" controller="IngredientEntry">
			<rect depth="2" width="65" height="43">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,2" width="71" height="47" color="[black]" type="sliced" fillcenter="false" />	
			
				<sprite color="[lightGrey]" type="sliced" />
				<sprite depth="2" name="icon" width="56" height="40" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" pos="30,-20" pivot="center" foregroundlayer="true" />
			</rect>
			<rect depth="2" width="236" height="43" pos="68,0">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,2" width="242" height="47" color="[black]" type="sliced" fillcenter="false" />	
				<sprite color="[lightGrey]" type="sliced" />
				<label depth="3" name="name" pos="117,-20" width="230" height="26" font_size="26" color="[labelColor]" justify="center" pivot="center" text="{itemname}" />
			</rect>
			<rect depth="2" width="64" height="43" pos="307,0">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,2" width="69" height="47" color="[black]" type="sliced" fillcenter="false" />	
				<sprite color="[lightGrey]" type="sliced" />
				<label depth="3" name="needCount" pos="32,-20" width="64" height="26" font_size="26" color="[labelColor]" justify="center" pivot="center" text="{needcount}" />
			</rect>
			<rect depth="2" width="75" height="43" pos="373,0">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,2" width="80" height="47" color="[black]" type="sliced" fillcenter="false" />	
				<sprite color="[lightGrey]" type="sliced" />
				<label depth="3" name="haveCount" pos="35,-20" width="69" height="26" font_size="26" color="[labelColor]" justify="center" pivot="center" text="{havecount}" />
			</rect>
		</rect>
	</ingredient_row>
	
	<!--#$-IGS BEGIN: Increasing collider scale to improve snap responsiveness -$#-->
	
	<!--*#$-IGS END.-$#-->
	
	
	
	<!--#$-IGS BEGIN: Increasing collider scale to improve snap responsiveness -$#-->
	<creative_stack>
		<rect controller="CreativeStack" style="itemStack, hover, scroll" collider_scale="1.1">
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="78" height="78" color="[black]" type="sliced" fillcenter="false" />	
			<sprite depth="3" name="background" sprite="menu_empty3px" width="73" height="73" color="[darkGrey]" type="sliced" globalopacity="true" fillcenter="false" />
			<sprite depth="2" name="highlightOverlay" width="72" height="72" color="[darkGrey]" pos="0,0" type="sliced" globalopacity="true" />
			<sprite depth="4" name="itemIcon" width="70" height="50" atlas="ItemIconAtlas" sprite="campfire" pos="35,-30" pivot="center" foregroundlayer="true" />
			
			<sprite depth="3" name="durabilityBackground" width="70" height="10" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="1, -60" foregroundlayer="true" />
			<sprite depth="4" name="durability" width="70" height="10" sprite="menu_empty2px" color="[transparent]" type="filled" pos="1, -60" foregroundlayer="true" />
			
			<label depth="7" name="stackValue" pos="0,-48" width="70" height="28" text="Test" effect="outline" font_size="26" justify="center" />
			<!--#$-IGS BEGIN: Setting itemName above the soft cursor. -$#-->
			<label depth="12" name="itemName" pos="36,-36" width="0" height="0" text="" font_size="26" justify="center" pivot="center" overflow="resizefreely" effect="outline" above_soft_cursor="true" />
			<!--*#$-IGS END.-$#-->
		</rect>
	</creative_stack>
	<!--*#$-IGS END.-$#-->
	
	
	
	
	
	<!--#$-IGS BEGIN: Increasing collider scale to improve snap responsiveness -$#-->
	
	<!--*#$-IGS END.-$#-->
	
	
	
	
	
	
	
	<buff_item>
		<rect controller="BuffItemEntry" height="72" width="72">
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="78" height="78" color="[black]" type="sliced" fillcenter="false" />	
			<sprite depth="3" name="background" sprite="menu_empty2px" width="72" height="72" color="[mediumGrey]" type="sliced" globalopacity="true" fillcenter="false" />
			<sprite depth="2" name="highlightOverlay" width="70" height="70" color="[mediumGrey]" pos="1,-1" type="sliced" globalopacity="true" />
			<sprite depth="4" name="itemIcon" width="70" height="50" atlas="{itematlas}" sprite="{itemicon}" pos="35,-30" pivot="center" on_hover="true" tooltip="{itemname}" foregroundlayer="true" />
			<sprite depth="8" width="24" height="24" sprite="{typeicon}" pos="2,-2" foregroundlayer="true" />
		</rect>
	</buff_item>

