<?xml version="1.0" encoding="utf-8"?><!-- ULM-MODIFIED ULM-MODIFIED ULM-MODIFIED -->
<xui>
	<ruleset name="default" scale="1.0" stackpanel_scale="1.05">
	
		<window_group name="crafting" controller="XUiC_CraftingWindowGroup">
			<window name="windowCraftingList" />
			<window name="craftingInfoPanel" />
			<window name="windowCraftingQueue" />
		</window_group>
		
				
		
		
		
		
		
				
		
						

		
		
		
		
		
		
		<!--#$-IGS BEGIN: Needed to disable input in new system -$#-->
		
		
		<window_group name="dragAndDrop" actionSet="false">
			<window name="dragAndDropItemStack" />
		</window_group>
		
		
		
		<window_group name="toolTip" actionSet="false">
			<window name="toolTip" />
			<window name="popupMenu" />
		</window_group>
		
		<window_group name="tipWindow">
			<window name="windowTip" />
		</window_group>
		
		<window_group name="questOffer">
			<window name="windowQuestOffer" />
		</window_group>
		
		<window_group name="timer">
			<window name="windowTimer" />
		</window_group>
		
		
		
		
		
		<window_group name="windowpaging" actionSet="false">
			<window name="windowPagingHeader" anchor="CenterTop" />
		</window_group>

		<window_group name="map">
			<window name="mapTrackingPopup" />			<!-- keep this on top -->			
			<window name="mapAreaSetWaypoint" />		<!-- keep this on top -->
			<window name="mapAreaChooseWaypoint" />		<!-- keep this on top -->
			<window name="mapAreaEnterWaypointName" />	<!-- keep this on top -->
			<window name="mapArea" />
			<window name="mapTracking" />
			<window name="mapInvites" />
		</window_group>
		
		<window_group name="players">
			<window name="players" />
		</window_group>
		
		

		<window_group name="radial" actionSet="keyboard">
			<window name="windowRadial" />
		</window_group>
		
		
		<!--#$-IGS END-$#-->
		
		<window_group name="quests" controller="XUiC_QuestWindowGroup">
			<window name="windowQuestList" />
			<window name="windowQuestDescription" />
			<window name="windowQuestObjectives" />
			<window name="windowQuestRewards" />
		</window_group>
		
		<window_group name="journal" controller="XUiC_JournalWindowGroup">
			<window name="windowJournalList" />
			<window name="windowJournalEntryDescription" />
		</window_group>
		
		<window_group name="profiles">
			<window name="windowArchetypePreview" />
		</window_group>
		
		<window_group name="archetypes" controller="XUiC_ArchetypesWindowGroup" stack_panel_y_offset="332">
			<window name="windowArchetypePreview2" />
			<window name="windowSliders" />
			<window name="windowColorPicker" />
		</window_group>
		
		<!--#$-IGS BEGIN: Adding window to hold gampad callouts -$#-->
		<window_group name="CalloutGroup" actionSet="false">
			<window name="GamepadCallouts" />
		</window_group>
		<!--*#$-IGS END.-$#-->

		
		
		<window_group name="sign">
			<window name="windowSignEdit" />
		</window_group>
		
		
		
		
		
		
		
		
		
		

		<window_group name="materials">
			<window name="windowMaterials" />
			<window name="windowMaterialInfo" />
		</window_group>

		<window_group name="spawnMenu">
			<window name="spawnMenu" />
		</window_group>
		
		
		
		<window_group name="woPropsSleeperVolume">
			<window name="woPropsSleeperVolume" />
		</window_group>
		
		<window_group name="editorPanelSelector">
			<window name="editorPanelSelector" />
		</window_group>
		
		<window_group name="ingameDebugMenu">
			<window name="ingameDebugMenu" />
		</window_group>
		
		<window_group name="levelTools">
			<window name="levelTools" />
		</window_group>
		
		<window_group name="prefabList">
			<window name="prefabList" />
		</window_group>
		
