<?xml version="1.0" encoding="utf-8"?>
<!-- ****************************  Imposter Shapes  **************************** -->
<!-- ****************************  Master Material Blocks  **************************** -->
<!-- ****************************  Main Blocks  **************************** -->
<!--
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Models that are no longer used:
	<property name="Model" value="Entities/Buildings/window03Prefab"/>

Textures that are no longer used:
	378
	404
	405
	406
	425
	426
	432
	433
	444
437
424
431

Blocks  437-462 are all unique models but commented out so that the assets are unused.
Should they be fixed or cleaned out? Right now they are only detrius...
-->

<!-- When using "Extends", keep in mind that the block also inherits any upgrade / downgrade properties.
(see XML.txt)
Forge weight: We have auto-scaling based on resources IF there is a recipe for the block.  Gazz -->
<!-- t,b,n,w,s,e note that new shapes texture directions do not match old shapes for north south east and west
	<property name="Texture" value="573,574,576,577,575,578"/>
tbnsew:
	<property name="Texture" value="547,67,575,576,577,578"/>
-->
<!-- 547 bull, 67 book, 575 n, 576 s, 577 e, 578 w -->
<!-- ULM-MODIFIED ULM-MODIFIED ULM-MODIFIED -->
<blocks>
<block id="0" name="air">
	<property name="Material" value="air" />
	<property name="Shape" value="Invisible" />
	<property name="Texture" value="250" />
</block>

<block id="1" name="stone">
	<property name="Material" value="stone" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="1" />
	<property name="ImposterExchange" value="imposterBlock" param1="97" />
	<property name="DropScale" value="2" />
	<property name="LPHardnessScale" value="2" />
	<property name="Weight" value="125" />
	<property name="Map.Color" value="100,100,100" />
	<property class="RepairItems"> <property name="cobblestones" value="6" /> </property>
	<property name="HarvestOverdamage" value="true" /> <!-- default=true -->
	<drop event="Harvest" name="rockSmall" count="25" tool_category="harvestingTools" />
	<drop event="Harvest" name="ironFragment" count="2" tool_category="harvestingTools" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="rockSmall" count="50" prob="0.23" stick_chance="0" />
	<drop event="Fall" name="ironFragment" count="4" prob="0.23" stick_chance="0" />
	<drop event="Fall" name="destroyedStone" count="1" prob="0.1" stick_chance="0.5" />
	<!-- Better to have fewer stacks with higher numbers for performance reasons. -->
	<!-- With a stick chance fallen resources just get buried and fall off the earth. -->
	<!-- Could maybe do "0.1" stick but it would quickly make the whole endeavor unfun. Gazz -->
	<property name="CanMobsSpawnOn" value="true" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
</block>

<block id="2" name="grass">
	<property name="Material" value="dirt" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="0,570,570,570,570,570" />
	<property name="ImposterExchange" value="imposterBlock" param1="78" />
	<property name="DropScale" value="2" />
	<property name="LPHardnessScale" value="4" />
	<property name="Map.Color" value="50,120,55" />
	<property name="PlaceAltBlockValue" value="grassFromDirt,fertileDirt" />
	<property class="RepairItems"> <property name="dirtFragment" value="7" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="fertileFarmland" />
		<property name="Item" value="hoeIron" />
		<property name="ItemCount" value="0" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<drop event="Harvest" name="dirtFragment" count="10" tool_category="harvestingTools" />
	<drop event="Destroy" name="yuccaFibers" count="2" />
	<drop event="Fall" name="grass" count="1" prob="0.25" stick_chance="1" />
	<drop event="Fall" name="dirtFragment" count="20" prob="0.187" stick_chance="0" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
</block>

<block id="3" name="dirt">
	<property name="Material" value="dirt" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="2" />
	<property name="ImposterExchange" value="imposterBlock" param1="107" />
	<property name="DropScale" value="2" />
	<property name="LPHardnessScale" value="2" />
	<property name="Map.Color" value="20,50,21" />
	<property class="RepairItems"> <property name="dirtFragment" value="7" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="fertileFarmland" />
		<property name="Item" value="hoeIron" />
		<property name="ItemCount" value="0" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<drop event="Harvest" name="dirtFragment" count="10" tool_category="harvestingTools" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="dirt" count="1" prob="0.25" stick_chance="1" />
	<drop event="Fall" name="dirtFragment" count="20" prob="0.187" stick_chance="0" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
</block>

<block id="4" name="plainsGround">
	<property name="Extends" value="dirt" />
	<property name="Material" value="MforestGround" />
	<property name="Texture" value="396,570,570,570,570,570" />
	<property name="ImposterExchange" value="imposterBlock" param1="118" />
	<property name="Map.Color" value="110,95,49" />
	<property name="PlaceAltBlockValue" value="plainsGroundFromDirt,plainsGroundFromDirt,plainsGroundFromDirt,plainsGroundWGrass1,plainsGroundWGrass1,plainsGroundWGrass1,plainsGroundWGrass1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="CanMobsSpawnOn" value="true" />
	<drop event="Harvest" name="dirtFragment" count="10" tool_category="harvestingTools" />
	<drop event="Destroy" name="yuccaFibers" count="2" />
</block>

<block id="5" name="radiated">
	<property name="Extends" value="dirt" />
	<property name="Texture" value="181" />
	<property name="Map.Color" value="150,10,10" />
	<property name="CanMobsSpawnOn" value="false" />
	<property name="CanPlayersSpawnOn" value="false" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block id="6" name="potassiumNitrate">
	<property name="Material" value="coal" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="300" />
	<property name="DropScale" value="2" />
	<drop event="Harvest" name="potassiumNitratePowder" count="20" tool_category="harvestingTools" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="potassiumNitratePowder" count="20" prob="0.5" stick_chance="0" />
	<property name="CanMobsSpawnOn" value="true" />
</block>

<block id="7" name="ironOre">
	<property name="Material" value="Mmetal_medium" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="33" />
	<property name="DropScale" value="2" />
	<drop event="Harvest" name="ironFragment" count="37" tool_category="harvestingTools" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="ironFragment" count="36" prob="0.5" stick_chance="0" />
	<property name="CanMobsSpawnOn" value="true" />
</block>

<block id="8" name="sand">
	<property name="Material" value="sand" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="185" />
	<property name="DropScale" value="2" />
	<property name="Map.Color" value="167,136,107" />
	<drop event="Harvest" name="crushedSand" count="10" tool_category="harvestingTools" />
	<drop event="Destroy" count="0" />
	<property class="RepairItems"> <property name="crushedSand" value="10" /> </property>
	<drop event="Fall" name="crushedSand" count="10" prob="0.5" stick_chance="0" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
</block>

<block id="9" name="snow">
	<property name="Material" value="snow" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="6,569,569,569,569,569" />
	<property name="ImposterExchange" value="imposterBlock" param1="62" />
	<property name="DropScale" value="2" />
	<property name="Map.Color" value="230,230,255" />
	<property name="CanMobsSpawnOn" value="true" />
	<property class="RepairItems"> <property name="snowBall" value="10" /> </property>
	<drop event="Harvest" name="snowBall" count="10" tool_category="harvestingTools" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="snow" count="1" prob="0.25" stick_chance="1" />
	<drop event="Fall" name="snowBall" count="20" prob="0.187" stick_chance="0" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
</block>

<block id="10" name="clay">
	<property name="Material" value="clay" />
	<property name="LPHardnessScale" value="2" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="301,570,570,570,570,570" />
	<property name="DropScale" value="2" />
	<property class="RepairItems"> <property name="clayLump" value="30" /> </property>
	<drop event="Harvest" name="clayLump" count="30" tool_category="harvestingTools" />
	<drop event="Destroy" name="yuccaFibers" count="1" />
	<drop event="Fall" name="clayLump" count="30" prob="0.5" stick_chance="0" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="Map.Color" value="107,78,57" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
</block>

<block id="11" name="leadOre">
	<property name="Material" value="lead" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="316" />
	<property name="Weight" value="100" />
	<property name="DropScale" value="2" />
	
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapLead" count="15" prob="0.5" stick_chance="0" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
<drop event="Harvest" name="scrapLead" count="15" tool_category="harvestingTools" /><drop event="Harvest" name="ulmSulfurOre" count="1,2" prob="0.3" tool_category="harvestingTools" /></block>

<block id="12" name="bedrock">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mbedrock" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="322" />
	<property name="DropScale" value="2" />
	<drop event="Destroy" count="0" />
	<property name="CanMobsSpawnOn" value="true" />
</block>

<block id="13" name="sandStone">
	<property name="Material" value="Msandstone" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="185,184,184,184,184,184" />
	<property name="ImposterExchange" value="imposterBlock" param1="46" />
	<property name="Map.Color" value="107,78,57" />
	<property name="DropScale" value="2" />
	<property class="RepairItems"> <property name="crushedSand" value="8" /> <property name="rockSmall" value="4" /> </property>
	<drop event="Harvest" name="crushedSand" count="8" tool_category="harvestingTools" />
	<drop event="Harvest" name="rockSmall" count="4" tool_category="harvestingTools" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="crushedSand" count="8" prob="0.5" stick_chance="0" />
	<drop event="Fall" name="rockSmall" count="4" prob="0.5" stick_chance="0" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
</block>

<block id="14" name="desertGround">
	<property name="Extends" value="sand" />
	<property name="Material" value="sand" />
	<property name="Texture" value="185,184,184,184,184,184" />
	<property name="ImposterExchange" value="imposterBlock" param1="46" />
	<property name="Map.Color" value="255,221,153" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="CanMobsSpawnOn" value="true" />
<drop event="Harvest" name="ulmSalt" count="1,2" prob="0.3" tool_category="harvestingTools" /></block>

<block id="15" name="asphalt">
	<property name="Material" value="Mconcrete" />
	<property name="MaxDamage" value="1500" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="10" />
	<property name="ImposterExchange" value="imposterBlock" param1="4" />
	<property name="DropScale" value="2" />
	<property name="Map.Color" value="204,177,131" />
	<property class="RepairItems"><property name="concreteMix" value="5" /></property>
	<property name="Group" value="Building" />
	<drop event="Harvest" name="rockSmall" count="25" tool_category="harvestingTools" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="destroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="CanMobsSpawnOn" value="true" />
	<!-- A15
	<property name="BuffsWhenWalkedOn" value="asphaltStaBoostTrigger"/>
	-->
	<property name="EconomicValue" value="45" />
	<property name="EconomicBundleSize" value="20" />
</block>

<block id="16" name="gravel">
	<property name="CustomIcon" value="gravel" />
	<property name="Material" value="Mgravel" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="11" />
	<property name="ImposterExchange" value="imposterBlock" param1="5" />
	<property name="DropScale" value="2" />
	<property name="Group" value="Resources" />
	<property name="Map.Color" value="158,139,124" />
	<!-- gravel: 7 sand, 8 rocks  (1/2 the hit points of stone) -->
	<drop event="Harvest" name="crushedSand" count="7" tool_category="harvestingTools" />
	<drop event="Harvest" name="rockSmall" count="8" tool_category="harvestingTools" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="crushedSand" count="21" prob="0.16" stick_chance="0" />
	<drop event="Fall" name="rockSmall" count="24" prob="0.16" stick_chance="0" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="EconomicValue" value="20" />
	<property name="EconomicBundleSize" value="20" />
</block>

<block id="18" name="ice">
	<property name="Material" value="snow" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="178" />
	<property name="ImposterExchange" value="imposterBlock" param1="4" />
	<property name="CanMobsSpawnOn" value="true" />
</block>

<block id="19" name="fertileDirt"> <!-- only used for the icon. Should fix that eventually... -->
	<property name="Extends" value="dirt" />
	<property name="CreativeMode" value="None" />
	<property name="Class" value="UpgradeRated" />
	<property name="UpgradeRated.ToBlock" value="fertileGrass" />
	<property name="UpgradeRated.Rate" value="3" /> <!-- The coder told me that "63 or maybe more" is max for this timer. -->
</block>

<block id="20" name="fertileGrass">
	<property name="Extends" value="grass" />
	<property name="CustomIcon" value="grass" />
	<property name="CreativeMode" value="None" />
	<property name="Class" value="PlantGrowing" />
	<property name="PlantGrowing.FertileLevel" value="0" />
	<property name="PlantGrowing.Next" value="grass" />
	<property name="PlantGrowing.GrowthRate" value="1" />
	<property name="PlantGrowing.IsRandom" value="false" />
	<property name="PlantGrowing.LightLevelStay" value="0" />
	<property name="PlantGrowing.GrowOnTop" value="treeTallGrassDiagonal" />
	<property name="PlantGrowing.IsGrowOnTopEnabled" value="true" />
</block>
<!-- commenting out for optimization
<block id="21" name="gore">
	<property name="CreativeMode" value="Dev"/>
	<property name="Class" value="Gore"/>
	<property name="Material" value="organic"/>
	<property name="Shape" value="Terrain"/>
	<property name="Mesh" value="terrain"/>
	<property name="Texture" value="22"/>
	<property name="Tag" value="Gore"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Density" value="0.9"/>
	<property name="FallDamage" value="false"/>
	<drop event="Destroy" count="0" prob="1"/>
	<property name="UpgradeRated.ToBlock" value="air"/>
	<property name="UpgradeRated.Rate" value="15"/>
</block>-->

<block id="22" name="fertileFarmland">
	<property name="Material" value="Mfarmland" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="290,2,2,2,2,2" />
	<property name="CanMobsSpawnOn" value="false" />
	<property name="DropScale" value="2" />
	<property class="RepairItems"> <property name="dirtFragment" value="7" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="fertilizedFarmland" />
		<property name="Item" value="fertilizer" />
		<property name="ItemCount" value="1" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<drop event="Harvest" name="dirtFragment" count="10" tool_category="harvestingTools" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="fertileDirt" count="1" prob="0.25" stick_chance="1" />
	<drop event="Fall" name="dirtFragment" count="20" prob="0.187" stick_chance="0" />
	<property name="DescriptionKey" value="terrainBlockGroupDesc" />
</block>

<block id="23" name="silverOre">
	<property name="CustomIcon" value="silverOre" />
	<property name="Material" value="Msteel" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="96" />
	<property name="DropScale" value="2" />
	<drop event="Harvest" name="silverNugget" count="1,5" tool_category="harvestingTools" />
	<drop event="Harvest" name="rockSmall" count="25" tool_category="harvestingTools" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="destroyedStone" count="1" prob="0.1" stick_chance="0.5" />
	<property name="CanMobsSpawnOn" value="true" />
</block>

<block id="24" name="burntForestGround">
	<property name="Material" value="MforestGround" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="288,570,570,570,570,570" />
	<property name="ImposterExchange" value="imposterBlock" param1="86" />
	<property name="DropScale" value="2" />
	<property name="LPHardnessScale" value="2" />
	<property name="Map.Color" value="55,55,50" />
	<property name="PlaceAltBlockValue" value="burntForestGroundFromDirt,burntForestGroundFromDirt,burntForestGroundFromDirt,burntForestGroundFromDirt,burntForestGroundFromDirt,burntForestGroundFromDirt,burntForestGroundFromDirt,burntForestGroundFromDirt,burntForestGroundFromDirt,burntForestGroundFromDirt,burntForestGroundFromDirt,burntForestGroundFromDirt,burntForestGroundFromDirt,burntForestGroundWGrass1" />
	<property class="RepairItems"> <property name="dirtFragment" value="7" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="fertileFarmland" />
		<property name="Item" value="hoeIron" />
		<property name="ItemCount" value="0" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<drop event="Harvest" name="dirtFragment" count="10" tool_category="harvestingTools" />
	<drop event="Destroy" name="yuccaFibers" count="1" prob="0.25" />
	<drop event="Fall" name="burntForestGround" count="1" prob="0.25" stick_chance="1" />
	<drop event="Fall" name="dirtFragment" count="20" prob="0.187" stick_chance="0" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
</block>

<block id="25" name="forestGround">
	<property name="Material" value="MforestGround" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="195,570,570,570,570,570" />
	<property name="DropScale" value="2" />
	<property name="LPHardnessScale" value="2" />
	<property name="Map.Color" value="35,80,45" />
	<!--property class="Map"> <property name="Color" value="44,48,26"/> <property name="Color2" value="44,60,25"/> <property name="ElevMinMax" value="50,80"/> </property-->
	<property name="PlaceAltBlockValue" value="forestGroundFromDirt,forestGroundWGrass1" />
	<property class="RepairItems"> <property name="dirtFragment" value="7" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="fertileFarmland" />
		<property name="Item" value="hoeIron" />
		<property name="ItemCount" value="0" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<drop event="Harvest" name="dirtFragment" count="10" tool_category="harvestingTools" />
	<drop event="Destroy" name="yuccaFibers" count="2" />
	<drop event="Fall" name="forestGround" count="1" prob="0.25" stick_chance="1" />
	<drop event="Fall" name="dirtFragment" count="20" prob="0.187" stick_chance="0" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
</block>

<block id="26" name="destroyedStone">
	<property name="Material" value="rubble" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="200" />
	<property name="ImposterExchange" value="imposterBlock" param1="95" />
	<property name="Weight" value="90" />
	<property name="DropScale" value="2" />
	<property name="Map.Color" value="152,149,63" />
	<property class="RepairItems"> <property name="cobblestones" value="6" /> </property>
	<drop event="Harvest" name="crushedSand" count="4" tool_category="harvestingTools" />
	<drop event="Harvest" name="rockSmall" count="11" tool_category="harvestingTools" />
	<drop event="Destroy" count="0" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
</block>

<block id="27" name="coalOre">
	<property name="Material" value="coal" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="34" />
	<property name="DropScale" value="2" />
	<drop event="Harvest" name="coal" count="20" tool_category="harvestingTools" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="coal" count="20" prob="0.5" stick_chance="0" />
	<property name="CanMobsSpawnOn" value="true" />
</block>

<block id="28" name="terrainFiller">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="dirt" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="403" />
	<property name="DropScale" value="2" />
</block>

<block id="29" name="goldOre">
	<property name="Extends" value="silverOre" param1="Harvest" />
	<drop event="Harvest" name="goldNugget" count="1,4" tool_category="harvestingTools" />
	<drop event="Harvest" name="rockSmall" count="25" tool_category="harvestingTools" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="destroyedStone" count="1" prob="0.1" stick_chance="0.5" />
</block>

<block id="30" name="sod">
	<property name="CreativeMode" value="Player" />
	<property name="Material" value="Msod" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="308" />
	<property name="DropScale" value="2" />
	<property name="LPHardnessScale" value="2" />
	<property name="CanPickup" value="true" />
	<property name="Class" value="UpgradeRated" />
	<property name="UpgradeRated.ToBlock" value="hardSod" />
	<property name="UpgradeRated.Rate" value="6" />
	<property name="Group" value="Building" />
	<property class="RepairItems"> <property name="dirtFragment" value="7" /> </property>
	<drop event="Harvest" name="dirtFragment" count="6" tool_category="harvestingTools" />
	<drop event="Destroy" name="yuccaFibers" count="1" />
	<drop event="Fall" name="sod" count="1" prob="0.25" stick_chance="1" />
	<drop event="Fall" name="dirtFragment" count="20" prob="0.187" stick_chance="0" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
</block>

<block id="31" name="hardSod">
	<property name="CustomIcon" value="sod" />
	<property name="Material" value="Msod" />
	<property name="MaxDamage" value="400" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="308" />
	<property name="DropScale" value="2" />
	<property name="LPHardnessScale" value="2" />
	<property name="Map.Color" value="55,79,58" />
	<property class="RepairItems"> <property name="dirtFragment" value="7" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="fertileFarmland" />
		<property name="Item" value="hoeIron" />
		<property name="ItemCount" value="0" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<drop event="Harvest" name="dirtFragment" count="6" tool_category="harvestingTools" />
	<drop event="Destroy" name="yuccaFibers" count="1" />
	<drop event="Fall" name="sod" count="1" prob="0.25" stick_chance="1" />
	<drop event="Fall" name="dirtFragment" count="20" prob="0.187" stick_chance="0" />
</block>

<block id="32" name="woodDebris">
	<property name="Material" value="wood_regular" />
	<property name="MaxDamage" value="30" />
	<property name="FuelValue" value="150" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="438" />
	<drop event="Harvest" name="wood" count="2" tool_category="harvestingTools" />
	<drop event="Destroy" count="0" />
	<property name="DropScale" value="2" />
	<property name="Map.Color" value="110,95,49" />
	<property name="CanMobsSpawnOn" value="true" />
</block>

<block id="33" name="oilDeposit">
	<property name="Material" value="coal" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="440" />
	<property name="DropScale" value="2" />
	<property name="LPHardnessScale" value="2" />
	<property name="Map.Color" value="110,95,49" />
	<drop event="Harvest" name="oilShale" count="24" tool_category="harvestingTools" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="oilShale" count="100" prob="0.5" stick_chance="0" />
	<property name="CanMobsSpawnOn" value="true" />
</block>

<block id="34" name="diamondOre">
	<property name="Extends" value="silverOre" param1="Harvest" />
	<drop event="Harvest" name="rawDiamond" count="1,3" tool_category="harvestingTools" />
	<drop event="Harvest" name="rockSmall" count="25" tool_category="harvestingTools" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="destroyedStone" count="1" prob="0.1" stick_chance="0.5" />
</block>

<block id="35" name="fertilizedFarmland">
	
	<property name="Material" value="MfertilizedFarmland" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="291" />
	<property name="CanMobsSpawnOn" value="false" />
	<property name="DropScale" value="2" />
	<property class="RepairItems"> <property name="dirtFragment" value="7" /> </property>
	<drop event="Harvest" name="dirtFragment" count="10" tool_category="harvestingTools" />
	<drop event="Destroy" name="fertilizer" count="1" prob="0.33" />
	<drop event="Fall" name="fertileFarmland" count="1" prob="0.25" stick_chance="1" />
	<drop event="Fall" name="dirtFragment" count="20" prob="0.187" stick_chance="0" />
	
</block>

<block id="37" name="grassFromDirt">
	<property name="Extends" value="dirt" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="dirt" />
	<property name="Class" value="UpgradeRated" />
	<property name="UpgradeRated.ToBlock" value="grass" />
	<property name="UpgradeRated.Rate" value="3" />
	<drop event="Destroy" name="dirtFragment" count="3" />
</block>

<block id="38" name="plainsGroundFromDirt">
	<property name="Extends" value="grassFromDirt" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="dirt" />
	<property name="UpgradeRated.ToBlock" value="plainsGround" />
</block>

<block id="39" name="plainsGroundWGrass1">
	<property name="Extends" value="fertileDirt" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="dirt" />
	<property name="UpgradeRated.ToBlock" value="plainsGroundWGrass2" />
</block>

<block id="40" name="plainsGroundWGrass2">
	<property name="Extends" value="fertileGrass" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="plainsGround" />
	<property name="Texture" value="396" />
	<property name="Map.Color" value="110,95,49" />
	<property name="PlantGrowing.Next" value="plainsGround" />
	<property name="PlantGrowing.GrowOnTop" value="treePlainsGrassDiagonal" />
</block>

<block id="41" name="burntForestGroundFromDirt">
	<property name="Extends" value="grassFromDirt" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="dirt" />
	<property name="UpgradeRated.ToBlock" value="burntForestGround" />
</block>

<block id="42" name="burntForestGroundWGrass1">
	<property name="Extends" value="fertileDirt" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="dirt" />
	<property name="UpgradeRated.ToBlock" value="burntForestGroundWGrass2" />
</block>

<block id="43" name="burntForestGroundWGrass2">
	<property name="Extends" value="fertileGrass" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="burntForestGround" />
	<property name="Texture" value="288" />
	<property name="Map.Color" value="55,55,50" />
	<property name="PlantGrowing.Next" value="burntForestGround" />
	<property name="PlantGrowing.GrowOnTop" value="treeBrownGrassDiagonal" />
</block>

<block id="44" name="forestGroundFromDirt">
	<property name="Extends" value="grassFromDirt" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="dirt" />
	<property name="UpgradeRated.ToBlock" value="forestGround" />
</block>

<block id="45" name="forestGroundWGrass1">
	<property name="Extends" value="fertileDirt" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="dirt" />
	<property name="UpgradeRated.ToBlock" value="forestGroundWGrass2" />
</block>

<block id="46" name="forestGroundWGrass2">
	<property name="Extends" value="fertileGrass" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="forestGround" />
	<property name="Texture" value="195" />
	<property name="Map.Color" value="35,80,45" />
	<property name="PlantGrowing.Next" value="forestGround" />
	<property name="PlantGrowing.GrowOnTop" value="treeTallGrassDiagonal" />
</block>

<block id="47" name="clayInSandstone">
	<property name="Extends" value="clay" />
	<property name="CustomIcon" value="clay" />
	<property name="CustomIconTint" value="00a0a0" />
	<property name="Texture" value="301,184,184,184,184,184" />
</block>

<block id="48" name="lootStoneHelper">
	<property name="Extends" value="stone" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="stone" />
	<property name="CustomIconTint" value="00a0a0" />
</block>

<block id="49" name="concreteTerrain">	<!-- used in prefabs, not just imposters -->
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mconcrete" />
	<property name="MaxDamage" value="1500" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="8" />
	<property name="ImposterExchange" value="imposterBlock" param1="2" />
	<property name="DropScale" value="2" />
	<property name="Map.Color" value="204,177,131" />
	<property class="RepairItems"><property name="concreteMix" value="5" /></property>
	<property name="Group" value="Building" />
	<drop event="Harvest" name="rockSmall" count="25" tool_category="harvestingTools" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="destroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="CanMobsSpawnOn" value="true" />
	<!-- A15
	<property name="BuffsWhenWalkedOn" value="asphaltStaBoostTrigger"/>
	-->
	<property name="EconomicValue" value="45" />
	<property name="EconomicBundleSize" value="20" />
</block>

<!-- ****************************  Imposter Shapes  **************************** -->

<!-- When referencing an imposter block with a certain texture then this texture is given by the <block_texture id="15" from painting.xml,
NOT the TextureNumber.
	<property name="ImposterExchange" value="imposterBlock" param1="xxx"/> -->

<block id="50" name="imposterCTREighth">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_eighth_centered" />
	<property name="Texture" value="8" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="dirt" />
	<property name="CreativeMode" value="None" />
</block>

<block id="51" name="imposterPyramid">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid" />
	<property name="Texture" value="52" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="dirt" />
	<property name="CreativeMode" value="None" />
</block>

<block id="52" name="imposterQuarter">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_quarter" />
	<property name="Texture" value="52" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="dirt" />
	<property name="CreativeMode" value="None" />
</block>

<block id="53" name="imposterPlate">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="Texture" value="52" />
	<property name="Material" value="dirt" />
	<property name="CreativeMode" value="None" />
</block>

<block id="54" name="imposterHalf">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="Texture" value="52" />
	<property name="Material" value="dirt" />
	<property name="CreativeMode" value="None" />
</block>

<block id="55" name="imposterRamp">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" />
	<property name="Texture" value="52" />
	<property name="Material" value="dirt" />
	<property name="CreativeMode" value="None" />
</block>

<block id="56" name="imposterCTRPlate">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="52" />
	<property name="Material" value="dirt" />
	<property name="CreativeMode" value="None" />
</block>

<block id="57" name="imposterSheet">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" />
	<property name="Texture" value="52" />
	<property name="Material" value="dirt" />
	<property name="CreativeMode" value="None" />
</block>

<block id="58" name="streetLightImposter">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="street_light01_lod" />
	<property name="Texture" value="545" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="metal" />
	<property name="CreativeMode" value="None" />
</block>

<block id="59" name="imposterBlock"> <!-- Do not move. Code references this block ID. -->
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="Cube" />
	<property name="Texture" value="545" />
	<property name="Material" value="dirt" />
	<property name="CreativeMode" value="None" />
</block>

<block id="60" name="imposterDontBlockBlock">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="Cube" />
	<property name="Texture" value="545" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="dirt" />
	<property name="CreativeMode" value="None" />
</block>

<block id="61" name="imposterDontBlockHalf">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="Texture" value="52" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="dirt" />
	<property name="CreativeMode" value="None" />
</block>

<block id="62" name="imposterDontBlockQuarter">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_quarter" />
	<property name="Texture" value="446" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="dirt" />
	<property name="CreativeMode" value="None" />
</block>

<block id="63" name="imposterDontBlockSheet">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" />
	<property name="Texture" value="52" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="dirt" />
	<property name="CreativeMode" value="None" />
</block>

<block id="64" name="imposterDontBlockCTRPlate">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="52" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="dirt" />
	<property name="CreativeMode" value="None" />
</block>

<block id="65" name="imposterCNRFull">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="Texture" value="8" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="dirt" />
	<property name="CreativeMode" value="None" />
</block>

<block id="66" name="imposterDontBlockCTRQuarter">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_centered" />
	<property name="Texture" value="446" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="dirt" />
	<property name="CreativeMode" value="None" />
</block>

<block id="70" name="gravelPlusIron">
	<property name="Extends" value="gravel" />
	<drop event="Destroy" name="ironFragment" count="1" />
	<property name="CreativeMode" value="Dev" />
</block>

<block id="71" name="gravelPlusLead">
	<property name="Extends" value="gravel" />
	<drop event="Destroy" name="scrapLead" count="1" />
	<property name="CreativeMode" value="Dev" />
</block>

<block id="72" name="gravelPlusPotassium">
	<property name="Extends" value="gravel" />
	<drop event="Destroy" name="potassiumNitratePowder" count="1" />
	<property name="CreativeMode" value="Dev" />
</block>

<block id="73" name="gravelPlusCoal">
	<property name="Extends" value="gravel" />
	<drop event="Destroy" name="coal" count="1" />
	<property name="CreativeMode" value="Dev" />
</block>

<!-- DO NOT DEFINE TERRAIN BLOCKS OVER ID 127. Just don't. -->

<!-- ****************************  Master Material Blocks  **************************** -->
	<!-- Master blocks are material based because it means that the repair and upgrade resources -->
	<!-- only need to be listed once. -->
	<!-- Master blocks never list downgrade blocks but do list a dummy upgrade block to supply default resources for the upgrade. -->
	<!-- The default for a block is shape="new" and model="cube" -->
	<!-- "CreativeMode" is not inherited on "Extends". This is intentional. -->

<!--
	<property name="DescriptionKey" value="scrapIronGroupDesc"/>
group desc for stuff like metal siding
-->

<block id="115" name="corrugatedMetalMaster">
	<property name="Group" value="Building" />
	<property name="DescriptionKey" value="scrapFrameGroupDesc" />
	<property name="Material" value="metal" /> <!-- 300 HP -->
	<property name="Texture" value="194" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="57"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="scrapIron" value="12" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="scrapIronMaster" />
		<property name="Item" value="scrapIron" />
		<property name="ItemCount" value="40" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<drop event="Harvest" name="scrapIron" count="10" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="15" />
	<property name="EconomicBundleSize" value="2" />
</block>

<block id="116" name="awningMaster">
	<property name="CreativeMode" value="None" />
	<property name="Material" value="clothStable" />
	<property name="FallDamage" value="false" />
	<property name="Shape" value="New" />
	<property name="Model" value="Cube" />
	<property name="Texture" value="14" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="8"/> -->
	<property name="DescriptionKey" value="awningGroupDesc" />
	<property name="FuelValue" value="150" />
	
	
	
	<drop event="Fall" name="cloth" count="1" prob="0.3" stick_chance="0" />
	<property name="EconomicValue" value="25" />
<property name="MaxDamage" value="100" /><property class="RepairItems"><property name="cloth" value="5" /></property><drop event="Destroy" name="cloth" count="1,5" /><drop event="Destroy" name="scrapPlastics" count="0,1" /><drop event="Harvest" name="cloth" count="1,5" /></block>

<block id="117" name="glassBulletproofMaster">
	<property name="Group" value="Building" />
	<property name="CreativeMode" value="None" />
	<property name="Material" value="MglassBulletproof" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="2" />
	<property name="Model" value="cube_glass" />
	<property name="Mesh" value="transparent" />
	<property name="Texture" value="333" />
	<property name="DescriptionKey" value="bulletproofGlassGroupDesc" />
	<drop event="Harvest" name="brokenGlass" count="21" />
	<drop event="Destroy" count="0" />
	<property name="EconomicValue" value="300" />
</block>

<block id="118" name="treeGrassMaster">
	<property name="CreativeMode" value="None" />
	<property name="DescriptionKey" value="plantsBlockGroupDesc" />
	<property name="CustomIcon" value="treeForestGrassDiagonal" />
	<property name="Class" value="Deadgrass" />
	<property name="Material" value="Mtallgrass" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="Grass" />
	<property name="Mesh" value="grass" />
	<property name="Texture" value="350,368,369,370,350,368" /> <!-- texture is 1 random pick out of these. If grass is generated by ".GrowOnTop", only the 2nd entry is used. -->
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="melee" />
	<property name="CanDecorateOnSlopes" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="IsDecoration" value="true" />
	<!-- grass <property name="CanPickup" value="true" param1="yuccaFibers"/> -->
	<property name="HarvestOverdamage" value="false" />
	<drop event="Harvest" name="yuccaFibers" count="3" tool_category="Hoe" />
	<drop event="Destroy" name="yuccaFibers" count="2" />
	<property name="DropScale" value="2" />
</block>

<block id="119" name="cropsGrowingMaster">
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="blueberrySeed" />
	<property name="Material" value="plants" />
	<property name="LightOpacity" value="0" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="BillboardPlant" />
	<property name="Mesh" value="grass" />
	<property name="Texture" value="378" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="melee" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="IsDecoration" value="true" />
	<property name="CanDecorateOnSlopes" value="true" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Class" value="PlantGrowing" />
	<property name="PlantGrowing.Next" value="cropsHarvestableMaster" />
	<property name="PlantGrowing.GrowthRate" value="63.0" /> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
	<property name="PlantGrowing.FertileLevel" value="1" />
	<property name="PlantGrowing.IsRandom" value="false" />
	<!--
	<property name="PlantGrowing.LightLevelGrow" value="8"/> default, light required for growing up
	<property name="PlantGrowing.LightLevelStay" value="0"/> default, light required for not dieing off
	<property name="PlantGrowing.GrowOnTop" value="treeSnowyGrassDiagonal"/>
	<property name="PlantGrowing.GrowIfAnythinOnTop" value="false"/>
	<property name="PlantGrowing.IsGrowOnTopEnabled" value="false"/>
	-->
	<property name="HarvestOverdamage" value="false" />
	<drop event="Destroy" count="0" />
	<property name="Group" value="Food/Cooking" />
	<property name="DescriptionKey" value="plantsBlockGroupDesc" />
	<property name="EconomicValue" value="12" />
	<property name="EconomicBundleSize" value="5" />
	<property name="PickupJournalEntry" value="farmingTip" />
</block>

<block id="120" name="cropsHarvestableMaster">
	<property name="CreativeMode" value="None" />
	<property name="Material" value="plants" />
	<property name="LightOpacity" value="0" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="BillboardPlant" />
	<property name="Mesh" value="grass" />
	<property name="Texture" value="395" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="melee" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="IsDecoration" value="true" />
	<property name="Class" value="CropsGrown" />
	<property name="PlantGrowing.FertileLevel" value="1" />
	<property name="CropsGrown.BonusHarvestDivisor" value="9" />
	<property name="HarvestOverdamage" value="false" />
	<drop event="Destroy" count="0" />
	<property name="DescriptionKey" value="plantsBlockGroupDesc" />
</block>

<block id="121" name="stainlessSteelMaster">
	<property name="Group" value="Building" />
	<property name="Material" value="MstainlessSteel" />
	<property name="PassThroughDamage" value="true" />
	<property name="Texture" value="267" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="77"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="forgedSteel" value="12" /> <property name="steelPolish" value="3" /> </property>
	<drop event="Harvest" name="scrapIron" count="15" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
	<property name="DescriptionKey" value="steelBlockGroupDesc" />
</block>

<block id="122" name="scrapIronNoUpgradeMaster">
	<property name="Group" value="Building" />
	<property name="DescriptionKey" value="scrapIronGroupDesc" />
	<property name="Material" value="Mmetal_medium" />
	<property name="Texture" value="307" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="87"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="scrapIron" value="30" /> </property>
	<drop event="Harvest" name="scrapIron" count="17" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="20" />
</block>
	<!-- 1 Free -->

<block id="124" name="cobblestoneMaster">
	<property name="Group" value="Building" />
	<property name="Material" value="Mcobblestone" />
	<property name="Texture" value="26" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="15"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="cobblestones" value="8" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredConcreteMaster" />
		<property name="Item" value="concreteMix" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_concrete" />
	<drop event="Harvest" name="clayLump" count="6" />
	<drop event="Harvest" name="rockSmall" count="6" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="destroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="14" />
	<property name="EconomicBundleSize" value="20" />
	<property name="DescriptionKey" value="buildingBlockGroupDesc" />
</block>

<block id="125" name="woodWeakNoUpgradeMaster">
	<property name="Group" value="Building" />
	<property name="DescriptionKey" value="woodFrameGroupDesc" />
	<property name="Material" value="wood_weak" />
	<property name="Texture" value="241" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="67"/> -->
	<property name="CreativeMode" value="None" />
	<property name="FuelValue" value="150" />
	
	<property name="CustomUpgradeSound" value="place_block_wood" />
	
	<drop event="Fall" name="woodDebris" count="1" prob="0.3" stick_chance="1" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="20" />
<property class="RepairItems"><property name="ulmPlanks" value="3" /></property><drop event="Destroy" name="ulmPlanks" count="1,3" /></block>

<block id="126" name="woodNoUpgradeMaster">
	<property name="Group" value="Building" />
	<property name="DescriptionKey" value="woodFrameGroupDesc" />
	<property name="Material" value="wood_regular" />
	<property name="Texture" value="241" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="67"/> -->
	<property name="FuelValue" value="300" />
	<property name="CreativeMode" value="None" />
	
	
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="10" />
	<property name="EconomicBundleSize" value="20" />
<property class="RepairItems"><property name="ulmPlanks" value="3" /></property><drop event="Harvest" name="ulmPlanks" count="1,3" /></block>
	<!-- 1 Free -->

<block id="128" name="treeMaster">
	<property name="DescriptionKey" value="plantsBlockGroupDesc" />
	<property name="Class" value="ModelTree" />
	<property name="Shape" value="ModelTree" />
	<property name="Material" value="treeWoodSmall" />
	<property name="LightOpacity" value="0" />
	<property name="Texture" value="116" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="CreativeMode" value="None" />
	<property name="CanPlayersSpawnOn" value="false" />
	<property name="Model" value="Entities/Trees/MountainPine40mPrefab" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Tag" value="TreeTrunk" />
	<property name="IsPlant" value="true" />
	<property name="ParticleOnDeath" value="treeGib_burnt" />
	<drop event="Destroy" count="0" />
</block>

<block id="129" name="treeMasterGrowing">
	<property name="Extends" value="treeMaster" />
	<property name="DescriptionKey" value="devOnlyGroupDesc" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="PlantGrowing.Next" value="treePlantedMountainPine8m" />
	<property name="PlantGrowing.GrowthRate" value="63" />
	<property name="PlantGrowing.IsRandom" value="false" />
	<property name="PlantGrowing.FertileLevel" value="1" />
	<property name="EconomicValue" value="24" />
	<property name="EconomicBundleSize" value="10" />
	<property name="CreativeMode" value="None" />
	<!-- <property name="PickupJournalEntry" value="farmingTip"/> -->
</block>

<block id="130" name="corrugatedMetalNoUpgradeMaster">
	<property name="Group" value="Building" />
	<property name="Material" value="metal" /> <!-- 300 HP -->
	<property name="Texture" value="194" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="57"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="forgedIron" value="2" /> </property>
	<drop event="Harvest" name="scrapIron" count="10" prob="1" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.6" stick_chance="1" />
	<property name="EconomicValue" value="12" />
	<property name="DescriptionKey" value="scrapIronGroupDesc" />
</block>

<block id="131" name="flagstoneMaster"> <!-- was stoneToAdobeMaster -->
	<property name="Group" value="Building" />
	<property name="DescriptionKey" value="flagstoneGroupDesc" />
	<property name="Material" value="stone" /> <!-- 500 -->
	<property name="Texture" value="226" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="63"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="cobblestones" value="3" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="cobblestoneMaster" />
		<property name="Item" value="cobblestones" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="6" />
	</property>
	<drop event="Harvest" name="clayLump" count="2" />
	<drop event="Harvest" name="rockSmall" count="2" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="destroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="8" />
	<property name="EconomicBundleSize" value="40" />
</block>

<block id="132" name="concreteNoUpgradeMaster">
	<property name="Group" value="Building" />
	<property name="DescriptionKey" value="concreteGroupDesc" />
	<property name="Material" value="Mconcrete" />
	<property name="Texture" value="8" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="2"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="concreteMix" value="8" /> </property>
	<drop event="Harvest" name="rockSmall" count="25" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="destroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="50" />
	<property name="EconomicBundleSize" value="20" />
</block>

<block id="133" name="steelMaster">
	<property name="Group" value="Building" />
	<property name="Material" value="Msteel" />
	<property name="MaxDamage" value="10000" />
	<property name="PassThroughDamage" value="true" />
	<property name="Texture" value="355,355,356,356,356,356" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="112"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="forgedSteel" value="8" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="stainlessSteelMaster" />
		<property name="Item" value="steelPolish" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<drop event="Harvest" name="scrapIron" count="15" prob="1" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="160" />
	<property name="DescriptionKey" value="steelBlockGroupDesc" />
</block>

<block id="134" name="rConcreteMaster">
	<property name="Group" value="Building" />
	<property name="Material" value="MrConcrete" />
	<property name="PassThroughDamage" value="true" />
	<property name="Texture" value="315" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="91"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="concreteMix" value="8" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="steelMaster" />
		<property name="Item" value="forgedSteel" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<drop event="Harvest" name="rockSmall" count="25" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="destroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="7" />
	<property name="DescriptionKey" value="rConcreteBlockGroupDesc" />
</block>

<block id="135" name="pouredRConcreteMaster">
	<property name="Group" value="Building" />
	<property name="CustomIcon" value="pouredConcreteBlock" />
	<property name="Material" value="Mconcrete" />
	<property name="MaxDamage" value="1500" />
	<property name="Texture" value="176" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="2"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="concreteMix" value="8" /> </property>
	<property name="Class" value="UpgradeRated" />
	<property name="UpgradeRated.ToBlock" value="rConcreteMaster" />
	<property name="UpgradeRated.Rate" value="5" />
	<drop event="Destroy" count="0" />
	<property name="DescriptionKey" value="devOnlyGroupDesc" />
</block>

<block id="136" name="pouredConcreteMaster">
	<property name="Group" value="Building" />
	<property name="Material" value="Mconcrete" />
	<property name="MaxDamage" value="1500" />
	<property name="Texture" value="176" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="2"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="concreteMix" value="8" /> </property>
	<property name="Class" value="UpgradeRated" />
	<property name="UpgradeRated.ToBlock" value="concreteMaster" />
	<property name="UpgradeRated.Rate" value="4" />
	<drop event="Destroy" count="0" />
	<property name="DescriptionKey" value="concreteGroupDesc" />
</block>

<block id="137" name="brickNoUpgradeMaster">
	<property name="Group" value="Building" />
	<property name="DescriptionKey" value="brickGroupDesc" />
	<property name="Material" value="Mbrick" /> <!-- 1000 -->
	<property name="Weight" value="70" />
	<property name="Texture" value="7" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="1"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="cobblestones" value="5" /> </property>
	<drop event="Harvest" name="rockSmall" count="16" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="destroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="8" />
	<property name="EconomicBundleSize" value="20" />
</block>

<block id="138" name="brickMaster">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="CreativeMode" value="None" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredConcreteMaster" />
		<property name="Item" value="concreteMix" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_concrete" />
	<property name="EconomicValue" value="8" />
	<property name="EconomicBundleSize" value="20" />
</block>
	<!-- 1 Free -->

<block id="140" name="concreteMaster">
	<property name="Group" value="Building" />
	<property name="DescriptionKey" value="concreteGroupDesc" />
	<property name="Material" value="Mconcrete" />
	<property name="Texture" value="8" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="2"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="concreteMix" value="8" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredRConcreteMaster" />
		<property name="Item" value="concreteMix" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_concrete" />
	<drop event="Harvest" name="rockSmall" count="25" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="destroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="25" />
	<property name="EconomicBundleSize" value="10" />
</block>

<block id="141" name="rScrapIronMaster">
	<property name="Group" value="Building" />
	<property name="Material" value="Mmetal_medium" />
	<property name="PassThroughDamage" value="true" />
	<property name="Texture" value="352" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="110"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="scrapIron" value="30" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredConcreteMaster" />
		<property name="Item" value="concreteMix" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_concrete" />
	<drop event="Harvest" name="scrapIron" count="17" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="40" />
	<property name="DescriptionKey" value="scrapIronGroupDesc" />
</block>

<block id="142" name="rebarFrameMaster">
	<property name="Group" value="Building" />
	<property name="DescriptionKey" value="rebarFrameGroupDesc" />
	<property name="Material" value="Mmetal_frame" />
	<property name="MaxDamage" value="50" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube" />
	<property name="Mesh" value="cutout" /> <!-- A16, any shape should automatically be suitable as a frame block when set to the cutout mesh -->
	<property name="Frame" /> <!-- tells the game to render this as a frame with backfaces and without zfighting -->
	<property name="Texture" value="289" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="CreativeMode" value="None" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredRConcreteMaster" />
		<property name="Item" value="concreteMix" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_concrete" />
	<!-- <property name="CustomUpgradeSound" value="place_block_wood"/> -->
	<property class="RepairItems"> <property name="forgedIron" value="1" /> </property>
	<drop event="Destroy" name="scrapIron" count="1,5" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.2" stick_chance="1" />
	<property name="EconomicValue" value="25" />
	<property name="EconomicBundleSize" value="5" />
</block>

<block id="143" name="stoneNoUpgradeMaster"> <!-- was stoneMaster -->
	<property name="Group" value="Building" />
	<property name="Material" value="stone" />
	<property name="Texture" value="8" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="2"/> -->
	<property name="CreativeMode" value="None" />
	<!-- <property class="RepairItems"> <property name="cement" value="7"/> </property> -->
	<drop event="Harvest" name="rockSmall" count="16" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="destroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
	<property name="DescriptionKey" value="buildingBlockGroupDesc" />
</block>

<block id="144" name="scrapIronMaster">
	<property name="Group" value="Building" />
	<property name="Material" value="Mmetal_medium" />
	<property name="PassThroughDamage" value="true" />
	<property name="Texture" value="307" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="87"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="scrapIron" value="30" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="rScrapIronMaster" />
		<property name="Item" value="scrapIron" />
		<property name="ItemCount" value="40" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<drop event="Harvest" name="scrapIron" count="17" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="20" />
	<property name="DescriptionKey" value="scrapIronGroupDesc" />
</block>

<block id="145" name="scrapIronFrameMaster">
	<property name="Group" value="Building" />
	<property name="DescriptionKey" value="scrapFrameGroupDesc" />
	<property name="Material" value="Mmetal_frame" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube" />
	<property name="Mesh" value="cutout" />
	<property name="Frame" />
	<property name="Texture" value="357" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="scrapIron" value="12" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="scrapIronMaster" />
		<property name="Item" value="scrapIron" />
		<property name="ItemCount" value="40" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<drop event="Destroy" name="scrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="15" />
	<property name="EconomicBundleSize" value="2" />
</block>

<block id="146" name="rWoodMetalMaster">
	<property name="Group" value="Building" />
	<property name="DescriptionKey" value="buildingBlockGroupDesc" />
	<property name="Material" value="wood+metal" />
	<property name="PassThroughDamage" value="true" />
	<property name="Texture" value="380" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="120"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="scrapIron" value="10" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="scrapIronMaster" />
		<property name="Item" value="scrapIron" />
		<property name="ItemCount" value="40" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<drop event="Destroy" name="scrapIron" count="1,8" />
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
</block>