	
	
	
	
	
	
	
	
		
	
	
	
	<vehicle_part_slot>
		<rect controller="VehiclePartStack" style="vehicleStack, hover">
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="380" height="63" color="[black]" type="sliced" fillcenter="false" />	
			<sprite name="background" color="[darkGrey]" height="59" pos="0,1" type="sliced" />
			<label depth="4" pos="16,-10" width="250" height="28" text="{partname}" font_size="26" justify="left" />
			<label depth="4" pos="230,-10" width="50" height="28" text="{partquality}" font_size="26" justify="right" />
			
			<sprite depth="2" width="265" pos="15, -37" height="10" type="sliced" color="[black]" visible="{partvisible}" foregroundlayer="true" />
			<sprite depth="2" width="263" pos="16, -38" height="8" type="sliced" color="[mediumGrey]" visible="{partvisible}" foregroundlayer="true" />
			<sprite depth="2" name="sprFill" width="263" pos="16, -38" height="8" type="filled" color="{partcolor}" fill="{partfill}" visible="{partvisible}" foregroundlayer="true" />
			
			<sprite name="itemIcon" depth="4" width="70" height="50" atlas="{partatlas}" sprite="{particon}" pos="330,-30" pivot="center" color="{particoncolor}" foregroundlayer="true" />
		</rect>
	</vehicle_part_slot>
	
	<item_part_slot>
		<rect controller="ItemPartStack" style="itemPartStack, hover">
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="380" height="63" color="[black]" type="sliced" fillcenter="false" />	
			<sprite name="background" color="[darkGrey]" height="59" pos="0,1" type="sliced" />
			<label depth="4" pos="16,-10" width="250" height="28" text="{partname}" font_size="26" justify="left" />
			<label depth="4" pos="230,-10" width="50" height="28" text="{partquality}" font_size="26" justify="right" />
			
			<sprite depth="2" width="265" pos="15, -37" height="10" type="sliced" color="[black]" visible="{partvisible}" foregroundlayer="true" />
			<sprite depth="2" width="263" pos="16, -38" height="8" type="sliced" color="[mediumGrey]" visible="{partvisible}" foregroundlayer="true" />
			<sprite depth="2" name="sprFill" width="263" pos="16, -38" height="8" type="filled" color="{partcolor}" fill="{partfill}" visible="{partvisible}" foregroundlayer="true" />
			
			<sprite name="itemIcon" depth="4" width="70" height="50" atlas="{partatlas}" sprite="{particon}" color="{particoncolor}" pos="330,-30" pivot="center" foregroundlayer="true" />
		</rect>
	</item_part_slot>
	
	
	
	<popup_menu_item>		
		<rect depth="15" height="43" style="press, hover" disabled_font_color="148,148,148,255" controller="PopupMenuItem" sound="[craft_click]">
			<sprite name="background" type="sliced" color="64,64,64,255" />
			<sprite depth="4" style="icon32px" pos="8,-3" sprite="{menuicon}" color="{statuscolor}" />
			<label name="lblText" depth="4" pos="50,-8" width="{backgroundwidth}" height="28" text="{menutext}" font_size="22" color="{statuscolor}" justify="left" />
		</rect>
	</popup_menu_item>
	
	<radial_entry>
		<rect depth="15" height="75" width="75" style="hover" on_press="true" highlight_color="[lightGrey]" pivot="center" controller="RadialEntry">
			<sprite depth="1" height="79" width="79" name="border" sprite="ui_game_filled_circle" color="0,0,0,128" pivot="center" />
			<sprite depth="2" name="background" sprite="ui_game_filled_circle" color="96,96,96,192" pivot="center" />
			<sprite depth="3" height="56" width="56" name="icon" atlas="UIAtlas" color="255,255,255,255" pivot="center" foregroundlayer="true" />
			<label depth="4" name="text" width="48" height="48" pos="-15,15" font_size="28" color="[white]" justify="center" effect="outline" pivot="center" visible="false" />
		</rect>
	</radial_entry>
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	<!--#$-IGS BEGIN: Adding callout control. -$#-->
	<gamepad_callout>
		<rect width="100" height="60" controller="XUiC_GamepadCallout">
			<sprite depth="1" name="icon" size="35,35" pos="0,0" pivot="TopLeft" sprite="" />
			<label depth="1" name="action" size="125,48" pos="40,0" pivot="TopLeft" justify="center" text="calloutText" font_face="AGENCYB" font_size="32" color="255,255,255" overflow="resizefreely" />
		</rect>
	</gamepad_callout>
	<!--*#$-IGS END.-$#-->
	