	<window_group name="workstation_forge" controller="XUiC_WorkstationWindowGroup"><window name="windowCraftingList" /><window name="windowCraftingQueue" /><window name="craftingInfoPanel" /><window name="WorkstationForge" /><window name="WorkstationFuelAndTools" /><window name="WorkstationForgeMaterials" /><window name="WorkstationOutput" /><window name="EmptyHeader" /></window_group><window_group name="workstation_cementMixer" controller="XUiC_WorkstationWindowGroup"><window name="windowCraftingList" /><window name="windowCraftingQueue" /><window name="craftingInfoPanel" /><window name="WorkstationCementMixer" /><window name="WorkstationOutput" /><window name="EmptyHeader" /></window_group><window_group name="workstation_ulmDyeTable" controller="XUiC_WorkstationWindowGroup"><window name="windowCraftingList" /><window name="windowCraftingQueue" /><window name="craftingInfoPanel" /><window name="WorkstationDyeTable" /><window name="WorkstationOutput" /><window name="EmptyHeader" /></window_group><window_group name="workstation_campfire" controller="XUiC_WorkstationWindowGroup"><window name="windowCraftingList" /><window name="windowCraftingQueue" /><window name="craftingInfoPanel" /><window name="WorkstationCampfire" /><window name="WorkstationFuelAndTools" /><window name="WorkstationOutput" /><window name="EmptyHeader" /></window_group><window_group name="workstation_chemistryStation" controller="XUiC_WorkstationWindowGroup"><window name="windowCraftingList" /><window name="windowCraftingQueue" /><window name="craftingInfoPanel" /><window name="WorkstationChemistryStation" /><window name="WorkstationFuelAndTools" /><window name="WorkstationOutput" /><window name="EmptyHeader" /></window_group><window_group name="workstation_ulmChemistryStation2" controller="XUiC_WorkstationWindowGroup"><window name="windowCraftingList" /><window name="windowCraftingQueue" /><window name="craftingInfoPanel" /><window name="WorkstationChemistryStation2" /><window name="WorkstationTools" /><window name="WorkstationOutput" /><window name="EmptyHeader" /></window_group><window_group name="workstation_ulmWsOven" controller="XUiC_WorkstationWindowGroup"><window name="windowCraftingList" /><window name="windowCraftingQueue" /><window name="craftingInfoPanel" /><window name="WorkstationOven" /><window name="WorkstationTools" /><window name="WorkstationOutput" /><window name="EmptyHeader" /></window_group><window_group name="workstation_ulmWsOvenWall" controller="XUiC_WorkstationWindowGroup"><window name="windowCraftingList" /><window name="windowCraftingQueue" /><window name="craftingInfoPanel" /><window name="WorkstationWallOven" /><window name="WorkstationTools" /><window name="WorkstationOutput" /><window name="EmptyHeader" /></window_group><window_group name="workstation_workbench" controller="XUiC_WorkstationWindowGroup"><window name="windowCraftingList" /><window name="windowCraftingQueue" /><window name="craftingInfoPanel" /><window name="WorkstationWorkbench" /><window name="WorkstationTools" /><window name="WorkstationCombine" /><window name="WorkstationOutput" /><window name="EmptyHeader" /></window_group><window_group name="workstation_ulmSmithingTable" controller="XUiC_WorkstationWindowGroup"><window name="windowCraftingList" /><window name="windowCraftingQueue" /><window name="craftingInfoPanel" /><window name="WorkstationSmithy" /><window name="WorkstationTools" /><window name="WorkstationOutput" /><window name="EmptyHeader" /></window_group><window_group name="workstation_ulmCarpentersTable" controller="XUiC_WorkstationWindowGroup"><window name="windowCraftingList" /><window name="windowCraftingQueue" /><window name="craftingInfoPanel" /><window name="WorkstationCarpentersTable" /><window name="WorkstationTools" /><window