<block id="147" name="rWoodMaster">
	<property name="Group" value="Building" />
	<property name="DescriptionKey" value="woodFrameGroupDesc" />
	<property name="Material" value="wood+wood" />
	<property name="PassThroughDamage" value="true" />
	<property name="Texture" value="379" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="119"/> -->
	<property name="CreativeMode" value="None" />
	<property name="FuelValue" value="300" />
	
	<property class="UpgradeBlock">
		<property name="ToBlock" value="rWoodMetalMaster" />
		<property name="Item" value="scrapIron" />
		<property name="ItemCount" value="12" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	
	
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
<property class="RepairItems"><property name="ulmPlanks" value="2" /></property><drop event="Destroy" name="ulmPlanks" count="1" /><drop event="Harvest" name="ulmPlanks" count="1" /></block>

<block id="148" name="woodMaster">
	<property name="Group" value="Building" />
	<property name="DescriptionKey" value="woodFrameGroupDesc" />
	<property name="Material" value="wood_regular" />
	<property name="PassThroughDamage" value="true" />
	<property name="Texture" value="241" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="67"/> -->
	<property name="FuelValue" value="300" />
	<property name="CreativeMode" value="None" />
	
	<property class="UpgradeBlock">
		<property name="ToBlock" value="rWoodMaster" />
		<property name="Item" value="ulmPlanks" />
		<property name="ItemCount" value="5" />
		<property name="UpgradeHitCount" value="3" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	
	
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="10" />
	<property name="EconomicBundleSize" value="20" />
<property class="RepairItems"><property name="ulmPlanks" value="2" /></property><drop event="Destroy" name="ulmPlanks" count="1" /><drop event="Harvest" name="ulmPlanks" count="1" /></block>

<block id="149" name="woodFrameMaster">
	<property name="Group" value="Building" />
	<property name="DescriptionKey" value="woodFrameGroupDesc" />
	<property name="Material" value="wood_weak" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube" />
	<property name="Mesh" value="cutout" />
	<property name="Frame" />
	<property name="Texture" value="381" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="CreativeMode" value="None" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property name="FuelValue" value="150" />
	
	<!-- <property name="CustomPlaceSound" value="place_block_wood"/>  this works but was too annoying -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="woodMaster" />
		<property name="Item" value="ulmPlanks" />
		<property name="ItemCount" value="3" />
		<property name="UpgradeHitCount" value="3" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	
	<drop event="Fall" name="woodDebris" count="1" prob="0.3" stick_chance="1" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="20" />
<property class="RepairItems"><property name="ulmPlanks" value="2" /></property><drop event="Destroy" name="ulmPlanks" count="1,2" /></block>

<!-- ****************************  Main Blocks  **************************** -->

<block id="150" name="woodFrameWedge">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedge" />	</property>
</block>

<block id="151" name="solidWoodFrameWedge">
	<property name="Extends" value="woodFrameWedge" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameWedge" />
	<property name="CanPickup" value="false" />
</block>

<block id="152" name="woodWedge">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedge" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedge" />
</block>

<block id="153" name="rWoodWedge">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalWedge" /> </property>
	<property name="DowngradeBlock" value="woodWedge" />
</block>

<block id="154" name="rWoodMetalWedge">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedge" /> </property>
	<property name="DowngradeBlock" value="rWoodWedge" />
</block>

<block id="155" name="scrapIronFrameWedge">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedge" /> </property>
</block>

<block id="156" name="solidScrapIronFrameWedge">
	<property name="Extends" value="scrapIronFrameWedge" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedge" />
	<property name="CanPickup" value="false" />
</block>

<block id="157" name="scrapIronWedge">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedge" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedge" />
</block>

<block id="158" name="rScrapIronWedge">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedge" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedge" />
</block>

<block id="159" name="rConcreteWedge">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedge" /> </property>
	<property name="DowngradeBlock" value="concreteWedge" />
</block>

<block id="160" name="pouredRConcreteCNRRamp">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteCNRRamp" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UpgradeRated.ToBlock" value="rConcreteCNRRamp" />
</block>

<block id="161" name="pouredRConcreteCNRFull">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteCNRFull" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="UpgradeRated.ToBlock" value="rConcreteCNRFull" />
</block>

<block id="162" name="rConcreteCNRRamp">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCNRRamp" /> </property>
	<property name="DowngradeBlock" value="concreteCNRRamp" />
</block>

<block id="163" name="steelWedge">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="356" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedge" /> </property>
	<property name="DowngradeBlock" value="rConcreteWedge" />
</block>

<block id="164" name="woodPlate">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodPlate" /> </property>
</block>

<block id="165" name="rWoodPlate">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalPlate" /> </property>
	<property name="DowngradeBlock" value="woodPlate" />
</block>

<block id="166" name="rWoodMetalPlate">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronPlate" /> </property>
	<property name="DowngradeBlock" value="rWoodPlate" />
</block>

<block id="167" name="scrapIronPlate">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronPlate" /> </property>
</block>

<block id="168" name="rScrapIronPlate">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePlate" /> </property>
	<property name="DowngradeBlock" value="scrapIronPlate" />
	<property name="Group" value="Building" />
</block>

<block id="169" name="rConcretePlate">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelPlate" /> </property>
	<property name="DowngradeBlock" value="concretePlate" />
</block>

<block id="170" name="steelCNRRamp">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Texture" value="356" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelCNRRamp" /> </property>
	<property name="DowngradeBlock" value="rConcreteCNRRamp" />
</block>

<block id="171" name="pouredRConcreteEighth">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteEighth" />
	<property name="CreativeMode" value="None" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_eighth" />
	<property name="UpgradeRated.ToBlock" value="rConcreteEighth" />
</block>

<block id="172" name="rConcreteEighth">
	<property name="Extends" value="rConcreteMaster" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_eighth" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelEighth" /> </property>
	<property name="DowngradeBlock" value="concreteEighth" />
</block>

<block id="173" name="steelPlate">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="Texture" value="356" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelPlate" /> </property>
	<property name="DowngradeBlock" value="rConcretePlate" />
</block>

<block id="174" name="woodSupport">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodSupport" /> </property>
</block>

<block id="175" name="rWoodSupport">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalSupport" /> </property>
	<property name="DowngradeBlock" value="woodSupport" />
</block>

<block id="176" name="rWoodMetalSupport">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronSupport" /> </property>
	<property name="DowngradeBlock" value="rWoodSupport" />
</block>

<block id="177" name="scrapIronSupport">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronSupport" /> </property>
</block>

<block id="178" name="rScrapIronSupport">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteSupport" /> </property>
	<property name="DowngradeBlock" value="scrapIronSupport" />
</block>

<block id="179" name="rConcreteSupport">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelSupport" /> </property>
	<property name="DowngradeBlock" value="concreteSupport" />
</block>

<block id="180" name="steelEighth">
	<property name="Extends" value="steelMaster" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_eighth" />
	<property name="Texture" value="356" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelEighth" /> </property>
	<property name="DowngradeBlock" value="rConcreteEighth" />
</block>

<block id="181" name="pouredRConcreteHalf">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteHalf" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="UpgradeRated.ToBlock" value="rConcreteHalf" />
</block>

<block id="182" name="rConcreteHalf">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelHalf" /> </property>
	<property name="DowngradeBlock" value="concreteHalf" />
</block>

<block id="183" name="steelSupport">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelSupport" /> </property>
	<property name="DowngradeBlock" value="rConcreteSupport" />
</block>

<block id="184" name="steelHalf">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="Texture" value="356" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelHalf" /> </property>
	<property name="DowngradeBlock" value="rConcreteHalf" />
</block>

<block id="185" name="pouredRConcretePole">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcretePole" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="UpgradeRated.ToBlock" value="rConcretePole" />
</block>

<block id="186" name="pouredRConcretePyramid">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcretePyramid" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid" />
	<property name="UpgradeRated.ToBlock" value="rConcretePyramid" />
</block>

<block id="187" name="rConcretePyramid">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelPyramid" /> </property>
	<property name="DowngradeBlock" value="concretePyramid" />
</block>

<block id="188" name="steelPyramid">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid" />
	<property name="Texture" value="356" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelPyramid" /> </property>
	<property name="DowngradeBlock" value="rConcretePyramid" />
</block>

<block id="189" name="woodPillar100">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="67" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodPillar100" /> </property>
</block>

<block id="190" name="scrapIronPillar100">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="110" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronPillar100" /> </property>
</block>

<block id="191" name="rScrapIronPillar100">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="110" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePillar100" /> </property>
	<property name="DowngradeBlock" value="scrapIronPillar100" />
</block>

<block id="192" name="pouredRConcreteQuarter">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteQuarter" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube_quarter" />
	<property name="UpgradeRated.ToBlock" value="rConcreteQuarter" />
</block>

<block id="193" name="rebarFramePillar100">
	<property name="Extends" value="rebarFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m" /> <!-- needs cutout -->
	<property name="UseGlobalUV" value="Local" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredRConcretePillar100" />
		<property name="Item" value="concreteMix" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_concrete" />
</block>

<block id="194" name="rConcreteQuarter">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube_quarter" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelQuarter" /> </property>
	<property name="DowngradeBlock" value="concreteQuarter" />
</block>

<block id="195" name="rConcretePillar100">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="91" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelPillar100" /> </property>
	<property name="DowngradeBlock" value="concretePillar100" />
</block>

<block id="196" name="steelPillar100">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m" />
	<property name="Texture" value="356" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="112" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelPillar100" /> </property>
	<property name="DowngradeBlock" value="rConcretePillar100" />
</block>

<block id="197" name="steelQuarter">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube_quarter" />
	<property name="Texture" value="356" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelQuarter" /> </property>
	<property name="DowngradeBlock" value="rConcreteQuarter" />
</block>

<block id="198" name="pouredRConcreteStairs25">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteStairs25" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Stairs" />
	<property name="UseGlobalUV" value="Global" />
	<property name="ImposterExchange" value="imposterRamp" param1="162" />
	<property name="UpgradeRated.ToBlock" value="rConcreteStairs25" />
</block>

<block id="199" name="rConcreteStairs25">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" /> <!-- this tells the game to use special treatment for stairs so that textures render "sideways" along the steps and risers -->
	<property name="ImposterExchange" value="imposterRamp" param1="91" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelStairs25" /> </property>
	<property name="DowngradeBlock" value="concreteStairs25" />
</block>

<block id="200" name="pouredRConcreteWedge">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteWedge" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="rConcreteWedge" />
</block>

<block id="201" name="rebarFrameBlock">
	<property name="Extends" value="rebarFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteBlock" /> </property>
</block>

<block id="202" name="pouredConcreteArrowSlitHalf">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="concreteArrowSlitHalf" />
</block>

<block id="203" name="pouredRConcreteBlock">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteBlock" />
	<property name="CreativeMode" value="None" />
	<property name="UpgradeRated.ToBlock" value="rConcreteBlock" />
</block>

<block id="204" name="rConcreteBlock">
	<property name="Extends" value="rConcreteMaster" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelBlock" /> </property>
	<property name="DowngradeBlock" value="concreteBlock" />
</block>

<block id="205" name="pouredRConcreteWedgeTip">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteWedgeTip" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeTip" />
</block>

<block id="206" name="rConcreteWedgeTip">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeTip" /> </property>
	<property name="DowngradeBlock" value="concreteWedgeTip" />
</block>

<block id="207" name="steelWedgeTip">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="356" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedgeTip" /> </property>
	<property name="DowngradeBlock" value="rConcreteWedgeTip" />
</block>

<block id="208" name="brickRamp">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteRamp" /> </property>
</block>

<block id="209" name="pouredRConcretePlate">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcretePlate" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="UpgradeRated.ToBlock" value="rConcretePlate" />
</block>

<block id="210" name="brickBlock">
	<property name="Extends" value="brickMaster" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteBlock" /> </property>
</block>

<block id="211" name="concreteBlock">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteBlock" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteBlock" /> </property>
</block>

<block id="212" name="scrapIronFrameBlock">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Group" value="Building" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronBlock" /> </property>
</block>

<block id="213" name="solidScrapIronFrameBlock">
	<property name="Extends" value="scrapIronFrameBlock" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameBlock" />
	<property name="CanPickup" value="false" />
</block>

<block id="214" name="scrapIronFrameCNRInside">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRInside" /> </property>
</block>

<block id="215" name="scrapIronCNRInside">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_inside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCNRInside" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameCNRInside" />
</block>

<block id="216" name="solidScrapIronFrameCNRInside">
	<property name="Extends" value="scrapIronFrameCNRInside" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameCNRInside" />
	<property name="CanPickup" value="false" />
</block>

<block id="217" name="rScrapIronCNRInside">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_inside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRInside" /> </property>
	<property name="DowngradeBlock" value="scrapIronCNRInside" />
</block>

<block id="218" name="scrapIronFrameCNRFull">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRFull" /> </property>
</block>

<block id="219" name="scrapIronCNRFull">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCNRFull" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameCNRFull" />
</block>

<block id="220" name="woodBlock">
	<property name="Extends" value="woodMaster" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodBlock" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameBlock" />
</block>

<block id="221" name="woodFrameRamp">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Group" value="Building,Basics" />
	<property name="CanPickup" value="true" />
	<property name="Mesh" value="opaque" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_frame" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="241" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodRamp" /> </property>
</block>

<block id="222" name="woodRamp">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="DowngradeBlock" value="solidWoodFrameRamp" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodRamp" /> </property>
</block>

<block id="223" name="rWoodRamp">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalRamp" /> </property>
	<property name="DowngradeBlock" value="woodRamp" />
</block>

<block id="224" name="rWoodMetalRamp">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronRamp" /> </property>
	<property name="DowngradeBlock" value="rWoodRamp" />
</block>

<block id="225" name="woodFrameCNRInside">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodCNRInside" /> </property>
</block>

<block id="226" name="solidWoodFrameCNRInside">
	<property name="Extends" value="woodFrameCNRInside" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameCNRInside" />
	<property name="CanPickup" value="false" />
</block>

<block id="227" name="woodCNRInside">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_inside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodCNRInside" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameCNRInside" />
</block>

<block id="228" name="rWoodCNRInside">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="Texture" value="44,379,379,379,379,379" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalCNRInside" /> </property>
	<property name="DowngradeBlock" value="woodCNRInside" />
</block>

<block id="229" name="rWoodMetalCNRInside">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_inside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRInside" /> </property>
	<property name="DowngradeBlock" value="rWoodCNRInside" />
</block>

<block id="230" name="woodFrameCNRFull">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodCNRFull" /> </property>
</block>

<block id="231" name="woodCNRFull">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodCNRFull" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameCNRFull" />
</block>

<block id="232" name="solidWoodFrameCNRFull">
	<property name="Extends" value="woodFrameCNRFull" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameCNRFull" />
	<property name="CanPickup" value="false" />
</block>

<block id="233" name="rWoodCNRFull">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalCNRFull" /> </property>
	<property name="DowngradeBlock" value="woodCNRFull" />
</block>

<block id="234" name="rWoodMetalCNRFull">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRFull" /> </property>
	<property name="DowngradeBlock" value="rWoodCNRFull" />
</block>

<block id="235" name="solidScrapIronFrameCNRFull">
	<property name="Extends" value="scrapIronFrameCNRFull" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameCNRFull" />
	<property name="CanPickup" value="false" />
</block>

<block id="236" name="rScrapIronCNRFull">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRFull" /> </property>
	<property name="DowngradeBlock" value="scrapIronCNRFull" />
</block>

<block id="237" name="woodStairs25">
	<property name="Extends" value="woodMaster" />
	<property name="DescriptionKey" value="woodFrameGroupDesc" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UseGlobalUV" value="Global" /> <!-- "St,b,St,s,e,w" -->
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="67" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodStairs25" /> </property>

</block>

<block id="238" name="scrapIronStairs25">
	<property name="Extends" value="scrapIronMaster" />
	<property name="DescriptionKey" value="scrapFrameGroupDesc" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="110" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronStairs25" /> </property>
</block>

<block id="239" name="rScrapIronStairs25">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="DescriptionKey" value="scrapFrameGroupDesc" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="110" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairs25" /> </property>
	<property name="DowngradeBlock" value="scrapIronStairs25" />
</block>

<block id="240" name="scrapIronFrameRamp">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Group" value="Building" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="357" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronRamp" /> </property>
	<property name="CanPickup" value="true" />
</block>

<block id="241" name="solidScrapIronFrameRamp">
	<property name="Extends" value="scrapIronFrameRamp" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameRamp" />
	<property name="CanPickup" value="false" />
</block>

<block id="242" name="scrapIronRamp">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronRamp" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameRamp" />
</block>

<block id="243" name="rScrapIronRamp">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteRamp" /> </property>
	<property name="DowngradeBlock" value="scrapIronRamp" />
</block>

<block id="244" name="rebarFrameRamp">
	<property name="Extends" value="rebarFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteRamp" /> </property>
</block>

<block id="245" name="pouredRConcreteSupport">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteSupport" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UpgradeRated.ToBlock" value="rConcreteSupport" />
</block>

<block id="246" name="pouredConcreteBlock">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="UpgradeRated.ToBlock" value="concreteBlock" />
</block>

<block id="247" name="concreteRamp">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteRamp" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteRamp" /> </property>
</block>

<block id="248" name="pouredRConcreteRamp">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteRamp" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="rConcreteRamp" />
</block>

<block id="249" name="rConcreteRamp">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelRamp" /> </property>
	<property name="DowngradeBlock" value="concreteRamp" />
</block>

<block id="250" name="rConcreteCNRFull">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCNRFull" /> </property>
	<property name="DowngradeBlock" value="concreteCNRFull" />
</block>

<block id="251" name="concreteSupport">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteSupport" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteSupport" /> </property>
</block>

<block id="252" name="pouredRConcretePillar100">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcretePillar50" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="162" />
	<property name="UpgradeRated.ToBlock" value="rConcretePillar100" />
</block>

<block id="253" name="pouredRConcreteCTRPlate">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteCTRPlate" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="rConcreteCTRPlate" />
</block>

<block id="254" name="rConcreteCNRInside">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_inside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCNRInside" /> </property>
	<property name="DowngradeBlock" value="concreteCNRInside" />
</block>

<block id="255" name="pouredRConcretePillar50">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcretePillar50" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Pole0.5m" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UpgradeRated.ToBlock" value="rConcretePillar50" />
</block>

<block id="256" name="steelCNRFull">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelCNRFull" /> </property>
	<property name="DowngradeBlock" value="rConcreteCNRFull" />
</block>

<block id="257" name="plantedBlueberry1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/blueberry_plant_sproutPrefab" />
	<property name="PlantGrowing.Next" value="plantedBlueberry2" />
	<property name="Group" value="Food/Cooking" />
	<drop event="Destroy" name="plantedBlueberry1" count="1" />
</block>

<block id="258" name="plantedBlueberry3Harvest">
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/blueberry_plant_harvestPrefab" />
	<drop event="Harvest" name="blueberries" count="1" />
</block>

<block id="259" name="plantedPotato1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/potato_plant_sproutPrefab" />
	<property name="Collide" value="melee" />
	<property name="PlantGrowing.Next" value="plantedPotato2" />
	<property name="Group" value="Food/Cooking" />
	<drop event="Destroy" name="plantedPotato1" count="1" />
</block>

<block id="260" name="plantedPotato2">
	<property name="Extends" value="cropsGrowingMaster" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="potatoSeed" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/potato_plant_growthPrefab" />
	<property name="PlantGrowing.Next" value="plantedPotato3Harvest" />
	<property name="Collide" value="melee" />
	<drop event="Destroy" name="plantedPotato1" count="1" />
</block>

<block id="261" name="plantedPotato3Harvest">
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/potato_plant_harvestPrefab" />
	<property name="Collide" value="melee" />
	<drop event="Harvest" name="potato" count="1" />
</block>

<block id="262" name="plantedBlueberry2">
	<property name="Extends" value="cropsGrowingMaster" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="blueberrySeed" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/blueberry_plant_growthPrefab" />
	<property name="PlantGrowing.Next" value="plantedBlueberry3Harvest" />
	<drop event="Destroy" name="plantedBlueberry1" count="1" />
</block>

<block id="263" name="lootWastelandHelper">
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="lootWastelandHelper" />
	<property name="DescriptionKey" value="randomLootSpawnerDesc" />
	<property name="Material" value="stone" />
	<property name="Texture" value="277" />
	<property name="ImposterExclude" value="true" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="16" />
</block>

<block id="264" name="lootDesertHelper">
	<property name="Extends" value="lootWastelandHelper" />
	<property name="CreativeMode" value="Dev" />
</block>

<block id="265" name="lootBurntForestHelper">
	<property name="Extends" value="lootWastelandHelper" />
	<property name="CreativeMode" value="Dev" />
</block>

<block id="266" name="lootPlainsHelper">
	<property name="Extends" value="lootWastelandHelper" />
	<property name="CreativeMode" value="Dev" />
</block>

<block id="267" name="animalGore">
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="Gore" />
	<property name="Material" value="organic" />
	<property name="Shape" value="ModelEntity" /> <!-- A ModelEntity does NOT need a texture entry. -->
	<property name="Model" value="Entities/Gore/animal_remainsPrefab" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Tag" value="Gore" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FallDamage" value="false" />
    <property name="LootList" value="1" />  <!-- dummy loot list, will be overridden by the animal that died -->
	<!-- WILL NOT WORK WITH GORE ANY MORE
	<property name="UpgradeRated.ToBlock" value="air"/--> <!-- 1=min, 15=max NOTE: 1 tick is approximately a 1 to 2 minute real-time interval. -->
	<!-- property name="UpgradeRated.Rate" value="15"/>
	-->
	<property name="Density" value="0.1" />
	<property name="HeatMapStrength" value="4.0" />
	<!-- HeatMapTime: Every "bit" of heat is like a game object. It DECAYS in x seconds. (scales with game time)
	If a gore block generates +5 every minute but HeatMapTime is set to 3 minutes then one gore block will only accumulate +15 total.
	HeatMapTime 36 roughly equals 1 minute. -->
	<property name="HeatMapTime" value="1200" />
	<!-- NOTE: HeatMapFrequency is constrained to on blocks that are not tile entities (like the forge or campfire). -->
	<!-- 1=min, 15=max NOTE: 1 tick is approximately a .75 to 1 minute real-time interval. -->
	<property name="HeatMapFrequency" value="1" />
	<drop event="Harvest" name="" count="0" tool_category="Butcher" />
	<drop event="Destroy" name="femur" count="1" />
</block>

<block id="268" name="lootConstructionSuppliesHelper">
	<property name="Extends" value="lootWastelandHelper" param1="CustomIcon,DescriptionKey" />
	<property name="Texture" value="278" />
	<property name="CreativeMode" value="Dev" />
</block>

<block id="269" name="pouredConcreteCNRFull">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="UpgradeRated.ToBlock" value="concreteCNRFull" />
</block>

<block id="270" name="pouredConcreteCNRInside">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="UpgradeRated.ToBlock" value="concreteCNRInside" />
</block>

<block id="271" name="pouredConcreteCNRRamp">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="UpgradeRated.ToBlock" value="concreteCNRRamp" />
</block>

<block id="272" name="concreteCNRInside">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteCNRInside" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_inside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCNRInside" /> </property>
</block>

<block id="273" name="rWoodStairs25">
	<property name="Extends" value="rWoodMaster" />
	<property name="DescriptionKey" value="woodFrameGroupDesc" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="59" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronStairs25" /> </property>
	<property name="DowngradeBlock" value="woodStairs25" />
</block>

<block id="274" name="cntGarageStorage">
	<property name="CustomIcon" value="cntGarageStorage" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="Class" value="Loot" />
	<property name="Material" value="MCardboardLoot" />
	<property name="Texture" value="276,276,270,270,270,270" />
	<property name="LootList" value="22" />
	
	
<property class="RepairItems"><property name="ulmCardboard" value="6" /></property><drop event="Destroy" name="paper" count="2,8" /><drop event="Destroy" name="ulmCardboard" count="1,4" /></block>

<block id="275" name="pouredConcreteCNRRound">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="corner_round1m" />
	<property name="UpgradeRated.ToBlock" value="concreteCNRRound" />
</block>

<block id="276" name="treeSnowyGrassDiagonal">
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon" />
	<property name="Texture" value="350,368,369,370,350,368" />
</block>

<block id="277" name="painting01">
	<property name="Material" value="glass" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="Texture" value="334,335,335,335,335,335" />
	<property name="Weight" value="10" />
	<property name="CanPickup" value="true" />
	<property name="IsDecoration" value="true" />
	<property name="ImposterExclude" value="true" />
	<drop event="Destroy" name="brokenGlass" count="1,2" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
</block>

<block id="278" name="cntLootCrateBookstore">
	<property name="Extends" value="cntGarageStorage" />
	<property name="LootList" value="86" />
</block>

<block id="279" name="cntLootCrateCarParts">
	<property name="Extends" value="cntGarageStorage" />
	<property name="LootList" value="87" />
</block>

<block id="280" name="glassShowerBlock">
	<property name="Material" value="glass" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="1" /> <!-- juuuust enough to get light level < 15 and keep the rain out -->
	<property name="Model" value="cube_glass" />
	<property name="Mesh" value="transparent" />
	<property name="Texture" value="285" />
	<property name="DescriptionKey" value="glassGroupDesc" />
	<drop event="Destroy" name="brokenGlass" count="1,4" />
</block>

<block id="281" name="pouredConcreteCNRRoundTop">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="corner_rounded" />
	<property name="UpgradeRated.ToBlock" value="concreteCNRRoundTop" />
</block>

<block id="282" name="rConcretePillar50">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Pole0.5m" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelPillar50" /> </property>
	<property name="DowngradeBlock" value="concretePillar50" />
</block>

<block id="283" name="woodDestroyed05">
	<property name="Extends" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="concrete_destroyed05" />
	<property name="ImposterExchange" value="imposterBlock" param1="67" />
	<property name="Texture" value="241,241,84,241,241,241" />
</block>

<block id="284" name="woodDestroyed06">
	<property name="Extends" value="woodDestroyed05" />
	<property name="Model" value="concrete_destroyed06" />
</block>

<block id="285" name="woodDestroyed07">
	<property name="Extends" value="woodDestroyed05" />
	<property name="Model" value="concrete_destroyed07" />
</block>

<block id="286" name="cntMedicineCabinet">
	<property name="Class" value="Loot" />
	<property name="Material" value="glass" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="Texture" value="358,335,335,335,335,335" />
	<property name="LootList" value="7" />
	<drop event="Destroy" name="brokenGlass" count="1,2" />
</block>

<block id="287" name="securityGateCTRPlate">
	<property name="Material" value="metal" />
	<property name="MaxDamage" value="2000" />
	<property name="Shape" value="New" />
	<property name="Model" value="security_gate_centered" />
	<property name="Texture" value="446" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property class="RepairItems"> <property name="forgedIron" value="8" /> </property>
	<drop event="Harvest" name="scrapIron" count="50" prob="1" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.6" stick_chance="1" />
	<property name="EconomicValue" value="80" />
</block>

<block id="288" name="securityGatePlate">
	<property name="Extends" value="securityGateCTRPlate" />
	<property name="Model" value="security_gate_plate" />
</block>

<block id="289" name="woodPyramid">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid" />
</block>

<block id="290" name="camoNetBlock">
	<property name="DescriptionKey" value="camoNetGroupDesc" />
	<property name="Material" value="clothStable" />
	<property name="FallDamage" value="false" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="cube" />
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="360" />
	<property name="Collide" value="sight,movement,melee,arrow,rocket" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property class="RepairItems"> <property name="cloth" value="10" /> </property>
	<drop event="Harvest" name="cloth" count="2" />
	<drop event="Destroy" name="cloth" count="1" />
	<drop event="Fall" name="cloth" count="1" prob="0.3" stick_chance="0" />
	<property name="EconomicValue" value="25" />
</block>

<block id="291" name="camoNetRamp">
	<property name="Extends" value="camoNetBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
</block>

<block id="292" name="camoNetCNRFull">
	<property name="Extends" value="camoNetBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
</block>

<block id="293" name="rWoodBlock">
	<property name="Extends" value="rWoodMaster" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalBlock" /> </property>
	<property name="DowngradeBlock" value="woodBlock" />
</block>

<block id="294" name="rWoodMetalBlock">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="DowngradeBlock" value="rWoodBlock" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronBlock" /> </property>
</block>

<block id="295" name="woodFrameBlock">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Mesh" value="opaque" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_frame" />
	<property name="Texture" value="241" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Group" value="Building,Basics" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodBlock" /> </property>
</block>

<block id="296" name="steelPillar50">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Pole0.5m" />
	<property name="Texture" value="356" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelPillar50" /> </property>
	<property name="DowngradeBlock" value="rConcretePillar50" />
</block>

<block id="297" name="rock01">
	<property name="Material" value="stone" />
	<property name="MaxDamage" value="20" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Rocks/Rock01" param1="main_mesh" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="CanPickup" value="true" param1="rockSmall" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<drop event="Destroy" name="rockSmall" count="1" />
</block>

<block id="298" name="rock02">
	<property name="Extends" value="rock01" />
	<property name="Model" value="Rocks/Rock02" param1="main_mesh" />
</block>

<block id="299" name="rock03">
	<property name="Extends" value="rock01" />
	<property name="Model" value="Rocks/Rock03" param1="main_mesh" />
</block>

<block id="300" name="rock04">
	<property name="Extends" value="rock01" />
	<property name="Model" value="Rocks/Rock04" param1="main_mesh" />
</block>

<block id="301" name="rock05">
	<property name="Extends" value="rock01" />
	<property name="Model" value="Rocks/Rock05" param1="main_mesh" />
</block>

<block id="302" name="rock06">
	<property name="Extends" value="rock01" />
	<property name="Model" value="Rocks/Rock06" param1="main_mesh" />
</block>

<block id="303" name="rock07">
	<property name="Extends" value="rock01" />
	<property name="Model" value="Rocks/Rock07" param1="main_mesh" />
</block>

<block id="304" name="rock08">
	<property name="Extends" value="rock01" />
	<property name="Model" value="Rocks/Rock08" param1="main_mesh" />
</block>

<block id="305" name="rock09">
	<property name="Extends" value="rock01" />
	<property name="Model" value="Rocks/Rock09" param1="main_mesh" />
</block>

<block id="306" name="rock10">
	<property name="Extends" value="rock01" />
	<property name="Model" value="Rocks/Rock10" param1="main_mesh" />
</block>

<block id="307" name="rock11">
	<property name="Extends" value="rock01" />
	<property name="Model" value="Rocks/Rock11" param1="main_mesh" />
</block>

<block id="308" name="rock12">
	<property name="Extends" value="rock01" />
	<property name="Model" value="Rocks/Rock12" param1="main_mesh" />
</block>

<block id="309" name="campfire">
	<property name="Class" value="Campfire" />
	<property name="Material" value="MstoneNoGlue" />
	<property name="MaxDamage" value="100" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/campfirePrefab" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="ParticleName" value="campfire" />
	<property name="ParticleOffset" value="0.5,0,0.5" />
	<property name="Stacknumber" value="10" />
	<property name="HeatMapStrength" value="1.5" />
	<property name="HeatMapTime" value="1200" />
	<property name="HeatMapFrequency" value="25" />
	<property name="BuffsWhenWalkedOn" value="blockBurn3Trigger" />
	<property name="ActiveRadiusEffects" value="+heatSource(3)" />
	<property class="Workstation">
		<property name="Modules" value="tools,output,fuel,input" />
		<property name="Collide" value="melee,bullet,arrow,rocket" />
	</property>
	<property class="RepairItems"> <property name="rockSmall" value="8" /> </property>
	<drop event="Harvest" name="" count="0" tool_category="Disassemble" />
	
	
	<drop event="Fall" name="destroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Food/Cooking,Basics,Building" />
	<property name="DescriptionKey" value="campfireDesc" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
<drop event="Destroy" name="rockSmall" count="4,8" /><drop event="Destroy" name="wood" count="3,6" /><drop event="Destroy" name="ulmTwigs" count="5,10" /></block>

<block id="310" name="cookingPot">
	<property name="Material" value="MmetalNoGlue" />
	<property name="MaxDamage" value="100" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="CampingGear/cooking_pot" param1="main_mesh" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="CanPickup" value="true" />
	<drop event="Destroy" name="scrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Group" value="Food/Cooking" />
	<property name="EconomicValue" value="12" />
</block>

<block id="311" name="cntOven">
	<property name="Class" value="Loot" />
	<property name="Material" value="metal" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Appliances/oven" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterBlock" param1="105" />
	<property name="LootList" value="5" />
	
	
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="360" /> <!-- disassemble value 355 -->
<property class="RepairItems"><property name="forgedIron" value="23" /><property name="shortMetalPipe" value="6" /><property name="insulator" value="1" /><property name="ulmCircuitboard" value="1" /><property name="ulmScrapWires" value="4" /><property name="ulmFuse" value="2" /><property name="ulmElectricSwitch" value="2" /><property name="ulmTransistor" value="8" /><property name="ulmCapacitors" value="4" /></property><drop event="Harvest" name="forgedIron" count="15,23" tool_category="Disassemble" /><drop event="Harvest" name="ulmNutsAndBolts" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="shortMetalPipe" count="3,6" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmCircuitboard" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="2,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="2,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmElectricSwitch" count="2,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmTransistor" count="5,8" tool_category="Disassemble" /><drop event="Harvest" name="ulmCapacitors" count="2,4" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="1,20" /></block>

<block id="312" name="oldChair">
	<property name="Material" value="wood_weak" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/chair03" param1="game" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FuelValue" value="200" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	
	
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="CanPickup" value="true" />
	<property name="EconomicValue" value="11" />
	<property name="EconomicBundleSize" value="2" />
<property class="RepairItems"><property name="ulmPlanks" value="4" /></property><drop event="Destroy" name="ulmPlanks" count="1,4" /><drop event="Destroy" name="nail" count="1,10" /></block>

<block id="313" name="sectionalPlaidCouchSofaMiddle">
	<property name="Material" value="furniture" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/sectionalMiddle" param1="main_mesh" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterRamp" param1="149" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FuelValue" value="300" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	
	
	
	
	<property name="EconomicValue" value="18" />
<property class="RepairItems"><property name="ulmPlanks" value="5" /><property name="cloth" value="5" /></property><drop event="Harvest" name="ulmPlanks" count="1,5" tool_category="Disassemble" /><drop event="Destroy" name="oldCash" count="1,5" prob="0.05" /><drop event="Destroy" name="nail" count="1,5" /><drop event="Destroy" name="cloth" count="3,5" /></block>

<block id="314" name="sectionalPlaidCouchSofaCorner">
	<property name="Extends" value="sectionalPlaidCouchSofaMiddle" />
	<property name="Model" value="Furniture/sectionalCorner" param1="main_mesh" />
</block>

<block id="315" name="sectionalPlaidCouchSofaArm">
	<property name="Extends" value="sectionalPlaidCouchSofaMiddle" />
	<property name="Model" value="Furniture/sectionalArm" param1="main_mesh" />
</block>

<block id="316" name="porchLight01">
	<property name="Class" value="Light" />
	<property name="CreativeMode" value="Dev" />
	<property name="DescriptionKey" value="lightPOIGroupDesc" />
	<property name="Material" value="Mmetal_thin" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="Light" value="2.5" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Lighting/porchLight01Prefab" /> <property name="HandleFace" value="West" />
	<property name="ImposterDontBlock" value="true" />
	
	 <!-- HV: mounted lamp -->
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="-1" />
	<property name="Group" value="Science" />
	<property name="EconomicValue" value="76" />
<property class="RepairItems"><property name="forgedIron" value="2" /><property name="ulmLightBulb" value="1" /><property name="ulmScrapWires" value="2" /></property><drop event="Harvest" name="forgedIron" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmLightBulb" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1,2" tool_category="Disassemble" /><drop event="Destroy" name="ulmResistor" count="1,2" /><drop event="Destroy" name="ulmFuse" count="1" prob="0.75" /><drop event="Destroy" name="insulator" count="1" prob="0.75" /><drop event="Destroy" name="ulmElectricSwitch" count="1" prob="0.75" /></block>

<block id="317" name="porchLight04">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Dev" /> <!-- does NOT extend -->
	<property name="Model" value="Entities/Lighting/porchLight04Prefab" />
</block>

<block id="318" name="porchLight04Brass">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Lighting/porchLight04BrassPrefab" />
	<drop event="Destroy" name="scrapBrass" count="10,30" prob="1" />
</block>

<block id="319" name="ceilingLight01">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="glass" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Model" value="Entities/Lighting/ceilingLight01Prefab" /> <property name="HandleFace" value="Top" />
	<drop event="Destroy" count="0" />
</block>

<block id="320" name="ceilingLight02">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Lighting/ceilingLight02Prefab" /> <property name="HandleFace" value="Top" />
</block>

<block id="321" name="ceilingLight02Brass">
	<property name="Extends" value="porchLight04Brass" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Lighting/ceilingLight02BrassPrefab" /> <property name="HandleFace" value="Top" />
</block>

<block id="322" name="ceilingLight04">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Lighting/ceilingLight04Prefab" /> <property name="HandleFace" value="Top" />
</block>

<block id="323" name="ceilingLight05">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Lighting/ceilingLight05Prefab" /> <property name="HandleFace" value="Top" />
</block>

<block id="324" name="ceilingLight05Brass">
	<property name="Extends" value="porchLight04Brass" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Lighting/ceilingLight05BrassPrefab" /> <property name="HandleFace" value="Top" />
</block>

<block id="325" name="wallLight01">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Lighting/wall_light01Prefab" /> <property name="HandleFace" value="South" />
</block>

<block id="326" name="ceilingLight07">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Lighting/ceilingLight07Prefab" />
	<property name="HandleFace" value="Top" />
	
	 <!-- HV: mounted fluorescent lamp -->
	
	
	<property name="EconomicValue" value="191" />
<property class="RepairItems"><property name="forgedIron" value="2" /><property name="ulmLightBulb" value="1" /><property name="ulmScrapWires" value="2" /></property><drop event="Harvest" name="forgedIron" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmLightBulb" count="1,2" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1,2" tool_category="Disassemble" /><drop event="Destroy" name="scrapPlastics" count="2,4" /><drop event="Destroy" name="insulator" count="1" prob="0.75" /></block>

<block id="327" name="cntMailbox">
	<property name="Class" value="Loot" />
	<property name="Material" value="Mmetal_thin" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="HousingDecor/mailbox" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="14" />
	<property name="FuelValue" value="150" />
	<property class="RepairItems"> <property name="forgedIron" value="2" /> <property name="wood" value="3" /> </property>
	<drop event="Destroy" name="scrapIron" count="5" />
	<property name="EconomicValue" value="12" />
	
</block>

<block id="328" name="pew_segment01">
	<property name="Material" value="wood_weak" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/pew_segment01" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Weight" value="50" />
	<property name="FuelValue" value="150" />
	
	<drop event="Destroy" count="0" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
<drop event="Harvest" name="ulmPlanks" count="3" tool_category="Disassemble" /></block>

<block id="329" name="pew_segment02">
	<property name="Extends" value="pew_segment01" />
	<property name="Model" value="Furniture/pew_segment02" param1="main_mesh" />
</block>

<block id="330" name="pew_segment03">
	<property name="Extends" value="pew_segment01" />
	<property name="Model" value="Furniture/pew_segment03" param1="main_mesh" />
</block>

<block id="331" name="cntChest01">
	<property name="Class" value="Loot" />
	<property name="Material" value="wood+wood" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/chest01" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
	<property name="ImposterExchange" value="imposterQuarter" param1="154" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="1" />
	<property class="RepairItems"> <property name="wood" value="10" /> </property>
	<drop event="Destroy" name="wood" count="1,5" />
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
</block>

<block id="332" name="cntChest02">
	<property name="Extends" value="cntChest01" />
	<property name="Model" value="LootContainers/chest02" param1="main_mesh" />
</block>

<block id="333" name="metalRivetSheet">
	<property name="Material" value="Mmetal_hard" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" /> <!-- <property name="HandleFace" value="South"/> -->
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="46" />
	<property class="RepairItems"> <property name="forgedIron" value="10" /> </property>
	<property name="DowngradeBlock" value="scrapIronSheet" />
	<drop event="Destroy" name="scrapIron" count="15,50" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
</block>

<block id="334" name="pouredConcreteCTRPlate">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="concreteCTRPlate" />
</block>

<block id="335" name="cntTrash_can01">
	<property name="Class" value="Loot" />
	<property name="Material" value="Mmetal_thin" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/trash_can01" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="143" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="16" />
	<drop event="Destroy" name="scrapIron" count="5" prob="1" />
	<property name="EconomicValue" value="40" />
<property name="Group" value="Decor/Miscellaneous" /></block>

<block id="336" name="cntBin">
	<property name="Class" value="Loot" />
	<property name="Material" value="Mmetal_thin" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/bin" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="75" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="2" />
	<drop event="Destroy" name="scrapIron" count="5" prob="1" />
	<property name="EconomicValue" value="40" />
<property name="Group" value="Basics,Decor/Miscellaneous" /></block>

<block id="337" name="cntNightstand">
	<property name="Class" value="Loot" />
	<property name="Material" value="wood_weak" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/nightstand" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="6" />
	<property name="FuelValue" value="150" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	
	
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="6" />
<property class="RepairItems"><property name="ulmPlanks" value="10" /><property name="nail" value="10" /><property name="ulmScrews" value="10" /><property name="ulmDrawerSlideTracks" value="3" /></property><drop event="Destroy" name="ulmPlanks" count="1,5" /><drop event="Destroy" name="nail" count="1,5" /><drop event="Harvest" name="ulmPlanks" count="1,15" tool_category="Disassemble" /><drop event="Harvest" name="nail" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrews" count="1,10" tool_category="Disassemble" /><drop event="Harvest" name="ulmDrawerSlideTracks" count="1,3" tool_category="Disassemble" /></block>

<block id="338" name="cntSuitcase">
	<property name="Class" value="Loot" />
	<property name="Material" value="cloth" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="36" />
	
	
	
<drop event="Harvest" name="scrapIron" count="1,5" prob="0.25" tool_category="Disassemble" /><drop event="Harvest" name="scrapPlastics" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="cloth" count="1,5" prob="0.5" tool_category="Disassemble" /><drop event="Destroy" name="scrapPlastics" count="1,4" /></block>

<block id="339" name="cntStorageChest">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="Loot" />
	<property name="CustomIcon" value="cntChest01" />
	<property name="Material" value="wood+wood" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/chest01" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
	<property name="ImposterExchange" value="imposterQuarter" param1="154" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="10" />
	<property class="RepairItems"> <property name="wood" value="10" /> </property>
	<drop event="Destroy" name="wood" count="1,3" />
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
<property name="Group" value="Basics" /></block>

<block id="340" name="cntTrashPile01">
	<property name="Class" value="Loot" />
	<property name="Material" value="trash" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/trash_pile01" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="29" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="2" />
	<drop event="Destroy" count="0" />
	<drop event="Destroy" name="scrapPlastics" count="0,2" prob="0.2" tool_category="Disassemble" />
<property name="Group" value="Basics,Decor/Miscellaneous" /></block>

<block id="341" name="cntTrashPile02">
	<property name="Extends" value="cntTrashPile01" />
	<property name="Model" value="LootContainers/trash_pile02" param1="main_mesh" />
</block>

<block id="342" name="cntTrashPile03">
	<property name="Extends" value="cntTrashPile01" />
	<property name="Model" value="LootContainers/trash_pile03" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="116" />
</block>

<block id="343" name="cntTrashPile04">
	<property name="Extends" value="cntTrashPile01" />
	<property name="Model" value="LootContainers/trash_pile04" param1="main_mesh" />
</block>

<block id="344" name="cntTrashPile05">
	<property name="Extends" value="cntTrashPile01" />
	<property name="Model" value="LootContainers/trash_pile05" param1="main_mesh" />
</block>

<block id="345" name="cntTrashPile06">
	<property name="Extends" value="cntTrashPile01" />
	<property name="Model" value="LootContainers/trash_pile06" param1="main_mesh" />
</block>

<block id="346" name="cntTrashPile07">
	<property name="Extends" value="cntTrashPile01" />
	<property name="Model" value="LootContainers/trash_pile07" param1="main_mesh" />
</block>

<block id="347" name="cntTrashPile08">
	<property name="Extends" value="cntTrashPile01" />
	<property name="Model" value="LootContainers/trash_pile08" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterPlate" param1="116" />
</block>

<block id="348" name="cntTrashPile09">
	<property name="Extends" value="cntTrashPile01" />
	<property name="Model" value="LootContainers/trash_pile09" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="116" />
</block>

<block id="349" name="cntFridge">
	<property name="Class" value="Loot" />
	<property name="Material" value="metal" />
	<property name="Shape" value="ModelEntity" />
	<property name="LootList" value="4" />
	<property name="Model" value="Entities/LootContainers/fridgePrefab" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterExchange" value="imposterBlock" param1="27" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="DescriptionKey" value="refrigeratorGroupDesc" />
	
	
	
	
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="192" />
<property class="RepairItems"><property name="forgedSteel" value="15" /><property name="scrapPlastics" value="10" /><property name="ulmFridgeCoolant" value="1" /><property name="ulmCircuitboard" value="1" /><property name="ulmCapacitors" value="4" /><property name="ulmResistor" value="4" /><property name="ulmFuse" value="1" /><property name="insulator" value="1" /><property name="ulmScrapWires" value="4" /><property name="ulmLargeElectricMotor" value="1" /><property name="ulmElectricSwitch" value="1" /></property><drop event="Harvest" name="forgedSteel" count="10,15" tool_category="Disassemble" /><drop event="Harvest" name="ulmNutsAndBolts" count="1,8" tool_category="Disassemble" /><drop event="Harvest" name="scrapPlastics" count="5,10" tool_category="Disassemble" /><drop event="Harvest" name="ulmFridgeCoolant" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmCircuitboard" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmCapacitors" count="2,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmResistor" count="2,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="2,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmLargeElectricMotor" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmElectricSwitch" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,50" prob="1" /></block>

<block id="350" name="cntGasPump">
	<property name="Class" value="Loot" />
	<property name="LootList" value="64" />
	<property name="Material" value="Mmetal_thin" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Industrial/gas_pump" param1="main_mesh" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="90" />
	<property name="IsTerrainDecoration" value="true" />
	<property class="Explosion">
	<property name="ParticleIndex" value="4" /> <!-- which prefab/particle is used -->
	<property name="RadiusBlocks" value="5" /> <!-- damage radius for blocks -->
	<property name="BlockDamage" value="5000" /> <!-- damage for blocks in the center of the explosion -->
	<property name="RadiusEntities" value="3" /> <!-- damage radius for entities -->
	<property name="EntityDamage" value="70" /> <!-- damage for entities in the center of the explosion -->
	</property>
	
	
	
	
	<property name="LPHardnessScale" value="0" /> <!-- disable LP for TNT blocks -->
	<property name="EconomicValue" value="400" /> <!-- disassemble value -->
<property class="RepairItems"><property name="ulmGasPumpHead" value="4" /><property name="ulmRubberHose" value="4" /><property name="ulmNutsAndBolts" value="12" /><property name="forgedIron" value="12" /><property name="shortMetalPipe" value="4" /><property name="insulator" value="1" /><property name="ulmCircuitboard" value="2" /><property name="ulmLCDScreen" value="4" /><property name="ulmFuse" value="4" /><property name="ulmScrapWires" value="8" /><property name="ulmElectricSwitch" value="4" /><property name="ulmDiode" value="4" /></property><drop event="Harvest" name="scrapIron" count="1,22" /><drop event="Harvest" name="ulmGasPumpHead" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmRubberHose" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmNutsAndBolts" count="1,12" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,10" tool_category="Disassemble" /><drop event="Harvest" name="shortMetalPipe" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmCircuitboard" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1,8" tool_category="Disassemble" /><drop event="Harvest" name="ulmLCDScreen" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmElectricSwitch" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmDiode" count="1,4" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="1,20" /></block>