	

	<trader_item>
		<rect height="43" style="press, hover, scroll" controller="TraderItemEntry" disabled_font_color="[disabledLabelColor]" enabled_font_color="[labelColor]" sound="[recipe_click]">
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="645" height="49" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="3" name="background" width="100%" height="45" pos="0,1" color="[darkGrey]" type="sliced" />
			<sprite depth="4" name="Icon" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" size="52,38" pos="8,-3" foregroundlayer="true" />
			
			<label depth="4" name="Name" pos="70,-6" width="325" height="30" text="{itemname}" font_size="28" color="{statecolor}" justify="left" />
			
			<sprite depth="3" name="durabilityBackground" width="50" height="6" sprite="menu_empty3px" color="[black_half_alpha]" type="sliced" pos="455, -36" foregroundlayer="true" visible="{hasdurability}" />
			<sprite depth="4" name="durabilityBar" height="6" width="50" color="{durabilitycolor}" type="filled" fill="{durabilityfill}" pos="455, -36" visible="{hasdurability}" />
			<label depth="4" name="durabilityValue" height="28" width="120" text="{durabilityvalue}" font_size="28" justify="center" pos="420,-6" />
			
			<label depth="4" name="price" height="30" text="{itemprice}" font_size="28" width="100" justify="center" pos="542,-6" color="{pricecolor}" />
		</rect>
	</trader_item>	
	
	
	<text_area>
		<panel depth="1" controller="TextInput" pos="6,-6" width="250" height="120" value="SEARCH" active_text_color="[white]" caret_color="[white]" selection_color="[mediumGrey_half_alpha]" on_return="NewLine" character_limit="100" validation="none" backgroundcolor="[black]" on_press="true" snapCursor="true">
			<sprite depth="0" name="background" color="[transparent]" type="sliced" />
			<label depth="1" name="text" pos="0,-2" justify="center" pivot="topleft" upper_case="false" />
		</panel>
	</text_area>
	
	
	
	<option_selector>
		<rect depth="3" controller="OptionsSelector">
			<label depth="5" name="lblTitle" pos="0, -9" height="28" text="Start Time" font_size="26" justify="center" />
			<button depth="4" name="leftArrow" style="icon30px, press" pos="18,-52" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
			<rect depth="4" name="textArea" pos="37,-37" height="30" width="150">
				<sprite name="background" color="[black]" type="sliced" />
				<label depth="5" name="lblText" pos="0, -3" color="[selectedColor]" text="Test Stuff" font_size="26" justify="center" />
			</rect>
			<button depth="4" name="rightArrow" style="icon30px, press" pos="207,-52" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
		</rect>
	</option_selector>

	<prefab_folder_entry>
		<rect height="${height|30}" style="press, hover, scroll" disabled_font_color="[disabledLabelColor]" enabled_font_color="[labelColor]" sound="[recipe_click]" controller="PrefabFolderListEntry">
			<sprite depth="3" name="backgroundMain" sprite="menu_empty" height="${1+height|31}" pos="2,0" width="${width-4|250}" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="2" name="background" color="[darkGrey]" pos="2,0" width="${width-4|250}" type="sliced" />
			<label depth="4" name="Name" pos="4,${Round(-height/2,0)|-15}" width="${width-8|242}" height="${height-4|26}" text="{name}" font_size="${height-4|26}" justify="center" pivot="left" />
		</rect>
	</prefab_folder_entry>
	
	<prefab_file_entry>
		<rect height="${height|30}" style="press, hover, scroll" on_doubleclick="true" disabled_font_color="[disabledLabelColor]" enabled_font_color="[labelColor]" sound="[recipe_click]" controller="PrefabFileListEntry">
			<sprite depth="3" name="backgroundMain" sprite="menu_empty" height="${1+height|31}" pos="2,0" width="${width-4|250}" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="2" name="background" color="[darkGrey]" pos="2,0" width="${width-4|250}" type="sliced" />
			<label depth="4" name="Name" pos="4,${Round(-height/2,0)|-15}" width="${width-8|242}" height="${height-4|26}" text="{name}" font_size="${height-4|26}" justify="center" pivot="left" />
		</rect>
	</prefab_file_entry>
	