name="WorkstationOutput" /><window name="EmptyHeader" /></window_group><window_group name="workstation_ulmAmmoTable" controller="XUiC_WorkstationWindowGroup"><window name="windowCraftingList" /><window name="windowCraftingQueue" /><window name="craftingInfoPanel" /><window name="WorkstationAmmoTable" /><window name="WorkstationTools" /><window name="WorkstationOutput" /><window name="EmptyHeader" /></window_group><window_group name="workstation_ulmToolBench" controller="XUiC_WorkstationWindowGroup"><window name="windowCraftingList" /><window name="windowCraftingQueue" /><window name="craftingInfoPanel" /><window name="WorkstationToolBench" /><window name="WorkstationTools" /><window name="WorkstationOutput" /><window name="EmptyHeader" /></window_group><window_group name="toolbelt" actionSet="false"><window name="HudExperience" anchor="CenterBottom" /><window name="HudToolbelt" anchor="CenterBottom" /><window name="HudVehicle" anchor="CenterBottom" /><window name="windowQuestTracker" anchor="RightTop" /></window_group><window_group name="ingameMenu"><window name="ingameMenu" /><window name="HudModVersion" /></window_group><window_group name="assemble" controller="XUiC_AssembleWindowGroup"><window name="windowAssemble" /><window name="EmptyHeader" /></window_group><window_group name="vehicle" controller="XUiC_VehicleWindowGroup"><window name="windowVehicle" /><window name="windowVehicleStats" /><window name="windowVehicleStorage" /><window name="EmptyHeader" /><window name="EmptyRightFiller" /></window_group><window_group name="trader" controller="XUiC_TraderWindowGroup"><window name="windowTrader" /><window name="serviceInfoPanel" /><window name="EmptyHeader" /><window name="EmptyRightFiller" /></window_group><window_group name="creative" controller="XUiC_CreativeWindowGroup"><window name="windowCreative" /><window name="EmptyRightFiller" /></window_group><window_group name="backpack" actionSet="false"><window name="windowBackpack" /><window name="itemInfoPanelBackground" /><window name="itemInfoPanel" /><window name="emptyInfoPanel" /><window name="EmptyRightFiller" /></window_group><window_group name="character" controller="XUiC_CharacterSheetWindowGroup"><window name="CharacterFrame" /><window name="CharacterBuffsInfo" /><window name="CharacterStats" /><window name="CharacterActiveBuffs" /></window_group><window_group name="skills" controller="XUiC_SkillWindowGroup"><window name="SkillList" /><window name="SkillInfo" /></window_group><window_group name="compass" actionSet="false"><window name="HudCompass" /></window_group><window_group name="looting" left_panel_valign_top="false" controller="XUiC_LootWindowGroup"><window name="windowLooting" /><window name="EmptyHeader" /></window_group><window_group name="powersource" controller="XUiC_PowerSourceWindowGroup"><window name="PowerGeneratorStats" /><window name="PowerGeneratorSlots" /><window name="EmptyHeader" /></window_group><window_group name="powercamera" controller="XUiC_PowerCameraWindowGroup" actionSet="controller"><window name="EmptyHeader" /><window name="windowPowerCameraControl" /></window_group><window_group name="powerspotlight" controller="XUiC_PoweredSpotlightWindowGroup"><window name="TurretHeaderSpotlight" /><window name="windowPowerCameraControlPreview" /></window_group><window_group name="powertrigger" controller="XUiC_PowerTriggerWindowGroup"><window name="TurretHeaderTrigger" /><window name="windowPowerCameraControlPreview" /><window name="windowPowerTriggerOptions" /></window_group><window_group name="powerrangedtrap" controller="XUiC_PowerRangedTrapWindowGroup"><window name="TurretHeaderGun" /><window name="windowPowerCameraControlPreview" /><window name="windowPowerRangedTrapOptions" /><window name="windowPowerTrapSlots" /></window_group></ruleset>
</xui>