<block id="351" name="wallTorch">
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="Torch" /> <!-- no effect on the heat map -->
	<property name="Material" value="wood_weak" />
	<property name="MaxDamage" value="1" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="IsTerrainDecoration" value="true" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Lighting/torch_wall" param1="main_mesh" /> <property name="HandleFace" value="South" />
	<property name="ParticleName" value="torch_wall" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="CanPickup" value="true" param1="torch" />
	<drop event="Destroy" name="torch" count="1" />
	<property name="Group" value="Basics,Building" />
	<property name="DescriptionKey" value="torchGroupDesc" />
</block>

<block id="352" name="graveStone01">
	<property name="Material" value="stone" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="OutdoorDecor/grave_stone01" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<drop event="Harvest" name="rockSmall" count="10" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="destroyedStone" count="1" prob="0.5" stick_chance="1" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
</block>

<block id="353" name="graveStone02">
	<property name="Extends" value="graveStone01" />
	<property name="Model" value="OutdoorDecor/grave_stone02" param1="main_mesh" />
</block>

<block id="354" name="graveStone03">
	<property name="Extends" value="graveStone01" />
	<property name="Model" value="OutdoorDecor/grave_stone03" param1="main_mesh" />
</block>

<block id="355" name="graveStone04">
	<property name="Extends" value="graveStone01" />
	<property name="Model" value="OutdoorDecor/grave_stone04" param1="main_mesh" />
</block>

<block id="356" name="graveStone05">
	<property name="Extends" value="graveStone01" />
	<property name="Model" value="OutdoorDecor/grave_stone05" param1="main_mesh" />
</block>

<block id="357" name="graveStone06">
	<property name="Extends" value="graveStone01" />
	<property name="Model" value="OutdoorDecor/grave_stone06" param1="main_mesh" />
</block>

<block id="358" name="graveStone07">
	<property name="Extends" value="graveStone01" />
	<property name="Model" value="OutdoorDecor/grave_stone07" param1="main_mesh" />
</block>

<block id="359" name="graveStone08">
	<property name="Extends" value="graveStone01" />
	<property name="Model" value="OutdoorDecor/grave_stone08" param1="main_mesh" />
</block>

<block id="360" name="boardedWindowsSheet4">
	<property name="Material" value="wood_regular" />
	<property name="LightOpacity" value="5" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="HousingDecor/Boarded_windows" param1="main_mesh" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterSheet" param1="20" />
	<property name="Tag" value="Window" />
	<property name="FuelValue" value="150" />
	
<property name="MaxDamage" value="400" /><property class="RepairItems"><property name="ulmPlanks" value="4" /><property name="nail" value="8" /></property><drop event="Harvest" name="ulmPlanks" count="2" tool_category="Disassemble" /><drop event="Harvest" name="nail" count="1,4" tool_category="Disassemble" /><drop event="Destroy" name="ulmPlanks" count="1,2" /><drop event="Destroy" name="nail" count="1,4" /></block>

<block id="361" name="arrowHelper">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="stone" />
	<property name="Shape" value="New" />
	<property name="Model" value="arrow_helper" /> <property name="HandleFace" value="Bottom" />
	<property name="Texture" value="278" />
	<property name="DescriptionKey" value="devOnlyGroupDesc" />
	<property name="ImposterExclude" value="true" />
	<drop event="Destroy" count="0" />
</block>

<block id="362" name="crossHelper">
	<property name="CreativeMode" value="Dev" />
	<property name="Extends" value="arrowHelper" param1="HandleFace" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="542" />
	<property name="Model" value="pole_diagonal_centered_cross" />
</block>

<block id="363" name="poleTop01">
	<property name="Material" value="metal" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Industrial/pole_top01" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<drop event="Harvest" name="forgedIron" count="1,4" />
	<drop event="Harvest" name="forgedSteel" count="0,3" />
	<drop event="Harvest" name="mechanicalParts" count="2,6" tool_category="Disassemble" />
	<drop event="Destroy" name="scrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
</block>

<block id="364" name="streetLight01">
	<property name="Class" value="Light" />
	<property name="CreativeMode" value="Dev" />
	<property name="DescriptionKey" value="streetLight01Desc" />
	<property name="Material" value="metal" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="ImposterExchange" value="streetLightImposter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Lighting/street_light01Prefab" /> <property name="HandleFace" value="Bottom" />
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="-1" />
	<property name="Group" value="Science" />
<property name="RequiredPower" value="20" /><drop event="Harvest" name="forgedIron" count="1,10" tool_category="Disassemble" /><drop event="Harvest" name="ulmLightBulb" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1,6" prob="0.75" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="1,15" /></block>

<block id="365" name="airConditioner">
	<property name="Material" value="metal" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Appliances/ac_unit" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterBlock" param1="52" />
	
	
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="450" /> <!-- disassemble value -->
<drop event="Harvest" name="ulmNutsAndBolts" count="1,10" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="shortMetalPipe" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="ulmLargeElectricMotor" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmGears" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmCircuitboard" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmElectricSwitch" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="1,15" /></block>

<block id="366" name="cntDeskSafe">
	<property name="Class" value="SecureLoot" />
	<property name="Material" value="Mmetal_hard" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/safe_desk" param1="main_mesh" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="18" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="11" />
	<property name="DescriptionKey" value="cntGunSafeDesc" />
	<property class="RepairItems"> <property name="forgedIron" value="10" /> </property>
	<property name="DowngradeBlock" value="cntDeskSafeInsecure" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building" />
	<property name="EconomicValue" value="300" />
<property name="CustomUpgradeSound" value="locking" /><property class="UpgradeBlock"><property name="ToBlock" value="cntDeskSafeInsecure" /><property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="2" /><property name="UpgradeHitCount" value="6" /></property></block>

<block id="367" name="cntWallSafe">
	<property name="Class" value="SecureLoot" />
	<property name="Material" value="Mmetal_hard" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/safe_wall" param1="main_mesh" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="LootList" value="11" />
	<property name="DescriptionKey" value="cntGunSafeDesc" />
	<property class="RepairItems"> <property name="forgedIron" value="10" /> </property>
	<property name="DowngradeBlock" value="cntWallSafeInsecure" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building" />
	<property name="EconomicValue" value="300" />
<property name="CustomUpgradeSound" value="locking" /><property class="UpgradeBlock"><property name="ToBlock" value="cntWallSafeInsecure" /><property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="2" /><property name="UpgradeHitCount" value="6" /></property></block>

<block id="368" name="pouredConcreteCTRpole">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pole_square_centered" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="UpgradeRated.ToBlock" value="concreteCTRpole" />
</block>

<block id="369" name="cntMailBox01">
	<property name="Extends" value="cntMailbox" />
	<property name="Model" value="LootContainers/mailbox01" param1="main_mesh" />
</block>

<block id="370" name="cntMailBox02">
	<property name="Extends" value="cntMailbox" />
	<property name="Model" value="LootContainers/mailbox02" param1="main_mesh" />
</block>

<block id="371" name="cntMailBox03">
	<property name="Extends" value="cntMailbox" />
	<property name="Model" value="LootContainers/mailbox03" param1="main_mesh" />
</block>

<block id="372" name="treasureChest"> <!-- do not rename -->
	<property name="Class" value="Loot" />
	<property name="CustomIcon" value="cntChest01" />
	<property name="Material" value="wood+wood" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/chest01" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
	<property name="ImposterExchange" value="imposterQuarter" param1="154" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="70" />
	<drop event="Destroy" name="wood" count="1,3" />
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
</block>

<block id="373" name="oilBarrel"> <!-- gasBarrel fuelBarrel -->
	<property name="Class" value="TNT" /> <!-- explode on taking *any* non-explosion block damage, even a basic arrow -->
	<property name="Material" value="MFuelBarrel" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Industrial/barrel03Prefab" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FuelValue" value="1200" />
	<property class="Explosion">
		<property name="ParticleIndex" value="4" /> <!-- which prefab/particle is used -->
		<property name="RadiusBlocks" value="4" /> <!-- damage radius for blocks -->
		<property name="BlockDamage" value="200" /> <!-- damage for blocks in the center of the explosion -->
		<property name="RadiusEntities" value="7" /> <!-- damage radius for entities -->
		<property name="EntityDamage" value="200" /> <!-- damage for entities in the center of the explosion -->
		<property name="DamageBonus.earth" value="0.5" />
	</property>
	<drop event="Destroy" count="0" />
	<property name="CanPickup" value="true" />
	<property name="Group" value="Resources,Decor/Miscellaneous" />
	<property name="EconomicValue" value="500" />
</block>

<block id="374" name="cinderBlocks01">
	<property name="Material" value="rubble" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Industrial/cinder_blocks01" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="2" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<!-- legacy code that places one random block as the place action
	<property name="PlaceAltBlockValue" value="cinderBlocks01,cinderBlocks02,cinderBlocks03"/> -->
	<drop event="Harvest" name="rockSmall" count="5" />
	<drop event="Destroy" name="rockSmall" count="5" />
	<drop event="Fall" name="destroyedStone" count="1" prob="0.5" stick_chance="1" />
</block>

<block id="375" name="solidWoodFrameBlock">
	<property name="Extends" value="woodFrameBlock" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameBlock" />
	<property name="CanPickup" value="false" />
</block>

<block id="376" name="brickCNRFull">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRFull" /> </property>
</block>

<block id="377" name="concretePillar100">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcretePillar100" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="2" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePillar100" /> </property>
</block>

<block id="378" name="concretePillar50">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcretePillar50" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Pole0.5m" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePillar50" /> </property>
</block>

<block id="379" name="decals1">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="stone" />
	<property name="Mesh" value="decals" />
	<property name="Texture" value="500,501,502,503,504,505" />
</block>

<block id="380" name="solidWoodFrameRamp">
	<property name="Extends" value="woodFrameRamp" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameRamp" />
	<property name="CanPickup" value="false" />
</block>

<block id="381" name="tnt">
	<property name="Class" value="TNT" />
	<property name="Material" value="MDynamite" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Traps/dynamite_bundle" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Stacknumber" value="20" /> <!-- STK explosives -->
	<property class="Explosion">
	<property name="ParticleIndex" value="4" /> <!-- which prefab/particle is used -->
	<property name="RadiusBlocks" value="5" /> <!-- damage radius for blocks -->
	<property name="BlockDamage" value="3000" /> <!-- damage for blocks in the center of the explosion -->
	<property name="RadiusEntities" value="5" /> <!-- damage radius for entities -->
	<property name="EntityDamage" value="300" /> <!-- damage for entities in the center of the explosion -->
	</property>
	<property name="LPHardnessScale" value="0" /> <!-- disable LP for TNT blocks -->
	<property name="CanPickup" value="true" />
	<property name="Group" value="Science" />
	<property name="EconomicValue" value="885" />
</block>

<block id="382" name="brickCNRInside">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_inside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRInside" /> </property>
</block>

<block id="383" name="pouredConcreteEighth">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_eighth" />
	<property name="LightOpacity" value="0" />
	<property name="UpgradeRated.ToBlock" value="concreteEighth" />
</block>

<block id="384" name="scrapIronSheet">
	<property name="DescriptionKey" value="scrapIronGroupDesc" />
	<property name="Material" value="Mmetal_medium" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="307" />
	<property class="RepairItems"> <property name="scrapIron" value="40" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalRivetSheet" />
		<property name="Item" value="forgedIron" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<drop event="Destroy" name="scrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building,Decor/Miscellaneous" />
	<property name="EconomicValue" value="20" />
</block>

<block id="385" name="metalTrussingBlock">
	<property name="Material" value="Mmetal_medium" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube" />
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="310" />
	<property name="ImposterExchange" value="imposterBlock" param1="144" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property class="RepairItems"> <property name="forgedIron" value="4" /> </property>
	<drop event="Destroy" name="scrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building" />
	<property name="DescriptionKey" value="metalTrussingBlockGroupDesc" />
	<property name="EconomicValue" value="20" />
</block>

<block id="386" name="pouredConcreteHalf">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="UpgradeRated.ToBlock" value="concreteHalf" />
</block>

<block id="387" name="pouredConcretePillar100">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="2" />
	<property name="UpgradeRated.ToBlock" value="concretePillar100" />
</block>

<block id="388" name="pouredConcretePillar50">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Pole0.5m" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UpgradeRated.ToBlock" value="concretePillar50" />
</block>

<block id="389" name="ladderMetal">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" param1="DescriptionKey" />
	<property name="MaxDamage" value="500" />
	<property name="Class" value="Ladder" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="ladder_round" />
	<property name="Texture" value="446" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExclude" value="true" />
	<property name="Group" value="Basics" />
	<property name="EconomicValue" value="30" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ladderSteel" />
		<property name="Item" value="ulmShortSteelPipe" />
		<property name="ItemCount" value="6" />
		<property name="UpgradeHitCount" value="4" />
	</property>
</block>

<block id="390" name="brickCNRRamp">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRamp" /> </property>
</block>

<block id="391" name="pouredConcretePlate">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="UpgradeRated.ToBlock" value="concretePlate" />
</block>

<block id="392" name="pouredConcretePole">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="UpgradeRated.ToBlock" value="concretePole" />
</block>

<block id="393" name="pouredConcretePyramid">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid" />
	<property name="UpgradeRated.ToBlock" value="concretePyramid" />
</block>

<block id="394" name="pouredConcreteQuarter">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube_quarter" />
	<property name="UpgradeRated.ToBlock" value="concreteQuarter" />
</block>

<block id="395" name="glassIndustrialCTRPlate">
	<property name="Material" value="glass" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="320" />
	<property name="DescriptionKey" value="glassGroupDesc" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="ulmPlanks" />
		<property name="ItemCount" value="2" />
		<property name="UpgradeHitCount" value="2" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" count="0" />
	<property name="EconomicValue" value="6" />
</block>

<block id="396" name="corrugatedMetalSheet">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronSheet" /> </property>
</block>

<block id="397" name="brickPlate">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePlate" /> </property>
</block>

<block id="398" name="lootMPHelper">
	<property name="Extends" value="lootWastelandHelper" />
	<property name="CreativeMode" value="Dev" />
</block>

<block id="399" name="camoNetSheet">
	<property name="Extends" value="camoNetBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" />
	<property name="Place" value="TowardsPlacerInverted" />
</block>

<block id="400" name="pouredConcreteRamp">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="concreteRamp" />
</block>

<block id="401" name="pouredConcreteStairs25">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="2" />
	<property name="UpgradeRated.ToBlock" value="concreteStairs25" />
</block>

<block id="402" name="metalTrussingSheet">
	<property name="Extends" value="scrapIronNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="billboard" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="310" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
<property name="DescriptionKey" value="metalTrussingBlockGroupDesc" /></block>

<block id="403" name="pouredConcreteSupport">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UpgradeRated.ToBlock" value="concreteSupport" />
</block>

<block id="404" name="pouredConcreteWedge">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="concreteWedge" />
</block>

<block id="405" name="corrugatedMetalCTRPlate">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCTRPlate" /> </property>
</block>

<block id="406" name="pouredConcreteWedgeTip">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="concreteWedgeTip" />
</block>

<block id="407" name="keystoneBlock">
	<property name="CreativeMode" value="Player" />
	<property name="Material" value="Msteel" />
	<property name="Weight" value="200" />
	<property name="Texture" value="189" />
	<property class="RepairItems"> <property name="forgedIron" value="50" /> </property>
	<property name="IndexName" value="lpblock" />
	<drop event="Destroy" name="keystoneBlock" count="1" />
	<drop event="Fall" name="destroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="Stacknumber" value="10" />
	<property name="TakeDelay" value="30" />
	<property name="Group" value="Basics" />
	<property name="EconomicValue" value="160" />
	<property name="ActivationDistance" value="14" />
</block>

<block id="408" name="trapSpikesNew"> <!-- 6 stages total -->
	<property name="Class" value="TrunkTip" />
	<property name="Damage" value="5" />
	<property name="Damage_received" value="33" /> <!-- due to passthrough damage this must be exactly equal to the block hit points -->
	<property name="Material" value="MtrapSpikes1" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Traps/trap_spikes01" param1="main_mesh" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="FuelValue" value="300" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="BuffsWhenWalkedOn" value="trapDamageZombie" />
	
	<property name="DowngradeBlock" value="trapSpikesDamage1" />
	
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Tools/Traps,Science" />
	<property name="EconomicValue" value="10" />
	<property name="EconomicBundleSize" value="50" />
<property class="RepairItems"><property name="ulmTwigs" value="6" /></property><drop event="Destroy" name="ulmTwigs" count="1,8" /></block>

<block id="409" name="trapSpikesDamage1">
	<property name="Extends" value="trapSpikesNew" />
	<property name="Model" value="Traps/trap_spikes01_damage01" param1="main_mesh" />
	<property name="DowngradeBlock" value="trapSpikesDamage2" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="trapSpikesNew" />
		<property name="Item" value="ulmTwigs" />
		<property name="ItemCount" value="12" />
		<property name="UpgradeHitCount" value="3" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
<drop event="Destroy" name="ulmTwigs" count="1,8" /></block>

<block id="410" name="trapSpikesDamage2">
	<property name="Extends" value="trapSpikesDamage1" />
	<property name="Model" value="Traps/trap_spikes01_damage02" param1="main_mesh" />
	<property name="DowngradeBlock" value="trapSpikesDamage3" />
	<property class="UpgradeBlock"> <property name="ItemCount" value="24" /> <property name="ToBlock" value="trapSpikesNew" /> </property>
<drop event="Destroy" name="ulmTwigs" count="1,8" /></block>

<block id="411" name="trapSpikesDamage3">
	<property name="Extends" value="trapSpikesDamage1" />
	<property name="Model" value="Traps/trap_spikes01_damage03" param1="main_mesh" />
	<property name="DowngradeBlock" value="trapSpikesDamage4" />
	<property class="UpgradeBlock"> <property name="ItemCount" value="36" /> <property name="ToBlock" value="trapSpikesNew" /> </property>
<drop event="Destroy" name="ulmTwigs" count="1,8" /></block>

<block id="412" name="trapSpikesDamage4">
	<property name="Extends" value="trapSpikesDamage1" />
	<property name="Model" value="Traps/trap_spikes01_damage04" param1="main_mesh" />
	<property name="DowngradeBlock" value="trapSpikesDamage5" />
	<property class="UpgradeBlock"> <property name="ItemCount" value="48" /> <property name="ToBlock" value="trapSpikesNew" /> </property>
<drop event="Destroy" name="ulmTwigs" count="1,8" /></block>

<block id="413" name="trapSpikesDamage5">
	<property name="Extends" value="trapSpikesDamage1" param1="DowngradeBlock" />
	<property name="Model" value="Traps/trap_spikes01_damage04" param1="main_mesh" />
	<property class="UpgradeBlock"> <property name="ItemCount" value="60" /> <property name="ToBlock" value="trapSpikesNew" /> </property>
<drop event="Destroy" name="ulmTwigs" count="1,8" /></block>

<block id="414" name="steelBlock">
	<property name="Extends" value="steelMaster" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelBlock" /> </property>
	<property name="DowngradeBlock" value="rConcreteBlock" />
</block>

<block id="415" name="corrugatedMetalCNRFull">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRFull" /> </property>
</block>

<block id="416" name="cinderBlocks02">
	<property name="Extends" value="cinderBlocks01" />
	<property name="Model" value="Industrial/cinder_blocks02" param1="main_mesh" />
</block>

<block id="417" name="scrapMetalPile">
	<property name="Material" value="MmetalNoGlue" />
	<property name="MaxDamage" value="50" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="New" />
	<property name="Model" value="broken_girder_beam" />
	<property name="Texture" value="571" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="IsDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="scrapIron" count="15" tool_category="harvestingTools" />
	<drop event="Destroy" count="0" />
</block>

<block id="418" name="woodLogSpike1"> <!-- log spike 1 wood -->
	<property name="Class" value="TrunkTip" />
	<property name="Damage" value="3" />
	<property name="Damage_received" value="1" />
	<property name="Material" value="wood_regular" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="cone1m" />
	<property name="Texture" value="21,21,22,22,22,22" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterPyramid" param1="10" />
	<property name="ImposterDontBlock" value="true" />
	<property name="FuelValue" value="300" />
	<!--property name="DontDamageOnTouch" value="true" /-->
	<property name="BuffsWhenWalkedOn" value="trapDamage1Trigger" />
	<property class="RepairItems"> <property name="wood" value="10" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="rWoodLogSpike2" />
		<property name="Item" value="wood" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" name="wood" count="2,6" prob="1" />
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Tools/Traps,Science" />
	<property name="DescriptionKey" value="woodLogSpike1Desc" />
	<property name="EconomicValue" value="30" />
	<property name="EconomicBundleSize" value="20" />
</block>

<block id="419" name="corrugatedMetalCNRInside">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_inside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRInside" /> </property>
</block>

<block id="420" name="woodFrameWedgeIncline">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeIncline" />	</property>
</block>

<block id="421" name="corrugatedMetalWedgeTip">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeTip" /> </property>
</block>

<block id="422" name="chemistryStation">
	<property name="Class" value="Campfire" />
	<property name="Material" value="Miron_scrap" />
	<property name="MaxDamage" value="800" />
	<property name="Shape" value="ModelEntity" />
	<property name="ParticleName" value="chemistryStation" />
	<property name="ParticleOffset" value="0,0,0" />
	<property name="Model" value="Entities/Crafting/chemistry_stationPrefab" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="MultiBlockDim" value="3,2,1" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Stacknumber" value="10" />
	<property name="HeatMapStrength" value="1.5" />
	<property name="HeatMapTime" value="1200" />
	<property name="HeatMapFrequency" value="25" />
	<property name="ActiveRadiusEffects" value="+heatSource(3)" />
	<property class="Workstation">
		<property name="Modules" value="output,fuel,input" />
	</property>
	
	
	
	
	
	
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="15" />
	<property name="Group" value="Basics" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
<property class="UpgradeBlock"><property name="ToBlock" value="ulmChemistryStation2" /><property name="Item" value="ulmPropaneTank" /><property name="ItemCount" value="1" /><property name="UpgradeHitCount" value="20" /></property><property class="RepairItems"><property name="forgedIron" value="5" /><property name="ulmPlanks" value="20" /><property name="shortMetalPipe" value="10" /></property><drop event="Harvest" name="scrapIron" count="10,50" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="5,10" tool_category="harvestingTools" /><drop event="Harvest" name="ulmPlanks" count="8,15" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="shortMetalPipe" count="5,8" tool_category="Disassemble" /><drop event="Harvest" name="burningBarrelPlayer" count="1" prob="0.25" tool_category="Disassemble" /><drop event="Harvest" name="cookingPot" count="1,3" prob="0.25" tool_category="Disassemble" /><drop event="Harvest" name="beaker" count="1,2" prob="0.25" tool_category="Disassemble" /></block>

<block id="423" name="cntBackpack01">
	<property name="Class" value="Loot" />
	<property name="Material" value="cloth" />
	<property name="LightOpacity" value="0" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/backpack01" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="9" />
	<drop event="Harvest" name="cloth" count="2" />
	<drop event="Destroy" name="cloth" count="1" />
</block>

<block id="424" name="cntBackpack02">
	<property name="Extends" value="cntBackpack01" />
	<property name="Model" value="LootContainers/backpack02" param1="main_mesh" />
</block>

<block id="425" name="cntBackpack03">
	<property name="Extends" value="cntBackpack01" />
	<property name="Model" value="LootContainers/backpack03" param1="main_mesh" />
</block>

<block id="426" name="cntDuffle01">
	<property name="Extends" value="cntBackpack01" />
	<property name="Model" value="LootContainers/duffle01" param1="main_mesh" />
<property name="Group" value="Basics,Decor/Miscellaneous" /><property name="CustomIcon" value="dufflebag" /></block>

<block id="427" name="cntSportsBag01">
	<property name="Extends" value="cntBackpack01" />
	<property name="Model" value="LootContainers/sports_bag01" param1="main_mesh" />
</block>

<block id="428" name="cntSportsBag02">
	<property name="Extends" value="cntBackpack01" />
	<property name="Model" value="LootContainers/sports_bag02" param1="main_mesh" />
</block>

<block id="429" name="cntPurse01">
	<property name="Extends" value="cntBackpack01" />
	<property name="Model" value="LootContainers/purse01" param1="main_mesh" />
	<property name="LootList" value="48" />
	<drop event="Destroy" count="0" />
</block>

<block id="430" name="barbedFence">
	<property name="Class" value="TrunkTip" />
	<property name="Material" value="MbarbedFence" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Damage" value="1" />
	<property name="Damage_received" value="6" />
	<property name="Shape" value="New" />
	<property name="Mesh" value="cutout" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="trap_barbed_fence_shape" />
	<property name="Place" value="TowardsPlacer" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee" />
	<property name="Texture" value="518" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="FuelValue" value="150" />
	<property name="BuffsWhenWalkedOn" value="trapDamage1Trigger" />
	<property class="RepairItems"> <property name="wood" value="20" /> <property name="scrapIron" value="8" /> </property>
	<drop event="Harvest" name="wood" count="8" />
	<drop event="Harvest" name="scrapIron" count="3" />
	<drop event="Destroy" count="0" />
	<property name="CanPlayersSpawnOn" value="false" />
	<property name="Group" value="Tools/Traps,Science" />
	<property name="EconomicValue" value="11" />
</block>

<block id="431" name="mineCandyTin">
	<property name="Class" value="Mine" /> <!-- a mine destroyed by an *explosion* only has a 33% chance to detonate -->
	<property name="Material" value="MLandMine" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Traps/trap_mine_tin" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Stacknumber" value="40" /> <!-- STK explosives -->
	<property name="MaxDamage" value="4" />
	<property name="Explosion.ParticleIndex" value="1" />
	<property name="Explosion.RadiusBlocks" value="2" />
	<property name="Explosion.RadiusEntities" value="4" />
	<property name="Explosion.BlockDamage" value="10" />
	<property name="Explosion.EntityDamage" value="45" /> <!-- damage for entities in the center of the explosion. Zombies take 2x this damage. -->
	<property name="Explosion.DamageBonus.stone" value="0.1" />
	<property name="Explosion.DamageBonus.metal" value="0.1" />
	<property name="Explosion.DamageBonus.earth" value="0" />
	<property name="Explosion.DamageBonus.wood" value="0" />
	<property name="Explosion.DamageBonus.water" value="0" />
	<property name="CanPickup" value="false" />
	<property name="DropScale" value="3" />
	<drop event="Destroy" count="0" />
	<property name="Group" value="Science" />
	<property name="EconomicValue" value="97" />
</block>

<block id="432" name="mineHubcap">
	<property name="Extends" value="mineCandyTin" />
	<property name="Model" value="Traps/trap_mine_hubcap" param1="main_mesh" />
	<property name="Stacknumber" value="40" /> <!-- STK explosives -->
	<property name="MaxDamage" value="5" />
	<property name="Explosion.RadiusBlocks" value="3" />
	<property name="Explosion.RadiusEntities" value="5" />
	<property name="Explosion.BlockDamage" value="10" />
	<property name="Explosion.EntityDamage" value="90" />
	<property name="EconomicValue" value="146" />
</block>

<block id="433" name="mineAirFilter">
	<property name="Extends" value="mineCandyTin" />
	<property name="Model" value="Traps/trap_mine_filter" param1="main_mesh" />
	<property name="Stacknumber" value="40" /> <!-- STK explosives -->
	<property name="MaxDamage" value="6" />
	<property name="Explosion.RadiusBlocks" value="4" />
	<property name="Explosion.RadiusEntities" value="5" />
	<property name="Explosion.BlockDamage" value="10" />
	<property name="Explosion.EntityDamage" value="180" />
	<property name="EconomicValue" value="182" />
</block>

<block id="434" name="cntToilet01">
	<property name="Material" value="Mmetal_weak" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Plumbing/toilet01" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="98" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="67" />
	
	<property class="RepairItems"> <property name="shortMetalPipe" value="2" /> <property name="wood" value="4" /> </property>
	<drop event="Harvest" name="shortMetalPipe" count="1,2" tool_category="Disassemble" />
	<drop event="Harvest" name="scrapIron" count="5,10" tool_category="Disassemble" />
	<drop event="Destroy" name="shortMetalPipe" count="1" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="56" />
</block>

<block id="435" name="cntToilet02">
	<property name="Extends" value="cntToilet01" />
	<property name="Model" value="Plumbing/toilet02" param1="main_mesh" />
</block>

<block id="436" name="cntToilet03">
	<property name="Extends" value="cntToilet01" />
	<property name="Model" value="Plumbing/toilet03" param1="main_mesh" />
</block>

<!--
kind of free

<block id="437" name="pipeGreen">
	<property name="Material" value="metal"/>
	<property name="Shape" value="Ext3dModel"/>	<property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Plumbing/pipe_green" param1="main_mesh"/>
	<drop event="Destroy" name="scrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
</block>

<block id="438" name="pipeGreen3Way">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_green_3way" param1="main_mesh"/>
</block>

<block id="439" name="pipeGreen3WayVertical">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_green_3way_vertical" param1="main_mesh"/>
</block>

<block id="440" name="pipeGreen3WayVertical2">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_green_3way_vertical2" param1="main_mesh"/>
</block>

<block id="441" name="pipeGreenCap">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_green_cap" param1="main_mesh"/>
</block>

<block id="442" name="pipeGreenCurve">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_green_curve" param1="main_mesh"/>
</block>

<block id="443" name="pipeGreenCurveVertical">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_green_curve_vertical" param1="main_mesh"/>
</block>

<block id="444" name="pipeGreenFlange">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_green_flange" param1="main_mesh"/>
</block>

<block id="445" name="pipeGreenFlangeVertical">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_green_flange_vertical" param1="main_mesh"/>
</block>

<block id="446" name="pipeGreenValve">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_green_valve" param1="main_mesh"/>
</block>

<block id="447" name="pipeGreenValveVertical">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_green_valve_vertical" param1="main_mesh"/>
</block>

<block id="448" name="pipeGreenVertical">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_green_vertical" param1="main_mesh"/>
</block>

<block id="449" name="pipeRed">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red" param1="main_mesh"/>
</block>

<block id="450" name="pipeRed3Way">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_3way" param1="main_mesh"/>
</block>

<block id="451" name="pipeRed3WayVertical">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_3way_vertical" param1="main_mesh"/>
</block>

<block id="452" name="pipeRed3WayVertical2">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_3way_vertical2" param1="main_mesh"/>
</block>

<block id="453" name="pipeRedCap">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_cap" param1="main_mesh"/>
</block>

<block id="454" name="pipeRedCurve">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_curve" param1="main_mesh"/>
</block>

<block id="455" name="pipeRedCurveVertical">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_curve_vertical" param1="main_mesh"/>
</block>

<block id="456" name="pipeRedFlange">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_flange" param1="main_mesh"/>
</block>

<block id="457" name="pipeRedFlangeVertical">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_flange_vertical" param1="main_mesh"/>
</block>

<block id="458" name="pipeRedValve">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_valve" param1="main_mesh"/>
</block>

<block id="459" name="pipeRedValveVertical">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_valve_vertical" param1="main_mesh"/>
</block>

<block id="460" name="pipeRedVertical">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_vertical" param1="main_mesh"/>
</block>

<block id="461" name="pipeGreenCurveVertical2">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_green_curve_vertical2" param1="main_mesh"/>
</block>

<block id="462" name="pipeRedCurveVertical2">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_curve_vertical2" param1="main_mesh"/>
</block>
-->

<block id="463" name="bed01">
	<property name="DescriptionKey" value="bedGroupDesc" />
	<property name="Class" value="SleepingBag" />
	<property name="Material" value="Mmetal_weak" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/bed01" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="MultiBlockDim" value="1,1,2" />
	<property name="FallDamage" value="false" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="FuelValue" value="6" />
	<!-- A15
	<property name="BuffsWhenWalkedOn" value="sleepingBedTrigger"/>
	-->
	<property class="RepairItems">
		<property name="cloth" value="20" />
		<property name="cottonPlant" value="20" />
		<property name="spring" value="10" />
		<property name="shortMetalPipe" value="10" />
	</property>
	<property name="DowngradeBlock" value="bed01Frame" />
	<drop event="Harvest" name="shortMetalPipe" count="4" tool_category="Disassemble" />
	<drop event="Harvest" name="scrapIron" count="20" tool_category="Disassemble" />
	<drop event="Harvest" name="spring" count="3" tool_category="Disassemble" />
	<drop event="Harvest" name="cottonPlant" count="8" tool_category="Disassemble" />
	<drop event="Harvest" name="cloth" count="8" />
	<drop event="Destroy" name="scrapIron" count="5" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="EconomicValue" value="1330" />
</block>

<block id="464" name="bed01Frame">
	<property name="Material" value="Mmetal_weak" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/bed01_frame" param1="main_mesh" />
	<property name="MultiBlockDim" value="1,1,2" />
	<property name="IsTerrainDecoration" value="true" />
	<drop event="Harvest" name="shortMetalPipe" count="2" tool_category="Disassemble" />
	<drop event="Harvest" name="scrapIron" count="10" />
	<drop event="Destroy" count="0" />
</block>

<block id="465" name="mattress">
	<property name="Material" value="furniture" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/mattress" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FallDamage" value="false" />
	<property name="FuelValue" value="12" />
	<drop event="Harvest" name="cottonPlant" count="2" />
	<drop event="Harvest" name="cloth" count="2" />
	<drop event="Destroy" count="0" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
</block>

<block id="466" name="mattressFlat">
	<property name="DescriptionKey" value="bedGroupDesc" />
	<property name="Class" value="SleepingBag" />
	<property name="Material" value="furniture" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/mattress_flat" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="MultiBlockDim" value="1,1,2" />
	<property name="FallDamage" value="false" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="FuelValue" value="12" />
	<!-- A15
	<property name="BuffsWhenWalkedOn" value="sleepingBedTrigger"/>
	-->
	<drop event="Harvest" name="cottonPlant" count="2" />
	<drop event="Harvest" name="cloth" count="2" />
	<drop event="Destroy" count="0" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
</block>

<block id="467" name="shapedChargeBlockTest">
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="TNT" />
	<property name="CustomIcon" value="tnt" /> <property name="CustomIconTint" value="00a000" /> <!-- new icon xxx -->
	<property name="Material" value="MDynamite" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
<!--
	<property name="Shape" value="Ext3dModel"/>	<property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="LootContainers/safe_wall" param1="main_mesh"/>
	<property name="Place" value="TowardsPlacerInverted"/>
-->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Traps/dynamite_bundle" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Stacknumber" value="40" /> <!-- STK explosives -->
	<property class="Explosion">
		<property name="ParticleIndex" value="4" />
		<property name="RadiusBlocks" value="1" /> <!-- damage radius for blocks -->
		<property name="BlockDamage" value="500" /> <!-- damage for blocks in the center of the explosion -->
		<property name="RadiusEntities" value="1" /> <!-- damage radius for entities -->
		<property name="EntityDamage" value="110" /> <!-- damage for entities in the center of the explosion -->
	</property>
	<property name="LPHardnessScale" value="0" /> <!-- disable LP for TNT blocks -->
	<property name="CanPickup" value="true" />
	<property name="Group" value="Science" />
	<property name="EconomicValue" value="885" />
</block>

<block id="468" name="driftwood">
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="Material" value="wood_weak" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Plants/driftwood" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="wood" count="8,14" tool_category="harvestingTools" />
	<drop event="Destroy" name="treePlantedMaple1m" count="1" prob="0.03" />
	<drop event="Destroy" name="treePlantedMountainPine1m" count="1" prob="0.03" />
</block>

<block id="469" name="driftwood2">
	<property name="Extends" value="driftwood" />
	<property name="Model" value="Plants/driftwood2" param1="main_mesh" />
</block>

<block id="470" name="signRoadArrowheadApache">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mmetal_medium" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Signs/sign_arrowhead_apache" param1="main_mesh" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Destroy" name="scrapIron" count="5,15" prob="1" />
</block>

<block id="471" name="signRoadAZ260eastSpeed65">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_az260_east_speed65" param1="main_mesh" />
</block>

<block id="472" name="signRoadAZ260west">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_az260_west" param1="main_mesh" />
</block>

<block id="473" name="signRoadAZ260westSpeed65">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_az260_west_speed65" param1="main_mesh" />
</block>

<block id="474" name="signRoadAZ73north">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_az73_north" param1="main_mesh" />
</block>

<block id="475" name="signRoadAZ73northSpeed65">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_az73_north_speed65" param1="main_mesh" />
</block>

<block id="476" name="signRoadAZ73south">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_az73_south" param1="main_mesh" />
</block>

<block id="477" name="signRoadAZ73southSpeed65">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_az73_south_speed65" param1="main_mesh" />
</block>

<block id="478" name="signCamping">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_camping" param1="main_mesh" />
</block>

<block id="479" name="signCampFish">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_camp_fish" param1="main_mesh" />
</block>

<block id="480" name="signRoadDestinationsEast"> <!-- 2 blocks -->
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_destinations_east" param1="main_mesh" />
	<property name="ModelOffset" value="0,-0.15,0" />
	<property name="MultiBlockDim" value="2,3,1" />
	<property name="CreativeMode" value="Dev" />
</block>

<block id="481" name="signRoadDestinationsWest"> <!-- 2 blocks -->
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_destinations_west" param1="main_mesh" />
	<property name="ModelOffset" value="0,-0.15,0" />
	<property name="MultiBlockDim" value="2,3,1" />
	<property name="CreativeMode" value="Dev" />
</block>

<block id="482" name="signInfoCenter">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_info_center" param1="main_mesh" />
</block>

<block id="483" name="signNoHazardousWaste">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_no_hazardous_waste" param1="main_mesh" />
</block>

<!-- <block id="484" name="signRoadRightOnly">
	<property name="Extends" value="signRoadArrowheadApache"/>
	<property name="Model" value="Signs/sign_right_only" param1="main_mesh"/>
</block> -->

<block id="485" name="signRoadWork">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_road_work" param1="main_mesh" />
</block>

<block id="486" name="signRoadRoughSurface">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_rough_surface" param1="main_mesh" />
</block>

<block id="487" name="signSchoolZone">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_schoolzone" param1="main_mesh" />
</block>

<block id="488" name="signRoadSlow">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_slow" param1="main_mesh" />
</block>

<block id="489" name="signRoadSpeed25">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_speed25" param1="main_mesh" />
</block>

<block id="490" name="signRoadSpeed25noTrucks">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_speed25_notrucks" param1="main_mesh" />
</block>

<block id="491" name="signRoadSpeed35">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_speed35" param1="main_mesh" />
</block>

<block id="492" name="signRoadSpeed45">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_speed45" param1="main_mesh" />
</block>

<block id="493" name="signRoadSpeed55">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_speed55" param1="main_mesh" />
</block>

<block id="494" name="signRoadSpeed65">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_speed65" param1="main_mesh" />
</block>

<block id="495" name="signRoadStop">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_stop" param1="main_mesh" />
</block>

<block id="496" name="signRoadStop4way">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_stop_4way" param1="main_mesh" />
</block>

<block id="497" name="signRoadApacheAZ260">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_street_apache_az260" param1="main_mesh" />
</block>

<block id="498" name="signRoadBellLake">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_street_bell_lake" param1="main_mesh" />
</block>

<block id="499" name="signRoadCoronado">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_street_coronado" param1="main_mesh" />
</block>

<block id="500" name="signRoadCoronadoCourtland">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_street_coronado_courtland" param1="main_mesh" />
</block>

<block id="501" name="signRoadCourtlandApache">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_street_courtland_apache" param1="main_mesh" />
</block>

<block id="502" name="signRoadCourtlandAZ260">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_street_courtland_az260" param1="main_mesh" />
</block>

<block id="503" name="signRoadCourtlandBell">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_street_courtland_bell" param1="main_mesh" />
</block>

<block id="504" name="signRoadCourtlandHuenink">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_street_courtland_huenink" param1="main_mesh" />
</block>

<block id="505" name="signRoadCourtlandMaple">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_street_courtland_maple" param1="main_mesh" />
</block>

<block id="506" name="signRoadCourtlandTran">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_street_courtland_tran" param1="main_mesh" />
</block>

<block id="507" name="signRoadDavis">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_street_davis" param1="main_mesh" />
</block>

<block id="508" name="signRoadEssig">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_street_essig" param1="main_mesh" />
</block>

<block id="509" name="signRoadLangTran">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_street_lang_tran" param1="main_mesh" />
</block>

<block id="510" name="signRoadPrivate">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_street_private" param1="main_mesh" />
</block>

<block id="511" name="signRoadTran">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_street_tran" param1="main_mesh" />
</block>

<block id="512" name="signRoadCourtlandAZ260Duplicate">	<!-- Not a duplicate! No other block uses this model! -->
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_street_courtland_az260_2" param1="main_mesh" />
	<property name="CreativeMode" value="Dev" />
</block>

<block id="513" name="signNationalPark"> <!-- 2 blocks -->
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_national_park" param1="main_mesh" />
	<property name="ModelOffset" value="0,-0.1,0" />
</block>

<block id="514" name="signSpillwayLake">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Signs/sign_spillway_lake" param1="main_mesh" />
</block>

<block id="515" name="signAnselAdamsRiver">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Signs/sign_ansel_adams_river" param1="main_mesh" />
</block>

<block id="516" name="signRoadMaple">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="Sign" />
	<property name="Model" value="Signs/sign_street_maple" param1="main_mesh" />
</block>

<block id="517" name="rebarDestroyed">
	<property name="Material" value="Mmetal_medium" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="New" />
	<property name="Model" value="rebar" />
	<property name="Texture" value="571" />
	<property name="ImposterExclude" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<drop event="Destroy" name="scrapIron" count="5" prob="1.0" />
</block>

<block id="518" name="chair01">
	<property name="Material" value="furniture" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/chair01" param1="main_mesh" />
	<property name="Place" value="TowardsPlacer" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FuelValue" value="200" />
	<property name="Weight" value="30" />
	<property name="CanPickup" value="true" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<drop event="Destroy" name="wood" count="1,3" prob="1" />
</block>

<block id="519" name="cntDesk01">
	<property name="Class" value="Loot" />
	<property name="Material" value="wood_weak" />
	<property name="StabilitySupport" value="true" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/desk01" param1="main_mesh" />
	<property name="MultiBlockDim" value="2,1,1" />
	<property name="ImposterExchange" value="imposterBlock" param1="81" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FuelValue" value="300" />
	<property name="LootList" value="156" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	
	
	<property name="EconomicValue" value="15" />
	<property name="EconomicBundleSize" value="20" />
<property class="RepairItems"><property name="ulmPlanks" value="16" /><property name="nail" value="7" /></property><drop event="Destroy" name="ulmPlanks" count="1,16" /><drop event="Destroy" name="nail" count="1,7" /></block>

<block id="520" name="cntDesk02">
	<property name="Class" value="Loot" />
	<property name="Material" value="metal" />
	<property name="StabilitySupport" value="true" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/desk02" param1="main_mesh" />
	<property name="MultiBlockDim" value="2,1,1" />
	<property name="ImposterExchange" value="imposterBlock" param1="147" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="156" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	
	
	<!-- <drop event="Harvest" name="[recipe]" count="1" tool_category="Disassemble"/>-->
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="570" />
<property class="RepairItems"><property name="forgedIron" value="16" /></property><drop event="Destroy" name="scrapIron" count="10,25" /></block>

<block id="521" name="officeChair01">
	<property name="Material" value="furniture" />
	<property name="Shape" value="Ext3dModel" />
	<property name="Texture" value="282" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/office_chair01" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FuelValue" value="90" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property class="RepairItems">
		<property name="leather" value="5" />
		<property name="cottonPlant" value="10" />
		<property name="mechanicalParts" value="2" />
		<property name="forgedIron" value="3" />
	</property>
	
	
	
	<property name="EconomicValue" value="65" />
<drop event="Harvest" name="leather" count="1,3" tool_category="Disassemble" /><drop event="Harvest" name="cottonPlant" count="1,10" tool_category="Disassemble" /><drop event="Harvest" name="mechanicalParts" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1" prob="0.5" tool_category="Disassemble" /><drop event="Harvest" name="shortMetalPipe" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="ulmNutsAndBolts" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="scrapPlastics" count="1,10" tool_category="Disassemble" /><drop event="Harvest" name="ulmChairWheel" count="1,3" tool_category="Disassemble" /><drop event="Destroy" name="leather" count="1,3" /><drop event="Destroy" name="scrapIron" count="1,15" /><drop event="Destroy" name="scrapPlastics" count="1,10" /><drop event="Destroy" name="ulmChairWheel" count="1" prob="0.5" /><drop event="Destroy" name="ulmNutsAndBolts" count="1,2" /></block>

<block id="522" name="storeShelving01">
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="Material" value="metal" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Commercial/store_shelving01" param1="main_mesh" />
	<property class="RepairItems"> <property name="forgedIron" value="3" /> </property>
	<drop event="Harvest" name="scrapIron" count="17" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="18" />
</block>

<block id="523" name="storeShelving01Double">
	<property name="Extends" value="storeShelving01" />
	<property name="Model" value="Commercial/store_shelving01_double" param1="main_mesh" />
</block>

<block id="524" name="storeShelving01Top">
	<property name="Extends" value="storeShelving01" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Model" value="Commercial/store_shelving01_top" param1="main_mesh" />
</block>

<block id="525" name="storeShelving01TopDouble">
	<property name="Extends" value="storeShelving01" />
	<property name="Model" value="Commercial/store_shelving01_top_double" param1="main_mesh" />
</block>

<block id="526" name="mineCookingPot">
	<property name="Extends" value="mineCandyTin" />
	<property name="CustomIcon" value="cookingPot" /> <property name="CustomIconTint" value="a00000" />
	<property name="Model" value="CampingGear/cooking_pot" param1="main_mesh" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Stacknumber" value="40" /> <!-- STK explosives -->
	<property name="Explosion.RadiusBlocks" value="2" />
	<property name="Explosion.RadiusEntities" value="3" />
	<property name="Explosion.BlockDamage" value="10" />
	<property name="Explosion.EntityDamage" value="85" />
	<property name="CanPickup" value="true" param1="cookingPot" />
	<property name="EconomicValue" value="120" />
</block>

<block id="527" name="plantedHop1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey" />
	<property name="Texture" value="447" />
	<property name="PlantGrowing.Next" value="plantedHop2" />
	<property name="EconomicValue" value="250" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
	<property name="Group" value="Food/Cooking" />
	<drop event="Destroy" name="plantedHop1" count="1" />
</block>

<block id="528" name="plantedHop2">
	<property name="Extends" value="cropsGrowingMaster" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="hopSeed" />
	<property name="Texture" value="448" />
	<property name="PlantGrowing.Next" value="plantedHop3Harvest" />
	<drop event="Destroy" name="plantedHop1" count="1" />
</block>

<block id="529" name="plantedHop3Harvest">
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="Texture" value="449" />
	<drop event="Harvest" name="hopsFlower" count="1" />
</block>

<block id="530" name="plantedMushroom1">
	<property name="Material" value="Mmushrooms" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="OutdoorDecor/mushroom_sprout" param1="main_mesh" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="HandleFace" value="Bottom" />
	<property name="PlantGrowing.FertileLevel" value="0" />
	<property name="Class" value="UpgradeRated" />
	<property name="UpgradeRated.ToBlock" value="plantedMushroom2" />
	<property name="UpgradeRated.Rate" value="63" />
	<property name="HarvestOverdamage" value="false" />
	<drop event="Destroy" name="plantedMushroom1" count="1" />
	<property name="EconomicValue" value="12" />
	<property name="EconomicBundleSize" value="5" />
	<property name="Group" value="Food/Cooking" />
	<property name="PickupJournalEntry" value="farmingTip" />
</block>

<block id="531" name="plantedMushroom2">
	<property name="Extends" value="plantedMushroom1" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="OutdoorDecor/mushroom_growth" param1="main_mesh" />
	<property name="UpgradeRated.ToBlock" value="mushroom3Harvest" />
	<drop event="Destroy" name="plantedMushroom1" count="1" />
</block>