	<spawners_entry>
		<rect height="${height|30}" width="${width}" style="press, hover, scroll" on_doubleclick="true" disabled_font_color="[disabledLabelColor]" enabled_font_color="[labelColor]" sound="[recipe_click]" controller="SpawnersListEntry">
			<sprite depth="3" name="backgroundMain" sprite="menu_empty" height="${1+height|31}" pos="2,0" width="${width-4|250}" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="2" name="background" color="[darkGrey]" pos="2,0" width="${width-4|250}" type="sliced" />
			<label depth="4" name="Name" pos="4,${Round(-height/2,0)|-15}" width="${width-8|242}" height="${height-4|26}" text="{name}" font_size="${height-4|26}" justify="center" pivot="left" />
		</rect>
	</spawners_entry>
	
<ulm_main_menu_button><rect name="${name}" depth="3" pos="0,0" size="260,80" enabled_font_color="${enabled_font_color|[labelColor]}" disabled_font_color="${disabled_font_color|[disabledLabelColor]}" controller="SimpleButton"><sprite depth="1" name="border" style="ulImage" /><texture style="ulmButton1" /><button name="clickable" style="ulButton1Hover" /><label depth="2" name="btnLabel" pos="0,-40" justify="center" text="${caption|}" text_key="${caption_key|}" effect="outline" pivot="${pivot|left}" font_size="30" /></rect></ulm_main_menu_button><drag_item_stack><rect controller="ItemStack" width="86" height="86" pos="-43,43" disableautobackground="true"><sprite depth="2" name="background" width="1" height="1" color="[transparent]" type="sliced" globalopacity="true" /><sprite depth="4" name="itemIcon" width="86" height="60" atlas="ItemIconAtlas" sprite="{itemicon}" pos="0,-10" pivot="topleft" foregroundlayer="true" color="{iconcolor}" /><!--<sprite depth="3" name="durabilityBackground" pos="1, -68"  size="86,8" sprite="ulDurabilityBG" atlas="ItemIconAtlas" type="sliced" foregroundlayer="true"/>--><sprite depth="3" name="durabilityBackground" width="86" height="8" pos="1,-68" color="64,64,64,0" type="sliced" foregroundlayer="true" /><sprite depth="4" name="durability" pos="2, -69" size="84,6" sprite="ulDurabilityFG" atlas="ItemIconAtlas" color="[transparent]" type="filled" foregroundlayer="true" /><label depth="5" name="stackValue" pos="6,-45" size="72,28" text="{itemcount}" effect="outline" justify="center" font_size="26" /></rect></drag_item_stack><stack_blank><rect /></stack_blank><equipment_stack><rect depth="1" controller="EquipmentStack" style="itemStack, hover" tooltip="test"><sprite depth="2" name="backgroundMain" style="ulImage" fillcenter="false" /><sprite depth="3" name="background" sprite="ulSlotHover" size="116,80" atlas="ItemIconAtlas" type="sliced" globalopacity="true" fillcenter="false" color="[mediumGrey]" /><sprite depth="2" name="highlightOverlay" style="ulImage" size="75,75"><texture style="ulmSlotItemBG" /></sprite><sprite depth="5" name="itemIcon" size="70,50" atlas="ItemIconAtlas" sprite="campfire" pos="37,-30" pivot="center" foregroundlayer="true" /><sprite depth="3" name="durabilityBackground" pos="1, -68" size="72,6" sprite="ulDurabilityBG" atlas="ItemIconAtlas" type="sliced" foregroundlayer="true" /><sprite depth="4" name="durability" pos="2, -69" size="71,4" sprite="ulDurabilityFG" atlas="ItemIconAtlas" color="[transparent]" type="filled" foregroundlayer="true" /><label depth="7" name="stackValue" pos="2,-45" size="70,28" text="{itemcount}" font_size="26" effect="outline" justify="center" /><label depth="12" name="itemName" pos="0,0" size="0,0" text="" font_size="26" justify="center" overflow="resizefreely" effect="outline" /></rect></equipment_stack><material_stack><rect controller="MaterialStack" style="itemStack, hover, scroll" collider_scale="1.1" sound="[recipe_click]"><sprite depth="2" name="backgroundMain" style="ulImage" /><sprite depth="3" name="background" size="116,80" sprite="ulSlotHover" atlas="ItemIconAtlas" globalopacity="true" fillcenter="false" /><sprite