<block id="532" name="mushroom3Harvest">
	<property name="Material" value="Mmushrooms" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="OutdoorDecor/mushroom_harvest" param1="main_mesh" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Class" value="CropsGrown" />
	<property name="PlantGrowing.FertileLevel" value="0" />
	<property name="CropsGrown.BonusHarvestDivisor" value="16" />
	<property name="HarvestOverdamage" value="false" />
	<drop event="Harvest" name="mushrooms" count="2" />
	<drop event="Destroy" count="0" />
	<property name="PickupJournalEntry" value="farmingTip" />
	<property name="DescriptionKey" value="plantsBlockGroupDesc" />
</block>

<block id="533" name="plantedYucca1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey" />
	<property name="CustomIcon" value="plantedYucca3Harvest" />
	<property name="Material" value="Mcorn" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/plant_yucca_sproutPrefab" />
	<property name="PlantGrowing.Next" value="plantedYucca2" />
	<property name="Group" value="Food/Cooking" />
	<drop event="Destroy" name="plantedYucca1" count="1" />
</block>

<block id="534" name="plantedYucca2">
	<property name="Extends" value="plantedYucca1" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Plants/plant_yucca_growthPrefab" />
	<property name="PlantGrowing.Next" value="plantedYucca3Harvest" />
	<drop event="Destroy" name="plantedYucca1" count="1" />
</block>

<block id="535" name="jailDoor">
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="Msteel" />
	<property name="PassThroughDamage" value="true" />
	<property name="Shape" value="ModelEntity" />
	<property name="Collide" value="movement,melee,rocket,bullet" /> <!-- -rocket -->
	<property name="Tag" value="Door" />
	<property name="Place" value="Door" />
	<property name="PlaceEverywhere" value="true" />
	<property name="Model" value="Entities/Doors/jail_doorPrefab" /> <property name="ModelOffset" value="0,.5,0" />
	<property name="MultiBlockDim" value="2,2,1" />
	<property name="ImposterExclude" value="true" />
	<!--
	<property name="Mesh-Damage-1" value="Door/Door_DMG0"/>
	<property name="Mesh-Damage-2" value="Door/Door_DMG1"/>
	<property name="Mesh-Damage-3" value="Door/Door_DMG2"/>
	<property name="Mesh-Damage-4" value="Door/Door_DMG3"/>
	<property name="Mesh-Damage-5" value="Door/Door_DMG4"/>
	<property name="OpenSound" value="open_door_metal"/>
	<property name="CloseSound" value="close_door_metal"/>
	-->
	<property name="OpenSound" value="open_door_jail" />
	<property name="CloseSound" value="close_door_jail" />
	
	<!--
	<property class="UpgradeBlock">
		<property name="ToBlock" value="commercialDoor1_v2"/>
		<property name="Item" value="wood"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	-->
	
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Basics" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="500" /><property name="MaxDamage" value="1000" /><property name="DowngradeBlock" value="ulmDoor_Jail_v1_open" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Jail_v1_open" /><property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="2" /><property name="UpgradeHitCount" value="7" /></property><property class="RepairItems"><property name="ulmRebar" value="20" /></property><drop event="Destroy" name="scrapIron" count="0" /></block>

<block id="536" name="corrugatedMetalWedgeIncline">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeIncline" /> </property>
</block>

<block id="537" name="concreteCNRRound">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteCNRRound" />
	<property name="Shape" value="New" />
	<property name="Model" value="corner_round1m" />
	<property name="ImposterExchange" value="imposterBlock" param1="2" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCNRRound" /> </property>
</block>

<block id="538" name="cinderBlocks03">
	<property name="Extends" value="cinderBlocks01" />
	<property name="Model" value="Industrial/cinder_blocks03" param1="main_mesh" />
</block>

<block id="539" name="glassBulletproofBlock">
	<property name="Extends" value="glassBulletproofMaster" />
	<property name="CustomIcon" value="glassBulletproofMaster" />
	
<property class="RepairItems"><property name="glassCTRSheet" value="6" /><property name="ulmPvbFilm" value="1" /><property name="ulmMetalMesh" value="1" /></property></block>

<block id="540" name="glassBulletproofPlate">
	<property name="Extends" value="glassBulletproofMaster" />
	<property name="Model" value="plate_glass" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property class="RepairItems"> <property name="glassBulletproofPlate" value="1" /> </property>
</block>

<block id="541" name="glassBulletproofCTRPlate">
	<property name="Extends" value="glassBulletproofMaster" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="RepairItems"> <property name="glassBulletproofCTRPlate" value="1" /> </property>
</block>

<block id="542" name="cntBirdnest">
	<property name="Class" value="Loot" />
	<property name="Material" value="wood_weak" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/birdnest" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="25" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="cloth" count="1" prob="0.3" tool_category="Disassemble" />
	<drop event="Harvest" name="feather" count="3" prob="0.35" tool_category="Disassemble" />
	<drop event="Harvest" name="feather" count="2" prob="0.6" tool_category="Disassemble" />
	
<drop event="Destroy" name="yuccaFibers" count="1,8" /><drop event="Destroy" name="ulmTwigs" count="1,8" /></block>

<block id="543" name="concreteCNRRoundTop">
	<property name="Extends" value="concreteCNRRound" />
	<property name="CustomIcon" value="rConcreteCNRRoundTop" />
	<property name="Model" value="corner_rounded" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCNRRoundTop" /> </property>
</block>

<block id="544" name="pouredRConcreteCNRRound">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteCNRRound" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="corner_round1m" />
	<property name="ImposterExchange" value="imposterBlock" param1="162" />
	<property name="UpgradeRated.ToBlock" value="rConcreteCNRRound" />
</block>

<block id="545" name="pouredRConcreteCNRRoundTop">
	<property name="Extends" value="pouredRConcreteCNRRound" />
	<property name="CustomIcon" value="pouredConcreteCNRRoundTop" />
	<property name="CreativeMode" value="None" />
	<property name="Model" value="corner_rounded" />
	<property name="UpgradeRated.ToBlock" value="rConcreteCNRRoundTop" />
</block>

<block id="546" name="rConcreteCNRRound">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="corner_round1m" />
	<property name="ImposterExchange" value="imposterBlock" param1="91" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCNRRound" /> </property>
	<property name="DowngradeBlock" value="concreteCNRRound" />
</block>

<block id="547" name="endTable">
	<property name="Extends" value="woodWeakNoUpgradeMaster" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/end_table" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block id="548" name="endTableLamp">
	<property name="Extends" value="endTable" param1="RepairItems" />
	<property name="Model" value="Furniture/end_table_lamp" param1="main_mesh" />
	
	 <!-- HV: mounted lamp -->
<property class="RepairItems"><property name="ulmPlanks" value="3" /><property name="ulmLightBulb" value="1" /><property name="ulmScrapWires" value="3" /><property name="ulmResistor" value="1" /><property name="ulmFuse" value="1" /><property name="ulmElectricSwitch" value="1" /><property name="cloth" value="1" /></property><drop event="Harvest" name="ulmPlanks" count="1,3" /><drop event="Harvest" name="ulmLightBulb" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1,3" tool_category="Disassemble" /><drop event="Harvest" name="ulmResistor" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmElectricSwitch" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="cloth" count="1" prob="0.75" tool_category="Disassemble" /></block>

<block id="549" name="sectionalLeatherCouchSofaArm">
	<property name="Material" value="furniture" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/sectionalArm2" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterRamp" param1="124" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FuelValue" value="150" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	
	
	
	
	
	<property name="EconomicValue" value="18" />
<property class="RepairItems"><property name="ulmPlanks" value="5" /><property name="leather" value="5" /></property><drop event="Harvest" name="ulmPlanks" count="3,5" tool_category="Disassemble" /><drop event="Destroy" name="oldCash" count="1,5" prob="0.05" /><drop event="Destroy" name="nail" count="1,5" /><drop event="Destroy" name="leather" count="3,5" /></block>

<block id="550" name="sectionalLeatherCouchSofaCorner">
	<property name="Extends" value="sectionalLeatherCouchSofaArm" />
	<property name="Model" value="Furniture/sectionalCorner2" param1="main_mesh" />
</block>

<block id="551" name="sectionalLeatherCouchSofaMiddle">
	<property name="Extends" value="sectionalLeatherCouchSofaArm" />
	<property name="Model" value="Furniture/sectionalMiddle2" param1="main_mesh" />
</block>

<block id="552" name="tv">
	<property name="Material" value="MelectronicParts" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/tv" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Weight" value="7" />
	 <!-- HV: mounted fluorescent lamp -->
	
	
	
	<property name="Group" value="Decor/Miscellaneous" />
	
<drop event="Harvest" name="forgedIron" count="5,8" tool_category="Disassemble" /><drop event="Harvest" name="ulmLCDScreen" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="brokenGlass" count="1" tool_category="Disassemble" /><drop event="Harvest" name="ulmCircuitboard" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="ulmCapacitors" count="4,7" tool_category="Disassemble" /><drop event="Harvest" name="ulmResistor" count="2,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="2,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmElectricSwitch" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmDiode" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="1,10" /><drop event="Destroy" name="scrapPlastics" count="1,12" /></block>

<block id="553" name="tv_fallen">
	<property name="Extends" value="tv" />
	<property name="CustomIcon" value="tv" />
	<property name="Model" value="Furniture/tv_fallen" param1="main_mesh" />
</block>

<block id="554" name="tv_large_1">
	<property name="Extends" value="tv" />
	<property name="CustomIcon" value="tv" />
	<property name="Model" value="Furniture/tv_large_1" param1="main_mesh" />
</block>

<block id="555" name="tv_large_2">
	<property name="Extends" value="tv" />
	<property name="CustomIcon" value="tv" />
	<property name="Model" value="Furniture/tv_large_2" param1="main_mesh" />
</block>

<block id="556" name="forge">
	<property name="Class" value="Forge" />
	<property name="Material" value="Mstone_scrap" />
	<property name="MaxDamage" value="800" />
	<property name="StabilitySupport" value="true" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/forgePrefab" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="ParticleName" value="forge" />
	<property name="ParticleOffset" value="0.5,0,0.5" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Stacknumber" value="10" />
	<property name="HeatMapStrength" value="1.5" />
	<property name="HeatMapTime" value="1200" />
	<property name="HeatMapFrequency" value="25" />
	<!-- <property name="BuffsWhenWalkedOn" value="burningSmall"/> dont think the forge class supports this -->
	<property name="ActiveRadiusEffects" value="+heatSource(3)" />
	<property class="Workstation">
		<property name="CraftingAreaRecipes" value="forge" />
		<property name="Modules" value="tools,output,fuel,material_input" />
		<property name="InputMaterials" value="iron,brass,lead,glass,stone,clay,copper,silver,gold,titanium" />
	</property>
	<property class="RepairItems">
		<property name="rockSmall" value="50" />
		<property name="clayLump" value="50" />
		<property name="leather" value="20" />
	</property>
	<drop event="Harvest" name="rockSmall" count="30" tool_category="harvestingTools" />
	<drop event="Harvest" name="rockSmall" count="20" tool_category="Disassemble" />
	<drop event="Harvest" name="clayLump" count="20" tool_category="Disassemble" />
	<drop event="Harvest" name="leather" count="5" tool_category="Disassemble" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="destroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="15" />
	<property name="Group" value="Basics,Building" />
	<property name="DescriptionKey" value="forgeDesc" />
	<property name="EconomicValue" value="214" />
</block>

<block id="557" name="cntMunitionsBox">	<!-- military ammo -->
	<property name="Class" value="Loot" />
	<property name="Material" value="metal" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/munitions_box01" param1="main_mesh" />
	<property name="Place" value="TowardsPlacer" />
	<property name="ImposterExchange" value="imposterHalf" param1="112" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="40" />
	<drop event="Harvest" name="forgedIron" count="2,4" prob="1" />
	<drop event="Harvest" name="forgedSteel" count="2,4" prob="0.5" />
	<drop event="Harvest" name="scrapIron" count="30" prob="1" />
	<drop event="Destroy" count="0" />
	<property name="EconomicValue" value="250" /> <!-- disassemble value -->
</block>

<block id="558" name="ironBarsCentered">
	<property name="CustomIcon" value="ironBars" />
	<property name="Material" value="Mmetal_hard" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="iron_bars_centered" />
	<property name="Texture" value="571" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	
	
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building" />
	<property name="EconomicValue" value="10" />
	<property name="DescriptionKey" value="ironBarsDesc" />
<property class="RepairItems"><property name="ulmRebar" value="50" /></property><property class="UpgradeBlock"><property name="ToBlock" value="ulmSteelBarsC" /><property name="Item" value="ulmSteelRebar" /><property name="ItemCount" value="30" /><property name="UpgradeHitCount" value="4" /></property><property name="CustomUpgradeSound" value="place_block_metal" /><drop event="Harvest" name="ulmRebar" count="1,50" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1" prob="0.5" tool_category="Disassemble" /></block>

<block id="559" name="treeJuniper6m">
	<property name="Extends" value="treeMaster" />
	<property name="Model" value="Entities/Trees/Hollywood_Juniper15mPrefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,4,1" />
	<property name="BigDecorationRadius" value="2" />
	<property name="CanPlayersSpawnOn" value="false" />
	<property name="ParticleOnDeath" value="treeGib_small_dust" />
	
	
<drop event="Harvest" name="ulmTwigs" count="6" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="30" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="6" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="15" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="30" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMountainPine1m" count="1" /></block>

<block id="560" name="treeMountainPine8m">
	<property name="Extends" value="treeMaster" />
	<property name="Model" value="Entities/Trees/MountainPine40mPrefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,10,1" />
	<property name="BigDecorationRadius" value="2" />
	
	
	<property name="ParticleOnDeath" value="treeGib_burnt" />
<drop event="Harvest" name="ulmTwigs" count="8" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="40" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="8" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="20" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="40" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMountainPine1m" count="1" /></block>

<block id="561" name="treeMountainPine13m">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="treeWoodMedium" />
	<property name="Model" value="Entities/Trees/MountainPine45mPrefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,19,1" />
	<property name="BigDecorationRadius" value="2" />
	
	
	<property name="ParticleOnDeath" value="treeGib_burnt" />
<drop event="Harvest" name="ulmTwigs" count="13" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="65" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="13" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="32" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="65" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMountainPine1m" count="1" /></block>

<block id="562" name="treeMountainPine16m">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="treeWoodLarge" />
	<property name="Model" value="Entities/Trees/MountainPine55mPrefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,24,1" />
	<property name="BigDecorationRadius" value="3" />
	
	
	<property name="ParticleOnDeath" value="treeGib_burnt_55m" />
<drop event="Harvest" name="ulmTwigs" count="16" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="80" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="16" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="40" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="80" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMountainPine1m" count="1" /></block>

<block id="563" name="treeMountainPine19m">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="treeWoodLarge" />
	<property name="Model" value="Entities/Trees/MountainPine60mPrefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,27,1" />
	<property name="BigDecorationRadius" value="3" />
	
	
	<property name="ParticleOnDeath" value="treeGib_burnt_75m" />
<drop event="Harvest" name="ulmTwigs" count="19" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="95" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="19" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="42" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="95" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMountainPine1m" count="1" /></block>

<block id="564" name="treeMountainPine20m">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="treeWoodFull" />
	<property name="Model" value="Entities/Trees/MountainPine75Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,28,1" />
	<property name="BigDecorationRadius" value="4" />
	
	
	<property name="ParticleOnDeath" value="treeGib_burnt_75m" />
<drop event="Harvest" name="ulmTwigs" count="20" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="99" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="20" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="50" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="99" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMountainPine1m" count="1" /></block>

<block id="565" name="treeMountainPineDry">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="treeWoodLarge" />
	<property name="Model" value="Entities/Trees/MountainPineDeadPrefab" />
	<property name="MultiBlockDim" value="1,21,1" />
	<property name="BigDecorationRadius" value="3" />
	<property name="ModelOffset" value="0,-0.3,0" />
	
	<property name="ParticleOnDeath" value="treeGib_burnt_55m" />
	<drop event="Destroy" name="treePlantedMountainPine1m" count="1" />
<drop event="Harvest" name="ulmTwigs" count="10" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="99" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="5" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="50" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="99" tool_category="resinExtractor" /></block>

<block id="566" name="treeBirch10m">
	<property name="Extends" value="treeMaster" />
	<property name="Model" value="Entities/Trees/Birch35Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,7,1" />
	<property name="BigDecorationRadius" value="2" />
	<property name="ParticleOnDeath" value="treeGib_birch_small" />
	
<drop event="Harvest" name="ulmTwigs" count="5" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="50" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="10" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="25" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="50" tool_category="resinExtractor" /></block>

<block id="567" name="treeBirch12m">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="treeWoodMedium" />
	<property name="Model" value="Entities/Trees/Birch50Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,4,1" />
	<property name="BigDecorationRadius" value="3" />
	<property name="ParticleOnDeath" value="treeGib_birch_small" />
	
<drop event="Harvest" name="ulmTwigs" count="6" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="60" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="12" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="30" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="60" tool_category="resinExtractor" /></block>

<block id="568" name="treeBirch15m">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="treeWoodLarge" />
	<property name="Model" value="Entities/Trees/Birch55Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,13,1" />
	<property name="BigDecorationRadius" value="4" />
	<property name="ParticleOnDeath" value="treeGib_birch" />
	
<drop event="Harvest" name="ulmTwigs" count="7" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="75" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="15" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="32" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="75" tool_category="resinExtractor" /></block>

<block id="569" name="treeDeadShrub">
	<property name="Material" value="wood_weak" />
	<property name="MaxDamage" value="15" />
	<property name="Shape" value="ModelEntity" />
	<property name="Tag" value="TreeTrunk" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Model" value="Entities/Trees/Haunted_Shrub_Wasteland2Prefab" /> <!-- uses dummy texture id from opaque atlas -->
	<property name="ModelOffset" value="0,-0.15,0" />
	
<drop event="Destroy" name="wood" count="1,4" /><drop event="Destroy" name="ulmTwigs" count="2,6" /></block>

<block id="570" name="treeMaple6m">
	<property name="Extends" value="treeMaster" />
	<property name="Model" value="Entities/Trees/Maple20Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,5,1" />
	<property name="BigDecorationRadius" value="2" />
	<property name="ParticleOnDeath" value="treeGib_birch_6m" />
	
	
<drop event="Harvest" name="ulmTwigs" count="6" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="30" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="6" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="15" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="30" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMaple1m" count="1" /></block>

<block id="571" name="treeMaple13m">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="treeWoodMedium" />
	<property name="Model" value="Entities/Trees/Maple30Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,7,1" />
	<property name="BigDecorationRadius" value="3" />
	<property name="ParticleOnDeath" value="treeGib_birch_small" />
	
	
<drop event="Harvest" name="ulmTwigs" count="13" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="65" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="13" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="32" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="65" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMaple1m" count="1" /></block>

<block id="572" name="rConcreteCNRRoundTop">
	<property name="Extends" value="rConcreteCNRRound" />
	<property name="Model" value="corner_rounded" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCNRRoundTop" /> </property>
	<property name="DowngradeBlock" value="concreteCNRRoundTop" />
</block>

<block id="573" name="treeMaple15m">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="treeWoodLarge" />
	<property name="Model" value="Entities/Trees/Maple33Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,7,1" />
	<property name="BigDecorationRadius" value="4" />
	<property name="ParticleOnDeath" value="treeGib_birch_15m" />
	
	
<drop event="Harvest" name="ulmTwigs" count="15" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="75" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="15" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="32" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="75" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMaple1m" count="2" /></block>

<block id="574" name="treeMaple16m">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="treeWoodLarge" />
	<property name="Model" value="Entities/Trees/Maple81Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,10,1" />
	<property name="BigDecorationRadius" value="5" />
	<property name="ParticleOnDeath" value="treeGib_birch" />
	
	
<drop event="Harvest" name="ulmTwigs" count="16" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="80" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="16" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="40" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="80" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMaple1m" count="2" /></block>

<block id="575" name="treeMaple17m">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="treeWoodFull" />
	<property name="Model" value="Entities/Trees/Red_Maple80Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,6,1" />
	<property name="BigDecorationRadius" value="6" />
	<property name="ParticleOnDeath" value="treeGib_birch" />
	
	
<drop event="Harvest" name="ulmTwigs" count="17" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="85" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="17" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="42" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="85" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMaple1m" count="2" /></block>

<block id="576" name="steelCNRRound">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="corner_round1m" />
	<property name="ImposterExchange" value="imposterBlock" param1="112" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelCNRRound" /> </property>
	<property name="DowngradeBlock" value="rConcreteCNRRound" />
</block>

<block id="577" name="treeBurntPine01">
	<property name="Extends" value="treeMaster" />
	<property name="Model" value="Entities/Trees/Haunted_Tree_Wasteland25Prefab" />
	<property name="ModelOffset" value="0,-1,0" />
	<property name="MultiBlockDim" value="1,3,1" />
	<property name="BigDecorationRadius" value="3" />
	<property name="ParticleOnDeath" value="treeGib_burnt_small" />
	
	
	
<drop event="Harvest" name="ulmTwigs" count="20" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="30" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="3" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="15" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="30" tool_category="resinExtractor" /><drop event="Harvest" name="coal" count="3,10" tool_category="harvestingTools" /><drop event="Destroy" name="treePlantedMaple1m" count="1" /></block>

<block id="578" name="treeBurntPine02">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="treeWoodLarge" />
	<property name="Model" value="Entities/Trees/Haunted_Tree_Wasteland39Prefab" />
	<property name="ModelOffset" value="0.7,-1,-0.7" />
	<property name="MultiBlockDim" value="1,5,1" />
	<property name="BigDecorationRadius" value="4" />
	
	
	
<drop event="Harvest" name="ulmTwigs" count="30" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="60" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="6" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="30" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="60" tool_category="resinExtractor" /><drop event="Harvest" name="coal" count="6,15" tool_category="harvestingTools" /><drop event="Destroy" name="treePlantedMaple1m" count="1" /></block>

<block id="579" name="treeBurntPine03">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="treeWoodFull" />
	<property name="Model" value="Entities/Trees/Haunted_Tree_Wasteland42Prefab" />
	<property name="ModelOffset" value="-0.5,-1.3,-0.5" />
	<property name="MultiBlockDim" value="2,9,2" />
	<property name="BigDecorationRadius" value="4" />
	
	
	
<drop event="Harvest" name="ulmTwigs" count="40" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="90" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="9" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="45" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="90" tool_category="resinExtractor" /><drop event="Harvest" name="coal" count="9,20" tool_category="harvestingTools" /><drop event="Destroy" name="treePlantedMaple1m" count="1" /></block>

<block id="580" name="steelCNRRoundTop">
	<property name="Extends" value="steelCNRRound" />
	<property name="Model" value="corner_rounded" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelCNRRoundTop" /> </property>
	<property name="DowngradeBlock" value="rConcreteCNRRoundTop" />
</block>

<block id="581" name="treeDeadTree01">
	<property name="Extends" value="treeMaster" />
	<property name="Model" value="Entities/Trees/White_Oak22Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,4,1" />
	<property name="BigDecorationRadius" value="2" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	
	<property name="ParticleOnDeath" value="treeGib_dead_01" />
	
<drop event="Harvest" name="ulmTwigs" count="5" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="20" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="2" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="10" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="20" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMaple1m" count="1" /></block>

<block id="582" name="treeDeadTree02"> <!-- almost a shrub -->
	<property name="Extends" value="treeMaster" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Model" value="Entities/Trees/Haunted_Shrub_WastelandPrefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	
	<property name="ParticleOnDeath" value="treeGib_dead_02" />
	
<drop event="Harvest" name="ulmTwigs" count="20" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="20" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="2" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="10" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="20" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMaple1m" count="1" /></block>
	<!-- 3 Free -->

<block id="586" name="treeWinterEverGreen">
	<property name="Extends" value="treeMaster" />
	<property name="Model" value="Entities/Trees/AlaskaCedar60Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,6,1" />
	<property name="BigDecorationRadius" value="1" />
	
	<property name="FallOver" value="true" />
	<property name="ParticleOnDeath" value="treeGib_winter_small" />
	
<drop event="Harvest" name="ulmTwigs" count="6" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="30" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="6" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="15" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="30" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedWinterPine1m" count="1" /></block>

<block id="587" name="treeWinterPine01">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="treeWoodMedium" />
	<property name="Model" value="Entities/Trees/Blue_Spruce45Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,12,1" />
	<property name="BigDecorationRadius" value="2" />
	
	
	<property name="ParticleOnDeath" value="treeGib_winter01" />
<drop event="Harvest" name="ulmTwigs" count="12" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="60" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="12" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="30" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="60" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedWinterPine1m" count="1" /></block>

<block id="588" name="cntTreeStump">
	<property name="Class" value="Loot" />
	<property name="Material" value="treeWoodSmall" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Trees/Prefabs/Stump" />
	<property name="ModelOffset" value="0,-0.2,0" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="BigDecorationRadius" value="2" />
	<property name="IsPlant" value="true" /> <!-- it shall never be placed on rocks -->
	<property name="LootList" value="35" />
	<drop event="Harvest" name="wood" count="20,30" tool_category="harvestingTools" />
	<drop event="Destroy" count="0" />
</block>

<block id="589" name="treeWinterPine02">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="treeWoodLarge" />
	<property name="Model" value="Entities/Trees/Blue_Spruce55Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,19,1" />
	<property name="BigDecorationRadius" value="2" />
	
	
	<property name="ParticleOnDeath" value="treeGib_winter02" />
<drop event="Harvest" name="ulmTwigs" count="14" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="80" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="14" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="40" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="80" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedWinterPine1m" count="2" /></block>

<block id="590" name="treeWinterPine03">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="treeWoodFull" />
	<property name="Model" value="Entities/Trees/Blue_Spruce66Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,28,1" />
	<property name="BigDecorationRadius" value="2" />
	
	
	<property name="ParticleOnDeath" value="treeGib_winter03" />
<drop event="Harvest" name="ulmTwigs" count="20" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="99" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="20" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="50" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="99" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedWinterPine1m" count="2" /></block>

<block id="591" name="treeDesertShrub">
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon" />
	<property name="Texture" value="377" />
</block>

<block id="592" name="cntBackpackDropped"> <!-- This is the blue backpack that the player will drop on death. It is an entity now. -->
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="cntBackpack01" />
	<property name="Class" value="Backpack" />
	<property name="Material" value="MdroppedBackpack" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/LootContainers/backpack_droppedPrefab" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="LootList" value="41" />
	<drop event="Destroy" count="0" />
</block>

<block id="593" name="looseBoardsTrapBlock1x1">
	<property name="Extends" value="woodWeakNoUpgradeMaster" />
	<property name="DescriptionKey" value="looseBoardsTrapBlock1x1Desc" />
	<property name="Class" value="TrapDoor" />
	<property name="Shape" value="New" />
	<property name="Model" value="siding_burnt01" />
	<property name="CustomIcon" value="burntWoodBlock1" />
	<property name="LightOpacity" value="3" />
	<property name="Group" value="Tools/Traps,Science" />
<drop event="Destroy" name="ulmPlanks" count="1,10" /><drop event="Destroy" name="nail" count="1,5" /></block>

<block id="594" name="woodWedgeCNRInsideBottom">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeCNRInsideBottom" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeCNRInsideBottom" />
</block>

<block id="595" name="woodWedgeCNRInsideTop">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeCNRInsideTop" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeCNRInsideTop" />
</block>

<block id="596" name="flagstonePlate">
	<property name="Extends" value="flagstoneMaster" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePlate" /> </property>
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
</block>

<block id="597" name="flagstoneCNRFull">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRFull" /> </property>
</block>

<block id="598" name="flagstoneCNRInside">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_inside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRInside" /> </property>
</block>

<block id="599" name="flagstoneWedge">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedge" /> </property>
</block>

<block id="600" name="flagstoneCTRpole">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCTRpole" /> </property>
</block>

<block id="601" name="corrugatedMetalPlate">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronPlate" /> </property>
</block>

<block id="602" name="glassBulletproofPlateCurved">
	<property name="Extends" value="glassBulletproofMaster" />
	<property name="Model" value="plate_corner_round_1m" />
	<property class="RepairItems"> <property name="glassBulletproofPlateCurved" value="1" /> </property>
</block>

<block id="603" name="glassBulletproofRamp">
	<property name="Extends" value="glassBulletproofMaster" />
	<property name="Model" value="ramp_glass" />
	<property class="RepairItems"> <property name="glassBulletproofRamp" value="1" /> </property>
</block>

<block id="604" name="looseBoardsTrapPlate1x1">
	<property name="Extends" value="looseBoardsTrapBlock1x1" param1="CustomIcon,DescriptionKey" />
	<property name="Model" value="Plate" />
	<!-- <property name="CustomIcon" value="looseBoardsTrapPlate1x1"/> -->
	<property name="Texture" value="342,342,173,173,173,173" />
</block>

<block id="605" name="looseBoardsTrapBlock3x3">
	<property name="Extends" value="looseBoardsTrapBlock1x1" param1="CustomIcon" />
	<property name="Model" value="floor_trap_3x3" />
	<property name="MultiBlockDim" value="3,1,3" />
	<property name="ActivationDistance" value="6" />
	<!-- <property name="CustomIcon" value="looseBoardBlock3x3"/> -->
	<!--<property name="DowngradeBlock" value="rWoodWedgeCNRInsideBottom"/>-->
	<property name="UseGlobalUV" value="Global" />
<drop event="Destroy" name="ulmPlanks" count="1,50" /><drop event="Destroy" name="nail" count="1,25" /></block>

<block id="606" name="trapGlassBusinessCTRSheet1x1">
	
	<property name="Class" value="TrapDoor" />
	<property name="CustomIcon" value="glassBusinessCTRSheet" />
	<property name="Material" value="glass" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard_centered" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="LightOpacity" value="1" />
	<property name="Mesh" value="transparent" />
	<property name="Texture" value="285" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="ulmPlanks" />
		<property name="ItemCount" value="2" />
		<property name="UpgradeHitCount" value="2" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" name="brokenGlass" count="1,4" />
	<property name="EconomicValue" value="10" />
	<property name="Group" value="Tools/Traps,Science" />
</block>

<block id="607" name="trapGlassBusinessSheet1x1">
	<property name="Extends" value="trapGlassBusinessCTRSheet1x1" />
	<property name="CustomIcon" value="glassBusinessSheet" />
	<property name="Model" value="billboard" />
</block>

<block id="608" name="brickHalf">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteHalf" /> </property>
	<property name="LightOpacity" value="1" />
</block>

<block id="612" name="burntWoodBlock1">
	<property name="Extends" value="woodFrameMaster" />
	<property name="Mesh" value="opaque" /> <!-- actually the default but I'm setting it back to that -->
	<property name="Shape" value="New" />
	<property name="Model" value="siding_burnt01" />
	<property name="Texture" value="303,303,303,303,303,302" />
	<property name="ImposterExclude" value="false" />
	<property name="ImposterExchange" value="imposterBlock" param1="85" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="solidWoodFrameBlock" />
		<property name="ItemCount" value="3" />
	</property>
	<drop event="Destroy" name="coal" count="3" prob="0.35" />
</block>

<block id="613" name="burntWoodBlock2">
	<property name="Extends" value="burntWoodBlock1" />
	<property name="Model" value="siding_burnt02" />
</block>

<block id="614" name="burntWoodBlock3">
	<property name="Extends" value="burntWoodBlock1" />
	<property name="Model" value="siding_burnt03" />
</block>

<block id="615" name="burntWoodBlock4">
	<property name="Extends" value="burntWoodBlock1" />
	<property name="Model" value="siding_burnt04" />
</block>

<block id="616" name="burntWoodBlock5">
	<property name="Extends" value="burntWoodBlock1" />
	<property name="Model" value="siding_burnt05" />
	<property name="ImposterExclude" value="true" />
</block>

<block id="617" name="burntWoodBlock6">
	<property name="Extends" value="burntWoodBlock1" />
	<property name="Model" value="siding_burnt06" />
	<property name="ImposterExclude" value="true" />
</block>

<block id="618" name="burntWoodRamp7">
	<property name="Extends" value="burntWoodBlock1" />
	<property name="Model" value="siding_burnt07" />
	<property name="ImposterExclude" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="solidWoodFrameRamp" /> </property>
</block>

<block id="619" name="faucet02">
	<property name="Material" value="Mmetal_thin" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Plumbing/faucet02" param1="main_mesh" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Weight" value="24" />
	<property name="EconomicValue" value="40" /> <!-- disassemble value -->
<property class="UpgradeBlock"><property name="ToBlock" value="ulmFaucet02w" /><property name="Item" value="ulmWaterTank" /><property name="ItemCount" value="1" /><property name="UpgradeHitCount" value="10" /></property><drop event="Harvest" name="ulmBrassValve" count="1" prob="0.5" tool_category="Disassemble" /><drop event="Harvest" name="shortMetalPipe" count="1,2" prob="0.5" tool_category="Disassemble" /></block>

<block id="620" name="faucet04">
	<property name="Material" value="Mmetal_thin" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Plumbing/faucet04" param1="main_mesh" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Weight" value="16" />
	<property name="EconomicValue" value="20" /> <!-- disassemble value -->
<property class="UpgradeBlock"><property name="ToBlock" value="ulmFaucet04w" /><property name="Item" value="ulmWaterTank" /><property name="ItemCount" value="1" /><property name="UpgradeHitCount" value="10" /></property><drop event="Harvest" name="ulmBrassValve" count="1" prob="0.5" tool_category="Disassemble" /><drop event="Harvest" name="shortMetalPipe" count="1,2" prob="0.5" tool_category="Disassemble" /></block>

<block id="621" name="faucetBrass02">
	<property name="Material" value="brass" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Plumbing/faucet_brass02" param1="main_mesh" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Weight" value="25" />
	<property name="EconomicValue" value="125" /> <!-- disassemble value -->
<property class="UpgradeBlock"><property name="ToBlock" value="ulmFaucetBrass02w" /><property name="Item" value="ulmWaterTank" /><property name="ItemCount" value="1" /><property name="UpgradeHitCount" value="10" /></property><drop event="Harvest" name="ulmBrassValve" count="1" prob="0.5" tool_category="Disassemble" /><drop event="Harvest" name="shortMetalPipe" count="1,2" prob="0.5" tool_category="Disassemble" /></block>

<block id="622" name="faucetBrass04">
	<property name="Material" value="brass" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Plumbing/faucet_brass04" param1="main_mesh" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Weight" value="16" />
	<property name="EconomicValue" value="80" /> <!-- disassemble value -->
<property class="UpgradeBlock"><property name="ToBlock" value="ulmFaucetBrass04w" /><property name="Item" value="ulmWaterTank" /><property name="ItemCount" value="1" /><property name="UpgradeHitCount" value="10" /></property><drop event="Harvest" name="ulmBrassValve" count="1" prob="0.5" tool_category="Disassemble" /><drop event="Harvest" name="shortMetalPipe" count="1,2" prob="0.5" tool_category="Disassemble" /></block>

<block id="623" name="cntFileCabinet">
	<property name="Class" value="Loot" />
	<property name="Material" value="metal" />
	<property name="Shape" value="ModelEntity" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Weight" value="72" />
	<property name="LootList" value="44" />
	<property name="Model" value="Entities/LootContainers/file_cabinetPrefab" />
	<drop event="Harvest" name="mechanicalParts" count="0,2" tool_category="Disassemble" />
	<drop event="Destroy" name="scrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
</block>

<block id="624" name="cntCooler">
	<property name="Class" value="Loot" />
	<property name="Material" value="wood_weak" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />
	<property name="Texture" value="282" />
	<property name="Mesh" value="models" />
	<property name="LootList" value="45" />
	<property name="Model" value="LootContainers/cooler" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="141" />
	<property name="IsTerrainDecoration" value="true" />
	<property class="RepairItems"> <property name="scrapPlastics" value="8" /> </property>
	<drop event="Harvest" name="" count="0" tool_category="Disassemble" />
	
	
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="EconomicValue" value="300" /> <!-- disassemble value -->
<drop event="Destroy" name="scrapPlastics" count="1,10" /></block>

<block id="625" name="schoolDesk">
	<property name="Material" value="furniture" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />
	<property name="Texture" value="282" />
	<property name="Mesh" value="models" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Model" value="Furniture/school_desk" param1="main_mesh" />
	<drop event="Destroy" name="scrapPlastics" count="1,5" />
	<drop event="Destroy" name="scrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
</block>

<block id="626" name="cntLockers">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Class" value="Loot" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/LootContainers/lockersPrefab" />
	<property name="ImposterExchange" value="imposterCTRPlate" param1="9" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="43" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
</block>

<block id="627" name="fountain">
	<property name="Material" value="metal" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />
	<property name="Texture" value="282" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Plumbing/fountain" param1="main_mesh" />
	<drop event="Destroy" name="scrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
</block>

<block id="628" name="cntGunSafe">
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="Class" value="SecureLoot" />
	<property name="Material" value="Mmetal_hard" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/LootContainers/gun_safePrefab" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterExchange" value="imposterBlock" param1="18" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="LootList" value="42" />
	<property name="DowngradeBlock" value="cntGunSafeInsecure" />
	<property class="RepairItems"> <property name="forgedIron" value="20" /> </property>
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="690" />
<property name="CustomUpgradeSound" value="locking" /><property class="UpgradeBlock"><property name="ToBlock" value="cntGunSafeInsecure" /><property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="3" /><property name="UpgradeHitCount" value="12" /></property></block>

<block id="629" name="cntGraniteSink">
	<property name="Class" value="Loot" />
	<property name="Material" value="metal" />
	<property name="Shape" value="New" />
	<property name="Model" value="counter_sink" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="IsDecoration" value="true" />
	<property name="Texture" value="373,261,262,345,345,345" /> <!-- 373/374=sink, 82=cabinetWood -->
	<property name="LootList" value="8" />
	<drop event="Destroy" name="scrapIron" count="5" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<drop event="Harvest" name="shortMetalPipe" count="4" tool_category="Disassemble" />
	<drop event="Harvest" name="scrapIron" count="10" tool_category="Disassemble" />
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="80" /> <!-- disassemble value -->
	<property name="ImposterExchange" value="imposterBlock" param1="116" />
</block>

<block id="630" name="rockResource"> <!-- biome decoration -->
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mboulder" />
	<!--property name="StabilitySupport" value="false" NOT SUPPORTED FOR MULTIBLOCKS! /-->
	<property name="Shape" value="ModelEntity" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="BigDecorationRadius" value="2" />
	<property name="Model" value="Entities/Resources/rock_resourcePrefab" />
	<property name="MultiBlockDim" value="3,2,3" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="PassThroughDamage" value="true" />
	<drop event="Harvest" name="rockSmall" count="33" tool_category="harvestingTools" />
	<drop event="Harvest" name="ironFragment" count="11" tool_category="harvestingTools" />
	<drop event="Harvest" name="coal" count="10" prob="0.33" tool_category="harvestingTools" />
	<drop event="Harvest" name="potassiumNitratePowder" count="10" prob="0.33" tool_category="harvestingTools" />
	<drop event="Harvest" name="scrapLead" count="10" prob="0.33" tool_category="harvestingTools" />
	<drop event="Destroy" count="0" />
	<property name="DowngradeBlock" value="rockResourceBroke1" />
	<property name="Map.Color" value="120,120,120" />
</block>

<block id="631" name="secureDoorWooden">
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="wood_regular" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="FuelValue" value="300" />
	<property name="Tag" value="Door" />
	<property name="Place" value="Door" /> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true" />
	<property name="Model" value="Entities/Doors/wooden_door_v1Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="ImposterExchange" value="imposterCTRPlate" param1="35" />  <!-- door replacer -->
	<property name="Mesh-Damage-1" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="OpenSound" value="open_door_wood" />
	<property name="CloseSound" value="close_door_wood" />
	
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ulmDoor_Wood1_v1_open" />
		<property name="Item" value="ulmLockpicks" />
		<property name="ItemCount" value="1" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	 <!-- harvest amount is 40% of the building cost -->
	
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building,Basics" />
	<property name="EconomicValue" value="100" />
	<property name="EconomicBundleSize" value="10" />
<property name="CreativeMode" value="Dev" /><property name="MaxDamage" value="400" /><property name="DowngradeBlock" value="ulmDoor_Wood1_v1_open" /><property class="RepairItems"><property name="ulmPlanks" value="5" /></property><drop event="Destroy" name="wood" count="0" /></block>

<block id="632" name="solidWoodFrameWedgeIncline">
	<property name="Extends" value="woodFrameWedgeIncline" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameWedgeIncline" />
	<property name="CanPickup" value="false" />
</block>

<block id="633" name="rWoodWedgeIncline">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalWedgeIncline" /> </property>
	<property name="DowngradeBlock" value="woodWedgeIncline" />
</block>

<block id="634" name="rWoodMetalWedgeIncline">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeIncline" /> </property>
	<property name="DowngradeBlock" value="rWoodWedgeIncline" />
</block>

<block id="635" name="scrapIronFrameWedgeIncline">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeIncline" /> </property>
</block>

<block id="636" name="solidScrapIronFrameWedgeIncline">
	<property name="Extends" value="scrapIronFrameWedgeIncline" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedgeIncline" />
	<property name="CanPickup" value="false" />
</block>

<block id="637" name="scrapIronWedgeIncline">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeIncline" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeIncline" />
</block>

<block id="638" name="stainlessSteelRamp">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="DowngradeBlock" value="rConcreteRamp" />
</block>

<block id="639" name="cntSecureStorageChest">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="SecureLoot" />
	
	<property name="Material" value="wood+wood" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FuelValue" value="300" />
	<property name="Model" value="LootContainers/chest01" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
	<property name="ImposterExchange" value="imposterQuarter" param1="154" />
	<property name="LootList" value="10" />
	
	
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="LPHardnessScale" value="8" />
	<property name="DowngradeBlock" value="cntStorageChest" />
	<property name="Group" value="Basics" />
	<property name="DescriptionKey" value="cntSecureStorageChestDesc" />
	<property name="EconomicValue" value="10" />
	<property name="EconomicBundleSize" value="10" />
<property name="CustomUpgradeSound" value="locking" /><property class="UpgradeBlock"><property name="ToBlock" value="cntStorageChest" /><property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="2" /><property name="UpgradeHitCount" value="6" /></property><property class="RepairItems"><property name="ulmPlanks" value="8" /></property><drop event="Destroy" name="ulmPlanks" count="1,6" /><drop event="Destroy" name="ulmBrassHinge" count="1,2" /></block>

<block id="640" name="rockResource02"> <!-- biome decoration -->
	<property name="Extends" value="rockResource" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Resources/rock_resource02Prefab" />
	<property name="ModelOffset" value="0,-0.08,0" />
	<property name="MultiBlockDim" value="3,2,3" />
	<property name="DowngradeBlock" value="rockResource02Broke1" />
</block>

<block id="641" name="stainlessSteelWedge">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="DowngradeBlock" value="rConcreteWedge" />
</block>

<block id="642" name="secureReinforcedDoorWooden">
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="wood+wood" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Tag" value="Door" />
	<property name="Place" value="Door" /> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true" />
	<property name="Model" value="Entities/Doors/wooden_door_v2Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="ImposterExchange" value="imposterCTRPlate" param1="35" />  <!-- door replacer -->
	<property name="Mesh-Damage-1" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="OpenSound" value="open_door_wood" />
	<property name="CloseSound" value="close_door_wood" />
	
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ulmDoor_Wood1_v2_open" />
		<property name="Item" value="ulmLockpicks" />
		<property name="ItemCount" value="1" />
		<property name="UpgradeHitCount" value="5" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="ulmDoor_Wood1_v2_open" />
	
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="MaxDamage" value="500" /><property class="RepairItems"><property name="ulmPlanks" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="harvestingTools" /></block>

<block id="643" name="metalReinforcedDoorWooden">
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="metal" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Tag" value="Door" />
	<property name="Place" value="Door" /> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true" />
	<property name="Model" value="Entities/Doors/wooden_door_v3Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="ImposterExchange" value="imposterCTRPlate" param1="35" />  <!-- door replacer -->
	<property name="Mesh-Damage-1" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="OpenSound" value="open_door_wood" />
	<property name="CloseSound" value="close_door_wood" />
	
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ulmDoor_Wood1_v3_open" />
		<property name="Item" value="ulmLockpicks" />
		<property name="ItemCount" value="2" />
		<property name="UpgradeHitCount" value="6" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="ulmDoor_Wood1_v3_open" />
	
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="MaxDamage" value="600" /><property class="RepairItems"><property name="scrapIron" value="20" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,20" tool_category="harvestingTools" /></block>

<block id="644" name="rockResourceBroke1">
	<property name="Extends" value="rockResource" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Resources/rock_resource_broke1Prefab" />
	<property name="DowngradeBlock" value="rockResourceBroke2" />
</block>

<block id="645" name="rockResourceBroke2">
	<property name="Extends" value="rockResource" param1="DowngradeBlock" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Resources/rock_resource_broke2Prefab" />
</block>

<block id="646" name="rockResource02Broke1">
	<property name="Extends" value="rockResource" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Resources/rock_resource02_broke1Prefab" />
	<property name="DowngradeBlock" value="rockResource02Broke2" />
</block>

<block id="647" name="rockResource02Broke2">
	<property name="Extends" value="rockResource" param1="DowngradeBlock" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Resources/rock_resource02_broke2Prefab" />
	<property name="MultiBlockDim" value="1,2,1" />
</block>

<block id="648" name="rockResource02Broke3"> <!-- unused block? -->
	<property name="Extends" value="rockResource" param1="DowngradeBlock" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Resources/rock_resource02_broke3Prefab" />
	<property name="MultiBlockDim" value="2,2,2" />
</block>

<block id="649" name="woodArrowSlitHalf">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="67" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodArrowSlitHalf" /> </property>
	
</block>

<block id="650" name="stainlessSteelWedgeTip">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="DowngradeBlock" value="rConcreteWedgeTip" />
</block>

<block id="651" name="stainlessSteelHalf">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="DowngradeBlock" value="rConcreteHalf" />
</block>

<block id="652" name="stainlessSteelQuarter">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube_quarter" />
	<property name="DowngradeBlock" value="rConcreteQuarter" />
</block>

<block id="653" name="stainlessSteelEighth">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_eighth" />
	<property name="DowngradeBlock" value="rConcreteEighth" />
</block>

<block id="654" name="stainlessSteelPlate">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="DowngradeBlock" value="rConcretePlate" />
</block>

<!-- Window02 Prefab Versions -->
<block id="655" name="window02Frame">
	<property name="Material" value="wood_weak" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Tag" value="Window" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property name="Mesh" value="models" />
	<property name="Model" value="Buildings/window02_frame" param1="main_mesh" />
	<property name="ModelOffset" value="0,0.5,0" />
	<property class="RepairItems"> <property name="wood" value="3" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="ulmPlanks" />
		<property name="ItemCount" value="2" />
		<property name="UpgradeHitCount" value="2" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" count="0" />
</block>

<block id="656" name="window02">
	<property name="Material" value="glass" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Tag" value="Window" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Buildings/window02Prefab" />
	<!-- <property name="ModelOffset" value="0,0.5,0"/> -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="ulmPlanks" />
		<property name="ItemCount" value="2" />
		<property name="UpgradeHitCount" value="2" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<property name="DowngradeBlock" value="window02Frame" />
	<drop event="Destroy" name="brokenGlass" count="1" />
	<property name="EconomicValue" value="20" />
</block>

<block id="657" name="cntVendingMachine">
	<property name="Group" value="Science" />
	<property name="DescriptionKey" value="cntVendingMachineGroupDesc" />
	<property name="Material" value="Mmetal_medium" />
	<property name="LightOpacity" value="0" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Class" value="VendingMachine" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/LootContainers/vending_machine_playerPrefab" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterExchange" value="imposterBlock" param1="143" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property class="RepairItems"> <property name="forgedIron" value="5" /> </property>
	<property name="TraderID" value="3" />
	<property name="Stacknumber" value="10" />
	<property name="EconomicValue" value="2000" />
	<property name="Buff" value="shockedBuff" />
	<drop event="Destroy" count="0" />
</block>

<block id="658" name="cntVendingMachine2">
	<property name="Extends" value="cntVendingMachine" />
	<property name="Model" value="Entities/LootContainers/vending_machinePrefab" />
	<property name="TraderID" value="4" />
	<property name="Buff" value="shockedBuff" />
</block>
	<!-- 1 Free -->

<block id="662" name="flagstonePole">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePole" /> </property>
</block>

<block id="663" name="woodFrameWedgeStairs">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeStairs" />	</property>
</block>

<block id="664" name="flagstonePillar100">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePillar100" /> </property>
</block>

<block id="665" name="flagstonePillar50">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Pole0.5m" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePillar50" /> </property>
</block>

<block id="666" name="rScrapIronWedgeIncline">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeIncline" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeIncline" />
</block>

<block id="667" name="glassCTRSheet">
	<property name="Material" value="glass" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Model" value="Entities/Buildings/glass_industrialPrefab" />
	
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="ulmPlanks" />
		<property name="ItemCount" value="2" />
		<property name="UpgradeHitCount" value="2" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" name="brokenGlass" count="1" />
	<property name="EconomicValue" value="6" />
</block>

<block id="668" name="treeCactus01">
	<property name="Class" value="Cactus" />
	<property name="Material" value="Mcactus" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Trees/Saguaro_Cactus_20Prefab" />
	<property name="ModelOffset" value="0,-0.07,0" />
	<property name="MultiBlockDim" value="1,5,1" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="BigDecorationRadius" value="1" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Tag" value="TreeTrunk" />
	<property name="Damage" value="3" />
	<property name="IsPlant" value="true" />
	<property name="CanPlayersSpawnOn" value="false" />
	
	
	
<drop event="Harvest" name="yuccaFibers" count="1,15" tool_category="harvestingTools" /><drop event="Harvest" name="foodYuccaFruit" count="1,5" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="5" tool_category="resinExtractor" /><drop event="Destroy" name="foodYuccaFruit" count="2,5" /><drop event="Destroy" name="yuccaFibers" count="1,7" /></block>

<block id="669" name="treeCactus02">
	<property name="Extends" value="treeCactus01" />
	<property name="Model" value="Entities/Trees/Saguaro_Cactus_16Prefab" />
	<property name="MultiBlockDim" value="1,4,1" />
	
<drop event="Destroy" name="foodYuccaFruit" count="2,3" /></block>

<block id="670" name="treeCactus03">
	<property name="Extends" value="treeCactus01" />
	<property name="Model" value="Entities/Trees/Saguaro_Cactus_13Prefab" />
	<property name="MultiBlockDim" value="1,3,1" />
	
<drop event="Destroy" name="foodYuccaFruit" count="1,2" /></block>

<block id="671" name="treeCactus04">
	<property name="Extends" value="treeCactus01" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Model" value="Entities/Plants/cactus04Prefab" />
	<property name="ModelOffset" value="0,0.45,0" />
	<property name="MultiBlockDim" value="1,1,1" />
	
<drop event="Destroy" name="foodYuccaFruit" count="0,1" /></block>

<block id="672" name="treeCactus05">
	<property name="Extends" value="treeCactus01" />
	<property name="Model" value="Entities/Plants/cactus05Prefab" />
	<property name="ModelOffset" value="0,0.45,0" />
	<property name="MultiBlockDim" value="1,1,1" />
	
<drop event="Destroy" name="foodYuccaFruit" count="0,1" /></block>

<block id="673" name="treeCactus06">
	<property name="Extends" value="treeCactus01" />
	<property name="Model" value="Entities/Plants/cactus06Prefab" />
	<property name="ModelOffset" value="0,0.45,0" />
	<property name="MultiBlockDim" value="1,1,1" />
	
<drop event="Destroy" name="foodYuccaFruit" count="1,2" /></block>

<block id="674" name="treePlantedMountainPine1m">
	<property name="Extends" value="treeMasterGrowing" param1="CustomIcon,DescriptionKey" />
	<property name="MaxDamage" value="10" />
	<property name="Material" value="plants" />
	<property name="StabilitySupport" value="false" />
	<property name="Model" value="Entities/Trees/Prefabs/MountainPine1mPrefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="Collide" value="melee" />
	<property name="FallOver" value="false" />
	<property name="BigDecorationRadius" value="1" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="PlantGrowing.Next" value="treePlantedMountainPine6m" />
	<drop event="Destroy" name="treePlantedMountainPine1m" count="1" />
	<property name="EconomicValue" value="12" />
	<property name="EconomicBundleSize" value="5" />
	<property name="SellableToTrader" value="false" />
	<property name="Group" value="Resources" />
	<property name="ParticleOnDeath" value="treeGib_sapling" />
</block>

<block id="675" name="treePlantedMountainPine6m">
	<property name="Extends" value="treeMasterGrowing" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Trees/MountainPine40mPrefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,10,1" />
	<property name="BigDecorationRadius" value="2" />
	<property name="PlantGrowing.Next" value="treePlantedMountainPine8m" />
	
	
<drop event="Harvest" name="ulmTwigs" count="6" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="30" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="6" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="15" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="30" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMountainPine1m" count="1" /></block>

<block id="676" name="treePlantedMountainPine8m">
	<property name="Extends" value="treeMasterGrowing" />
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="treeWoodMedium" />
	<property name="Model" value="Entities/Trees/MountainPine45mPrefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,19,1" />
	<property name="BigDecorationRadius" value="2" />
	<property name="PlantGrowing.Next" value="treePlantedMountainPine13m" />
	
	
<drop event="Harvest" name="ulmTwigs" count="8" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="40" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="8" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="20" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="40" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMountainPine1m" count="1" /></block>

<block id="677" name="treePlantedMountainPine13m">
	<property name="Extends" value="treeMasterGrowing" />
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="treeWoodLarge" />
	<property name="Model" value="Entities/Trees/MountainPine55mPrefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,24,1" />
	<property name="BigDecorationRadius" value="3" />
	<property name="PlantGrowing.Next" value="treePlantedMountainPine16m" />
	<property name="PlantGrowing.FertileLevel" value="3" />
	
	
	<property name="ParticleOnDeath" value="treeGib_burnt_55m" />
<drop event="Harvest" name="ulmTwigs" count="13" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="65" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="13" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="32" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="65" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMountainPine1m" count="2" /></block>

<block id="678" name="treePlantedMountainPine16m">
	<property name="Extends" value="treeMasterGrowing" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="treeMountainPine20m" />
	<property name="Material" value="treeWoodFull" />
	<property name="Model" value="Entities/Trees/MountainPine75Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,28,1" />
	<property name="BigDecorationRadius" value="4" />
	<property name="PlantGrowing.Next" value="treePlantedMountainPine19m" />
	<property name="PlantGrowing.GrowthRate" value="1" />
	<property name="PlantGrowing.FertileLevel" value="5" />
	
	
	<property name="ParticleOnDeath" value="treeGib_burnt_55m" />
<drop event="Harvest" name="ulmTwigs" count="16" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="80" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="16" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="40" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="80" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMountainPine1m" count="2" /></block>

<block id="679" name="treePlantedMountainPine19m">
	<property name="Extends" value="treeMountainPine20m" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="treeMountainPine20m" />
	<property name="PlantGrowing.FertileLevel" value="15" />
	
	
	<property name="ParticleOnDeath" value="treeGib_burnt_75m" />
<drop event="Harvest" name="ulmTwigs" count="20" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="99" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="20" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="42" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="99" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMountainPine1m" count="2" /></block>

<block id="680" name="treePlantedMaple1m"> <!-- mapleSeed -->
	<property name="Extends" value="treePlantedMountainPine1m" />
	<property name="PlantGrowing.Next" value="treePlantedMaple6m" />
	<property name="ParticleOnDeath" value="treeGib_sapling" />
	<drop event="Destroy" name="treePlantedMountainPine1m" count="0" />
	<drop event="Destroy" name="treePlantedMaple1m" count="1" />
</block>

<block id="681" name="treePlantedMaple6m">
	<property name="Extends" value="treeMasterGrowing" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Trees/Maple20Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,5,1" />
	<property name="BigDecorationRadius" value="2" />
	<property name="PlantGrowing.Next" value="treePlantedMaple13m" />
	<property name="ParticleOnDeath" value="treeGib_birch_6m" />
	
	
<drop event="Harvest" name="ulmTwigs" count="6" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="30" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="6" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="15" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="30" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMaple1m" count="1" /></block>

<block id="682" name="treePlantedMaple13m">
	<property name="Extends" value="treeMasterGrowing" />
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="treeWoodMedium" />
	<property name="Model" value="Entities/Trees/Maple30Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,7,1" />
	<property name="BigDecorationRadius" value="3" />
	<property name="PlantGrowing.Next" value="treePlantedMaple15m" />
	<property name="ParticleOnDeath" value="treeGib_maple_13m" />
	
	
<drop event="Harvest" name="ulmTwigs" count="13" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="65" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="13" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="30" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="65" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMaple1m" count="2" /></block>

<block id="683" name="treePlantedMaple15m">
	<property name="Extends" value="treeMasterGrowing" />
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="treeWoodLarge" />
	<property name="Model" value="Entities/Trees/Maple33Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,7,1" />
	<property name="BigDecorationRadius" value="4" />
	<property name="PlantGrowing.Next" value="treePlantedMaple17m" />
	<property name="PlantGrowing.FertileLevel" value="3" />
	<property name="ParticleOnDeath" value="treeGib_maple_15m" />
	
	
<drop event="Harvest" name="ulmTwigs" count="15" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="75" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="15" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="35" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="75" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMaple1m" count="2" /></block>

<block id="684" name="treePlantedMaple17m">
	<property name="Extends" value="treeMasterGrowing" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="treeMaple17m" />
	<property name="Material" value="treeWoodFull" />
	<property name="Model" value="Entities/Trees/Red_Maple80Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,6,1" />
	<property name="BigDecorationRadius" value="6" />
	<property name="PlantGrowing.Next" value="treePlantedMaple17mPlus" />
	<property name="PlantGrowing.GrowthRate" value="1" />
	<property name="PlantGrowing.FertileLevel" value="5" />
	
	
	<property name="ParticleOnDeath" value="treeGib_maple_17m" />
<drop event="Harvest" name="ulmTwigs" count="17" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="85" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="17" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="40" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="85" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMaple1m" count="2" /></block>

<block id="685" name="pouredConcreteWedgeIncline">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="concreteWedgeIncline" />
</block>

<block id="686" name="concreteWedgeIncline">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteWedgeIncline" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeIncline" /> </property>
</block>

<block id="687" name="pouredRConcreteWedgeIncline">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteWedgeIncline" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeIncline" />
</block>

<block id="688" name="rConcreteWedgeIncline">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeIncline" /> </property>
	<property name="DowngradeBlock" value="concreteWedgeIncline" />
</block>

<block id="689" name="steelWedgeIncline">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="356" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedgeIncline" /> </property>
	<property name="DowngradeBlock" value="rConcreteWedgeIncline" />
</block>

<block id="690" name="solidWoodFrameWedgeStairs">
	<property name="Extends" value="woodFrameWedgeStairs" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameWedgeStairs" />
	<property name="CanPickup" value="false" />
</block>

<block id="691" name="woodWedgeStairs">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeStairs" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeStairs" />
</block>

<block id="692" name="lootToolsAndForgeHelper">
	<property name="Extends" value="lootWastelandHelper" param1="CustomIcon,DescriptionKey" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="278" />
	<property name="Shape" value="New" />
	<property name="Model" value="triangle" />
	<property name="Place" value="TowardsPlacerInverted" />
</block>

<block id="693" name="lootStoreCratesHelper">
	<property name="Extends" value="lootWastelandHelper" param1="DescriptionKey" />
	<property name="CustomIcon" value="lootConstructionSuppliesHelper" />
	<property name="CreativeMode" value="Dev" />
</block>

<block id="694" name="lootWorkstationsHelper">
	<property name="Extends" value="lootWastelandHelper" param1="CustomIcon,DescriptionKey" />
	<property name="CustomIcon" value="chemistryStation" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="279" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/chemistry_stationPrefab" />
	<property name="Place" value="TowardsPlacerInverted" />
	<!-- <property name="MultiBlockDim" value="3,2,1"/> -->
</block>

<block id="695" name="cntCollapsedForge">
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="91" />
	<property name="CustomIcon" value="forge" />
	<property name="Material" value="Mstone_scrap" />
	<property name="MaxDamage" value="500" />
	<property name="StabilitySupport" value="true" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/forgePrefab" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property class="RepairItems">
		<property name="rockSmall" value="50" />
		<property name="clayLump" value="50" />
		<property name="leather" value="20" />
	</property>
	<drop event="Harvest" name="rockSmall" count="30" tool_category="harvestingTools" />
	<drop event="Harvest" name="rockSmall" count="20" tool_category="Disassemble" />
	<drop event="Harvest" name="clayLump" count="20" tool_category="Disassemble" />
	<drop event="Harvest" name="leather" count="5" tool_category="Disassemble" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="destroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="SellableToTrader" value="false" />
</block>

<block id="696" name="cntCollapsedWorkbench">
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="92" />
	<property name="CustomIcon" value="workbench" />
	<property name="Material" value="metal" />
	<property name="MaxDamage" value="500" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/workbenchPrefab" />
	<property name="MultiBlockDim" value="2,2,1" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property class="RepairItems">
		<property name="forgedIron" value="25" />
		<property name="mechanicalParts" value="20" />
		<property name="wood" value="50" />
	</property>
	<drop event="Harvest" name="scrapIron" count="200" tool_category="harvestingTools" />
	<drop event="Harvest" name="wood" count="20" tool_category="harvestingTools" />
	<drop event="Harvest" name="forgedIron" count="10" tool_category="Disassemble" />
	<drop event="Harvest" name="mechanicalParts" count="8" tool_category="Disassemble" />
	<drop event="Harvest" name="wood" count="20" tool_category="Disassemble" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="SellableToTrader" value="false" />
</block>

<block id="697" name="cntCollapsedCementMixer">
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="93" />
	<property name="CustomIcon" value="cementMixer" />
	<property name="Material" value="Miron_scrap" />
	<property name="MaxDamage" value="500" />
	<property name="StabilitySupport" value="true" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/cement_mixerPrefab" />
	<property name="Place" value="TowardsPlacer" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	
	
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="SellableToTrader" value="false" />
<property class="RepairItems"><property name="forgedIron" value="25" /><property name="spring" value="4" /><property name="forgedSteel" value="16" /><property name="ulmNutsAndBolts" value="8" /></property><drop event="Harvest" name="scrapIron" count="20,35" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,10" tool_category="Disassemble" /><drop event="Harvest" name="spring" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="forgedSteel" count="1,16" tool_category="Disassemble" /><drop event="Harvest" name="ulmNutsAndBolts" count="1,8" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="15,15" /><drop event="Destroy" name="ulmLargeElectricMotor" count="1" prob="0.75" /><drop event="Destroy" name="ulmGears" count="1,4" /><drop event="Destroy" name="ulmFuse" count="1" prob="0.75" /><drop event="Destroy" name="ulmScrapWires" count="0,2" /><drop event="Destroy" name="ulmElectricSwitch" count="1" prob="0.75" /></block>

<block id="698" name="cntCollapsedChemistryStation">
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="94" />
	<property name="CustomIcon" value="chemistryStation" />
	<property name="Material" value="Miron_scrap" />
	<property name="MaxDamage" value="500" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/chemistry_stationPrefab" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="MultiBlockDim" value="3,2,1" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property class="RepairItems">
		<property name="forgedIron" value="10" />
		<property name="shortMetalPipe" value="10" />
		<property name="wood" value="40" />
	</property>
	<drop event="Harvest" name="scrapIron" count="80" tool_category="harvestingTools" />
	<drop event="Harvest" name="wood" count="16" tool_category="harvestingTools" />
	<drop event="Harvest" name="forgedIron" count="4" tool_category="Disassemble" />
	<drop event="Harvest" name="shortMetalPipe" count="4" tool_category="Disassemble" />
	<drop event="Harvest" name="wood" count="15" tool_category="Disassemble" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="SellableToTrader" value="false" />
</block>

<block id="699" name="lootWorkstationsBustedHelper">
	<property name="Extends" value="lootWastelandHelper" param1="CustomIcon,DescriptionKey" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="lootToolsAndForgeHelper" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/chemistry_stationPrefab" />
	<property name="Place" value="TowardsPlacerInverted" />
</block>
	<!-- 1 Free -->

<block id="701" name="GoreBlock1Prefab">
	<property name="Class" value="Gore" />
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="organic" />
	<property name="MaxDamage" value="350" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Gore/gore_block1_Prefab" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Tag" value="Gore" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FallDamage" value="false" />
		<!-- <property name="UpgradeRated.BlockCombined" value="air"/> -->
        <!-- WILL NOT WORK WITH GORE ANY MORE
		<property name="UpgradeRated.ToBlock" value="air"/>
		<property name="UpgradeRated.Rate" value="50"/>
        -->
    <property name="LootList" value="1" />  <!-- dummy loot list, will be overridden by the zombie that died -->
	<drop event="Harvest" name="rottingFlesh" count="1,3" prob="1" tool_category="Butcher" />
	<drop event="Harvest" name="femur" count="1,2" prob="0.4" tool_category="Butcher" />
	<drop event="Harvest" name="animalFat" count="1,2" prob="0.33" tool_category="Butcher" />
	<drop event="Harvest" name="femur" count="1,2" prob="1" tool_category="Butcher" />
	<drop event="Destroy" count="0" />
	<property name="DroppedEntityClass" value="EvisceratedRemains" />
</block>

<!--
<block id="702" name="GoreBlock1BonesPrefab">
	<property name="Class" value="Gore"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Material" value="organic"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Gore/gore_block1_bonesPrefab"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="Tag" value="Gore"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="IsTerrainDecoration" value="true"/>
				<property name="UpgradeRated.BlockCombined" value="air"/>
				WILL NOT WORK WITH GORE ANY MORE
				<property name="UpgradeRated.ToBlock" value="air"/>
				<property name="UpgradeRated.Rate" value="25"/>

	<property name="LootList" value="1"/>
	<drop event="Harvest" name="" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="femur" count="1" prob="0.4" tool_category="Butcher"/>
	<drop event="Destroy" name="femur" count="1" prob="1"/>
	<property name="DroppedEntityClass" value="DroppedLootContainerTorso"/>
</block>-->

<block id="703" name="rWoodLogSpike2"> <!-- log spike 2 rWood -->
	<property name="Extends" value="woodLogSpike1" />
	<property name="Damage" value="4" />
	<property name="Damage_received" value="1" />
	<property name="Texture" value="379" />
	<property name="ImposterExchange" value="imposterPyramid" param1="119" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="rWoodMetalLogSpike3" />
		<property name="Item" value="scrapIron" />
		<property name="ItemCount" value="20" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="woodLogSpike1" />
	<property name="EconomicValue" value="0" />
</block>

<block id="704" name="rWoodMetalLogSpike3"> <!-- log spike 3 wood+metal -->
	<property name="Extends" value="rWoodLogSpike2" param1="RepairItems" />
	<property name="Damage" value="5" />
	<property name="Damage_received" value="1" />
	<property name="Material" value="metal" />
	<property name="Texture" value="380" />
	<property name="ImposterExchange" value="imposterPyramid" param1="120" />
	<property class="RepairItems"> <property name="scrapIron" value="20" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="scrapIronLogSpike4" />
		<property name="ItemCount" value="40" />
	</property>
	<property name="DowngradeBlock" value="rWoodLogSpike2" />
	<drop event="Destroy" name="wood" count="0" />
	<drop event="Destroy" name="scrapIron" count="8" />
</block>

<block id="705" name="rWoodPillar100">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="59" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalPillar100" /> </property>
	<property name="DowngradeBlock" value="woodPillar100" />
</block>

<block id="706" name="rWoodMetalPillar100">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="120" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronPillar100" /> </property>
	<property name="DowngradeBlock" value="rWoodPillar100" />
</block>

<block id="707" name="stainlessSteelWedgeIncline">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="DowngradeBlock" value="rConcreteWedgeIncline" />
</block>

<block id="708" name="rWoodWedgeStairs">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalWedgeStairs" /> </property>
	<property name="DowngradeBlock" value="woodWedgeStairs" />
</block>

<block id="709" name="brickWedgeIncline">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock">	<property name="ToBlock" value="pouredConcreteWedgeIncline" /> </property>
</block>

<block id="710" name="woodFrameWedgeTipCNRFullTop">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeTipCNRFullTop" />	</property>
</block>

<block id="711" name="solidWoodFrameWedgeTipCNRFullTop">
	<property name="Extends" value="woodFrameWedgeTipCNRFullTop" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameWedgeTipCNRFullTop" />
	<property name="CanPickup" value="false" />
</block>

<block id="712" name="rWoodWedgeTipCNRFullTop">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalWedgeTipCNRFullTop" /> </property>
	<property name="DowngradeBlock" value="woodWedgeTipCNRFullTop" />
</block>

<block id="713" name="plantedCotton1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey" />
	<property name="Texture" value="392" />
	<property name="PlantGrowing.Next" value="plantedCotton2" />
	<property name="Group" value="Resources" />
	<drop event="Destroy" name="plantedCotton1" count="1" />
</block>

<block id="714" name="plantedCotton3Harvest">
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="CustomIcon" value="plantedCotton3Harvest" />
	<property name="Texture" value="363" />
	<drop event="Harvest" name="cottonPlant" count="1" />
	<property name="CropsGrown.BonusHarvestDivisor" value="8" />
</block>

<block id="715" name="lootForgeBustedHelper">
	<property name="Extends" value="lootWastelandHelper" param1="CustomIcon,DescriptionKey" />
	<property name="CustomIcon" value="lootToolsAndForgeHelper" />
	<property name="CreativeMode" value="Dev" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/forgePrefab" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block id="716" name="lootWorkbenchBustedHelper">
	<property name="Extends" value="lootWastelandHelper" param1="CustomIcon,DescriptionKey" />
	<property name="CustomIcon" value="lootToolsAndForgeHelper" />
	<property name="CreativeMode" value="Dev" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/workbenchPrefab" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block id="717" name="lootCementMixerBustedHelper">
	<property name="Extends" value="lootWastelandHelper" param1="CustomIcon,DescriptionKey" />
	<property name="CustomIcon" value="lootToolsAndForgeHelper" />
	<property name="CreativeMode" value="Dev" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/cement_mixerPrefab" />
	<property name="Place" value="TowardsPlacer" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block id="718" name="cntShippingCrateHero">
	<property name="CustomIcon" value="cntShippingCrateShamway" />
	<property name="DescriptionKey" value="cntLootCrateHeroDesc" />
	<property name="Material" value="wood_regular" />
	<property name="Texture" value="423" />
	<drop event="Destroy" count="0" />
	<property name="DowngradeBlock" value="cntLootCrateHero" />
</block>

<block id="719" name="cntLootCrateHero">
<!-- <property name="Extends" value="cntChest01"/> -->
	<property name="Extends" value="cntGarageStorage" param1="DescriptionKey" />
	<property name="LootList" value="95" />
</block>

<block id="720" name="concreteCTRPlate">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteCTRPlate" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCTRPlate" /> </property>
</block>

<block id="721" name="rWoodMetalWedgeTipCNRFullTop">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeTipCNRFullTop" /> </property>
	<property name="DowngradeBlock" value="rWoodWedgeTipCNRFullTop" />
</block>

<block id="722" name="scrapIronFrameWedgeTipCNRFullTop">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeTipCNRFullTop" /> </property>
</block>

<block id="723" name="railingBlackSheet">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="MaxDamage" value="200" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="billboard" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="49" />
	<property name="ImposterExclude" value="true" />
	<property name="ShapeMinBB" value="0.3,0,0.3" />
	<property name="DescriptionKey" value="railingGroupDesc" />
</block>

<block id="724" name="solidScrapIronFrameWedgeTipCNRFullTop">
	<property name="Extends" value="scrapIronFrameWedgeTipCNRFullTop" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedgeTipCNRFullTop" />
	<property name="CanPickup" value="false" />
</block>

<block id="725" name="cntBookStoreBookcase">
	<property name="Class" value="Loot" />
	<property name="Material" value="wood_weak" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="Texture" value="67,241,241,241,241,241" />
	<property name="Place" value="TowardsPlacer90" />
	<property name="LootList" value="60" />
	<drop event="Destroy" name="wood" count="1,3" />
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
</block>

<block id="726" name="scrapIronWedgeTipCNRFullTop">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeTipCNRFullTop" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeTipCNRFullTop" />
</block>

<block id="727" name="rScrapIronWedgeTipCNRFullTop">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipCNRFullTop" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeTipCNRFullTop" />
</block>

<block id="728" name="pouredConcreteWedgeTipCNRFullTop">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="concreteWedgeTipCNRFullTop" />
</block>

<block id="729" name="concreteWedgeTipCNRFullTop">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteWedgeTipCNRFullTop" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeTipCNRFullTop" /> </property>
</block>

<block id="730" name="pouredRConcreteWedgeTipCNRFullTop">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteWedgeTipCNRFullTop" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeTipCNRFullTop" />
</block>

<block id="731" name="rConcreteWedgeTipCNRFullTop">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeTipCNRFullTop" /> </property>
	<property name="DowngradeBlock" value="concreteWedgeTipCNRFullTop" />
</block>

<block id="732" name="treePlantedMaple17mPlus">
	<property name="Extends" value="treeMaple17m" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="treeMaple17m" />
	<property name="PlantGrowing.FertileLevel" value="15" />
	
	
<drop event="Harvest" name="ulmTwigs" count="20" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="99" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="20" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="45" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="99" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMaple1m" count="2" /></block>

<block id="733" name="rScrapIronBlock">
	<property name="Extends" value="rScrapIronMaster" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteBlock" /> </property>
	<property name="DowngradeBlock" value="scrapIronBlock" />
</block>

<block id="734" name="steelWedgeTipCNRFullTop">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="356" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedgeTipCNRFullTop" /> </property>
	<property name="DowngradeBlock" value="rConcreteWedgeTipCNRFullTop" />
</block>

<block id="735" name="stainlessSteelWedgeTipCNRFullTop">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="DowngradeBlock" value="rConcreteWedgeTipCNRFullTop" />
</block>

<block id="736" name="rWoodMetalWedgeStairs">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeStairs" /> </property>
	<property name="DowngradeBlock" value="rWoodWedgeStairs" />
</block>

<block id="737" name="cntBookcase">
	<property name="CustomIcon" value="cntBookStoreBookcase" />
	<property name="Class" value="Loot" />
	<property name="Material" value="wood_weak" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="Texture" value="67,241,241,241,241,241" />
	<property name="Place" value="TowardsPlacer90" />
	<property name="LootList" value="49" />
	
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
	
	<property name="EconomicValue" value="30" /> <!-- disassemble value -->
<property class="RepairItems"><property name="ulmPlanks" value="10" /></property><drop event="Destroy" name="ulmPlanks" count="1,7" /><drop event="Destroy" name="ulmOldBook" count="1,6" /></block>

<block id="738" name="brickWedgeTipCNRFullTop">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock">	<property name="ToBlock" value="pouredConcreteWedgeTipCNRFullTop" /> </property>
</block>

<block id="739" name="flagstoneWedgeTipCNRFullTop">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTipCNRFullTop" />	</property>
</block>

<block id="740" name="cobblestoneWedgeTipCNRFullTop">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipCNRFullTop" />	</property>
</block>

<block id="741" name="flagstoneWedgeStairs">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeStairs" /> </property>
</block>

<block id="742" name="flagstoneWedgeTipStairs">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTipStairs" /> </property>
</block>

<block id="743" name="woodFrameWedgeTipStairs">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeTipStairs" />	</property>
</block>

<block id="744" name="solidWoodFrameWedgeTipStairs">
	<property name="Extends" value="woodFrameWedgeTipStairs" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameWedgeTipStairs" />
	<property name="CanPickup" value="false" />
</block>

<block id="745" name="woodWedgeTipStairs">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeTipStairs" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeTipStairs" />
</block>

<block id="746" name="rWoodWedgeTipStairs">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalWedgeTipStairs" /> </property>
	<property name="DowngradeBlock" value="woodWedgeTipStairs" />
</block>

<block id="747" name="rWoodMetalWedgeTipStairs">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeTipStairs" /> </property>
	<property name="DowngradeBlock" value="rWoodWedgeTipStairs" />
</block>

<block id="748" name="scrapIronFrameWedgeTipStairs">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeTipStairs" /> </property>
</block>

<block id="749" name="metalReinforcedWoodDrawBridge">
	<property name="Class" value="DrawBridge" />
	<property name="Material" value="metal" />
	<property name="LightOpacity" value="1" />
	<property name="MaxDamage" value="10000" /> <!-- need higher hit points to account for their area -->
	<property name="Shape" value="ModelEntity" />
	<property name="Texture" value="241" /> <!-- intentionally generates wood hit sounds -->
	<property name="Model" value="Entities/Doors/bridge_woodPrefab" /><property name="ModelOffset" value="0,0,0" />
	<!-- <property name="Mesh-Damage-1" value="Door/Door_DMG0"/> -->
	<property name="MultiBlockDim" value="4,1,6" />
	<property name="ImposterExchange" value="imposterDontBlockHalf" param1="120" />
	<!--property name="Tag" value="Door" /-->  <!-- this signals the path finder that it shall try doors prefered, we don't want this on draw bridges -->
	<property name="OpenSound" value="open_bridge" />
	<property name="CloseSound" value="close_bridge" />
	<property name="Place" value="DrawBridge" />
	<property name="PlaceEverywhere" value="true" />
	
	
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Stacknumber" value="10" />
	<property name="DescriptionKey" value="drawBridgeGroupDesc" />
	<property name="ActivationDistance" value="14" /> <!-- This is how far away you can PLACE the block and how far away you can ACTIVATE it -->
	<property name="Group" value="Science" />
<property class="RepairItems"><property name="forgedIron" value="100" /><property name="ulmPlanks" value="400" /></property><drop event="Harvest" name="scrapIron" count="100,400" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="40,70" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="100,300" tool_category="Disassemble" /><drop event="Harvest" name="oil" count="1" prob="0.55" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="50,100" /><drop event="Destroy" name="mechanicalParts" count="4,20" /><drop event="Destroy" name="ulmPlanks" count="5,100" /><drop event="Destroy" name="spring" count="1,10" /><drop event="Destroy" name="mechanicalParts" count="10,20" /></block>

<!--<block id="750" name="metalReinforcedWoodDrawBridgeDouble">
	<property name="Group" value="Building"/>
	<property name="Class" value="DrawBridge"/>
	<property name="Material" value="metal"/>
	<property name="LightOpacity" value="1"/>
	<property name="MaxDamage" value="10000"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Texture" value="241"/>
	<property name="Model" value="Entities/Doors/bridge_wood_doublePrefab"/>
	<property name="MultiBlockDim" value="4,1,12"/>
	<property name="Tag" value="Door"/>
	<property name="OpenSound" value="open_bridge"/>
	<property name="CloseSound" value="close_bridge"/>
	<property name="Place" value="DrawBridge"/>
	<property name="PlaceEverywhere" value="true"/>
	<property class="RepairItems">
		<property name="forgedIron" value="100"/>
		<property name="wood" value="2000"/>
	</property>
	<drop event="Harvest" name="scrapIron" count="400" prob="1"/>
	<drop event="Harvest" name="wood" count="800" prob="1"/>
	<drop event="Destroy" count="0"/>
	<drop event="Destroy" name="spring" count="4,12" prob="1" tool_category="Disassemble"/>
	<drop event="Destroy" name="mechanicalParts" count="4,20" prob="1" tool_category="Disassemble"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="DescriptionKey" value="drawBridgeGroupDesc"/>
	<property name="ActivationDistance" value="14"/>
</block>
-->
<block id="751" name="cobblestoneWedge">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedge" />	</property>
</block>

<block id="752" name="cobblestoneWedgeTip">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTip" /> </property>
</block>

<block id="753" name="cobblestonePlate">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePlate" /> </property>
</block>

<block id="754" name="cobblestoneCNRFull">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRFull" /> </property>
</block>

<block id="755" name="cobblestoneCNRInside">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_inside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRInside" /> </property>
</block>

<block id="756" name="cobblestonePillar100">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="15" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePillar100" /> </property>
</block>

<block id="757" name="cobblestonePillar50">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Pole0.5m" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePillar50" /> </property>
</block>

<block id="758" name="cobblestonePole">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePole" /> </property>
</block>

<block id="759" name="plantedCoffee1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey" />
	<property name="Texture" value="393" />
	<property name="PlantGrowing.Next" value="plantedCoffee2" />
	<property name="CraftingIngredientTime" value="5" />
	<property name="Group" value="Food/Cooking" />
	<drop event="Destroy" name="plantedCoffee1" count="1" />
</block>

<block id="760" name="plantedCoffee2">
	<property name="Extends" value="cropsGrowingMaster" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="coffeeBeans" />
	<property name="Texture" value="394" />
	<property name="PlantGrowing.Next" value="plantedCoffee3Harvest" />
	<drop event="Destroy" name="plantedCoffee1" count="1" />
</block>

<block id="761" name="plantedCoffee3Harvest">
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="Texture" value="395" />
	<drop event="Harvest" name="coffeeBeans" count="1" />
</block>

<block id="762" name="plantedGoldenrod1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey" />
	<property name="Texture" value="401" />
	<property name="PlantGrowing.Next" value="plantedGoldenrod2" />
	<property name="Group" value="Food/Cooking" />
	<drop event="Destroy" name="plantedGoldenrod1" count="1" />
</block>

<block id="763" name="plantedGoldenrod2">
	<property name="Extends" value="cropsGrowingMaster" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="goldenrodSeed" />
	<property name="Texture" value="402" />
	<property name="PlantGrowing.Next" value="plantedGoldenrod3Harvest" />
	<drop event="Destroy" name="plantedGoldenrod1" count="1" />
</block>

<block id="764" name="plantedGoldenrod3Harvest">
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="CustomIcon" value="plantedGoldenrod3Harvest" />
	<property name="Texture" value="362" />
	<drop event="Harvest" name="goldenrodPlant" count="1" />
</block>

<block id="765" name="woodFrameWedgeTipCNRFullBottom">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeTipCNRFullBottom" />	</property>
</block>

<block id="766" name="stainlessSteelCTRPlate">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="DowngradeBlock" value="rConcreteCTRPlate" />
</block>

<block id="767" name="treeBrownGrassDiagonal">
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon" />
	<property name="Texture" value="201,306,371,201,306,371" />
</block>

<block id="768" name="treeTallGrassDiagonal">
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon" />
	<property name="Class" value="Tallgrass" />
	<property name="Texture" value="39,40,364,365,39,364" />
</block>

<block id="769" name="stainlessSteelCNRFull">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="DowngradeBlock" value="rConcreteCNRFull" />
</block>

<block id="770" name="woodLogPillar100">
	<property name="Extends" value="woodMaster" />
	<property name="MaxDamage" value="400" />
	<property name="Class" value="Trunk" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m" />
	<property name="Texture" value="21,21,116,116,116,116" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterBlock" param1="44" /> <!-- Not blocking because that is used as walls -->
	<property name="FuelValue" value="300" />
	<property name="DescriptionKey" value="woodLogPillar100Desc" />
	<drop event="Harvest" name="wood" count="16" tool_category="harvestingTools" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodPillar100" /> </property>
	<property name="EconomicValue" value="10" />
	<property name="EconomicBundleSize" value="10" />
</block>

<block id="771" name="stainlessSteelCNRRamp">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="ImposterDontBlock" value="true" />
	<property name="DowngradeBlock" value="rConcreteCNRRamp" />
</block>

<block id="772" name="treePlainsGrassDiagonal">
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon" />
	<property name="Texture" value="397,397,399,400,398,398" />
</block>

<block id="773" name="concreteEighth">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteEighth" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_eighth" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteEighth" /> </property>
</block>

<block id="774" name="concreteQuarter">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteQuarter" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube_quarter" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteQuarter" /> </property>
</block>

<block id="775" name="concreteHalf">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteHalf" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteHalf" /> </property>
</block>

<block id="776" name="stainlessSteelCNRInside">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="DowngradeBlock" value="rConcreteCNRInside" />
</block>

<block id="777" name="concreteCNRRamp">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteCNRRamp" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCNRRamp" /> </property>
</block>

<block id="778" name="concretePyramid">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcretePyramid" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePyramid" /> </property>
</block>

<block id="779" name="solidWoodFrameWedgeTipCNRFullBottom">
	<property name="Extends" value="woodFrameWedgeTipCNRFullBottom" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameWedgeTipCNRFullBottom" />
	<property name="CanPickup" value="false" />
</block>

<block id="780" name="stainlessSteelSupport">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="DowngradeBlock" value="rConcreteSupport" />
</block>

<block id="781" name="concreteCNRFull">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteCNRFull" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCNRFull" /> </property>
</block>

<block id="782" name="concretePole">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcretePole" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePole" /> </property>
</block>

<block id="783" name="concretePlate">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcretePlate" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePlate" /> </property>
</block>

<block id="784" name="rWoodWedgeTipCNRFullBottom">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalWedgeTipCNRFullBottom" /> </property>
	<property name="DowngradeBlock" value="woodWedgeTipCNRFullBottom" />
</block>

<block id="785" name="cobblestoneBlock">
	<property name="Extends" value="cobblestoneMaster" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteBlock" /> </property>
</block>

<block id="786" name="rWoodMetalWedgeTipCNRFullBottom">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeTipCNRFullBottom" /> </property>
	<property name="DowngradeBlock" value="rWoodWedgeTipCNRFullBottom" />
</block>

<block id="787" name="scrapIronFrameWedgeTipCNRFullBottom">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeTipCNRFullBottom" /> </property>
</block>

<block id="788" name="ladderWood">
	<property name="Group" value="Building,Basics" />
	<property name="Class" value="Ladder" />
	<property name="Material" value="wood_ladders" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="ladder_square" />
	<property name="Texture" value="241" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterDontBlock" value="true" />
	<property name="FuelValue" value="150" />
	
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ladderMetal" />
		<property name="Item" value="shortMetalPipe" />
		<property name="ItemCount" value="6" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="ImposterExclude" value="true" />
	
	<property name="EconomicValue" value="12" />
	<property name="EconomicBundleSize" value="20" />
<property class="RepairItems"><property name="ulmPlanks" value="2" /></property><drop event="Destroy" name="ulmPlanks" count="1" /><drop event="Destroy" name="nail" count="1,8" /><property name="DowngradeBlock" value="ulmLadderWoodBasic" /><property name="MaxDamage" value="250" /></block>

<block id="789" name="stainlessSteelPyramid">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid" />
	<property name="DowngradeBlock" value="rConcretePyramid" />
</block>

<block id="790" name="stainlessSteelPillar100">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="77" />
	<property name="DowngradeBlock" value="rConcretePillar100" />
</block>

<block id="791" name="stainlessSteelPillar50">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Pole0.5m" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property name="DowngradeBlock" value="rConcretePillar50" />
</block>

<block id="792" name="iBeamSmall">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="i_beam_small" />
	<property name="Texture" value="446" />
	<!-- <property name="UseGlobalUV" value="Global"/> -->
	<property name="ImposterExclude" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePole" /> </property>
</block>

<block id="793" name="iBeam">
	<property name="Extends" value="iBeamSmall" param1="ImposterExclude" />
	<property name="Model" value="i_beam" />
	<property name="ImposterExchange" value="imposterDontBlockQuarter" param1="144" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteBlock" /> </property>
</block>

<block id="794" name="iBeamCorner">
	<property name="Extends" value="iBeam" />
	<property name="Model" value="i_beam_corner" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="144" />
</block>

<block id="795" name="iBeamBent">
	<property name="Extends" value="iBeam" />
	<property name="Model" value="i_beam_bent" />
	<property class="UpgradeBlock"> <property name="ItemCount" value="20" /> </property>
</block>

<block id="796" name="iBeamSupport">
	<property name="Extends" value="iBeam" />
	<property name="Model" value="i_beam_support" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="144" />
</block>

<block id="797" name="iBeamFoundation">
	<property name="Extends" value="iBeam" />
	<property name="Model" value="i_beam_foundation" /> <property name="HandleFace" value="West" />
</block>

<block id="798" name="iBeamCentered">
	<property name="Extends" value="iBeam" />
	<property name="Model" value="i_beam_centered" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="144" />
</block>

<block id="799" name="curtain_top1Sheet3">
	<property name="Material" value="cloth" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="4" />
	<property name="Model" value="curtain" />
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="63" />
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket" />
	
	<property name="EconomicValue" value="20" />
<drop event="Destroy" name="leather" count="1,3" /><drop event="Destroy" name="cloth" count="1,6" /></block>

<block id="800" name="iBeamCornerCentered">
	<property name="Extends" value="iBeam" />
	<property name="Model" value="i_beam_corner_centered" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="144" />
</block>

<block id="801" name="iBeamTCentered">
	<property name="Extends" value="iBeam" />
	<property name="Model" value="i_beam_t_centered" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="144" />
</block>

<block id="802" name="iBeamCenteredFoundation">
	<property name="Extends" value="iBeam" />
	<property name="Model" value="i_beam_centered_foundation" /> <property name="HandleFace" value="Bottom" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="144" />
</block>

<block id="803" name="iBeam5wayCentered">
	<property name="Extends" value="iBeam" />
	<property name="Model" value="i_beam_5way_centered" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="144" />
</block>

<block id="804" name="iBeam6wayCentered">
	<property name="Extends" value="iBeam" />
	<property name="Model" value="i_beam_6way_centered" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="144" />
</block>
	<!-- 1 Free -->

<block id="806" name="stainlessSteelStairs25">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="77" />
	<property name="DowngradeBlock" value="rConcreteStairs25" />
</block>

<block id="807" name="solidScrapIronFrameWedgeTipCNRFullBottom">
	<property name="Extends" value="scrapIronFrameWedgeTipCNRFullBottom" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedgeTipCNRFullBottom" />
	<property name="CanPickup" value="false" />
</block>

<block id="808" name="scrapIronWedgeTipCNRFullBottom">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeTipCNRFullBottom" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeTipCNRFullBottom" />
</block>

<block id="809" name="rScrapIronWedgeTipCNRFullBottom">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipCNRFullBottom" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeTipCNRFullBottom" />
</block>

<block id="810" name="pouredConcreteWedgeTipCNRFullBottom">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="concreteWedgeTipCNRFullBottom" />
</block>

<block id="811" name="stainlessSteelPole">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="DowngradeBlock" value="rConcretePole" />
</block>

<block id="812" name="concreteWedgeTipCNRFullBottom">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteWedgeTipCNRFullBottom" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeTipCNRFullBottom" /> </property>
</block>

<block id="813" name="pouredRConcreteWedgeTipCNRFullBottom">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteWedgeTipCNRFullBottom" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeTipCNRFullBottom" />
</block>

<block id="814" name="rConcreteWedgeTipCNRFullBottom">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeTipCNRFullBottom" /> </property>
	<property name="DowngradeBlock" value="concreteWedgeTipCNRFullBottom" />
</block>

<block id="815" name="corrugatedMetalCNRRamp">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Texture" value="194" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRRamp" /> </property>
</block>

<block id="816" name="treePlainsTree"> <!-- shrubbery -->
	<property name="Material" value="leaves" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Trees/SnakeweedPrefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Tag" value="TreeTrunk" />
	<property name="Collide" value="melee" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="ParticleOnDeath" value="treeGib_burnt" /> <!-- uses dummy texture id from opaque atlas -->
	<drop event="Destroy" name="wood" count="1,5" />
</block>

<block id="817" name="bridgeAsphaltBlock">
	<property name="Extends" value="concreteBlock" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="pouredConcreteBlock" />
	<property name="Material" value="Mbridge_asphalt" />
	<property name="Texture" value="10" />
</block>

<block id="818" name="bridgeMetalRivetBlock">
	<property name="Extends" value="scrapIronMaster" />
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mbridge_metal" />
	<property name="Texture" value="46" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronBlock" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameBlock" />
</block>

<block id="819" name="bridgeConcreteBlock">
	<property name="Extends" value="concreteBlock" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="rConcreteBlock" />
	<property name="Material" value="Mbridge_concrete" />
</block>

<block id="820" name="bridgeWoodBlock">
	<property name="Extends" value="woodBlock" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodBlock" />
	<property name="Material" value="Mbridge_wood" />
</block>

<block id="821" name="steelWedgeTipCNRFullBottom">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="356" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedgeTipCNRFullBottom" /> </property>
	<property name="DowngradeBlock" value="rConcreteWedgeTipCNRFullBottom" />
</block>

<block id="822" name="stainlessSteelWedgeTipCNRFullBottom">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="DowngradeBlock" value="rConcreteWedgeTipCNRFullBottom" />
</block>

<block id="823" name="waterMovingBucket">
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="waterSource8" />
	<property name="Class" value="Liquidv2" />
	<property name="Count" value="3" />
	<property name="Material" value="water" />
	<property name="Shape" value="Water" />
	<property name="Mesh" value="water" />
	<property name="Model" value="water_full" />
	<property name="Texture" value="223" />
	<property name="Map.Color" value="20,20,120" />
</block>

<block id="824" name="waterStaticBucket">
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="waterSource8" />
	<property name="Class" value="Liquidv2" />
	<property name="Count" value="3" />
	<property name="Material" value="water" />
	<property name="Shape" value="Water" />
	<property name="Mesh" value="water" />
	<property name="Model" value="water_full" />
	<property name="Texture" value="223" />
	<property name="Map.Color" value="20,20,120" />
</block>

<block id="825" name="waterMoving">
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="waterSource8" />
	<property name="Class" value="Liquidv2" />
	<property name="Count" value="3" />
	<property name="Material" value="water" />
	<property name="Shape" value="Water" />
	<property name="Mesh" value="water" />
	<property name="Model" value="water_full" />
	<property name="Texture" value="223" />
	<property name="Map.Color" value="20,20,120" />
	<property name="Map.Color" value="119,136,204" />
</block>

<block id="826" name="water">
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="waterSource8" />
	<property name="Class" value="Liquidv2" />
	<property name="Count" value="3" />
	<property name="Material" value="water" />
	<property name="Shape" value="Water" />
	<property name="Mesh" value="water" />
	<property name="Model" value="water_full" />
	<property name="Texture" value="223" />
	<property name="Map.Color" value="20,20,120" />
	<property name="Map.Color" value="119,136,204" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
</block>
	<!-- 1 Free -->

<block id="828" name="brickWedgeTipCNRFullBottom">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock">	<property name="ToBlock" value="pouredConcreteWedgeTipCNRFullBottom" /> </property>
</block>

<block id="829" name="scrapIronFrameWedgeStairs">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeStairs" /> </property>
</block>

<block id="830" name="woodHalf">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodHalf" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameHalf" />
</block>

<block id="831" name="flagstoneWedgeTipCNRFullBottom">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTipCNRFullBottom" />	</property>
</block>

<block id="832" name="cobblestoneWedgeTipCNRFullBottom">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipCNRFullBottom" />	</property>
</block>

<block id="833" name="woodStairs50">
	<property name="Material" value="wood_regular" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_quarter_vertical_uv" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="241" />
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<drop event="Destroy" name="wood" count="2,4" />
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
	<property class="RepairItems"> <property name="wood" value="3" /> </property>
</block>

<block id="834" name="concreteStairs50">
	<property name="Material" value="Mconcrete" />
	<property name="CustomIcon" value="rConcreteStairs50" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_quarter_vertical_uv" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="8" />
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property class="RepairItems"> <property name="concreteMix" value="10" /> </property>
	<drop event="Harvest" name="rockSmall" count="25" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="destroyedStone" count="1" prob="0.75" stick_chance="1" />
</block>

<block id="835" name="woodFrameWedgeCNRInsideBottom">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeCNRInsideBottom" />	</property>
</block>

<block id="836" name="cobblestoneStairs25">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="15" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairs25" /> </property>
</block>

<block id="837" name="cntCabinetFiller">
	<property name="Shape" value="New" />
	<property name="Model" value="counter" />
	<property name="IsDecoration" value="true" />
	<property name="Material" value="wood_weak" />
	<property name="Texture" value="261,345,345,345,345,345" />
	<property name="FuelValue" value="150" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	
	