depth="2" name="highlightOverlay" style="ulImage" size="75,75"><texture style="ulmSlotItemBG" /></sprite><texture depth="4" name="textMaterial" size="67,67" pos="37,-39" pivot="center" material="Materials/Transparent Colored" globalopacity="false" /><label depth="12" name="itemName" pos="-112,-75" width="300" text="" font_size="30" justify="center" effect="outline" /><sprite depth="13" name="lockIcon" size="40,40" sprite="ui_game_symbol_lock" visible="{islocked}" pos="18,-14" foregroundlayer="true" /></rect></material_stack><item_stack_toolbelt><rect controller="ItemStack" style="itemStack, hover" collider_scale="1.1"><sprite depth="2" name="backgroundMain" style="hidden" /><sprite depth="3" name="background" size="116,80" sprite="ulSlotHover" atlas="ItemIconAtlas" globalopacity="true" fillcenter="false" /><sprite depth="2" name="highlightOverlay" style="ulImage" size="75,75"><texture style="ulmSlotItemBG" /></sprite><texture depth="4" name="backgroundTexture" material="Materials/Transparent Colored" size="66,66" pos="4,-5" globalopacity="true" /><sprite depth="7" name="itemIcon" size="70,48" atlas="ItemIconAtlas" sprite="{itemicon}" pos="38,-30" pivot="center" foregroundlayer="true" color="{iconcolor}" /><sprite depth="5" name="durabilityBackground" pos="1, -68" size="72,6" sprite="ulDurabilityBG" atlas="ItemIconAtlas" type="sliced" foregroundlayer="true" /><sprite depth="6" name="durability" pos="2, -69" size="71,4" sprite="ulDurabilityFG" atlas="ItemIconAtlas" color="[transparent]" type="filled" foregroundlayer="true" /><sprite depth="5" name="disabledOverlay" pos="3,-3" size="72,72" color="[darkGrey_half_alpha]" type="sliced" visible="false" /><label depth="15" name="stackValue" pos="2,-45" size="70,28" text="{itemcount}" font_size="26" effect="outline" justify="center" /><label depth="15" name="timer" pos="35,-38" size="70,24" font_size="24" justify="center" pivot="center" effect="outline" color="[beige]" /><sprite depth="8" name="lockTypeIcon" size="24,24" sprite="" pos="2,-2" foregroundlayer="true" /><sprite depth="8" name="cancel" style="ulImage" visible="false" size="64,64"><texture style="ulmSlotItemCancel" /></sprite><label depth="12" name="itemName" pos="-112,37" width="300" text="" font_size="30" justify="center" effect="outline" /><sprite depth="13" name="assembleIcon" size="116,80" atlas="ItemIconAtlas" sprite="ulSlotLocked" visible="{isassemblelocked}" foregroundlayer="true" /></rect></item_stack_toolbelt><item_stack><rect controller="ItemStack" style="itemStack, hover" collider_scale="1.1"><sprite depth="2" name="backgroundMain" style="hidden" /><sprite depth="3" name="background" size="116,80" sprite="ulSlotHover" atlas="ItemIconAtlas" globalopacity="true" fillcenter="false" /><sprite depth="2" name="highlightOverlay" style="ulImage" size="75,75"><texture style="ulmSlotItemBG" /></sprite><texture depth="4" name="backgroundTexture" material="Materials/Transparent Colored" size="66,66" pos="4,-5" globalopacity="true" /><sprite depth="7" name="itemIcon" size="70,48" atlas="ItemIconAtlas" sprite="{itemicon}" pos="38,-30" pivot="center" foregroundlayer="true" color="{iconcolor}" /><sprite depth="5" name="durabilityBackground" pos="1, -68" size="72,6" sprite="ulDurabilityBG" atlas="ItemIconAtlas" type="sliced" foregroundlayer="true" /><sprite depth="6" name="durability" pos="2, -69" size="71,4" sprite="ulDurabilityFG" atlas="ItemIconAtlas" color="[transparent]" type="filled" foregroundlayer="true" /><sprite depth="5" name="disabledOverlay" pos="3,-3" size="72,72" color="[darkGrey_half_alpha]" type="sliced" visible="false" /><label depth="15" name="stackValue" pos="2,-45" size="70,28" text="{itemcount}" font_size="26" effect="outline" justify="center" /><label depth="15" name="timer" pos="35,-38" size="70,24" font_size="24" justify="center" pivot="center" effect="outline" color="[beige]" /><sprite depth="8" name="lockTypeIcon" size="24,24" sprite="" pos="2,-2" foregroundlayer="true" /><sprite