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="17" />
	<property name="EconomicBundleSize" value="20" />
	<property name="ImposterExchange" value="imposterBlock" param1="108" />
<property class="RepairItems"><property name="ulmPlanks" value="10" /><property name="cobblestones" value="5" /></property><drop event="Destroy" name="ulmPlanks" count="1,15" /><drop event="Destroy" name="nail" count="1,7" /><drop event="Destroy" name="cobblestones" count="1,3" /></block>

<block id="838" name="cntCabinet">
	<property name="Extends" value="cntCabinetFiller" />
	
	<property name="Texture" value="261,345,262,345,345,345" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="3" />
</block>

<block id="839" name="woodQuarter">
	<property name="DescriptionKey" value="buildingBlockGroupDesc" />
	<property name="Material" value="wood_regular" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube_quarter" />
	<property name="Texture" value="241" />
	<drop event="Destroy" count="0" />
</block>

<block id="840" name="cntFridgeTop">
	<property name="Class" value="Loot" />
	<property name="Material" value="Mmetal_weak" />
	<property name="Texture" value="267,267,265,267,265,267" />
	<property name="Model" value="Entities/LootContainers/fridgePrefab" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="LootList" value="4" />
	<property name="DescriptionKey" value="refrigeratorGroupDesc" />
	
	
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="156" />
<property class="RepairItems"><property name="forgedSteel" value="11" /><property name="scrapPlastics" value="7" /><property name="ulmFridgeCoolant" value="1" /><property name="ulmCircuitboard" value="1" /><property name="ulmCapacitors" value="4" /><property name="ulmResistor" value="3" /><property name="ulmFuse" value="1" /><property name="insulator" value="1" /><property name="ulmScrapWires" value="6" /><property name="ulmLargeElectricMotor" value="1" /><property name="ulmElectricSwitch" value="1" /></property><drop event="Harvest" name="forgedSteel" count="11" tool_category="Disassemble" /><drop event="Harvest" name="ulmNutsAndBolts" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="scrapPlastics" count="7" tool_category="Disassemble" /><drop event="Harvest" name="ulmFridgeCoolant" count="1" tool_category="Disassemble" /><drop event="Harvest" name="ulmCircuitboard" count="1" tool_category="Disassemble" /><drop event="Harvest" name="ulmCapacitors" count="4" tool_category="Disassemble" /><drop event="Harvest" name="ulmResistor" count="3" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="1" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="6" tool_category="Disassemble" /><drop event="Harvest" name="ulmLargeElectricMotor" count="1" tool_category="Disassemble" /><drop event="Harvest" name="ulmElectricSwitch" count="1" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,10" /></block>

<block id="841" name="cntFridgeBottom">
	<property name="Extends" value="cntFridgeTop" />
	<property name="Texture" value="267,267,266,267,266,267" />
	<property name="Place" value="TowardsPlacerInverted" />
	
	
	
	
<property class="RepairItems"><property name="forgedSteel" value="11" /><property name="scrapPlastics" value="7" /><property name="ulmFridgeCoolant" value="1" /><property name="ulmCircuitboard" value="1" /><property name="ulmCapacitors" value="4" /><property name="ulmResistor" value="3" /><property name="ulmFuse" value="1" /><property name="insulator" value="1" /><property name="ulmScrapWires" value="6" /><property name="ulmLargeElectricMotor" value="1" /><property name="ulmElectricSwitch" value="1" /></property><drop event="Harvest" name="forgedSteel" count="11" tool_category="Disassemble" /><drop event="Harvest" name="ulmNutsAndBolts" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="scrapPlastics" count="7" tool_category="Disassemble" /><drop event="Harvest" name="ulmFridgeCoolant" count="1" tool_category="Disassemble" /><drop event="Harvest" name="ulmCircuitboard" count="1" tool_category="Disassemble" /><drop event="Harvest" name="ulmCapacitors" count="4" tool_category="Disassemble" /><drop event="Harvest" name="ulmResistor" count="3" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="1" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="6" tool_category="Disassemble" /><drop event="Harvest" name="ulmLargeElectricMotor" count="1" tool_category="Disassemble" /><drop event="Harvest" name="ulmElectricSwitch" count="1" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,10" /></block>

<block id="842" name="treeForestGrassDiagonal">
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon" />
	<property name="Class" value="Tallgrass" />
	<property name="Texture" value="561,562,563,564,565,563" />
</block>

<block id="843" name="solidWoodFrameWedgeCNRInsideBottom">
	<property name="Extends" value="woodFrameWedgeCNRInsideBottom" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameWedgeCNRInsideBottom" />
	<property name="CanPickup" value="false" />
</block>

<block id="844" name="rWoodWedgeCNRInsideBottom">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalWedgeCNRInsideBottom" /> </property>
	<property name="DowngradeBlock" value="woodWedgeCNRInsideBottom" />
</block>

<block id="845" name="rWoodMetalWedgeCNRInsideBottom">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeCNRInsideBottom" /> </property>
	<property name="DowngradeBlock" value="rWoodWedgeCNRInsideBottom" />
</block>

<block id="846" name="scrapIronFrameWedgeCNRInsideBottom">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeCNRInsideBottom" /> </property>
</block>

<block id="847" name="solidScrapIronFrameWedgeStairs">
	<property name="Extends" value="scrapIronFrameWedgeStairs" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedgeStairs" />
	<property name="CanPickup" value="false" />
</block>

<block id="848" name="solidScrapIronFrameWedgeCNRInsideBottom">
	<property name="Extends" value="scrapIronFrameWedgeCNRInsideBottom" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedgeCNRInsideBottom" />
	<property name="CanPickup" value="false" />
</block>

<block id="849" name="scrapIronWedgeCNRInsideBottom">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeCNRInsideBottom" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeCNRInsideBottom" />
</block>

<block id="850" name="rScrapIronWedgeCNRInsideBottom">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideBottom" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeCNRInsideBottom" />
</block>

<block id="851" name="pouredConcreteWedgeCNRInsideBottom">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="concreteWedgeCNRInsideBottom" />
</block>

<block id="852" name="forestFlower">
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon" />
	<property name="Class" value="Tallgrass" />
	<property name="Texture" value="567" />
</block>

<block id="853" name="plantedYucca3Harvest">
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="Material" value="Mcorn" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/plant_yucca_harvestPrefab" />
	<property name="Collide" value="melee,movement,rocket" />
	<drop event="Harvest" name="foodYuccaFruit" count="1" />
</block>

<block id="854" name="plantedAloe3Harvest">
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="Material" value="Mcorn" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/plant_aloe_harvestPrefab" />
	<property name="Collide" value="melee,movement,rocket" />
	<drop event="Harvest" name="aloePlant" count="1" />
	<property name="Group" value="Food/Cooking,Science" />
</block>

<block id="855" name="plantedAloe1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey" />
	<property name="Material" value="Mcorn" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/plant_aloe1_Prefab" />
	<property name="PlantGrowing.Next" value="plantedAloe2" />
	<property name="Group" value="Food/Cooking,Science" />
	<drop event="Destroy" name="plantedAloe1" count="1" />
</block>

<block id="856" name="plantedAloe2">
	<property name="Extends" value="plantedAloe1" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="plantedAloe1" />
	<property name="Model" value="Entities/Plants/plant_aloe2_Prefab" />
	<property name="PlantGrowing.Next" value="plantedAloe3Harvest" />
	<drop event="Destroy" name="plantedAloe1" count="1" />
</block>

<block id="857" name="snowberry3Harvest">
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="Texture" value="568" />
	<drop event="Harvest" name="snowberryPlant" count="1" />
	<property name="DescriptionKey" value="snowberryPlantDesc" />
</block>

<block id="858" name="concreteWedgeCNRInsideBottom">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteWedgeCNRInsideBottom" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeCNRInsideBottom" /> </property>
</block>

<block id="859" name="pouredRConcreteWedgeCNRInsideBottom">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteWedgeCNRInsideBottom" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeCNRInsideBottom" />
</block>

<block id="860" name="corrugatedMetalBlock">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronBlock" /> </property>
</block>

<block id="861" name="hayBaleBlock">
	<property name="Class" value="Hay" />
	<property name="Material" value="hay" />
	<property name="Texture" value="196" />
	<property name="FuelValue" value="8" />
	<property name="CanPickup" value="true" />
	<property name="FallDamage" value="false" />
	<property class="RepairItems"> <property name="yuccaFibers" value="10" /> </property>
	<drop event="Destroy" name="hayBaleBlock" count="1" />
	<property name="EconomicValue" value="10" />
	<property name="EconomicBundleSize" value="20" />
</block>

<block id="862" name="rWoodArrowSlitHalf">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="59" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalArrowSlitHalf" /> </property>
	<property name="DowngradeBlock" value="woodArrowSlitHalf" />
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
</block>

<block id="863" name="treePlainsTree2">
	<property name="Extends" value="treeMaster" />
	<property name="Model" value="Entities/Trees/White_Oak42Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,9,1" />
	<property name="BigDecorationRadius" value="2" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="CanPlayersSpawnOn" value="false" />
	
	
<drop event="Harvest" name="ulmTwigs" count="4" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="20" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="4" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="10" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="20" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMaple1m" count="1" /></block>

<block id="864" name="treeGreenBrownGrassDiagonal">
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon" />
	<property name="Texture" value="306" />
</block>
	<!-- 4 Free -->

<block id="869" name="plantedChrysanthemum1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey" />
	<property name="Texture" value="550" />
	<property name="PlantGrowing.Next" value="plantedChrysanthemum2" />
	<property name="Group" value="Food/Cooking" />
	<drop event="Destroy" name="plantedChrysanthemum1" count="1" />
</block>

<block id="870" name="plantedChrysanthemum2">
	<property name="Extends" value="cropsGrowingMaster" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="plantedChrysanthemum1" />
	<property name="Texture" value="551" />
	<property name="PlantGrowing.Next" value="plantedChrysanthemum3Harvest" />
	<drop event="Destroy" name="plantedChrysanthemum1" count="1" />
</block>

<block id="871" name="treeDeadPineLeaf">
	<property name="Material" value="leaves" />
	<property name="Shape" value="BillboardPlant" />
	<property name="Mesh" value="grass" />
	<property name="Texture" value="177" />
	<property name="Collide" value="melee" />
	<property name="CanDecorateOnSlopes" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	
<drop event="Destroy" name="wood" count="1,4" /><drop event="Destroy" name="ulmTwigs" count="2,6" /></block>

<block id="872" name="rConcreteWedgeCNRInsideBottom">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeCNRInsideBottom" /> </property>
	<property name="DowngradeBlock" value="concreteWedgeCNRInsideBottom" />
</block>

<block id="873" name="lootForestHelper">
	<property name="Extends" value="lootWastelandHelper" />
	<property name="CreativeMode" value="Dev" />
</block>

<block id="874" name="lootHouseHelper">
	<property name="Extends" value="lootWastelandHelper" />
	<property name="CreativeMode" value="Dev" />
</block>

<block id="875" name="lootStreetHelper">
	<property name="Extends" value="lootWastelandHelper" />
	<property name="CreativeMode" value="Dev" />
</block>

<block id="876" name="lootYardHelper">
	<property name="Extends" value="lootWastelandHelper" />
	<property name="CreativeMode" value="Dev" />
</block>

<block id="877" name="lootChemistryStationBustedHelper">
	<property name="Extends" value="lootWastelandHelper" param1="CustomIcon,DescriptionKey" />
	<property name="CustomIcon" value="lootToolsAndForgeHelper" />
	<property name="CreativeMode" value="Dev" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/chemistry_stationPrefab" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block id="878" name="morticianDrawer">
	<property name="Material" value="Msteel" />
	<property name="MaxDamage" value="4000" />
	<property name="Shape" value="New" />
	<property name="Model" value="mortician_drawer" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="267,446,446,307,307,307" />
	<property class="RepairItems"> <property name="forgedSteel" value="10" /> </property>
	<drop event="Harvest" name="scrapIron" count="60" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="284" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
</block>

<block id="879" name="furnaceDrawer">
	<property name="Material" value="Mmetal_hard" />
	<property name="Shape" value="New" />
	<property name="Model" value="mortician_drawer" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="446,267,385,307,307,307" />
	<property class="RepairItems"> <property name="forgedIron" value="10" /> </property>
	<drop event="Harvest" name="scrapIron" count="40" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="164" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
</block>

<block id="880" name="greenDrawer">
	<property name="Extends" value="furnaceDrawer" />
	<property name="Texture" value="385,446,446,307,307,307" />
	<property name="ImposterExchange" value="imposterSheet" param1="123" />
</block>

<block id="881" name="steelWedgeCNRInsideBottom">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="356" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedgeCNRInsideBottom" /> </property>
	<property name="DowngradeBlock" value="rConcreteWedgeCNRInsideBottom" />
</block>

<block id="882" name="rWoodMetalArrowSlitHalf">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="120" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronArrowSlitHalf" /> </property>
	<property name="DowngradeBlock" value="rWoodArrowSlitHalf" />
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
</block>

<block id="883" name="lootGarageHelper">
	<property name="Extends" value="lootWastelandHelper" param1="CustomIcon" />
	<property name="Texture" value="283,283,280,279,280,279" /> <!-- BRN 283, YEL 280, GRN 278, PUR 279 -->
	<property name="CreativeMode" value="Dev" />
</block>

<block id="884" name="plantedChrysanthemum3Harvest">
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="Texture" value="244" />
	<drop event="Harvest" name="chrysanthemumPlant" count="1" />
</block>

<block id="885" name="treePlant02"> <!-- pottedPlant -->
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="Material" value="wood_regular" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Plants/plant02" param1="main_mesh" />
	<property name="CanPickup" value="true" />
	<drop event="Destroy" name="dirtFragment" count="3" />
	<drop event="Fall" name="dirtFragment" count="3" prob="1.0" stick_chance="0" />
	<property name="EconomicValue" value="6" />
	<property name="EconomicBundleSize" value="20" />
</block>

<block id="886" name="playerSignWood1x1">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Class" value="PlayerSign" />
	<property name="Shape" value="ModelEntity" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Model" value="Entities/Signs/sign_wood_1x1_Prefab" />
	<property name="MultiBlockDim" value="1,1,1" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="43" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="woodSignGroupDesc" />
</block>

<block id="887" name="playerSignWood1x3">
	<property name="Extends" value="playerSignWood1x1" />
	<property name="CustomIcon" value="playerSignWood1x1" />
	<property name="Model" value="Entities/Signs/sign_wood_1x3_Prefab" />
	<property name="MultiBlockDim" value="3,1,1" />
<drop event="Harvest" name="ulmPlanks" count="10,15" /><drop event="Harvest" name="nail" count="1,8" tool_category="Disassemble" /></block>

<block id="888" name="playerSignWood2x5">
	<property name="Extends" value="playerSignWood1x1" />
	<property name="CustomIcon" value="playerSignWood1x1" />
	<property name="Model" value="Entities/Signs/sign_wood_2x5_Prefab" />
	<property name="MultiBlockDim" value="5,2,1" />
<drop event="Harvest" name="ulmPlanks" count="35,50" /><drop event="Harvest" name="nail" count="10,18" tool_category="Disassemble" /></block>

<block id="889" name="corrugatedMetalRamp">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronRamp" /> </property>
</block>

<block id="890" name="signShopTraderJoel2x5Wall">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Signs/traitor_joels_2x5_Prefab" />
	<property name="MultiBlockDim" value="5,2,1" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="43" />
	<property name="Place" value="TowardsPlacerInverted" />
	<!-- <property name="OnlySimpleRotations" value="true"/> -->
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block id="891" name="signShopTraderJoel1x3Wall">
	<property name="Extends" value="signShopTraderJoel2x5Wall" />
	<property name="CustomIcon" value="signShopTraderJoel2x5Wall" />
	<property name="Model" value="Entities/Signs/traitor_joels_1x3_Prefab" />
	<property name="MultiBlockDim" value="3,1,1" />
</block>

<block id="892" name="cntCardboardBox">
	<property name="Extends" value="cntGarageStorage" />
	<property name="LootList" value="1" />
<property name="DescriptionKey" value="cntCardboardBoxDesc" /></block>

<block id="893" name="woodFenceSheet">
	<property name="Material" value="wood_weak" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="272" />
	<property name="FuelValue" value="150" />
	<property name="ShapeMinBB" value="0.3,0,0.3" />
	<property name="DescriptionKey" value="fencesGroupDesc" />
	
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
	
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="20" />
<property class="RepairItems"><property name="ulmPlanks" value="2" /></property><drop event="Destroy" name="ulmPlanks" count="2" /></block>

<block id="894" name="woodFenceFarmSheet">
	<property name="Material" value="wood_weak" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="274" />
	<property name="ImposterExchange" value="imposterSheet" param1="20" />
	<property name="FuelValue" value="150" />
	<property name="ShapeMinBB" value="0.3,0,0.3" />
	<property name="DescriptionKey" value="fencesGroupDesc" />
	
	
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="20" />
<property class="RepairItems"><property name="ulmPlanks" value="2" /></property><drop event="Destroy" name="ulmPlanks" count="2" /></block>

<block id="895" name="whitePicketFenceSheet">
	<property name="Material" value="wood_weak" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="275" />
	<property name="FuelValue" value="150" />
	<property name="ShapeMinBB" value="0.3,0,0.3" />
	<property name="DescriptionKey" value="fencesGroupDesc" />
	
	
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="20" />
<property class="RepairItems"><property name="ulmPlanks" value="2" /></property><drop event="Destroy" name="ulmPlanks" count="1,2" /></block>

<block id="896" name="wroughtIronFenceSheet">
	<property name="Material" value="Mmetal_thin" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="281" />
	<property name="ShapeMinBB" value="0.3,0,0.3" />
	
	<drop event="Destroy" name="scrapIron" count="5,15" prob="1" />
	<property class="RepairItems"> <property name="forgedIron" value="1" /> </property>
	<property name="EconomicValue" value="25" />
	<property name="EconomicBundleSize" value="10" />
</block>

<block id="897" name="stainlessSteelWedgeCNRInsideBottom">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="DowngradeBlock" value="rConcreteWedgeCNRInsideBottom" />
</block>

<block id="898" name="tire">
	<property name="Material" value="furniture" />
	<property name="Shape" value="Ext3dModel" />
	<property name="Texture" value="282" />
	<property name="Mesh" value="models" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Model" value="OutdoorDecor/tire" param1="main_mesh" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	
<drop event="Destroy" name="ulmScrapRubber" count="1,15" /></block>

<block id="899" name="scrapIronArrowSlitHalf">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="110" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronArrowSlitHalf" /> </property>
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
</block>

<block id="900" name="plantedCorn1"> <!-- growing, stage 1, seed -->
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey" />
	<property name="Material" value="Mcorn" /> <!-- mostly for the particle effect -->
	<property name="Shape" value="New" />
	<property name="Model" value="corn_sprout_shape" />
	<property name="Mesh" value="cutoutmoveable" />
	<property name="MultiBlockDim" value="1,3,1" />
	<property name="Collide" value="melee" />
	<property name="Texture" value="529" />
	<property name="Place" value="Door" />
	<property name="PlantGrowing.Next" value="plantedCorn2" />
	<property name="Group" value="Food/Cooking" />
	<drop event="Destroy" name="plantedCorn1" count="1" />
</block>

<block id="901" name="plantedCorn2"> <!-- growing, stage 2 -->
	<property name="Extends" value="plantedCorn1" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="plantedCorn3Harvest" />
	<property name="Shape" value="New" />
	<property name="Model" value="corn_growth_shape" />
	<property name="Mesh" value="cutoutmoveable" />
	<property name="MultiBlockDim" value="1,3,1" />
	<property name="Collide" value="melee" />
	<property name="Texture" value="529" />
	<property name="PlantGrowing.Next" value="plantedCorn3Harvest" />
	<drop event="Destroy" name="plantedCorn1" count="1" />
</block>

<block id="902" name="plantedCorn3Harvest"> <!-- stage 3, harvestable / player-farmed and prefab corn -->
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="Material" value="Mcorn" />
	<property name="Shape" value="New" />
	<property name="Model" value="corn_harvest_shape" />
	<property name="Mesh" value="cutoutmoveable" />
	<property name="MultiBlockDim" value="1,3,1" />
	<property name="Collide" value="melee" />
	<property name="Texture" value="529" />
	<drop event="Harvest" name="corn" count="1" />
	<property name="CropsGrown.BonusHarvestDivisor" value="8" />
</block>

<block id="903" name="plantedCornDead"> <!-- dead corn for prefab use -->
	<property name="CustomIcon" value="plantedCorn3Harvest" /> <property name="CustomIconTint" value="ffffa0" />
	<property name="Material" value="Mcorn" />
	<property name="LightOpacity" value="0" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="New" />
	<property name="Model" value="corn_dead_shape" />
	<property name="Mesh" value="cutoutmoveable" />
	<property name="MultiBlockDim" value="1,3,1" />
	<property name="Texture" value="530" />
	<property name="Collide" value="melee" />
	<property name="IsTerrainDecoration" value="true" />
	<drop event="Destroy" name="plantedCorn1" count="1" />
</block>
	<!-- 3 Free -->

<block id="907" name="painting02">
	<property name="Extends" value="painting01" />
	<property name="Texture" value="336,335,335,335,335,335" />
</block>

<block id="908" name="scrapIronWedgeStairs">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeStairs" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeStairs" />
</block>

<block id="909" name="treePlantedGrass">
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="PlantGrowing" />
	<property name="Material" value="Mtallgrass" />
	<property name="Shape" value="BillboardPlant" />
	<property name="Mesh" value="grass" />
	<property name="Texture" value="441" />
	<property name="Collide" value="melee" />
	<property name="CanDecorateOnSlopes" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="PlantGrowing.Next" value="treeTallGrassDiagonal" />
	<property name="PlantGrowing.GrowthRate" value="5" />
	<property name="PlantGrowing.IsRandom" value="false" />
	<property name="PlantGrowing.FertileLevel" value="1" />
	<drop event="Destroy" count="0" />
	<property name="DropScale" value="2" />
</block>

<block id="910" name="brickWedgeCNRInsideBottom">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock">	<property name="ToBlock" value="pouredConcreteWedgeCNRInsideBottom" /> </property>
</block>

<block id="911" name="rScrapIronArrowSlitHalf">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="110" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteArrowSlitHalf" /> </property>
	<property name="DowngradeBlock" value="scrapIronArrowSlitHalf" />
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
</block>

<block id="912" name="flagstoneWedgeCNRInsideBottom">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideBottom" />	</property>
</block>

<block id="913" name="cobblestoneWedgeCNRInsideBottom">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideBottom" />	</property>
</block>

<block id="914" name="awningCNRFull">
	<property name="Extends" value="awningMaster" />
	<property name="Model" value="ramp_outside_corner" />
</block>

<block id="915" name="awningCNRInside">
	<property name="Extends" value="awningMaster" />
	<property name="Model" value="ramp_inside_corner" />
</block>

<block id="916" name="woodFrameWedgeCNRInsideTop">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeCNRInsideTop" />	</property>
</block>

<block id="917" name="solidWoodFrameWedgeCNRInsideTop">
	<property name="Extends" value="woodFrameWedgeCNRInsideTop" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameWedgeCNRInsideTop" />
	<property name="CanPickup" value="false" />
</block>

<block id="918" name="rWoodWedgeCNRInsideTop">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalWedgeCNRInsideTop" /> </property>
	<property name="DowngradeBlock" value="woodWedgeCNRInsideTop" />
</block>

<block id="919" name="rWoodMetalWedgeCNRInsideTop">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeCNRInsideTop" /> </property>
	<property name="DowngradeBlock" value="rWoodWedgeCNRInsideTop" />
</block>

<block id="920" name="corrugatedMetalPillar100">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="57" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronPillar100" /> </property>
</block>

<block id="921" name="scrapIronFrameWedgeCNRInsideTop">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeCNRInsideTop" /> </property>
</block>

<block id="922" name="solidScrapIronFrameWedgeCNRInsideTop">
	<property name="Extends" value="scrapIronFrameWedgeCNRInsideTop" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedgeCNRInsideTop" />
	<property name="CanPickup" value="false" />
</block>

<block id="923" name="corrugatedMetalPillar50">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Pole0.5m" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronPillar50" /> </property>
</block>

<block id="924" name="decals2">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="stone" />
	<property name="Mesh" value="decals" />
	<property name="Texture" value="506,507,508,509,510,511" />
</block>

<block id="925" name="decals3">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="stone" />
	<property name="Mesh" value="decals" />
	<property name="Texture" value="512,513,514,515,516,517" />
</block>

<block id="926" name="woodFrameCNRRampFiller">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodCNRRampFiller" />	</property>
	<property name="UseGlobalUV" value="Global" />
</block>

<block id="927" name="solidWoodFrameCNRRampFiller">
	<property name="Extends" value="woodFrameCNRRampFiller" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameCNRRampFiller" />
	<property name="CanPickup" value="false" />
</block>

<block id="928" name="rWoodCNRRampFiller">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalCNRRampFiller" /> </property>
	<property name="DowngradeBlock" value="woodCNRRampFiller" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block id="929" name="rWoodMetalCNRRampFiller">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRRampFiller" /> </property>
	<property name="DowngradeBlock" value="rWoodCNRRampFiller" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block id="930" name="scrapIronFrameCNRRampFiller">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRRampFiller" /> </property>
	<property name="UseGlobalUV" value="Global" />
</block>

<block id="931" name="chaulkboardPlate">
	<property name="Extends" value="stoneNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="Texture" value="372" />
</block>

<block id="932" name="scrapIronWedgeCNRInsideTop">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeCNRInsideTop" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeCNRInsideTop" />
</block>

<block id="933" name="rScrapIronWedgeCNRInsideTop">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideTop" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeCNRInsideTop" />
</block>

<block id="934" name="pouredConcreteWedgeCNRInsideTop">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="concreteWedgeCNRInsideTop" />
</block>

<block id="935" name="gravelWedge">
	<property name="Material" value="Mgravel" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="11" />
	<drop event="Harvest" name="crushedSand" count="7" />
	<drop event="Harvest" name="rockSmall" count="8" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="gravel" count="1" prob="0.75" stick_chance="1" />
</block>

<block id="936" name="concreteWedgeCNRInsideTop">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteWedgeCNRInsideTop" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeCNRInsideTop" /> </property>
</block>

<block id="937" name="concreteArrowSlitHalf">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteArrowSlitHalf" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="2" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteArrowSlitHalf" /> </property>
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
</block>

<block id="938" name="pouredRConcreteArrowSlitHalf">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteArrowSlitHalf" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="162" />
	<property name="UpgradeRated.ToBlock" value="rConcreteArrowSlitHalf" />
</block>

<block id="939" name="pouredRConcreteWedgeCNRInsideTop">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteWedgeCNRInsideTop" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeCNRInsideTop" />
</block>

<block id="940" name="rConcreteWedgeCNRInsideTop">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeCNRInsideTop" /> </property>
	<property name="DowngradeBlock" value="concreteWedgeCNRInsideTop" />
</block>

<block id="941" name="rConcreteArrowSlitHalf">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="91" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelArrowSlitHalf" /> </property>
	<property name="DowngradeBlock" value="concreteArrowSlitHalf" />
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
</block>

<block id="942" name="steelWedgeCNRInsideTop">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="356" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedgeCNRInsideTop" /> </property>
	<property name="DowngradeBlock" value="rConcreteWedgeCNRInsideTop" />
</block>

<block id="943" name="stainlessSteelWedgeCNRInsideTop">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="DowngradeBlock" value="rConcreteWedgeCNRInsideTop" />
</block>

<block id="944" name="cntCabinetOldSink">
	<property name="Class" value="Loot" />
	<property name="Shape" value="New" />
	<property name="Model" value="counter_sink" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="IsDecoration" value="true" />
	<property name="Material" value="metal" />
	<property name="Texture" value="374,78,79,84,84,84" /> <!-- 373/374=sink, 84=cabinetWood -->
	<property name="LootList" value="3" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<drop event="Harvest" name="shortMetalPipe" count="4" tool_category="Disassemble" />
	<drop event="Harvest" name="scrapIron" count="10" tool_category="Disassemble" />
	<drop event="Destroy" name="scrapIron" count="5" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
	<property name="ImposterExchange" value="imposterBlock" param1="43" />
</block>

<block id="945" name="cntWashingMachine">
	<property name="Class" value="Loot" />
	<property name="Shape" value="New" />
	<property name="Model" value="counter" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="IsDecoration" value="true" />
	<property name="Material" value="metal" />
	<property name="Texture" value="267,267,554,267,267,267" />
	<property name="LootList" value="18" />
	
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
	<property name="ImposterExchange" value="imposterBlock" param1="77" />
<property class="RepairItems"><property name="forgedIron" value="12" /><property name="scrapPlastics" value="7" /><property name="ulmCircuitboard" value="1" /><property name="ulmCapacitors" value="4" /><property name="ulmResistor" value="3" /><property name="ulmFuse" value="1" /><property name="insulator" value="1" /><property name="ulmScrapWires" value="6" /><property name="ulmLargeElectricMotor" value="1" /><property name="ulmElectricSwitch" value="1" /></property><drop event="Harvest" name="forgedIron" count="5,12" tool_category="Disassemble" /><drop event="Harvest" name="scrapPlastics" count="5,7" tool_category="Disassemble" /><drop event="Harvest" name="ulmCircuitboard" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmCapacitors" count="2,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmResistor" count="1,3" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="3,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmLargeElectricMotor" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmElectricSwitch" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="1,20" /></block>

<block id="946" name="cntTrashCompactor">
	<property name="CustomIcon" value="cntFridgeBottom" />
	<property name="Class" value="Loot" />
	<property name="Shape" value="New" />
	<property name="Model" value="counter" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="IsDecoration" value="true" />
	<property name="Material" value="metal" />
	<property name="Texture" value="267,267,266,267,267,267" />
	<property name="LootList" value="46" />
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
	<property name="ImposterExchange" value="imposterBlock" param1="77" />
<property class="RepairItems"><property name="forgedIron" value="12" /><property name="scrapPlastics" value="7" /><property name="ulmCircuitboard" value="1" /><property name="ulmCapacitors" value="4" /><property name="ulmResistor" value="3" /><property name="ulmFuse" value="1" /><property name="insulator" value="1" /><property name="ulmScrapWires" value="6" /><property name="ulmLargeElectricMotor" value="1" /><property name="ulmElectricSwitch" value="1" /></property><drop event="Harvest" name="forgedIron" count="5,12" tool_category="Disassemble" /><drop event="Harvest" name="scrapPlastics" count="5,7" tool_category="Disassemble" /><drop event="Harvest" name="ulmCircuitboard" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmCapacitors" count="2,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmResistor" count="1,3" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="3,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmLargeElectricMotor" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmElectricSwitch" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="1,20" /></block>

<block id="947" name="rScrapIronWedgeStairs">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeStairs" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeStairs" />
</block>

<block id="948" name="flagstoneBlock">
	<property name="Extends" value="flagstoneMaster" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneBlock" /> </property>
</block>

<block id="949" name="ladderSteel">
	<property name="Class" value="Ladder" />
	<property name="Material" value="Msteel" />
	<property name="MaxDamage" value="2000" />
	<property name="PassThroughDamage" value="true" />
	<property name="Texture" value="267" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="ladder_round" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExclude" value="true" />
	<property class="RepairItems"> <property name="forgedSteel" value="4" /> </property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="ladderMetal" />
	<drop event="Harvest" name="scrapIron" count="15" prob="1" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="80" />
	<property name="DescriptionKey" value="ladderMetalDesc" />
	<property name="Group" value="Basics" />
</block>
	<!-- 35 Free -->

<block id="985" name="steelArrowSlitHalf">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="112" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelArrowSlitHalf" /> </property>
	<property name="DowngradeBlock" value="rConcreteArrowSlitHalf" />
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
</block>

<block id="986" name="stainlessSteelArrowSlitHalf">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="77" />
	<property name="DowngradeBlock" value="rConcreteArrowSlitHalf" />
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
</block>

<!-- <block id="987" name="arrowSlit">   alternative block shape that was not used
	<property name="IsDeveloper" value="false"/>
	<property name="Extends" value="rConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="arrow_slit"/>
	<property name="ImposterExchange" value="imposterBlock" param1="xxx"/>
	<property name="Place" value="TowardsPlacerInverted"/>
</block> -->

<block id="988" name="woodPole">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodPole" /> </property>
</block>

<block id="989" name="brickWedgeCNRInsideTop">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock">	<property name="ToBlock" value="pouredConcreteWedgeCNRInsideTop" /> </property>
</block>

<block id="990" name="flagstoneWedgeCNRInsideTop">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideTop" />	</property>
</block>

<block id="991" name="cobblestoneWedgeCNRInsideTop">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideTop" />	</property>
</block>

<block id="992" name="woodFrameStairs25CornerCNR">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodStairs25CornerCNR" />	</property>
</block>

<block id="993" name="solidWoodFrameStairs25CornerCNR">
	<property name="Extends" value="woodFrameStairs25CornerCNR" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameStairs25CornerCNR" />
	<property name="CanPickup" value="false" />
</block>

<block id="994" name="awningRamp">
	<property name="Extends" value="awningMaster" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
</block>

<block id="995" name="woodStairs25CornerCNR">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodStairs25CornerCNR" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameStairs25CornerCNR" />
	<property name="ImposterExchange" value="imposterCNRFull" param1="67" />
</block>

<block id="996" name="awningBlock">
	<property name="Extends" value="awningMaster" />
</block>

<block id="997" name="rWoodStairs25CornerCNR">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalStairs25CornerCNR" /> </property>
	<property name="DowngradeBlock" value="woodStairs25CornerCNR" />
	<property name="ImposterExchange" value="imposterCNRFull" param1="119" />
</block>

<block id="998" name="rWoodMetalStairs25CornerCNR">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronStairs25CornerCNR" /> </property>
	<property name="DowngradeBlock" value="rWoodStairs25CornerCNR" />
	<property name="ImposterExchange" value="imposterCNRFull" param1="120" />
</block>

<block id="999" name="scrapIronFrameStairs25CornerCNR">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronStairs25CornerCNR" /> </property>
</block>

<block id="1000" name="solidScrapIronFrameStairs25CornerCNR">
	<property name="Extends" value="scrapIronFrameStairs25CornerCNR" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameStairs25CornerCNR" />
	<property name="CanPickup" value="false" />
</block>

<block id="1001" name="flagstoneRamp">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneRamp" /> </property>
</block>

<block id="1002" name="solidScrapIronFrameCNRRampFiller">
	<property name="Extends" value="scrapIronFrameCNRRampFiller" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameCNRRampFiller" />
	<property name="CanPickup" value="false" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block id="1003" name="scrapIronCNRRampFiller">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCNRRampFiller" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameCNRRampFiller" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block id="1004" name="rScrapIronCNRRampFiller">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRampFiller" /> </property>
	<property name="DowngradeBlock" value="scrapIronCNRRampFiller" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block id="1005" name="pouredConcreteCNRRampFiller">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="concreteCNRRampFiller" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block id="1006" name="pouredRConcreteCNRRampFiller">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteCNRRampFiller" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="rConcreteCNRRampFiller" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block id="1007" name="rConcreteCNRRampFiller">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCNRRampFiller" /> </property>
	<property name="DowngradeBlock" value="concreteCNRRampFiller" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block id="1008" name="steelCNRRampFiller">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="356" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelCNRRampFiller" /> </property>
	<property name="DowngradeBlock" value="rConcreteCNRRampFiller" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block id="1009" name="curtain_bottom1Sheet3">
	<property name="Extends" value="curtain_top1Sheet3" />
	<property name="Texture" value="66" />
</block>
	<!-- 19 Free -->

<block id="1029" name="awningPyramid">
	<property name="Extends" value="awningMaster" />
	<property name="Model" value="pyramid" />
</block>

<block id="1030" name="scrapIronStairs25CornerCNR">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronStairs25CornerCNR" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameStairs25CornerCNR" />
	<property name="ImposterExchange" value="imposterCNRFull" param1="87" />
</block>

<block id="1031" name="awningGable">
	<property name="Extends" value="awningMaster" />
	<property name="Model" value="wedge_tip_half" />
</block>

<block id="1032" name="rScrapIronStairs25CornerCNR">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairs25CornerCNR" /> </property>
	<property name="DowngradeBlock" value="scrapIronStairs25CornerCNR" />
	<property name="ImposterExchange" value="imposterCNRFull" param1="110" />
</block>

<block id="1033" name="flagstoneArrowSlitHalf">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="63" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneArrowSlitHalf" /> </property>
	
</block>

<block id="1034" name="stainlessSteelCNRRampFiller">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="DowngradeBlock" value="rConcreteCNRRampFiller" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block id="1035" name="pouredConcreteWedgeStairs">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="concreteWedgeStairs" />
</block>

<block id="1036" name="brickCNRRampFiller">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock">	<property name="ToBlock" value="pouredConcreteCNRRampFiller" /> </property>
	<property name="UseGlobalUV" value="Global" />
</block>

<block id="1037" name="flagstoneCNRRampFiller">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRRampFiller" />	</property>
	<property name="UseGlobalUV" value="Global" />
</block>

<block id="1038" name="cobblestoneCNRRampFiller">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRampFiller" />	</property>
	<property name="UseGlobalUV" value="Global" />
</block>

<block id="1039" name="woodFrameArch">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodArch" />	</property>
</block>

<block id="1040" name="flagstoneGable">
	<property name="Material" value="stone" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_half" />
	<property name="Texture" value="226" />
	<drop event="Harvest" name="rockSmall" count="16" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="destroyedStone" count="1" prob="0.75" stick_chance="1" />
</block>

<block id="1041" name="pouredConcreteStairs25CornerCNR">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="concreteStairs25CornerCNR" />
	<property name="ImposterExchange" value="imposterCNRFull" param1="2" />
</block>

<block id="1042" name="cobblestoneRamp">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteRamp" /> </property>
</block>

<block id="1043" name="commercialBlindsTop">
	<property name="Material" value="cloth" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="2" />
	<property name="Model" value="commercial_blind" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="580" />
	<property name="UseGlobalUV" value="L,D,D,D,D,D" />
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<drop event="Destroy" name="scrapPlastics" count="1,2" />
	<property name="EconomicValue" value="20" />
</block>

<block id="1044" name="commercialBlindsBottom">
	<property name="Extends" value="commercialBlindsTop" />
	<property name="Model" value="billboard" />
</block>
	<!-- 10 Free -->

<block id="1055" name="cobblestoneArrowSlitHalf">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="15" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteArrowSlitHalf" /> </property>
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
</block>

<block id="1056" name="cntGreenDrawerInsecure">
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="greenDrawer" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="90" />
	<property name="Material" value="Mmetal_hard" /> <property name="MaxDamage" value="1500" />
	<property name="LPHardnessScale" value="8" />
	<property name="Shape" value="New" />
	<property name="Model" value="mortician_drawer" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="385,446,446,307,307,307" />
	<property name="ImposterExchange" value="imposterSheet" param1="123" />
	<property class="RepairItems"> <property name="forgedIron" value="6" /> </property>
	<drop event="Harvest" name="scrapIron" count="32" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="128" />
	<property name="Group" value="Building" />
	<property name="DescriptionKey" value="cntSecureStorageChestDesc" />
</block>

<block id="1057" name="cntGreenDrawerSecure">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="cntGreenDrawerInsecure" />
	<property name="Class" value="SecureLoot" />
	<property name="DowngradeBlock" value="cntGreenDrawerInsecure" />
<property name="CustomUpgradeSound" value="locking" /><property class="UpgradeBlock"><property name="ToBlock" value="cntGreenDrawerInsecure" /><property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="3" /><property name="UpgradeHitCount" value="12" /></property></block>

<block id="1058" name="cntShippingCrateLabEquipment">
	<property name="CustomIcon" value="cntShippingCrateShamway" />
	<property name="DescriptionKey" value="cntLootCrateLabEquipmentDesc" />
	<property name="Material" value="wood_regular" />
	<property name="Texture" value="423" />
	<drop event="Destroy" count="0" />
	<property name="DowngradeBlock" value="cntLootCrateLabEquipment" />
</block>

<block id="1059" name="cntLootCrateLabEquipment">
	<property name="Extends" value="cntGarageStorage" param1="DescriptionKey" />
	<property name="LootList" value="96" />
</block>

<block id="1060" name="corrugatedMetalGable">
	<property name="Material" value="Mmetal_weak" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_half" />
	<property name="Texture" value="194" />
	<drop event="Destroy" name="scrapIron" count="1,15" />
	<property name="DescriptionKey" value="scrapIronGroupDesc" />
</block>

<block id="1061" name="concreteStairs25CornerCNR">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteStairs25CornerCNR" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteStairs25CornerCNR" /> </property>
	<property name="ImposterExchange" value="imposterCNRFull" param1="2" />
</block>

<block id="1062" name="pouredRConcreteStairs25CornerCNR">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteStairs25CornerCNR" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="rConcreteStairs25CornerCNR" />
	<property name="ImposterExchange" value="imposterCNRFull" param1="2" />
</block>

<block id="1063" name="concreteWedgeStairs">
	<property name="Extends" value="concreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeStairs" /> </property>
</block>

<block id="1064" name="solidWoodFrameArch">
	<property name="Extends" value="woodFrameArch" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameArch" />
	<property name="CanPickup" value="false" />
</block>

<block id="1065" name="woodArch">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodArch" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameArch" />
</block>

<block id="1066" name="rWoodArch">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalArch" /> </property>
	<property name="DowngradeBlock" value="woodArch" />
</block>

<block id="1067" name="rWoodWedgeTip">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalWedgeTip" /> </property>
	<property name="DowngradeBlock" value="woodWedgeTip" />
</block>

<block id="1068" name="rWoodMetalArch">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronArch" /> </property>
	<property name="DowngradeBlock" value="rWoodArch" />
</block>

<block id="1069" name="scrapIronFrameArch">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronArch" /> </property>
</block>

<block id="1070" name="solidScrapIronFrameArch">
	<property name="Extends" value="scrapIronFrameArch" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameArch" />
	<property name="CanPickup" value="false" />
</block>

<block id="1071" name="scrapIronArch">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronArch" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameArch" />
</block>

<block id="1072" name="concreteStairs25">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteStairs25" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="2" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteStairs25" /> </property>
</block>

<block id="1073" name="steelStairs25CornerCNR">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="356" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelStairs25CornerCNR" /> </property>
	<property name="DowngradeBlock" value="rConcreteStairs25CornerCNR" />
	<property name="ImposterExchange" value="imposterCNRFull" param1="112" />
</block>

<block id="1074" name="cntCabinetOldBottom">
	<property name="Extends" value="cntCabinetFiller" param1="RepairItems" />
	<property name="Texture" value="78,84,79,84,84,84" /> <!-- 80=sink, 84=cabinetWood -->
	<property name="Class" value="Loot" />
	<property name="LootList" value="3" />
	<property class="RepairItems"> <property name="wood" value="10" /> </property>
</block>

<block id="1075" name="cntCabinetOldTop">
	<property name="Class" value="Loot" />
	<property name="Material" value="wood_weak" />
	<property name="Texture" value="84,84,81,84,84,84" />
	<property name="LootList" value="3" />
	<drop event="Destroy" name="wood" count="1,3" />
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
</block>

<block id="1076" name="cntWallOven">
	<property name="Class" value="Loot" />
	<property name="Material" value="metal" />
	<property name="Texture" value="346,345,341,345,262,345" />
	<property name="LootList" value="5" />
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
<property class="RepairItems"><property name="forgedIron" value="16" /><property name="ulmPlanks" value="20" /><property name="shortMetalPipe" value="6" /><property name="insulator" value="1" /><property name="ulmCircuitboard" value="1" /><property name="ulmScrapWires" value="4" /><property name="ulmFuse" value="6" /><property name="ulmElectricSwitch" value="6" /><property name="ulmTransistor" value="10" /><property name="ulmCapacitors" value="6" /></property><drop event="Harvest" name="forgedIron" count="1,16" tool_category="Disassemble" /><drop event="Harvest" name="ulmNutsAndBolts" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="shortMetalPipe" count="3,6" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmCircuitboard" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="2,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="3,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmElectricSwitch" count="3,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmTransistor" count="6,10" tool_category="Disassemble" /><drop event="Harvest" name="ulmCapacitors" count="3,6" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="1,20" /></block>

<block id="1077" name="cntCabinetTop">
	<property name="Class" value="Loot" />
	<property name="Material" value="wood_weak" />
	<property name="Texture" value="345,345,263,345,345,345" />
	<property name="LootList" value="3" />
	<property name="FuelValue" value="300" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	
	
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="10" />
<property class="RepairItems"><property name="ulmPlanks" value="10" /></property><drop event="Destroy" name="ulmPlanks" count="1,15" /><drop event="Destroy" name="nail" count="1,7" /></block>
	<!-- 14 Free -->

<block id="1092" name="scrapIronBlock">
	<property name="Extends" value="scrapIronMaster" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronBlock" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameBlock" />
</block>

<block id="1093" name="stainlessSteelStairs25CornerCNR">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="DowngradeBlock" value="rConcreteStairs25CornerCNR" />
	<property name="ImposterExchange" value="imposterCNRFull" param1="77" />
</block>

<block id="1094" name="railingMetalSheet">
	<property name="Extends" value="railingBlackSheet" />
	<property name="Texture" value="48" />
</block>

<block id="1095" name="barbedWireSheet">
	<property name="Class" value="Damage" />
	<property name="Damage" value="1" />
	<property name="Damage_received" value="3" />
	<property name="Material" value="MbarbedWire" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="billboard" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Mesh" value="cutout" />
	<property name="Collide" value="melee,rocket" /> <!-- -rocket -->
	<property name="Texture" value="68" />
	<property name="ImposterExclude" value="true" />
	<property name="ShapeMinBB" value="0.3,0,0.3" />
	<property name="Group" value="Tools/Traps,Science" />
	<property name="BuffsWhenWalkedOn" value="trapDamage1Trigger" />
	<property class="RepairItems"> <property name="scrapIron" value="15" /> </property>
	<drop event="Destroy" name="scrapIron" count="1,12" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="15" />
</block>

<block id="1096" name="cable1">
	<property name="Material" value="Mmetal_thin" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="billboard" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="41" />
	<property name="ShapeMinBB" value="0.3,0,0.3" />
	<drop event="Destroy" name="scrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
</block>

<block id="1097" name="pouredRConcreteWedgeStairs">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="pouredConcreteWedgeStairs" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeStairs" />
</block>

<block id="1098" name="rWoodMetalWedgeTip">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeTip" /> </property>
	<property name="DowngradeBlock" value="rWoodWedgeTip" />
</block>

<block id="1099" name="brickStairs25CornerCNR">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock">	<property name="ToBlock" value="pouredConcreteStairs25CornerCNR" /> </property>
	<property name="ImposterExchange" value="imposterCNRFull" param1="1" />
</block>

<block id="1100" name="scrapIronFrameWedgeTip">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <!-- needs cutout --> <property name="Place" value="TowardsPlacerInverted" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeTip" /> </property>
</block>

<block id="1101" name="solidScrapIronFrameWedgeTip">
	<property name="Extends" value="scrapIronFrameWedgeTip" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedgeTip" />
	<property name="CanPickup" value="false" />
</block>

<block id="1102" name="flagstoneStairs25CornerCNR">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneStairs25CornerCNR" /> </property>
</block>

<block id="1103" name="cntMorticianDrawer">
	<property name="Extends" value="morticianDrawer" />
	<property name="CustomIcon" value="morticianDrawer" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="75" />
</block>

<block id="1104" name="cntFurnaceDrawer">
	<property name="Extends" value="furnaceDrawer" />
	<property name="CustomIcon" value="furnaceDrawer" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="76" />
	<property name="EconomicValue" value="100" /> <!-- disassemble value -->
</block>

<block id="1105" name="cntGreenDrawer">
	<property name="Extends" value="greenDrawer" />
	<property name="CustomIcon" value="greenDrawer" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="77" />
	<property name="EconomicValue" value="100" /> <!-- disassemble value -->
</block>

<block id="1106" name="shutters1Plate">
	<property name="Extends" value="woodPlate" />
	<property name="Texture" value="64,64,74,74,74,74" />
	<property name="IsDecoration" value="true" />
</block>

<block id="1107" name="cobblestoneStairs25CornerCNR">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairs25CornerCNR" />	</property>
	<property name="ImposterExchange" value="imposterCNRFull" param1="15" />
</block>

<block id="1108" name="plywoodOsbCTRPlate">
	<property name="Material" value="wood_weak" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="65" />
	<property name="IsDecoration" value="true" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="WindowPlug01" />
		<property name="Item" value="wood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" count="0" />
</block>

<block id="1109" name="rScrapIronArch">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteArch" /> </property>
	<property name="DowngradeBlock" value="scrapIronArch" />
</block>

<block id="1110" name="pouredConcreteArch">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="concreteArch" />
</block>

<block id="1111" name="concreteArch">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteArch" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteArch" /> </property>
</block>

<block id="1112" name="pouredRConcreteArch">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteArch" />
	<property name="IsDeveloper" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="rConcreteArch" />
</block>

<block id="1113" name="scrapIronWedgeTip">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeTip" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeTip" />
</block>

<block id="1114" name="rScrapIronWedgeTip">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTip" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeTip" />
</block>

<block id="1115" name="flagstoneWedgeIncline">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeIncline" /> </property>-
</block>

<block id="1116" name="flagstoneCNRRamp">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRRamp" /> </property>-
</block>

<block id="1117" name="flagstonePyramid">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePyramid" /> </property>-
</block>

<block id="1118" name="flagstoneArch3m">
	<property name="Material" value="Mbrick" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m" />
	<property name="Texture" value="226" />
	<property name="UseGlobalUV" value="Local" />
	<property class="RepairItems"> <property name="cobblestones" value="3" /> </property>
</block>

<block id="1119" name="flagstoneArch3m_tip">
	<property name="Extends" value="flagstoneArch3m" />
	<property name="Model" value="arch_3m_tip" />
</block>

<block id="1120" name="flagstoneArch3m_center">
	<property name="Extends" value="flagstoneArch3m" />
	<property name="Model" value="arch_3m_center" />
</block>

<block id="1121" name="rConcreteWedgeStairs">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeStairs" /> </property>
	<property name="DowngradeBlock" value="concreteWedgeStairs" />
</block>

<block id="1122" name="treeSnowyDeadBush">
	<property name="Material" value="leaves" />
	<property name="Shape" value="BillboardPlant" />
	<property name="Mesh" value="grass" />
	<property name="Texture" value="351" />
	<property name="Collide" value="melee" />
	<property name="CanDecorateOnSlopes" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	
<drop event="Destroy" name="wood" count="1,4" /><drop event="Destroy" name="ulmTwigs" count="2,6" /></block>

<block id="1123" name="rConcreteArch">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelArch" /> </property>
	<property name="DowngradeBlock" value="concreteArch" />
</block>

<block id="1124" name="steelArch">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="356" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelArch" /> </property>
	<property name="DowngradeBlock" value="rConcreteArch" />
</block>

<block id="1125" name="hubcapNoMine">
	<property name="CustomIcon" value="mineHubcap" />
	<property name="Material" value="MmetalNoGlue" />
	<property name="MaxDamage" value="25" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Traps/trap_mine_hubcap" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<drop event="Destroy" name="hubcap" count="1" />
</block>

<block id="1126" name="ironBars">
	<property name="Extends" value="ironBarsCentered" />
	<property name="Model" value="iron_bars" />
	<property name="Place" value="TowardsPlacerInverted" />
<property class="RepairItems"><property name="ulmRebar" value="50" /></property><property class="UpgradeBlock"><property name="ToBlock" value="ulmSteelBars" /><property name="Item" value="ulmSteelRebar" /><property name="ItemCount" value="30" /><property name="UpgradeHitCount" value="4" /></property><property name="CustomUpgradeSound" value="place_block_metal" /><drop event="Harvest" name="ulmRebar" count="1,50" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1" prob="0.5" tool_category="Disassemble" /></block>

<block id="1127" name="concreteWedge">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteWedge" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedge" /> </property>
</block>

<block id="1128" name="stainlessSteelArch">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="DowngradeBlock" value="rConcreteArch" />
</block>

<block id="1129" name="steelWedgeStairs">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="356" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedgeStairs" /> </property>
	<property name="DowngradeBlock" value="rConcreteWedgeStairs" />
</block>

<block id="1130" name="woodWedgeIncline">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeIncline" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeIncline" />
</block>

<block id="1131" name="brickArch">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock">	<property name="ToBlock" value="pouredConcreteArch" /> </property>
</block>

<block id="1132" name="rConcreteCTREighth">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube_eighth_centered" />
	<property name="Texture" value="315" />
	<property name="ImposterExclude" value="true" />
</block>

<block id="1133" name="stainlessSteelCTREighth">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube_eighth_centered" />
	<property name="ImposterExclude" value="true" />
</block>

<block id="1134" name="concreteCNRRampFiller">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteCNRRampFiller" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCNRRampFiller" /> </property>
	<property name="UseGlobalUV" value="Global" />
</block>

<block id="1135" name="concreteWedgeTip">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteWedgeTip" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeTip" /> </property>
</block>

<block id="1136" name="cobblestoneWedgeIncline">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeIncline" /> </property>
</block>

<block id="1137" name="cobblestoneCNRRamp">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRamp" /> </property>
</block>

<block id="1138" name="cobblestonePyramid">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePyramid" /> </property>
</block>

<block id="1139" name="woodWedgeTip">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeTip" /> </property>
</block>

<block id="1140" name="stainlessSteelWedgeStairs">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="DowngradeBlock" value="rConcreteWedgeStairs" />
</block>

<block id="1141" name="brickWedgeStairs">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock">	<property name="ToBlock" value="pouredConcreteWedgeStairs" /> </property>
</block>

<block id="1142" name="cobblestoneWedgeStairs">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeStairs" />	</property>
</block>

<block id="1143" name="railingWoodWhiteSheet">
	<property name="Extends" value="woodWeakNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="billboard" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="60" />
	<property name="ImposterExclude" value="true" />
	<property name="ShapeMinBB" value="0.3,0,0.3" />
	<property name="DescriptionKey" value="railingGroupDesc" />
</block>

<block id="1144" name="railingOldWoodSheet">
	<property name="Extends" value="railingWoodWhiteSheet" />
	<property name="Texture" value="242" />
</block>

<block id="1145" name="railingWroughtIronSheet">
	<property name="Extends" value="railingBlackSheet" />
	<property name="Texture" value="243" />
</block>

<block id="1146" name="plantedCotton2">
	<property name="Extends" value="cropsGrowingMaster" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cottonSeed" />
	<property name="Texture" value="20" />
	<property name="PlantGrowing.Next" value="plantedCotton3Harvest" />
	<drop event="Destroy" name="plantedCotton1" count="1" />
</block>
	<!-- 9 Free -->

<block id="1156" name="burntWoodWedge7">
	<property name="Extends" value="burntWoodBlock1" />
	<property name="CustomIcon" value="burntWoodRamp7" />
	<property name="Model" value="siding_burnt07" />
	<property name="ImposterExclude" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="solidWoodFrameWedge" /> </property>
</block>

<block id="1157" name="brickStairs25">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="70" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairs25" /> </property>
</block>

<block id="1158" name="glassBusinessSheet">
	<property name="Material" value="glass" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="LightOpacity" value="1" />
	<property name="Mesh" value="transparent" />
	<property name="Texture" value="285" />
	<property name="DescriptionKey" value="glassGroupDesc" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="ulmPlanks" />
		<property name="ItemCount" value="2" />
		<property name="UpgradeHitCount" value="2" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" name="brokenGlass" count="1,4" />
	<property name="EconomicValue" value="10" />
</block>

<block id="1159" name="glassBusinessCTRSheet">
	<property name="Extends" value="glassBusinessSheet" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard_centered" />
</block>

<block id="1160" name="glassBusinessBlock">
	<property name="Material" value="glass" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="1" />
	<property name="Model" value="cube_glass" />
	<property name="Mesh" value="transparent" />
	<property name="Texture" value="285" />
	<property name="DescriptionKey" value="glassGroupDesc" />
	<drop event="Destroy" name="brokenGlass" count="1,4" />
	<property name="EconomicValue" value="10" />
</block>

<block id="1161" name="glassBusinessPlate">
	<property name="Extends" value="glassBusinessBlock" />
	<property name="Model" value="plate_glass" />
	<property name="Place" value="TowardsPlacerInverted" />
</block>

<block id="1162" name="glassBusinessPlateCurved">
	<property name="Extends" value="glassBusinessBlock" />
	<property name="Model" value="plate_corner_round_1m" />
</block>

<block id="1163" name="solidScrapIronFrameWedgeTipStairs">
	<property name="Extends" value="scrapIronFrameWedgeTipStairs" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedgeTipStairs" />
	<property name="CanPickup" value="false" />
</block>

<block id="1164" name="commercialDoor1_v1">
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="metal" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Tag" value="Door" />
	<property name="Place" value="Door" /> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true" />
	<property name="Model" value="Entities/Doors/commercial_door_1_v1Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterExchange" value="imposterCTRPlate" param1="9" />  <!-- door replacer -->
	<property name="Mesh-Damage-1" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="OpenSound" value="open_door_metal" />
	<property name="CloseSound" value="close_door_metal" />
	
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ulmDoor_Metal1_v1_open" />
		<property name="Item" value="ulmLockpicks" />
		<property name="ItemCount" value="1" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="200" /><property name="MaxDamage" value="600" /><property name="DowngradeBlock" value="ulmDoor_Metal1_v1_open" /><property class="RepairItems"><property name="forgedIron" value="8" /></property><drop event="Destroy" name="wood" count="0" /></block>

<block id="1165" name="commercialDoor1_v2">
	<property name="Extends" value="commercialDoor1_v1" />
	<property name="Material" value="wood" />
	<property name="PassThroughDamage" value="true" />
	<property name="Texture" value="241" />
	<property name="Model" value="Entities/Doors/commercial_door_1_v2Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ulmDoor_Metal1_v2_open" />
		<property name="Item" value="ulmLockpicks" />
		<property name="ItemCount" value="1" />
		<property name="UpgradeHitCount" value="5" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="ulmDoor_Metal1_v2_open" />
	
	
	
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="200" /><property name="MaxDamage" value="700" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="RepairItems"><property name="ulmPlanks" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="harvestingTools" /></block>

<block id="1166" name="commercialDoor1_v3">
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="metal" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Tag" value="Door" />
	<property name="Place" value="Door" /> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true" />
	<property name="Model" value="Entities/Doors/commercial_door_1_v3Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterExchange" value="imposterCTRPlate" param1="9" />  <!-- door replacer -->
	<property name="Mesh-Damage-1" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="OpenSound" value="open_door_metal" />
	<property name="CloseSound" value="close_door_metal" />
	<property name="DowngradeBlock" value="ulmDoor_Metal1_v3_open" />
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building" />
	<drop event="Destroy" count="0" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="200" /><property name="MaxDamage" value="800" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Metal1_v3_open" /><property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="2" /><property name="UpgradeHitCount" value="6" /></property><property class="RepairItems"><property name="scrapIron" value="20" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,20" tool_category="harvestingTools" /></block>

<block id="1167" name="commercialDoor2_v1">
	<property name="Extends" value="commercialDoor1_v1" />
	<property name="Model" value="Entities/Doors/commercial_door_2_v1Prefab" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="ulmDoor_Metal2_v1_open" /> <property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="1" /><property name="UpgradeHitCount" value="4" /></property>
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="200" /><property name="MaxDamage" value="600" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property name="DowngradeBlock" value="ulmDoor_Metal2_v1_open" /><property class="RepairItems"><property name="forgedIron" value="8" /></property><drop event="Destroy" name="wood" count="0" /></block>

<block id="1168" name="commercialDoor2_v2"> <!-- has an "iron" hit sound but a wood destroy sound -->
	<property name="Extends" value="commercialDoor1_v2" />
	<property name="Model" value="Entities/Doors/commercial_door_2_v2Prefab" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="ulmDoor_Metal2_v2_open" /> <property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="1" /><property name="UpgradeHitCount" value="5" /></property>
	<property name="DowngradeBlock" value="ulmDoor_Metal2_v2_open" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="200" /><property name="MaxDamage" value="700" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property name="Material" value="wood" /><property class="RepairItems"><property name="ulmPlanks" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="harvestingTools" /></block>

<block id="1169" name="commercialDoor2_v3">
	<property name="Extends" value="commercialDoor1_v3" />
	<property name="Model" value="Entities/Doors/commercial_door_2_v3Prefab" />
	<property name="DowngradeBlock" value="ulmDoor_Metal2_v3_open" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="200" /><property name="MaxDamage" value="800" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Metal2_v3_open" /><property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="2" /><property name="UpgradeHitCount" value="6" /></property><property class="RepairItems"><property name="scrapIron" value="20" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,20" tool_category="harvestingTools" /></block>
	<!-- 3 Free -->

<block id="1173" name="commercialDoor4_v1">
	<property name="Extends" value="commercialDoor1_v1" />
	<property name="Model" value="Entities/Doors/commercial_door_4_v1Prefab" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="ulmDoor_Metal4_v1_open" /> <property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="1" /><property name="UpgradeHitCount" value="4" /></property>
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="200" /><property name="MaxDamage" value="600" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property name="DowngradeBlock" value="ulmDoor_Metal4_v1_open" /><property class="RepairItems"><property name="forgedIron" value="8" /></property><drop event="Destroy" name="wood" count="0" /></block>

<block id="1174" name="commercialDoor4_v2">
	<property name="Extends" value="commercialDoor1_v2" />
	<property name="Model" value="Entities/Doors/commercial_door_4_v2Prefab" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="ulmDoor_Metal4_v2_open" /> <property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="1" /><property name="UpgradeHitCount" value="5" /></property>
	<property name="DowngradeBlock" value="ulmDoor_Metal4_v2_open" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="200" /><property name="MaxDamage" value="700" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property name="Material" value="wood" /><property class="RepairItems"><property name="ulmPlanks" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="harvestingTools" /></block>

<block id="1175" name="commercialDoor4_v3">
	<property name="Extends" value="commercialDoor1_v3" />
	<property name="Model" value="Entities/Doors/commercial_door_4_v3Prefab" />
	<property name="DowngradeBlock" value="ulmDoor_Metal4_v3_open" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="200" /><property name="MaxDamage" value="800" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Metal4_v3_open" /><property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="2" /><property name="UpgradeHitCount" value="6" /></property><property class="RepairItems"><property name="scrapIron" value="20" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,20" tool_category="harvestingTools" /></block>

<block id="1176" name="houseFrontDoor1_v1">
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="wood_regular" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Doors/house_frontDoor1_v1Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterExchange" value="imposterCTRPlate" param1="25" />  <!-- door replacer -->
	<property name="Tag" value="Door" />
	<property name="Place" value="Door" /> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true" />
	<property name="Mesh-Damage-1" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="OpenSound" value="open_door_wood" />
	<property name="CloseSound" value="close_door_wood" />
	
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ulmDoor_Wood2_v1_open" />
		<property name="Item" value="ulmLockpicks" />
		<property name="ItemCount" value="1" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	
	
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="MaxDamage" value="400" /><property name="DowngradeBlock" value="ulmDoor_Wood2_v1_open" /><property class="RepairItems"><property name="ulmPlanks" value="5" /></property><drop event="Destroy" name="wood" count="0" /></block>

<block id="1177" name="scrapIronWedgeTipStairs">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeTipStairs" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeTipStairs" />
</block>

<block id="1178" name="rScrapIronWedgeTipStairs">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipStairs" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeTipStairs" />
</block>

<block id="1179" name="pouredConcreteWedgeTipStairs">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="concreteWedgeTipStairs" />
</block>

<block id="1180" name="houseFrontDoor1_v2">
	<property name="Extends" value="houseFrontDoor1_v1" />
	<property name="Material" value="wood_weak" />
	<property name="PassThroughDamage" value="true" />
	<property name="Texture" value="241" />
	<property name="Model" value="Entities/Doors/house_frontDoor1_v2Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ulmDoor_Wood2_v2_open" />
		<property name="Item" value="ulmLockpicks" />
		<property name="ItemCount" value="1" />
		<property name="UpgradeHitCount" value="5" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="ulmDoor_Wood2_v2_open" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="MaxDamage" value="500" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="RepairItems"><property name="ulmPlanks" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="harvestingTools" /></block>

<block id="1181" name="houseFrontDoor1_v3">
	<property name="Extends" value="commercialDoor1_v3" />
	<property name="Texture" value="241" />
	<property name="Model" value="Entities/Doors/house_frontDoor1_v3Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="ImposterExchange" value="imposterCTRPlate" param1="25" />  <!-- door replacer -->
	<property name="OpenSound" value="open_door_wood" />
	<property name="CloseSound" value="close_door_wood" />
	<property name="DowngradeBlock" value="ulmDoor_Wood2_v3_open" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="MaxDamage" value="600" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property name="Material" value="metal" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Wood2_v3_open" /><property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="2" /><property name="UpgradeHitCount" value="6" /></property><property class="RepairItems"><property name="scrapIron" value="20" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,20" tool_category="harvestingTools" /></block>

<block id="1182" name="cntShippingCrateShamway">
	<property name="CustomIcon" value="cntShippingCrateShamway" />
	<property name="DescriptionKey" value="cntShippingCrateGroupDesc" />
	<property name="Material" value="wood_regular" />
	<property name="Texture" value="423" />
	<drop event="Destroy" count="0" />
	<property name="DowngradeBlock" value="cntLootCrateShamway" />
</block>

<block id="1183" name="cntLootCrateShamway">
	<property name="Extends" value="cntGarageStorage" />
	<property name="LootList" value="59" />
</block>

<block id="1184" name="scrapIronPoleSupport">
	<property name="Extends" value="scrapIronNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_diagonal" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Group" value="Building" />
</block>

<block id="1185" name="scrapIronPoleSupport2">
	<property name="Extends" value="scrapIronNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_diagonal_2" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Group" value="Building" />
</block>

<block id="1186" name="scrapIronCross">
	<property name="Extends" value="scrapIronNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_diagonal_cross" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Group" value="Building" />
</block>

<!--
	<property name="Texture" value="547,67,575,576,577,578"/>
-->
<!-- 547 bull, 67 book, 575 n, 576 s, 577 e, 578 w -->

<block id="1187" name="newTextureBlock01"> <!-- These blocks are used to hold textures so that they get baked into the atlas. Texture holder, holding. -->
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodBlock" />
	<property name="Texture" value="531,534,535,536,537,538" />
</block>

<block id="1188" name="newTextureBlock02">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="539,540,541,542,543,544" />
</block>

<block id="1189" name="newTextureBlock03">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="545,546,547,548,549,525" />
</block>

<block id="1190" name="newTextureBlock04">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="430,435,436,555,552,553" />
</block>

<block id="1191" name="sidingWhiteBurntCTRPlate">
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="Material" value="wood_regular" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="302" />
	<property name="IsDecoration" value="true" />
	<property class="RepairItems"> <property name="wood" value="3" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="WindowPlug01" />
		<property name="Item" value="wood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" count="0" />
</block>


<block id="1192" name="cntShippingCrateBookstore">
	<property name="Extends" value="cntShippingCrateShamway" />
	<property name="DowngradeBlock" value="cntLootCrateBookstore" />
</block>

<block id="1193" name="woodBarricadeCTRPlate">
	<property name="Extends" value="sidingWhiteBurntCTRPlate" />
	<property name="Texture" value="407" />
</block>

<block id="1194" name="cntShippingCrateCarParts">
	<property name="Extends" value="cntShippingCrateShamway" param1="DescriptionKey" />
	<property name="DowngradeBlock" value="cntLootCrateCarParts" />
</block>

<block id="1195" name="plainWoodBarricade02CTRPlate">
	<property name="Extends" value="sidingWhiteBurntCTRPlate" />
	<property name="Texture" value="408" />
</block>

<block id="1196" name="window02Broken01CTRPlate">
	<property name="Extends" value="sidingWhiteBurntCTRPlate" />
	<property name="Material" value="glass" />
	<property name="LightOpacity" value="0" />
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="410,410,409,410,409,410" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
	<property name="Item" value="ulmPlanks" /><property name="ItemCount" value="2" /><property name="UpgradeHitCount" value="2" /></property>
	<property name="DowngradeBlock" value="window02Frame" />
	<drop event="Destroy" name="brokenGlass" count="1" />
</block>

<block id="1197" name="window02Broken02CTRPlate">
	<property name="Extends" value="window02Broken01CTRPlate" />
	<property name="Texture" value="410,410,411,410,411,410" />
</block>

<block id="1198" name="woodCNRRampFiller">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodCNRRampFiller" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameCNRRampFiller" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block id="1199" name="window02Broken03CTRPlate">
	<property name="Extends" value="window02Broken01CTRPlate" />
	<property name="Texture" value="410,410,412,410,412,410" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property name="DowngradeBlock" value="window02Frame" />
</block>

<block id="1200" name="window03Broke1">
	<property name="Material" value="glass" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Buildings/window03_broke1" param1="main_mesh" />
	<property name="Place" value="TowardsPlacer" />
	<property name="DowngradeBlock" value="window03Frame" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="ulmPlanks" />
		<property name="ItemCount" value="2" />
		<property name="UpgradeHitCount" value="2" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" name="brokenGlass" count="1" />
</block>

<block id="1201" name="window03Broke2">
	<property name="Extends" value="window03Broke1" param1="DowngradeBlock" />
	<property name="Model" value="Buildings/window03_broke2" param1="main_mesh" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
</block>

<block id="1202" name="window03Broke3">
	<property name="Extends" value="window03Broke2" />
	<property name="Model" value="Buildings/window03_broke3" param1="main_mesh" />
	<drop event="Destroy" count="0" />
</block>

<block id="1203" name="window03Broke4">
	<property name="Extends" value="window03Broke2" />
	<property name="Model" value="Buildings/window03_broke4" param1="main_mesh" />
</block>

<block id="1204" name="window03"> <!-- 1203 --> <!-- previous code no longer worked. Now it's a duplicate -->
	<property name="Extends" value="window03Broke4" />
	<property name="CreativeMode" value="Dev" />
<!--
	<property name="Shape" value="ModelEntity"/>
	<property name="Texture" value="241"/>
	<property name="Model" value="Entities/Buildings/window03Prefab"/>
	<property name="ModelOffset" value="0,0.5,0"/>
	<property name="DowngradeBlock" value="window03Broke1"/>
-->
</block>

<block id="1205" name="window03Frame">
	<property name="Extends" value="window03Broke2" />
	<property name="Model" value="Buildings/window03_frame" param1="main_mesh" />
	<property name="Material" value="wood_regular" />
	<property name="MaxDamage" value="100" />
	<property class="RepairItems"> <property name="wood" value="2" /> </property>
	<drop event="Destroy" count="0" />
</block>

<block id="1206" name="glassIndustrial02CTRPlate">
	<property name="Material" value="glass" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="410,410,413,410,413,410" />
	<property name="DescriptionKey" value="glassGroupDesc" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="ulmPlanks" />
		<property name="ItemCount" value="2" />
		<property name="UpgradeHitCount" value="2" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" name="brokenGlass" count="1" />
	<property name="EconomicValue" value="6" />
</block>

<block id="1207" name="glassIndustrial02Broken01CTRPlate">
	<property name="Extends" value="glassIndustrial02CTRPlate" />
	<property name="LightOpacity" value="0" />
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="410,410,414,410,414,410" />
</block>

<block id="1208" name="glassIndustrial02Broken02CTRPlate">
	<property name="Extends" value="glassIndustrial02CTRPlate" />
	<property name="LightOpacity" value="0" />
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="410,410,415,410,415,410" />
</block>

<block id="1209" name="miniblindTopSheet">
	<property name="Material" value="cloth" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="2" />
	<property name="Model" value="billboard" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="416" />
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<drop event="Destroy" name="scrapPlastics" count="1,2" />
	<property name="EconomicValue" value="20" />
</block>

<block id="1210" name="miniblindBottomSheet">
	<property name="Extends" value="miniblindTopSheet" />
	<property name="Texture" value="417" />
</block>

<block id="1211" name="window04Frame">
	<property name="Material" value="wood_regular" />
	<property name="MaxDamage" value="100" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Buildings/window04_frame" param1="main_mesh" /> <property name="Place" value="TowardsPlacer" />
	<property name="LightOpacity" value="0" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property class="RepairItems"> <property name="wood" value="2" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="ulmPlanks" />
		<property name="ItemCount" value="2" />
		<property name="UpgradeHitCount" value="2" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" count="0" />
</block>

<block id="1212" name="window04">
	<property name="Material" value="glass" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Buildings/window04" param1="main_mesh" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="ulmPlanks" />
		<property name="ItemCount" value="2" />
		<property name="UpgradeHitCount" value="2" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<property name="DowngradeBlock" value="window04Frame" />
	<drop event="Destroy" name="brokenGlass" count="1" />
</block>

<block id="1213" name="doorFrameWhite1">
	<property name="Material" value="wood_weak" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Buildings/door_frame_white1" param1="main_mesh" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<drop event="Destroy" count="0" />
</block>

<block id="1214" name="doorFrameWhite2">
	<property name="Extends" value="doorFrameWhite1" />
	<property name="Model" value="Buildings/door_frame_white2" param1="main_mesh" />
</block>

<block id="1215" name="doorFrameMetal1">
	<property name="Extends" value="doorFrameWhite1" />
	<property name="Material" value="Mmetal_weak" />
	<property name="Model" value="Buildings/door_frame_metal1" param1="main_mesh" />
</block>

<block id="1216" name="doorFrameMetal2">
	<property name="Extends" value="doorFrameWhite1" />
	<property name="Material" value="Mmetal_weak" />
	<property name="Model" value="Buildings/door_frame_metal2" param1="main_mesh" />
</block>

<block id="1217" name="doorFrameWhiteBoarded1">
	<property name="Extends" value="doorFrameWhite1" />
	<property name="Material" value="wood_regular" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="Buildings/door_frame_white_boarded1" param1="main_mesh" />
	<property name="DowngradeBlock" value="doorFrameWhite1" />
	<property name="Collide" value="sight,melee,bullet,arrow,rocket" />
</block>

<block id="1218" name="doorFrameWhiteBoarded2">
	<property name="Extends" value="doorFrameWhiteBoarded1" />
	<property name="Model" value="Buildings/door_frame_white_boarded2" param1="main_mesh" />
	<property name="DowngradeBlock" value="doorFrameWhite2" />
</block>

<block id="1219" name="doorFrameMetalBoarded1">
	<property name="Extends" value="doorFrameWhiteBoarded1" />
	<property name="Material" value="wood_regular" />
	<property name="Model" value="Buildings/door_frame_metal_boarded1" param1="main_mesh" />
	<property name="DowngradeBlock" value="doorFrameMetal1" />
</block>

<block id="1220" name="doorFrameMetalBoarded2">
	<property name="Extends" value="doorFrameWhiteBoarded1" />
	<property name="Material" value="wood_regular" />
	<property name="Model" value="Buildings/door_frame_metal_boarded2" param1="main_mesh" />
	<property name="DowngradeBlock" value="doorFrameMetal2" />
</block>

<block id="1221" name="cntShippingCrateConstructionSupplies">
	<property name="Extends" value="cntShippingCrateShamway" param1="DescriptionKey" />
	<property name="DescriptionKey" value="lootConstructionSuppliesHelperDesc" />
	<property name="DowngradeBlock" value="lootConstructionSuppliesHelper" />
</block>

<block id="1222" name="cntLootCrateConstructionSupplies">
	<property name="Extends" value="cntGarageStorage" />
	<property name="LootList" value="88" />
</block>
	<!-- 3 Free -->

<block id="1226" name="houseFrontDoor2_v1">
	<property name="Extends" value="houseFrontDoor1_v1" />
	<property name="Model" value="Entities/Doors/house_frontDoor2_v1Prefab" />
	<property name="ImposterExchange" value="imposterCTRPlate" param1="70" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="ulmDoor_Wood3_v1_open" /> <property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="1" /><property name="UpgradeHitCount" value="4" /></property>
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="MaxDamage" value="400" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property name="DowngradeBlock" value="ulmDoor_Wood3_v1_open" /><property class="RepairItems"><property name="ulmPlanks" value="5" /></property><drop event="Destroy" name="wood" count="0" /></block>

<block id="1227" name="houseFrontDoor2_v2">
	<property name="Extends" value="houseFrontDoor1_v2" />
	<property name="Model" value="Entities/Doors/house_frontDoor2_v2Prefab" />
	<property name="ImposterExchange" value="imposterCTRPlate" param1="70" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="ulmDoor_Wood3_v2_open" /> <property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="1" /><property name="UpgradeHitCount" value="5" /></property>
	<property name="DowngradeBlock" value="ulmDoor_Wood3_v2_open" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="MaxDamage" value="500" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="RepairItems"><property name="ulmPlanks" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="harvestingTools" /></block>

<block id="1228" name="houseFrontDoor2_v3">
	<property name="Extends" value="houseFrontDoor1_v3" />
	<property name="Model" value="Entities/Doors/house_frontDoor2_v3Prefab" />
	<property name="ImposterExchange" value="imposterCTRPlate" param1="70" />
	<property name="DowngradeBlock" value="ulmDoor_Wood3_v3_open" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="MaxDamage" value="600" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property name="Material" value="metal" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Wood3_v3_open" /><property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="2" /><property name="UpgradeHitCount" value="6" /></property><property class="RepairItems"><property name="scrapIron" value="20" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,20" tool_category="harvestingTools" /></block>

<block id="1229" name="signShopGas">
	<property name="CustomIcon" value="signShopGas" />
	<property name="Material" value="metal" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Signs/gasSignPrefab" />
	<property name="MultiBlockDim" value="5,1,1" />
	<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="21" />
	 <!-- HV: store sign -->
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Decor/Miscellaneous" />
<drop event="Harvest" name="scrapPlastics" count="2,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmLightBulb" count="1,2" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,15" /></block>

<block id="1230" name="signShopGasLit">
	<property name="Extends" value="signShopGas" />
	<property name="Model" value="Entities/Signs/gasSignLitPrefab" />
</block>

<block id="1231" name="signShopGasWall">
	<property name="Extends" value="signShopGas" />
	<property name="Model" value="Entities/Signs/gasSignWallPrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1232" name="signShopGasWallLit">
	<property name="Extends" value="signShopGas" />
	<property name="Model" value="Entities/Signs/gasSignLitWallPrefab" />
</block>

<block id="1233" name="signShopGasLarge">
	<property name="Extends" value="signShopGas" />
	<property name="Model" value="Entities/Signs/gasSign_LargePrefab" />
	<property name="MultiBlockDim" value="7,2,1" />
</block>

<block id="1234" name="signShopGasLargeLit">
	<property name="Extends" value="signShopGasLarge" />
	<property name="Model" value="Entities/Signs/gasSignLit_LargePrefab" />
</block>

<block id="1235" name="signShopGasLargeWall">
	<property name="Extends" value="signShopGasLarge" />
	<property name="Model" value="Entities/Signs/gasSignWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1236" name="signShopGasLargeWallLit">
	<property name="Extends" value="signShopGasLarge" />
	<property name="Model" value="Entities/Signs/gasSignLitWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1237" name="signShopGunStore">
	<property name="Material" value="metal" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Signs/gunStoreSignPrefab" />
	<property name="MultiBlockDim" value="5,1,1" />
	<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="21" />
	 <!-- HV: store sign -->
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Decor/Miscellaneous" />
<drop event="Harvest" name="scrapPlastics" count="2,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmLightBulb" count="1,2" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,15" /></block>

<block id="1238" name="signShopGunStoreLit">
	<property name="CustomIcon" value="signShopGunStore" />
	<property name="Extends" value="signShopGunStore" />
	<property name="Model" value="Entities/Signs/gunStoreSignLitPrefab" />
</block>

<block id="1239" name="signShopGunStoreWall">
	<property name="CustomIcon" value="signShopGunStore" />
	<property name="Extends" value="signShopGunStore" />
	<property name="Model" value="Entities/Signs/gunStoreSignWallPrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1240" name="signShopGunStoreWallLit">
	<property name="CustomIcon" value="signShopGunStore" />
	<property name="Extends" value="signShopGunStore" />
	<property name="Model" value="Entities/Signs/gunStoreSignLitWallPrefab" />
	<property name="MultiBlockDim" value="3,1,1" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1241" name="signShopGunStoreLarge">
	<property name="CustomIcon" value="signShopGunStore" />
	<property name="Extends" value="signShopGunStore" />
	<property name="Model" value="Entities/Signs/gunStoreSign_LargePrefab" />
	<property name="MultiBlockDim" value="7,2,1" />
</block>

<block id="1242" name="signShopGunStoreLargeLit">
	<property name="CustomIcon" value="signShopGunStore" />
	<property name="Extends" value="signShopGunStoreLarge" />
	<property name="Model" value="Entities/Signs/gunStoreSignLit_LargePrefab" />
</block>

<block id="1243" name="signShopGunStoreLargeWall">
	<property name="CustomIcon" value="signShopGunStore" />
	<property name="Extends" value="signShopGunStoreLarge" />
	<property name="Model" value="Entities/Signs/gunStoreSignWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1244" name="signShopGunStoreLargeWallLit">
	<property name="CustomIcon" value="signShopGunStore" />
	<property name="Extends" value="signShopGunStoreLarge" />
	<property name="Model" value="Entities/Signs/gunStoreSignLitWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1245" name="cntShippingCrateShotgunMessiah">
	<property name="Extends" value="cntShippingCrateShamway" />
	<property name="DowngradeBlock" value="cntLootCrateShotgunMessiah" />
</block>

<block id="1246" name="cntLootCrateShotgunMessiah">
	<property name="Extends" value="cntGarageStorage" />
	<property name="LootList" value="50" />
</block>

<block id="1247" name="flagstoneHalf">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneHalf" /> </property>
</block>

<block id="1248" name="ironDoor1_v1">
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="Mmetal_hard" /> <!-- 2500 -->
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Tag" value="Door" />
	<property name="Place" value="Door" /> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true" />
	<property name="Model" value="Entities/Doors/steel_door_1_v1Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterExchange" value="imposterCTRPlate" param1="77" />
	<property name="Mesh-Damage-1" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="OpenSound" value="open_door_metal" />
	<property name="CloseSound" value="close_door_metal" />
	
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ulmDoor_Steel1_v1_open" />
		<property name="Item" value="ulmLockpicks" />
		<property name="ItemCount" value="1" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building" />
	<property name="EconomicValue" value="300" />
	<property name="IndexName" value="TraderOnOff" />  <!-- flag this block to change to locked/unlocked if in a trader station -->
<property name="CreativeMode" value="Dev" /><property name="MaxDamage" value="800" /><property name="DowngradeBlock" value="ulmDoor_Steel1_v1_open" /><property class="RepairItems"><property name="forgedIron" value="6" /></property><drop event="Destroy" name="wood" count="0" /></block>

<block id="1249" name="ironDoor1_v2">
	<property name="Extends" value="ironDoor1_v1" />
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Model" value="Entities/Doors/steel_door_1_v2Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="ulmDoor_Steel1_v2_open" /> <property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="1" /><property name="UpgradeHitCount" value="5" /></property>
	<property name="DowngradeBlock" value="ulmDoor_Steel1_v2_open" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="300" /><property name="MaxDamage" value="900" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="RepairItems"><property name="forgedIron" value="10" /></property><drop event="Harvest" name="forgedIron" count="1,10" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,10" tool_category="harvestingTools" /></block>

<block id="1250" name="ironDoor1_v3">
	<property name="Extends" value="ironDoor1_v1" />
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Model" value="Entities/Doors/steel_door_1_v3Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ulmDoor_Steel1_v3_open" />
		<property name="Item" value="ulmLockpicks" />
		<property name="ItemCount" value="2" />
		<property name="UpgradeHitCount" value="6" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="ulmDoor_Steel1_v3_open" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="300" /><property name="MaxDamage" value="1000" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="RepairItems"><property name="forgedIron" value="10" /></property><drop event="Harvest" name="forgedIron" count="1,10" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,10" tool_category="harvestingTools" /></block>

<block id="1251" name="woodHatch1_v1">
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="wood_regular" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="Tag" value="Door" />
	<property name="PlaceEverywhere" value="true" />
	<property name="Model" value="Entities/Doors/woodenHatch1_v1Prefab" /><property name="ModelOffset" value="0,.5,0" />
	<property name="MultiBlockDim" value="1,1,1" /> <!-- we need to override the default door size of 2 blocks high -->
	<property name="ImposterExchange" value="imposterPlate" param1="35" />
	<property name="Mesh-Damage-1" value="Door/Hatch_DMG4" />
	<property name="Mesh-Damage-2" value="Door/Hatch_DMG4" />
	<property name="Mesh-Damage-3" value="Door/Hatch_DMG4" />
	<property name="Mesh-Damage-4" value="Door/Hatch_DMG4" />
	<property name="Mesh-Damage-5" value="Door/Hatch_DMG4" />
	<property name="OpenSound" value="open_hatch_wood" />
	<property name="CloseSound" value="close_hatch_wood" />
	<property name="FuelValue" value="300" />
	
	<property class="UpgradeBlock">
		<property name="ToBlock" value="woodHatch1_v2" />
		<property name="Item" value="ulmPlanks" />
		<property name="ItemCount" value="5" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	
	
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building" />
	<property name="EconomicValue" value="100" />
	<property name="EconomicBundleSize" value="10" />
<property name="CreativeMode" value="Dev" /><property name="MaxDamage" value="400" /><property name="DowngradeBlock" value="ulmDoor_Hatch1_v1_open" /><drop event="Destroy" name="wood" count="0" /><property class="RepairItems"><property name="ulmPlanks" value="5" /><property name="nail" value="2" /></property><drop event="Harvest" name="ulmPlanks" count="3,5" /><drop event="Harvest" name="nail" count="1,2" tool_category="Disassemble" /></block>

<block id="1252" name="woodHatch1_v2">
	<property name="Extends" value="woodHatch1_v1" />
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Material" value="wood+wood" />
	<property name="Model" value="Entities/Doors/woodenHatch1_v2Prefab" /><property name="ModelOffset" value="0,.5,0" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ulmDoor_Hatch1_v2_open" />
		<property name="Item" value="ulmLockpicks" />
		<property name="ItemCount" value="1" />
	<property name="UpgradeHitCount" value="5" /></property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="ulmDoor_Hatch1_v2_open" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="MaxDamage" value="500" /><property name="Mesh-Damage-1" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-2" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-3" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-4" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-5" value="Door/Hatch_DMG4" /><property class="RepairItems"><property name="ulmPlanks" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="harvestingTools" /></block>

<block id="1253" name="woodHatch1_v3">
	<property name="Extends" value="woodHatch1_v1" />
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Material" value="metal" />
	<property name="Model" value="Entities/Doors/woodenHatch1_v3Prefab" /><property name="ModelOffset" value="0,.5,0" />
	
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ulmDoor_Hatch1_v3_open" />
		<property name="Item" value="ulmLockpicks" />
		<property name="UpgradeHitCount" value="6" />
	<property name="ItemCount" value="2" /></property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	
	
	<property name="DowngradeBlock" value="ulmDoor_Hatch1_v3_open" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="MaxDamage" value="600" /><property name="Mesh-Damage-1" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-2" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-3" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-4" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-5" value="Door/Hatch_DMG4" /><property class="RepairItems"><property name="scrapIron" value="20" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,20" tool_category="harvestingTools" /></block>

<block id="1254" name="concreteWedgeTipStairs">
	<property name="Extends" value="concreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeTipStairs" /> </property>
</block>

<block id="1255" name="torchWallHolder">
	<property name="Material" value="Mmetal_weak" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Lighting/torch_wall_holder" param1="main_mesh" /> <property name="HandleFace" value="South" />
	<property name="Group" value="Building,Decor/Miscellaneous" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="wallTorchPlayer" />
		<property name="Item" value="torch" />
		<property name="ItemCount" value="1" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="DescriptionKey" value="torchPlayerGroupDesc" />
</block>

<block id="1256" name="cntStorageGeneric">
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube" />
	
	<property name="Class" value="SecureLoot" />
	<property name="LootList" value="10" />
	<property name="Material" value="wood+wood" />
	<property name="Texture" value="572" />
	<property name="UseGlobalUV" value="L,L,L,L,L,L" />
	<property name="FuelValue" value="300" />
	
	<property name="DowngradeBlock" value="cntStorageGenericInsecure" />
	
	<property name="Group" value="Building" />
	<property name="EconomicValue" value="6" />
<property name="CustomUpgradeSound" value="locking" /><property class="UpgradeBlock"><property name="ToBlock" value="cntStorageGenericInsecure" /><property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="2" /><property name="UpgradeHitCount" value="6" /></property><property class="RepairItems"><property name="ulmPlanks" value="5" /></property><drop event="Destroy" name="ulmPlanks" count="1,10" /><drop event="Destroy" name="nail" count="1,10" /></block>

<block id="1257" name="cntStorageGenericInsecure">
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="cntStorageHealth" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="10" />
	<property name="Material" value="wood+wood" />
	<property name="Texture" value="572" />
	<property name="UseGlobalUV" value="L,L,G,G,G,G" />
	<property class="RepairItems"> <property name="wood" value="10" /> </property>
	<drop event="Destroy" count="0" />
</block>

<block id="1258" name="cobblestoneHalf">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteHalf" /> </property>
</block>

<block id="1259" name="pouredRConcreteWedgeTipStairs">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="pouredConcreteWedgeTipStairs" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeTipStairs" />
</block>

<block id="1260" name="cntPillCase">
	<property name="Class" value="Loot" />
	<property name="Material" value="wood_weak" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="Texture" value="25,25,55,55,55,55" /> <!-- 55 wood -->
	<property name="Place" value="TowardsPlacer90" />
	<property name="LootList" value="51" />
	<drop event="Destroy" name="wood" count="1,3" />
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
</block>

<block id="1261" name="cntBeerCooler">
	<property name="Class" value="Loot" />
	<property name="Material" value="Mmetal_weak" />
	<property name="Texture" value="191,191,190,191,191,191" />
	<property name="Place" value="TowardsPlacer90" />
	<property name="LootList" value="52" />
	
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
<property class="RepairItems"><property name="forgedIron" value="6" /><property name="scrapPlastics" value="6" /><property name="ulmFridgeCoolant" value="1" /><property name="ulmCircuitboard" value="1" /><property name="ulmCapacitors" value="4" /><property name="ulmResistor" value="4" /><property name="ulmFuse" value="1" /><property name="insulator" value="1" /><property name="ulmScrapWires" value="5" /><property name="ulmLargeElectricMotor" value="1" /><property name="ulmElectricSwitch" value="1" /></property><drop event="Harvest" name="forgedIron" count="3,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmNutsAndBolts" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="scrapPlastics" count="4,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmFridgeCoolant" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmCircuitboard" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmCapacitors" count="2,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmResistor" count="4" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="3,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmLargeElectricMotor" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmElectricSwitch" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="1,20" /><drop event="Destroy" name="scrapPlastics" count="1,2" /></block>

<block id="1262" name="newTextureBlock05">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="56,391,58,245,76,299" />
</block>

<block id="1263" name="newTextureBlock06">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="12,13,15,24,43,50" />
</block>

<block id="1264" name="newTextureBlock07">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="51,53,54,56,57,58" />
</block>

<block id="1265" name="newTextureBlock08">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="59,61,62,73,75,76" />
</block>

<block id="1266" name="newTextureBlock09">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="77,168,172,173,174,192" />
</block>

<block id="1267" name="newTextureBlock10">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="215,216,217,227,229,245" />
</block>

<block id="1268" name="newTextureBlock11">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="246,247,248,284,299,311" />
</block>

<block id="1269" name="newTextureBlock12">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="312,314,319,321,328,330" />
</block>

<block id="1270" name="newTextureBlock13">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="331,332,340,342,344,361" />
</block>

<block id="1271" name="woodCatwalk">
	<property name="Extends" value="rWoodMaster" />
	<property name="Material" value="MwoodCatwalk" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="catwalk" />
	<property name="Texture" value="241" />
	<property name="ImposterExchange" value="imposterPlate" param1="67" />
	<property name="UseGlobalUV" value="Local" /> <!-- "0,X,0,0,0,0" -->
	
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalCatwalk" />
		<property name="Item" value="forgedIron" />
		<property name="ItemCount" value="8" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="DescriptionKey" value="woodCatwalkGroupDesc" />
	<property name="EconomicValue" value="20" />
	<property name="EconomicBundleSize" value="20" />
<property class="RepairItems"><property name="ulmPlanks" value="3" /></property></block>

<block id="1272" name="woodCatwalkRailing">
	<property name="Extends" value="woodCatwalk" />
	<property name="Model" value="catwalk_rail" /> <!-- "0,boards,W,0,E,0" -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalCatwalkRailing" />
	</property>
</block>

<block id="1273" name="woodRailing">
	<property name="Extends" value="woodCatwalk" />
	<property name="Material" value="wood_weak" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="wooden_rail" />
	<property name="ImposterExclude" value="true" />
	<property name="FuelValue" value="150" />
	
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalRailing" />
		<property name="ItemCount" value="1" />
	</property>
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="20" />
<property class="RepairItems"><property name="ulmPlanks" value="2" /></property></block>

<block id="1274" name="woodCatwalkRailingCNR">
	<property name="Extends" value="woodCatwalk" />
	<property name="Model" value="catwalk_corner" /> <!-- "0,all,0,0,0,0" -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalCatwalkRailingCNR" />
	</property>
</block>

<block id="1275" name="woodStairsBoardRailing"> <!-- Note: 1619, woodStairsBoard -->
	<property name="Extends" value="woodCatwalk" />
	<property name="Class" value="Stairs" />
	<property name="Model" value="stairs_railing" /> <property name="Place" value="TowardsPlacerInverted" /> <!-- "steps,0,0,E,0,W" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalStairsBoardRailing" />
	</property>
	<property name="DescriptionKey" value="woodStairsBoardDesc" />
</block>

<block id="1276" name="woodCatwalkWedgeRailing">
	<property name="Extends" value="woodCatwalk" />
	<property name="Model" value="catwalk_wedge_rail" /> <!-- "0,all,0,0,0,0" -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalCatwalkWedgeRailing" />
	</property>
</block>

<block id="1277" name="woodCatwalkWedge">
	<property name="Extends" value="woodCatwalk" />
	<property name="Model" value="catwalk_wedge" /> <!-- "0,all,0,0,0,0" -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalCatwalkWedge" />
	</property>
</block>

<block id="1278" name="metalCatwalk">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Material" value="MmetalCatwalk" /> <!-- 2000 HP -->
	<property name="Shape" value="New" />
	<property name="Model" value="catwalk_metal" />
	<property name="Texture" value="445,446,446,446,446,446" />
	<property name="ImposterExchange" value="imposterPlate" param1="112" />
	<property name="UseGlobalUV" value="Local" />
	<property class="RepairItems"> <property name="forgedIron" value="8" /> </property>
	<property name="DescriptionKey" value="metalCatwalkGroupDesc" />
	<property name="EconomicValue" value="48" />
</block>

<block id="1279" name="metalCatwalkRailing">
	<property name="Extends" value="metalCatwalk" />
	<property name="Model" value="catwalk_rail_metal" />
</block>

<block id="1280" name="metalRailing">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="metal_rail" />
	<property name="Texture" value="446" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="DescriptionKey" value="metalCatwalkGroupDesc" />
</block>

<block id="1281" name="metalCatwalkRailingCNR">
	<property name="Extends" value="metalCatwalk" />
	<property name="Model" value="catwalk_rail_metal_corner" />

</block>

<block id="1282" name="metalStairsBoard">
	<property name="Extends" value="metalCatwalk" />
	<property name="Class" value="Stairs" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="Stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="MultiBlockDim" value="1,2,1" />
</block>

<block id="1283" name="metalStairsBoardRailing">
	<property name="Extends" value="metalCatwalk" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Class" value="Stairs" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="stairs_railing_metal" />
	<property name="MultiBlockDim" value="1,2,1" />
</block>