depth="8" name="cancel" style="ulImage" visible="false" size="64,64"><texture style="ulmSlotItemCancel" /></sprite><label depth="12" name="itemName" pos="-112,-75" width="300" text="" font_size="30" justify="center" effect="outline" /><sprite depth="13" name="assembleIcon" size="116,80" atlas="ItemIconAtlas" sprite="ulSlotLocked" visible="{isassemblelocked}" foregroundlayer="true" /></rect></item_stack><ulm_slot_creative><rect controller="CreativeStack" style="itemStack, hover, scroll" collider_scale="1.1"><sprite depth="2" name="backgroundMain" style="ulImage" fillcenter="false" /><sprite depth="3" name="background" sprite="ulSlotHover" size="116,80" atlas="ItemIconAtlas" type="sliced" globalopacity="true" fillcenter="false" /><sprite depth="2" name="highlightOverlay" style="ulImage" size="75,75"><texture style="ulmSlotItemBG" /></sprite><sprite depth="5" name="itemIcon" size="70,50" atlas="ItemIconAtlas" sprite="{itemicon}" pos="37,-30" pivot="center" foregroundlayer="true" color="{iconcolor}" /><sprite depth="3" name="durabilityBackground" pos="1, -68" size="72,6" sprite="ulDurabilityBG" atlas="ItemIconAtlas" type="sliced" foregroundlayer="true" /><sprite depth="4" name="durability" pos="2, -69" size="71,4" sprite="ulDurabilityFG" atlas="ItemIconAtlas" color="[transparent]" type="filled" foregroundlayer="true" /><label depth="7" name="stackValue" pos="2,-45" size="70,28" text="{itemcount}" font_size="26" effect="outline" justify="center" /><label depth="12" name="itemName" pos="-112,-75" width="300" text="" font_size="30" justify="center" effect="outline" /></rect></ulm_slot_creative><required_item_stack><rect controller="RequiredItemStack" style="itemStack, hover" collider_scale="1.1"><sprite name="backgroundMain" style="hidden" /><sprite name="highlightOverlay" style="hidden" /><sprite depth="3" name="background" size="116,80" sprite="ulSlotHover" atlas="ItemIconAtlas" globalopacity="true" fillcenter="false" /><texture depth="2" style="ulmSlotItemBG" size="75,75" /><sprite depth="5" name="itemIcon" size="70,50" atlas="ItemIconAtlas" sprite="{itemicon}" pos="37,-30" pivot="center" foregroundlayer="true" color="{iconcolor}" /><sprite depth="8" name="lockTypeIcon" size="24,24" sprite="" pos="2,-2" foregroundlayer="true" /><sprite depth="3" name="durabilityBackground" pos="1, -68" size="72,6" sprite="ulDurabilityBG" atlas="ItemIconAtlas" type="sliced" foregroundlayer="true" /><sprite depth="4" name="durability" pos="2, -69" size="71,4" sprite="ulDurabilityFG" atlas="ItemIconAtlas" color="[transparent]" type="filled" foregroundlayer="true" /><sprite depth="5" name="disabledOverlay" pos="3,-3" size="72,72" color="[darkGrey_half_alpha]" type="sliced" visible="false" /><label depth="7" name="stackValue" pos="2,-45" size="70,28" text="{itemcount}" font_size="26" effect="outline" justify="center" /><label depth="7" name="timer" pos="35,-38" size="70,24" font_size="24" justify="center" pivot="center" effect="outline" color="[beige]" /><sprite depth="7" name="cancel" style="ulImage" visible="false" size="75,75"><texture style="ulmSlotItemCancel" /></sprite><label depth="12" name="itemName" pos="-112,-75" width="300" text="" font_size="30" justify="center" effect="outline" /><sprite depth="13" name="assembleIcon" size="116,80" atlas="ItemIconAtlas" sprite="ulSlotLocked" visible="{isassemblelocked}" foregroundlayer="true" /></rect></required_item_stack><ulm_slot_trader><rect controller="TraderItemEntry" size="75,75" style="press, hover, scroll" sound="[recipe_click]" on_hover="true" tooltip="{itemname}" fillcenter="false"><sprite name="backgroundMain" style="hidden" fillcenter="false" /><sprite name="background" style="hidden" fillcenter="false" /><sprite depth="5" name="Icon" size="70,48" atlas="ItemIconAtlas" sprite="{itemicon}" pos="38,-30" pivot="center" foregroundlayer="true" color="{itemicontint}" fillcenter="false" /><label name="Name" /><sprite name="durabilityBackground" style="hidden" /><sprite depth="4" name="durabilityBar" size="116,80" sprite="ulSlotDurability" atlas="ItemIconAtlas" color="{durabilitycolor}" type="filled" fill="{durabilityfill}" foregroundlayer="true" visible="{hasdurability}" /><label depth="7" name="durabilityValue" /><label depth="6" name="price" pos="3,-49" size="70,28" text="{itemprice}" font_size="22" justify="center" effect="outline" color="{pricecolor}" /></rect></ulm_slot_trader><ulm_slot_crafting_queue><rect controller="RecipeStack" style="itemStack, hover" collider_scale="1.1"><texture depth="2" name="highlightOverlay" style="ulmSlotItemQueue" size="75,75" /><sprite depth="7" name="background" style="ulImage, press" type="sliced" globalopacity="true" fillcenter="false" on_hover="true" size="75,75" /><sprite depth="3" name="itemIcon" size="72,50" atlas="ItemIconAtlas" sprite="" pos="0,-10" pivot="topleft" foregroundlayer="true" /><sprite depth="8" name="lockIcon" size="24,24" sprite="ui_game_symbol_hammer" pos="2,-2" visible="false" foregroundlayer="true" /><label depth="8" name="count" pos="0,-50" size="70,26" text="Test" font_size="24" justify="right" effect="outline" /><label depth="8" name="timer" pos="36,-36" size="70,26" font_size="24" justify="center" pivot="center" color="[beige]" effect="outline" /><sprite depth="6" name="overlay" pos="1,-1" size="73,73" color="64,128,64,30" type="sliced" /><sprite depth="7" name="cancel" sprite="ui_game_symbol_x" style="ulImage" visible="false" size="75,75"><texture style="ulmSlotItemCancel" /></sprite></rect></ulm_slot_crafting_queue><ulm_slot_ingredient><rect name="row" size="80,82" style="press, hover" controller="IngredientEntry" sound="[recipe_click]" on_hover="true" tooltip="{itemname}" foregroundlayer="true"><sprite depth="2" pos="0,0" size="80,82" color="[ulColorBarelyVisible]" type="sliced" /><label name="name" /><sprite depth="2" name="icon" pos="33, -35" size="56,40" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" pivot="center" foregroundlayer="true" /><label depth="3" name="needCount" pos="-5, -53" size="76,25" font_size="24" color="[labelColor]" justify="center" text="{needcount}" /><label depth="3" name="haveCount" pos="0, -2" size="66,20" font_size="20" color="[uiColorRecipeHaveCount]" justify="right" text="{havecount}" /></rect></ulm_slot_ingredient><ulm_slot_buff><rect controller="BuffItemEntry" width="80" height="82"><sprite name="backgroundMain" style="hidden" /><sprite name="background" style="hidden" /><sprite name="highlightOverlay" style="hidden" /><sprite depth="5" name="itemIcon" pos="37,-35" size="73,50" atlas="{itematlas}" sprite="{itemicon}" pivot="center" on_hover="true" tooltip="{itemname}" foregroundlayer="true" /><sprite depth="6" width="20" height="20" sprite="{typeicon}" pos="2,-2" foregroundlayer="true" /></rect></ulm_slot_buff><ulm_stack_assembleparts><rect controller="ItemStack" style="itemStack"><sprite visible="false" name="backgroundMain" /><sprite visible="false" name="background" /><sprite visible="false" name="highlightOverlay" /><sprite depth="5" name="itemIcon" size="48,33" atlas="ItemIconAtlas" sprite="{itemicon}" pos="26,-26" pivot="center" foregroundlayer="true" color="{iconcolor}" /><sprite depth="3" name="durabilityBackground" pos="2, -53" size="48,6" sprite="ulDurabilityBG" atlas="ItemIconAtlas" type="sliced" foregroundlayer="true" /><sprite depth="4" name="durability" pos="2, -54" size="48,4" sprite="ulDurabilityFG" atlas="ItemIconAtlas" color="[transparent]" type="filled" foregroundlayer="true" /><label depth="7" name="stackValue" pos="1,-35" size="48,20" text="{itemcount}" font_size="20" effect="outline" justify="center" /><label visible="false" name="itemName" /><sprite visible="false" name="assembleIcon" /></rect></ulm_stack_assembleparts><ulm_slot_blueprint><panel disableautobackground="true" size="75,75" style="press, hover, scroll" controller="RecipeEntry" disabled_font_color="[ulColorRecipeDisabled]" enabled_font_color="[ulColorRecipeEnabled]" sound="[recipe_click]" tooltip="{recipename}" enabled_color="[ulColorSkillEnabled]" disabled_color="[ulColorSkillDisabled]" row_color="[transparent]" hover_color="[ulColorForeground]"><texture depth="0" style="ulmSlotBlueprint0" /><texture depth="4" style="ulmSlotBlueprint1" /><sprite depth="1" name="backgroundMain" style="hidden" /><sprite depth="2" name="background" size="68,68" pos="3,-71" rotation="90" type="sliced" /><sprite depth="5" name="Icon" atlas="ItemIconAtlas" pos="38,-35" size="68,47" pivot="center" foregroundlayer="true" sprite="{recipeicon}" color="{recipeicontint}" /><sprite depth="3" name="Favorite" sprite="server_favorite" size="14,14" pos="4,-4" visible="{isfavorite}" foregroundlayer="true" /><sprite depth="3" name="Unlocked" sprite="{unlockicon}" size="14,14" pos="54,-54" visible="{isunlockable}" color="{unlockstatecolor}" foregroundlayer="true" /><label name="Name" /></panel></ulm_slot_blueprint><ulm_slot_part_vehicle><rect controller="VehiclePartStack" style="vehicleStack, hover" size="75,75" on_hover="true" tooltip="{partname}"><sprite name="backgroundMain" style="hidden" /><texture depth="0" style="ulmSlotPart0" /><sprite depth="1" name="background" size="68,68" pos="3,-71" rotation="90" type="sliced" /><texture depth="2" style="ulmSlotPart1" /><sprite depth="3" size="72,6" pos="1,-68" sprite="ulDurabilityBG" atlas="ItemIconAtlas" type="sliced" foregroundlayer="true" visible="{partvisible}" /><sprite depth="4" name="sprFill" size="71,4" pos="2,-69" sprite="ulDurabilityFG" atlas="ItemIconAtlas" color="{partcolor}" type="filled" fill="{partfill}" foregroundlayer="true" visible="{partvisible}" /><sprite depth="5" name="itemIcon" size="70,48" pos="38,-30" atlas="{partatlas}" sprite="{particon}" pivot="center" foregroundlayer="true" color="{particoncolor}" /><label depth="7" size="70,28" pos="2,-45" text="{partquality}" font_size="26" effect="outline" justify="center" /></rect></ulm_slot_part_vehicle><ulm_slot_part_item><rect controller="ItemPartStack" style="itemPartStack, hover" size="75,75" on_hover="true" tooltip="{partname}"><sprite name="backgroundMain" style="hidden" /><texture depth="0" style="ulmSlotPart0" /><sprite depth="1" name="background" size="68,68" pos="3,-71" rotation="90" type="sliced" /><texture depth="2" style="ulmSlotPart1" /><sprite depth="3" size="72,6" pos="1,-68" sprite="ulDurabilityBG" atlas="ItemIconAtlas" type="sliced" foregroundlayer="true" visible="{partvisible}" /><sprite depth="4" name="sprFill" size="71,4" pos="2,-69" sprite="ulDurabilityFG" atlas="ItemIconAtlas" color="{partcolor}" type="filled" fill="{partfill}" foregroundlayer="true" visible="{partvisible}" /><sprite depth="5" name="itemIcon" size="70,48" pos="38,-30" atlas="{partatlas}" sprite="{particon}" pivot="center" foregroundlayer="true" color="{particoncolor}" /><label depth="7" size="70,28" pos="2,-45" text="{partquality}" font_size="26" effect="outline" justify="center" /></rect></ulm_slot_part_item><recipe_search><rect depth="1" controller="TextInput" pos="22,-8" width="202" height="26" value="SEARCH" active_text_color="[white]" caret_color="[white]" selection_color="[mediumGrey_half_alpha]" character_limit="15" validation="none" on_press="true" snapCursor="true" virtual_keyboard_prompt="vkPromptSearchTerm" search_field="true" type="filled"><texture style="ulmInputSearch" /><label depth="1" name="text" pos="1,-3" size="202,26" justify="center" pivot="topleft" upper_case="false" /></rect></recipe_search><skill_search><rect depth="1" controller="TextInput" pos="22,-8" width="202" height="26" value="SEARCH" active_text_color="[white]" caret_color="[white]" selection_color="[mediumGrey_half_alpha]" character_limit="15" validation="none" 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