<block id="1284" name="metalCatwalkWedgeRailing">
	<property name="Extends" value="metalCatwalk" />
	<property name="Model" value="catwalk_wedge_rail_metal" />
	<property name="Texture" value="446,445,446,446,446,446" />

</block>

<block id="1285" name="metalCatwalkWedge">
	<property name="Extends" value="metalCatwalk" />
	<property name="Model" value="catwalk_wedge_metal" />
	<property name="Texture" value="446,445,446,446,446,446" />
</block>

<block id="1286" name="corrugatedMetalSheetBent1">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="shantyWall01" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterSheet" param1="57" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronSheet" /> </property>
</block>
<block id="1287" name="corrugatedMetalSheetBent2">
	<property name="Extends" value="corrugatedMetalSheetBent1" />
	<property name="Model" value="shantyWall02" />
</block>
<block id="1288" name="corrugatedMetalSheetBent3">
	<property name="Extends" value="corrugatedMetalSheetBent1" />
	<property name="Model" value="shantyWall03" />
</block>
<block id="1289" name="corrugatedMetalSheetBent4">
	<property name="Extends" value="corrugatedMetalSheetBent1" />
	<property name="Model" value="shantyWall04" />
</block>

<block id="1290" name="corrugatedMetalWedge">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedge" /> </property>
</block>

<block id="1291" name="scrapIronPillar50">
	<property name="Extends" value="scrapIronMaster" param1="DowngradeBlock" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Pole0.5m" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronPillar50" /> </property>
</block>
<block id="1292" name="rScrapIronPillar50">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Pole0.5m" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePillar50" /> </property>
	<property name="DowngradeBlock" value="scrapIronPillar50" />
</block>

<block id="1293" name="scrapIronCNRRamp">
	<property name="Extends" value="scrapIronMaster" param1="DowngradeBlock" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCNRRamp" /> </property>
</block>
<block id="1294" name="rScrapIronCNRRamp">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRamp" /> </property>
	<property name="DowngradeBlock" value="scrapIronCNRRamp" />
</block>

<block id="1295" name="scrapIronCTRPlate">
	<property name="Extends" value="scrapIronMaster" param1="DowngradeBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCTRPlate" /> </property>
</block>
<block id="1296" name="rScrapIronCTRPlate">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCTRPlate" /> </property>
	<property name="DowngradeBlock" value="scrapIronCTRPlate" />
</block>

<block id="1297" name="scrapIronCNRRound">
	<property name="Extends" value="scrapIronMaster" param1="DowngradeBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="corner_round1m" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCNRRound" /> </property>
	<property name="ImposterExchange" value="imposterBlock" param1="87" />
</block>

<block id="1298" name="rScrapIronCNRRound">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="corner_round1m" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRound" /> </property>
	<property name="DowngradeBlock" value="scrapIronCNRRound" />
	<property name="ImposterExchange" value="imposterBlock" param1="110" />
</block>

<block id="1299" name="scrapIronCNRRoundTop">
	<property name="Extends" value="scrapIronMaster" param1="DowngradeBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="corner_rounded" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCNRRoundTop" /> </property>
	<property name="ImposterExchange" value="imposterBlock" param1="87" />
</block>

<block id="1300" name="rScrapIronCNRRoundTop">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="corner_rounded" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRoundTop" /> </property>
	<property name="DowngradeBlock" value="scrapIronCNRRoundTop" />
	<property name="ImposterExchange" value="imposterBlock" param1="110" />
</block>

<block id="1301" name="candleWall">
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="Torch" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Material" value="wood_weak" />
	<property name="MaxDamage" value="1" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Lighting/candleWall" param1="main_mesh" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ParticleName" value="candleWall_flame" />
	<property name="CanPickup" value="true" param1="candle" />
	
	
	
	<drop event="Destroy" name="candle" count="1" />
	<property name="Group" value="Building" />
	<property name="DescriptionKey" value="torchGroupDesc" />
</block>

<block id="1302" name="signShopBookStore">
	<property name="Material" value="metal" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Signs/bookSignPrefab" />
	<property name="MultiBlockDim" value="5,1,1" />
	<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="21" />
	 <!-- HV: store sign -->
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
<drop event="Harvest" name="scrapPlastics" count="2,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmLightBulb" count="1,2" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,15" /></block>

<block id="1303" name="signShopBookStoreLit">
	<property name="CustomIcon" value="signShopBookStore" />
	<property name="Extends" value="signShopBookStore" />
	<property name="Model" value="Entities/Signs/bookSignLitPrefab" />
</block>

<block id="1304" name="signShopBookStoreWall">
	<property name="CustomIcon" value="signShopBookStore" />
	<property name="Extends" value="signShopBookStore" />
	<property name="Model" value="Entities/Signs/bookSignWallPrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1305" name="signShopBookStoreWallLit">
	<property name="CustomIcon" value="signShopBookStore" />
	<property name="Extends" value="signShopBookStore" />
	<property name="Model" value="Entities/Signs/bookSignLitWallPrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1306" name="signShopBookStoreLarge">
	<property name="CustomIcon" value="signShopBookStore" />
	<property name="Extends" value="signShopBookStore" />
	<property name="Model" value="Entities/Signs/bookSign_LargePrefab" />
	<property name="MultiBlockDim" value="7,2,1" />
</block>

<block id="1307" name="signShopBookStoreLargeLit">
	<property name="CustomIcon" value="signShopBookStore" />
	<property name="Extends" value="signShopBookStoreLarge" />
	<property name="Model" value="Entities/Signs/bookSignLit_LargePrefab" />
</block>

<block id="1308" name="signShopBookStoreLargeWall">
	<property name="CustomIcon" value="signShopBookStore" />
	<property name="Extends" value="signShopBookStoreLarge" />
	<property name="Model" value="Entities/Signs/bookSignWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1309" name="signShopBookStoreLargeWallLit">
	<property name="CustomIcon" value="signShopBookStore" />
	<property name="Extends" value="signShopBookStoreLarge" />
	<property name="Model" value="Entities/Signs/bookSignLitWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1310" name="signShopPharmacy">
	<property name="Material" value="metal" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Signs/pharmacySignPrefab" />
	<property name="MultiBlockDim" value="5,1,1" />
	<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="21" />
	 <!-- HV: store sign -->
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
<drop event="Harvest" name="scrapPlastics" count="2,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmLightBulb" count="1,2" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,15" /></block>

<block id="1311" name="signShopPharmacyLit">
	<property name="CustomIcon" value="signShopPharmacy" />
	<property name="Extends" value="signShopPharmacy" />
	<property name="Model" value="Entities/Signs/pharmacySignLitPrefab" />
</block>

<block id="1312" name="signShopPharmacyWall">
	<property name="CustomIcon" value="signShopPharmacy" />
	<property name="Extends" value="signShopPharmacy" />
	<property name="Model" value="Entities/Signs/pharmacySignWallPrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1313" name="signShopPharmacyWallLit">
	<property name="CustomIcon" value="signShopPharmacy" />
	<property name="Extends" value="signShopPharmacy" />
	<property name="Model" value="Entities/Signs/pharmacySignLitWallPrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1314" name="signShopPharmacyLarge">
	<property name="CustomIcon" value="signShopPharmacy" />
	<property name="Extends" value="signShopPharmacy" />
	<property name="Model" value="Entities/Signs/pharmacySign_LargePrefab" />
	<property name="MultiBlockDim" value="7,2,1" />
</block>

<block id="1315" name="signShopPharmacyLargeLit">
	<property name="CustomIcon" value="signShopPharmacy" />
	<property name="Extends" value="signShopPharmacyLarge" />
	<property name="Model" value="Entities/Signs/pharmacySignLit_LargePrefab" />
</block>

<block id="1316" name="signShopPharmacyLargeWall">
	<property name="CustomIcon" value="signShopPharmacy" />
	<property name="Extends" value="signShopPharmacyLarge" />
	<property name="Model" value="Entities/Signs/pharmacySignWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1317" name="signShopPharmacyLargeWallLit">
	<property name="CustomIcon" value="signShopPharmacy" />
	<property name="Extends" value="signShopPharmacyLarge" />
	<property name="Model" value="Entities/Signs/pharmacySignLitWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1318" name="signShopToolStore">
	<property name="Material" value="metal" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Signs/toolSignPrefab" />
	<property name="MultiBlockDim" value="5,1,1" />
	<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="21" />
	 <!-- HV: store sign -->
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
<drop event="Harvest" name="scrapPlastics" count="2,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmLightBulb" count="1,2" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,15" /></block>

<block id="1319" name="signShopToolStoreLit">
	<property name="CustomIcon" value="signShopToolStore" />
	<property name="Extends" value="signShopToolStore" />
	<property name="Model" value="Entities/Signs/toolSignLitPrefab" />
</block>

<block id="1320" name="signShopToolStoreWall">
	<property name="CustomIcon" value="signShopToolStore" />
	<property name="Extends" value="signShopToolStore" />
	<property name="Model" value="Entities/Signs/toolSignWallPrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1321" name="signShopToolStoreWallLit">
	<property name="CustomIcon" value="signShopToolStore" />
	<property name="Extends" value="signShopToolStore" />
	<property name="Model" value="Entities/Signs/toolSignLitWallPrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1322" name="signShopToolStoreLarge">
	<property name="CustomIcon" value="signShopToolStore" />
	<property name="Extends" value="signShopToolStore" />
	<property name="Material" value="metal" />
	<property name="StabilitySupport" value="false" />
	<property name="Model" value="Entities/Signs/toolSign_LargePrefab" />
	<property name="MultiBlockDim" value="7,2,1" />
</block>

<block id="1323" name="signShopToolStoreLargeLit">
	<property name="CustomIcon" value="signShopToolStore" />
	<property name="Extends" value="signShopToolStoreLarge" />
	<property name="Model" value="Entities/Signs/toolSignLit_LargePrefab" />
</block>

<block id="1324" name="signShopToolStoreLargeWall">
	<property name="CustomIcon" value="signShopToolStore" />
	<property name="Extends" value="signShopToolStoreLarge" />
	<property name="Model" value="Entities/Signs/toolSignWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1325" name="signShopToolStoreLargeWallLit">
	<property name="CustomIcon" value="signShopToolStore" />
	<property name="Extends" value="signShopToolStoreLarge" />
	<property name="Model" value="Entities/Signs/toolSignLitWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1326" name="signShopColdBeer">
	<property name="Material" value="wood_weak" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="427" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	
	
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="EconomicValue" value="5" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
<property class="RepairItems"><property name="ulmPlanks" value="2" /></property><drop event="Destroy" name="ulmPlanks" count="1,2" /><drop event="Destroy" name="nail" count="1,4" /></block>

<block id="1327" name="candleTable">
	<property name="Extends" value="candleWall" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Lighting/candleTable" param1="main_mesh" />
	<property name="ParticleName" value="candle_flame" />
</block>

<block id="1328" name="flagstoneArch">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneArch" />	</property>
</block>

<block id="1329" name="cobblestoneArch">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteArch" />	</property>
</block>

<block id="1330" name="cntShippingCrateWorkingStiffs">
	<property name="Extends" value="cntShippingCrateShamway" />
	<property name="DowngradeBlock" value="cntLootCrateWorkingStiffs" />
</block>

<block id="1331" name="cntLootCrateWorkingStiffs">
	<property name="Extends" value="cntGarageStorage" />
	<property name="LootList" value="53" />
</block>

<block id="1332" name="woodCNRRound">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="corner_round1m" />
	<property name="ImposterExchange" value="imposterBlock" param1="67" />
</block>

<block id="1333" name="woodCNRRoundTop">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="corner_rounded" />
	<property name="ImposterExchange" value="imposterBlock" param1="67" />
</block>

<block id="1334" name="rConcreteWedgeTipStairs">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeTipStairs" /> </property>
	<property name="DowngradeBlock" value="concreteWedgeTipStairs" />
</block>

<block id="1335" name="brickGable">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_half" />
</block>

<block id="1336" name="corrugatedMetalStairs25">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="57" />
	<property name="Group" value="Building" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronStairs25" /> </property>
</block>

<block id="1337" name="corrugatedMetalPole">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pole_square" />
	<property name="LightOpacity" value="0" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronPole" /> </property>
</block>

<block id="1338" name="woodCNRRamp">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="ImposterDontBlock" value="true" />
</block>

<block id="1339" name="cashRegisterEmpty">
	<property name="Material" value="MmetalNoGlue" />
	<property name="MaxDamage" value="250" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/cash_register_empty" param1="main_mesh" />
	
	
	
	
<drop event="Harvest" name="ulmLCDMonitor" count="1" tool_category="Disassemble" /><drop event="Harvest" name="ulmKeyboardCR" count="1" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,3" tool_category="Disassemble" /><drop event="Harvest" name="ulmNutsAndBolts" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmGears" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="spring" count="1" tool_category="Disassemble" /><drop event="Harvest" name="scrapPlastics" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmLCDScreen" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="ulmCircuitboard" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1,3" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="ulmElectricSwitch" count="1" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="1,20" /><drop event="Destroy" name="ulmNutsAndBolts" count="1,4" /><drop event="Destroy" name="ulmGears" count="1,2" /><drop event="Destroy" name="scrapPlastics" count="1,5" /><drop event="Destroy" name="ulmScrapWires" count="1,3" /><drop event="Destroy" name="oldCash" count="1,5" prob="0.05" /><drop event="Destroy" name="ulmMoneyStack" count="1,5" prob="0.15" /></block>

<block id="1340" name="cntCashRegister">
	<property name="Class" value="Loot" />
	<property name="Material" value="MmetalNoGlue" />
	<property name="MaxDamage" value="250" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/cash_register" param1="main_mesh" />
	<property name="LootList" value="55" />
	
	
	
	
	<property name="EconomicValue" value="250" /> <!-- disassemble value -->
<drop event="Harvest" name="ulmLCDMonitor" count="1" tool_category="Disassemble" /><drop event="Harvest" name="ulmKeyboardCR" count="1" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,3" tool_category="Disassemble" /><drop event="Harvest" name="ulmNutsAndBolts" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmGears" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="spring" count="1" tool_category="Disassemble" /><drop event="Harvest" name="scrapPlastics" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmLCDScreen" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="ulmCircuitboard" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1,3" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="ulmElectricSwitch" count="1" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="1,20" /><drop event="Destroy" name="ulmNutsAndBolts" count="1,4" /><drop event="Destroy" name="ulmGears" count="1,2" /><drop event="Destroy" name="scrapPlastics" count="1,5" /><drop event="Destroy" name="ulmScrapWires" count="1,3" /><drop event="Destroy" name="oldCash" count="1,5" prob="0.05" /><drop event="Destroy" name="ulmMoneyStack" count="1,5" prob="0.15" /></block>
	<!-- 5 Free -->

<block id="1346" name="shoppingCartEmpty">
	<property name="Material" value="metal" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/shopping_cart_empty" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="111" />
	<property name="IsTerrainDecoration" value="true" />
	
	<drop event="Destroy" name="scrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="EconomicValue" value="100" /> <!-- disassemble value -->
<drop event="Harvest" name="mechanicalParts" count="1,3" tool_category="Disassemble" /><drop event="Harvest" name="ulmCartWheel" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="scrapPlastics" count="1,10" tool_category="Disassemble" /></block>

<block id="1347" name="cntShoppingCart">
	<property name="Class" value="Loot" />
	<property name="Material" value="metal" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/shopping_cart" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="111" />
	<property name="LootList" value="54" />
	<property name="IsTerrainDecoration" value="true" />
	
	<drop event="Destroy" name="scrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
<drop event="Harvest" name="mechanicalParts" count="1,3" tool_category="Disassemble" /><drop event="Harvest" name="ulmCartWheel" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="scrapPlastics" count="1,10" tool_category="Disassemble" /><property name="Group" value="Decor/Miscellaneous" /></block>

<block id="1348" name="shoppingBasketEmpty">
	<property name="Material" value="metal" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/shopping_basket_empty" param1="main_mesh" />
	<property name="CanPickup" value="true" />
	<property name="PickupTarget" value="shoppingBasketItem" />
	<drop event="Destroy" name="scrapIron" count="5" />
</block>


<block id="1349" name="cntShoppingBasket">
	<property name="Class" value="Loot" />
	<property name="Material" value="metal" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/shopping_basket" param1="main_mesh" />
	<property name="CustomIcon" value="shoppingBasketEmpty" />
	<property name="LootList" value="58" />
	<drop event="Destroy" count="0" />
	<drop event="Harvest" name="" count="0" tool_category="Disassemble" />
	<drop event="Destroy" name="shoppingBasketItem" count="1" tool_category="Disassemble" />
</block>

<block id="1350" name="pouredConcreteStairs50">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_quarter_vertical_uv" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Stairs" />
	<property name="UpgradeRated.ToBlock" value="concreteStairs50" />
</block>

<block id="1351" name="wallTorchPlayer">
	<property name="Extends" value="wallTorch" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="wallTorch" />
	<property name="Stacknumber" value="50" />
	<property name="Class" value="TorchHeatMap" />
	
	 <!-- str1, t600, f5 = 2.5; str1, t900, f5 = 4; str4.05, t1200, f15 = 4.05-8.1; -->
	
	<property name="DescriptionKey" value="torchPlayerGroupDesc" />
</block>

<block id="1352" name="flagstoneStairs25">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Stairs" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneStairs25" /> </property>
	<property name="ImposterExchange" value="imposterRamp" param1="63" />
</block>

<block id="1353" name="candleWallPlayer">
	<property name="Extends" value="candleWall" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="candleWall" />
	<property name="Stacknumber" value="50" />
	<property name="Class" value="TorchHeatMap" />
	
	
	
	<property name="DescriptionKey" value="torchPlayerGroupDesc" />
</block>

<block id="1354" name="candleTablePlayer">
	<property name="Extends" value="candleWallPlayer" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="candleTable" />
	<property name="Model" value="Lighting/candleTable" param1="main_mesh" />
	<property name="ParticleName" value="candle_flame" />
</block>

<block id="1355" name="flagstoneStairs50">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_quarter_vertical_uv" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredConcreteStairs50" />
		<property name="Item" value="concreteMix" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
</block>

<block id="1356" name="steelWedgeTipStairs">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="356" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedgeTipStairs" /> </property>
	<property name="DowngradeBlock" value="rConcreteWedgeTipStairs" />
</block>

<block id="1357" name="stainlessSteelWedgeTipStairs">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="DowngradeBlock" value="rConcreteWedgeTipStairs" />
</block>

<block id="1358" name="brickWedgeTipStairs">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock">	<property name="ToBlock" value="pouredConcreteWedgeTipStairs" /> </property>
</block>

<block id="1359" name="woodGable">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_half" />
</block>

<block id="1360" name="signShopGrocery">
	<property name="Material" value="metal" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Signs/grocerySignPrefab" />
	<property name="MultiBlockDim" value="5,1,1" />
	<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="21" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	 <!-- HV: store sign -->
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
<drop event="Harvest" name="scrapPlastics" count="2,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmLightBulb" count="1,2" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,15" /></block>

<block id="1361" name="signShopGroceryLit">
	<property name="CustomIcon" value="signShopGrocery" />
	<property name="Extends" value="signShopGrocery" />
	<property name="Model" value="Entities/Signs/grocerySignLitPrefab" />
</block>

<block id="1362" name="signShopGroceryWall">
	<property name="CustomIcon" value="signShopGrocery" />
	<property name="Extends" value="signShopGrocery" />
	<property name="Model" value="Entities/Signs/grocerySignWallPrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1363" name="signShopGroceryWallLit">
	<property name="CustomIcon" value="signShopGrocery" />
	<property name="Extends" value="signShopGrocery" />
	<property name="Model" value="Entities/Signs/grocerySignLitWallPrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1364" name="signShopGroceryLarge">
	<property name="CustomIcon" value="signShopGrocery" />
	<property name="Extends" value="signShopGrocery" />
	<property name="Model" value="Entities/Signs/grocerySign_LargePrefab" />
	<property name="MultiBlockDim" value="7,2,1" />
</block>

<block id="1365" name="signShopGroceryLargeLit">
	<property name="CustomIcon" value="signShopGrocery" />
	<property name="Extends" value="signShopGroceryLarge" />
	<property name="Model" value="Entities/Signs/grocerySignLit_LargePrefab" />
</block>

<block id="1366" name="signShopGroceryLargeWall">
	<property name="CustomIcon" value="signShopGrocery" />
	<property name="Extends" value="signShopGroceryLarge" />
	<property name="Model" value="Entities/Signs/grocerySignWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1367" name="signShopGroceryLargeWallLit">
	<property name="CustomIcon" value="signShopGrocery" />
	<property name="Extends" value="signShopGroceryLarge" />
	<property name="Model" value="Entities/Signs/grocerySignLitWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block id="1368" name="cobblestoneWedgeTipStairs">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipStairs" />	</property>
</block>

<block id="1369" name="woodFrameHalf">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodHalf" />	</property>
</block>

<block id="1370" name="woodCTRPlate">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
</block>

<block id="1373" name="cntMountainManStorageChest">
	<property name="Extends" value="cntChest02" />
	<property name="CustomIcon" value="cntChest02" />
	<property name="LootList" value="63" />
</block>

<block id="1374" name="cntApacheArtifactChest">
	<property name="Extends" value="cntMountainManStorageChest" />
	<property name="LootList" value="56" />
</block>

<block id="1375" name="solidWoodFrameHalf">
	<property name="Extends" value="woodFrameHalf" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameHalf" />
	<property name="CanPickup" value="false" />
</block>

<block id="1376" name="rWoodHalf">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalHalf" /> </property>
	<property name="DowngradeBlock" value="woodHalf" />
</block>

<block id="1377" name="plainWoodWindowPlug">
	<property name="Material" value="wood_regular" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="408" />
	<property name="IsDecoration" value="true" />
	
	<property class="UpgradeBlock">
		<property name="ToBlock" value="WindowPlug01" />
		<property name="Item" value="wood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" count="0" />
<property class="RepairItems"><property name="ulmPlanks" value="2" /></property></block>

<block id="1378" name="WindowPlug01">
	<property name="Extends" value="plainWoodWindowPlug" />
	<property name="Model" value="WindowPlug01" />
	<property name="Texture" value="408,408,23,408,23,408" />
	<property name="ImposterExchange" value="imposterCTRPlate" param1="126" />
	<property name="UseGlobalUV" value="L,L,D,D,D,D" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="WindowPlug02" /> </property>
	<property name="DowngradeBlock" value="plainWoodWindowPlug" />
</block>

<block id="1379" name="WindowPlug02">
	<property name="Extends" value="plainWoodWindowPlug" />
	<property name="Model" value="WindowPlug02" />
	<property name="Texture" value="408,408,23,408,23,408" />
	<property name="ImposterExchange" value="imposterCTRPlate" param1="126" />
	<property name="UseGlobalUV" value="L,L,D,D,D,D" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="WindowPlug03" /> </property>
	<property name="DowngradeBlock" value="WindowPlug01" />
</block>

<block id="1380" name="WindowPlug03">
	<property name="Extends" value="plainWoodWindowPlug" />
	<property name="Material" value="wood+wood" />
	<property name="Model" value="WindowPlug03" />
	<property name="Texture" value="408,408,23,408,23,408" />
	<property name="ImposterExchange" value="imposterCTRPlate" param1="126" />
	<property name="UseGlobalUV" value="L,L,D,D,D,D" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="WindowPlug04" />
		<property name="Item" value="scrapIron" />
		<property name="ItemCount" value="20" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="WindowPlug02" />
</block>

<block id="1381" name="WindowPlug04">
	<property name="Extends" value="WindowPlug03" />
	<property name="Material" value="wood+metal" />
	<property name="Model" value="WindowPlug04" />
	<property name="Texture" value="408,408,384,408,384,408" />
	<property name="ImposterExchange" value="imposterCTRPlate" param1="57" />
	<property class="RepairItems"> <property name="wood" value="0" /> <property name="scrapIron" value="20" /> </property>
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWindowPlug05CTRPlate" /> </property>
	<property name="DowngradeBlock" value="WindowPlug03" />
</block>

<block id="1382" name="mushroom01">
	<property name="Material" value="Mmushrooms" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="OutdoorDecor/mushroom01" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
	<property name="CanPickup" value="true" param1="mushrooms" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="HarvestOverdamage" value="false" />
	<drop event="Destroy" name="mushrooms" count="1" />
</block>

<block id="1383" name="mushroom02">
	<property name="Extends" value="mushroom01" />
	<property name="Model" value="OutdoorDecor/mushroom02" param1="main_mesh" />
</block>

<block id="1384" name="stalactite01">
	<property name="Material" value="coal" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee" />
	<property name="Model" value="OutdoorDecor/stalactite01" param1="main_mesh" />
	<drop event="Harvest" name="potassiumNitratePowder" count="10" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="potassiumNitratePowder" count="10" prob="0.5" stick_chance="0" />
</block>

<block id="1385" name="stalactite02">
	<property name="Extends" value="stalactite01" />
	<property name="Model" value="OutdoorDecor/stalactite02" param1="main_mesh" />
</block>

<block id="1386" name="stalactite03">
	<property name="Extends" value="stalactite01" />
	<property name="Model" value="OutdoorDecor/stalactite03" param1="main_mesh" />
</block>

<block id="1387" name="stalactite04">
	<property name="Extends" value="stalactite01" />
	<property name="Model" value="OutdoorDecor/stalactite04" param1="main_mesh" />
</block>

<block id="1388" name="cobweb">
	<property name="Material" value="cloth" />
	<property name="Shape" value="ModelEntity" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="melee" />
	<property name="Model" value="Entities/Decor/cobwebPrefab" />
	<drop event="Destroy" count="0" />
</block>

<block id="1389" name="hangingMoss">
	<property name="Material" value="cloth" />
	<property name="Shape" value="ModelEntity" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="melee" />
	<property name="Model" value="Entities/Decor/hangingMossPrefab" />
	<drop event="Destroy" count="0" />
</block>

<block id="1390" name="stalagmite01">
	<property name="Extends" value="stalactite01" />
	<property name="Texture" value="1" />
	<property name="Model" value="OutdoorDecor/stalagmite01" param1="main_mesh" />
</block>

<block id="1391" name="stalagmite02">
	<property name="Extends" value="stalagmite01" />
	<property name="Model" value="OutdoorDecor/stalagmite02" param1="main_mesh" />
</block>

<block id="1392" name="stalagmite03">
	<property name="Extends" value="stalagmite01" />
	<property name="Model" value="OutdoorDecor/stalagmite03" param1="main_mesh" />
</block>

<block id="1393" name="stalagmite04">
	<property name="Extends" value="stalagmite01" />
	<property name="Model" value="OutdoorDecor/stalagmite04" param1="main_mesh" />
</block>

<block id="1394" name="artcube"> <!-- This block is not redundant. Joel uses it to test model/texture changes. -->
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="cloth" />
	<property name="Shape" value="ModelEntity" />
	<property name="Texture" value="293" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Buildings/artcube" />
	<drop event="Destroy" count="0" />
</block>

<block id="1395" name="woodPillar50">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole0.5m" />
	<property name="LightOpacity" value="0" />
	<property name="UseGlobalUV" value="Local" />
</block>

<block id="1396" name="flagstoneWedgeTip">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTip" /> </property>
</block>

<block id="1397" name="newTextureBlock14">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="382,391,418,419,420,421" />
</block>

<block id="1398" name="newTextureBlock15">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="422,428,429,214,169,171" />
</block>

<block id="1399" name="newTextureBlock16">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="8,8,8,8,8,8" />
</block>

<block id="1400" name="rWoodMetalHalf">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronHalf" /> </property>
	<property name="DowngradeBlock" value="rWoodHalf" />
</block>

<block id="1401" name="treeHauntedTreeWasteland42"> <!-- Duplicate 579 (not used in biomes.xml) -->
	<property name="Extends" value="treeBurntPine03" />
	<property name="CreativeMode" value="Dev" />
</block>

<block id="1402" name="treeAzalea">
	<property name="Class" value="Plant" /> <!-- dont set it as tree as it would block other trees from getting planted nearby -->
	<property name="Material" value="leaves" />
	<property name="Shape" value="ModelEntity" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Tag" value="TreeTrunk" />
	<property name="Model" value="Entities/Trees/AzaleaPrefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee" />
	
	<!-- property name="FallOver" value="false" /-->
	<property name="EconomicValue" value="20" /> <!-- disassemble value -->
<drop event="Destroy" name="wood" count="1,4" /><drop event="Destroy" name="ulmTwigs" count="2,6" /></block>

<block id="1403" name="emberPile1">
	<property name="Material" value="wood_weak" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="OutdoorDecor/ember_pile_1" param1="main_mesh" />
	<property name="MultiBlockDim" value="1,1,1" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="ParticleName" value="ember_pile" />
	<property name="ParticleOffset" value="0,0,0" />
	<property name="BuffsWhenWalkedOn" value="blockBurn2Trigger" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="coal" count="1,2" tool_category="harvestingTools" />
	<drop event="Destroy" name="wood" count="1" />
</block>

<block id="1404" name="emberPile2">
	<property name="Extends" value="emberPile1" />
	<property name="Model" value="OutdoorDecor/ember_pile_2" param1="main_mesh" />
	<property name="ParticleName" value="hotembers" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="ParticleOffset" value="0,3,0" />
</block>

<block id="1405" name="emberPile3">
	<property name="Material" value="wood_weak" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="OutdoorDecor/ember_pile_3" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="coal" count="1,2" tool_category="harvestingTools" />
	<drop event="Destroy" name="wood" count="1" />
</block>

<block id="1406" name="emberPile4">
	<property name="Material" value="wood_weak" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="OutdoorDecor/ember_pile_4" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="coal" count="1,2" tool_category="harvestingTools" />
	<drop event="Destroy" name="wood" count="1" />
</block>

<block id="1407" name="scrapIronFrameHalf">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronHalf" /> </property>
</block>

<block id="1408" name="rScrapIronPlateMine">
	<property name="CustomIcon" value="rScrapIronPlate" />
	<property name="Class" value="Mine" />
	<property name="Material" value="MLandMine" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="Texture" value="352" />
	<property name="Stacknumber" value="40" /> <!-- STK explosives -->
	<property name="MaxDamage" value="4" />
	<property name="Explosion.ParticleIndex" value="1" />
	<property name="Explosion.RadiusBlocks" value="2" />
	<property name="Explosion.RadiusEntities" value="3" />
	<property name="Explosion.BlockDamage" value="10" />
	<property name="Explosion.EntityDamage" value="75" /> <!-- damage for entities in the center of the explosion. Zombies take 2x this damage. -->
	<property name="Explosion.DamageBonus.stone" value="0.1" />
	<property name="Explosion.DamageBonus.metal" value="0.1" />
	<property name="Explosion.DamageBonus.earth" value="0" />
	<property name="Explosion.DamageBonus.wood" value="0" />
	<property name="Explosion.DamageBonus.water" value="0" />
	<property name="CanPickup" value="false" />
	<property name="DropScale" value="3" />
	<drop event="Destroy" count="0" />
	<property name="Group" value="Tools/Traps" />
	<property name="EconomicValue" value="115" />
</block>

<block id="1409" name="window03WoodBroke1">
	<property name="Material" value="glass" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Buildings/window03_wood_broke1" param1="main_mesh" />
	<property name="Place" value="TowardsPlacer" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="ulmPlanks" />
		<property name="ItemCount" value="2" />
		<property name="UpgradeHitCount" value="2" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<property name="DowngradeBlock" value="window03WoodFrame" />
	
<property class="RepairItems"><property name="ulmPlanks" value="2" /></property><drop event="Destroy" name="ulmPlanks" count="1" prob="0.75" /><drop event="Destroy" name="brokenGlass" count="1" /></block>

<block id="1410" name="window03WoodBroke2">
	<property name="Material" value="glass" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Buildings/window03_wood_broke2" param1="main_mesh" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="ulmPlanks" />
		<property name="ItemCount" value="2" />
		<property name="UpgradeHitCount" value="2" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	
<property class="RepairItems"><property name="ulmPlanks" value="2" /></property><drop event="Destroy" name="ulmPlanks" count="1" prob="0.75" /><drop event="Destroy" name="brokenGlass" count="1" /></block>

<block id="1411" name="window03WoodBroke3">
	<property name="Extends" value="window03WoodBroke2" />
	<property name="Model" value="Buildings/window03_wood_broke3" param1="main_mesh" />
</block>

<block id="1412" name="window03WoodBroke4">
	<property name="Extends" value="window03WoodBroke2" />
	<property name="Model" value="Buildings/window03_wood_broke4" param1="main_mesh" />
</block>

<block id="1413" name="window03Wood">
	<property name="DescriptionKey" value="woodFrameGroupDesc" />
	<property name="Material" value="glass" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Buildings/window03WoodPrefab" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Weight" value="0" />
	<property name="FuelValue" value="240" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="ulmPlanks" />
		<property name="ItemCount" value="2" />
		<property name="UpgradeHitCount" value="2" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<property name="DowngradeBlock" value="window03WoodBroke1" />
	
	<property name="Group" value="Building" />
	<property name="EconomicValue" value="8" />
	<property name="EconomicBundleSize" value="20" />
<drop event="Destroy" name="ulmPlanks" count="1,2" /><drop event="Destroy" name="brokenGlass" count="1" /></block>

<block id="1414" name="window03WoodFrame">
	<property name="Extends" value="window03WoodBroke2" />
	<property name="Material" value="wood_regular" />
	<property name="MaxDamage" value="100" />
	<property name="Model" value="Buildings/window03_wood_frame" param1="main_mesh" />
	
	<drop event="Destroy" count="0" />
<property class="RepairItems"><property name="ulmPlanks" value="2" /></property></block>

<block id="1415" name="solidScrapIronFrameHalf">
	<property name="Extends" value="scrapIronFrameHalf" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameHalf" />
	<property name="CanPickup" value="false" />
</block>

<block id="1416" name="woodTable">
	<property name="Material" value="wood_regular" />
	<property name="Shape" value="New" />
	<property name="Model" value="table" /> <property name="IsDecoration" value="true" />
	<property name="Texture" value="241" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="FuelValue" value="300" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
	
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="EconomicValue" value="55" />
	<property name="EconomicBundleSize" value="10" />
<property class="RepairItems"><property name="ulmPlanks" value="5" /></property><drop event="Destroy" name="ulmPlanks" count="2,5" /><drop event="Destroy" name="nail" count="6,10" /></block>

<block id="1417" name="scrapIronHalf">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronHalf" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameHalf" />
</block>

<block id="1418" name="rScrapIronTable">
	<property name="Material" value="metal" />
	<property name="Shape" value="New" />
	<property name="Model" value="table" /> <property name="IsDecoration" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Texture" value="352" />
	<property name="ImposterExclude" value="true" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property class="RepairItems"> <property name="scrapIron" value="40" /> </property>
	<drop event="Destroy" name="scrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="20" />
</block>

<block id="1419" name="rScrapIronHalf">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteHalf" /> </property>
	<property name="DowngradeBlock" value="scrapIronHalf" />
</block>

<block id="1420" name="rustyIronTable">
	<property name="Material" value="metal" />
	<property name="Shape" value="New" />
	<property name="Model" value="table" /> <property name="IsDecoration" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Texture" value="282" />
	<property name="ImposterExclude" value="true" />
	<property class="RepairItems"> <property name="forgedIron" value="4" /> </property>
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Destroy" name="scrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="42" />
</block>
	<!-- 1 Free -->

<block id="1422" name="chainLink">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Mesh" value="cutout" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="chainlink_bottom" />
	<property name="Texture" value="516" />
	<property name="ImposterExclude" value="true" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
</block>
	<!-- 1 Free -->

<block id="1424" name="steelStairs25">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="355,356,356,356,356,356" />
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="112" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelStairs25" /> </property>
	<property name="DowngradeBlock" value="rConcreteStairs25" />
</block>

<block id="1425" name="steelRamp">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="356" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelRamp" /> </property>
	<property name="DowngradeBlock" value="rConcreteRamp" />
</block>

<block id="1426" name="cntDeskSafeInsecure">
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntDeskSafe" />
	<property name="Material" value="Mmetal_hard" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/safe_desk" param1="main_mesh" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="18" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="11" />
	<property class="RepairItems"> <property name="forgedIron" value="10" /> </property>
	<drop event="Harvest" name="" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="forgedIron" count="1,2" prob="0.1" />
	<drop event="Harvest" name="forgedSteel" count="0,2" prob="0.05" />
	<drop event="Harvest" name="scrapIron" count="5,15" />
	<drop event="Destroy" count="0" />
	<drop event="Destroy" name="spring" count="1,2" tool_category="Disassemble" />
	<drop event="Destroy" name="mechanicalParts" count="1,3" tool_category="Disassemble" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
</block>

<block id="1427" name="cntWallSafeInsecure">
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntWallSafe" />
	<property name="Material" value="Mmetal_hard" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/safe_wall" param1="main_mesh" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="11" />
	<property class="RepairItems"> <property name="forgedIron" value="10" /> </property>
	<drop event="Harvest" name="" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="forgedIron" count="1,2" prob="0.1" />
	<drop event="Harvest" name="forgedSteel" count="0,2" prob="0.05" />
	<drop event="Harvest" name="scrapIron" count="5,15" />
	<drop event="Destroy" count="0" />
	<drop event="Destroy" name="spring" count="1,2" tool_category="Disassemble" />
	<drop event="Destroy" name="mechanicalParts" count="1,3" tool_category="Disassemble" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
</block>

<block id="1428" name="cntGunSafeInsecure">
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntGunSafe" />
	<property name="Material" value="Mmetal_hard" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/LootContainers/gun_safePrefab" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterExchange" value="imposterBlock" param1="18" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="42" />
	<property class="RepairItems"> <property name="forgedIron" value="15" /> </property>
	<drop event="Harvest" name="" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="forgedIron" count="1,4" prob="0.1" />
	<drop event="Harvest" name="forgedSteel" count="0,2" prob="0.05" />
	<drop event="Harvest" name="scrapIron" count="5,15" />
	<drop event="Destroy" count="0" />
	<drop event="Destroy" name="spring" count="1,5" tool_category="Disassemble" />
	<drop event="Destroy" name="mechanicalParts" count="1,5" tool_category="Disassemble" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
</block>

<block id="1429" name="garageDoorMetal_v1">
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="metal" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="MaxDamage" value="1000" /> <!-- need higher hit points to account for their area -->
	<property name="Shape" value="ModelEntity" />
	<property name="Tag" value="Door" />
	<property name="Model" value="Entities/Doors/garage_metal_v1Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="Mesh-Damage-1" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="MultiBlockDim" value="3,2,2" />
	<property name="ImposterExchange" value="imposterCTRPlate" param1="57" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="OpenSound" value="open_garage_door" />
	<property name="CloseSound" value="close_garage_door" />
	
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ulmDoor_Gate_v1_open" />
		<property name="Item" value="ulmLockpicks" />
		<property name="ItemCount" value="2" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	
	<drop event="Harvest" name="scrapIron" count="90" />
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Basics" />
	<property name="DescriptionKey" value="garageDoorMetalGroupDesc" />
	<property name="Place" value="TowardsPlacer" />
	<property name="PlaceEverywhere" value="true" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="500" /><property name="DowngradeBlock" value="ulmDoor_Gate_v1_open" /><property class="RepairItems"><property name="scrapIron" value="10" /></property><drop event="Destroy" name="wood" count="0" /></block>

<block id="1430" name="garageDoorMetal_v2">
	<property name="Extends" value="garageDoorMetal_v1" param1="Harvest,Destroy" />
	<property name="Model" value="Entities/Doors/garage_metal_v2Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="OnlySimpleRotations" value="true" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ulmDoor_Gate_v2_open" />
		<property name="Item" value="ulmLockpicks" />
		<property name="ItemCount" value="2" />
		<property name="UpgradeHitCount" value="5" />
	</property>
	<property name="DowngradeBlock" value="ulmDoor_Gate_v2_open" />
	
	<drop event="Destroy" count="0" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="500" /><property name="MaxDamage" value="1500" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="RepairItems"><property name="scrapIron" value="150" /></property><drop event="Harvest" name="scrapIron" count="1,150" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,150" tool_category="harvestingTools" /></block>

<block id="1431" name="garageDoorMetal_v3">
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="Mmetal_hard" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="MaxDamage" value="2000" /> <!-- need higher hit points to account for their area -->
	<property name="Shape" value="ModelEntity" />
	<property name="Tag" value="Door" />
	<property name="Model" value="Entities/Doors/garage_metal_v3Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="Mesh-Damage-1" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="MultiBlockDim" value="3,2,2" />
	<property name="ImposterExchange" value="imposterCTRPlate" param1="57" />
	<property name="OpenSound" value="open_garage_door" />
	<property name="CloseSound" value="close_garage_door" />
	<property name="Place" value="TowardsPlacer" />
	<property name="PlaceEverywhere" value="true" />
	<property name="OnlySimpleRotations" value="true" />
	
	<property name="DowngradeBlock" value="ulmDoor_Gate_v3_open" />
	
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building" />
	<property name="DescriptionKey" value="garageDoorMetalGroupDesc" />
	<property name="IndexName" value="TraderOnOff" />  <!-- flag this block to change to locked/unlocked if in a trader station -->
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="500" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Gate_v3_open" /><property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="3" /><property name="UpgradeHitCount" value="6" /></property><property class="RepairItems"><property name="scrapIron" value="150" /></property><drop event="Harvest" name="scrapIron" count="1,150" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,150" tool_category="harvestingTools" /></block>

<block id="1432" name="scrapIronLogSpike4"> <!-- log spike 4 scrap -->
	<property name="Extends" value="rWoodLogSpike2" param1="DowngradeBlock,RepairItems" />
	<property name="Damage" value="6" />
	<property name="Damage_received" value="3" />
	<property name="Material" value="Mmetal_medium" />
	<property name="Texture" value="307" />
	<property name="ImposterExchange" value="imposterPyramid" param1="87" />
	<property class="RepairItems"> <property name="scrapIron" value="40" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="rScrapIronLogSpike5" />
		<property name="ItemCount" value="40" />
	</property>
	<drop event="Destroy" name="wood" count="0" />
	<drop event="Destroy" name="scrapIron" count="15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
</block>

<block id="1433" name="rScrapIronLogSpike5"> <!-- log spike 5 rScrap -->
	<property name="Extends" value="scrapIronLogSpike4" />
	<property name="Damage" value="7" />
	<property name="Damage_received" value="2" />
	<property name="Texture" value="352" />
	<property name="ImposterExchange" value="imposterPyramid" param1="110" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="steelLogSpike6" />
		<property name="Item" value="forgedSteel" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="DowngradeBlock" value="scrapIronLogSpike4" />
</block>

<block id="1434" name="chainLinkFenceBottomPole">
	<property name="Extends" value="chainLink" />
	<property name="Model" value="chainlink_bottom_pole" />
</block>

<block id="1435" name="chainLinkFenceTop">
	<property name="Extends" value="chainLink" />
	<property name="Model" value="chainlink_top" />
</block>

<block id="1436" name="chainLinkFenceTopPole">
	<property name="Extends" value="chainLink" />
	<property name="Model" value="chainlink_top_pole" />
</block>

<block id="1437" name="chainLinkPole">
	<property name="Extends" value="chainLink" />
	<property name="Model" value="chainlink_pole" />
</block>

<block id="1438" name="chainLinkCornerTop">
	<property name="Extends" value="chainLink" />
	<property name="Model" value="chainlink_corner_top" />
</block>

<block id="1439" name="chainLinkCornerBottom">
	<property name="Extends" value="chainLink" />
	<property name="Model" value="chainlink_corner_bottom" />
</block>

<block id="1440" name="chainLinkFenceTopPole2">
	<property name="Extends" value="chainLink" />
	<property name="Model" value="chainlink_top_pole2" />
</block>

<block id="1441" name="steelLogSpike6"> <!-- log spike 6 Steel -->
	<property name="Class" value="TrunkTip" />
	<property name="Damage" value="7" />
	<property name="Damage_received" value="20" />
	<property name="Material" value="Msteel" />
	<property name="MaxDamage" value="10000" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="cone1m" />
	<property name="Texture" value="356,355,356,356,356,356" />
	<property name="ImposterExchange" value="imposterPyramid" param1="112" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<!--property name="DontDamageOnTouch" value="true" /-->
	<property name="BuffsWhenWalkedOn" value="trapDamage1Trigger" />
	<property class="RepairItems"> <property name="forgedSteel" value="10" /> </property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="rScrapIronLogSpike5" />
	<drop event="Destroy" name="scrapIron" count="10,20" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="160" />
	<property name="Group" value="Tools/Traps,Science" />
	<property name="DescriptionKey" value="woodLogSpike1Desc" />
</block>
	<!-- x Free -->

<block id="1448" name="spotlightNailedDownPOI">
	<property name="Class" value="Light" />
	<property name="CreativeMode" value="Dev" />
	<property name="DescriptionKey" value="lightPOIGroupDesc" />
	<property name="Material" value="metal" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Electrical/spotlightStaticPrefab" />
	<property name="Place" value="Spotlight" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="-1" />
	<property name="Group" value="Science" />
<property class="RepairItems"><property name="scrapIron" value="40" /><property name="ulmScrapWires" value="2" /></property><drop event="Harvest" name="scrapIron" count="20,40" tool_category="harvestingTools" /><drop event="Harvest" name="ulmScrapWires" count="1,2" tool_category="Disassemble" /><drop event="Destroy" name="headlight" count="1" prob="0.75" /><drop event="Destroy" name="ulmResistor" count="1,2" /><drop event="Destroy" name="ulmFuse" count="1" prob="0.75" /><drop event="Destroy" name="insulator" count="1" prob="0.75" /><drop event="Destroy" name="ulmElectricSwitch" count="1" prob="0.75" /><drop event="Destroy" name="ductTape" count="0,2" /><property name="RequiredPower" value="20" /></block>

<block id="1449" name="vaultDoor01">
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="Msteel" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Tag" value="Door" />
	<property name="Place" value="Door" /> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true" />
	<property name="Model" value="Entities/Doors/steel_door_2_v1Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterExchange" value="imposterCTRPlate" param1="77" />
	<property name="Mesh-Damage-1" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="OpenSound" value="open_door_vault" />
	<property name="CloseSound" value="close_door_vault" />
	
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ulmDoor_Vault_v1_open" />
		<property name="Item" value="ulmLockpicks" />
		<property name="ItemCount" value="1" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Basics" />
	<property name="EconomicValue" value="500" />
<property name="CreativeMode" value="Dev" /><property name="MaxDamage" value="3000" /><property name="DowngradeBlock" value="ulmDoor_Vault_v1_open" /><property class="RepairItems"><property name="forgedSteel" value="12" /></property><drop event="Destroy" name="wood" count="0" /></block>

<block id="1450" name="vaultDoor02">
	<property name="Extends" value="vaultDoor01" />
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Model" value="Entities/Doors/steel_door_2_v2Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="ulmDoor_Vault_v2_open" /> <property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="1" /><property name="UpgradeHitCount" value="5" /></property>
	<property name="DowngradeBlock" value="ulmDoor_Vault_v2_open" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="500" /><property name="MaxDamage" value="3500" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="RepairItems"><property name="forgedSteel" value="12" /></property><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="Disassemble" /><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="harvestingTools" /></block>

<block id="1451" name="vaultDoor03">
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="Msteel" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Tag" value="Door" />
	<property name="Place" value="Door" /> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true" />
	<property name="Model" value="Entities/Doors/steel_door_2_v3Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="ImposterExchange" value="imposterCTRPlate" param1="77" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Mesh-Damage-1" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG4" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="OpenSound" value="open_door_vault" />
	<property name="CloseSound" value="close_door_vault" />
	
	<property name="DowngradeBlock" value="ulmDoor_Vault_v3_open" />
	
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="500" /><property name="MaxDamage" value="4000" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Vault_v3_open" /><property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="2" /><property name="UpgradeHitCount" value="6" /></property><property class="RepairItems"><property name="forgedSteel" value="12" /></property><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="Disassemble" /><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="harvestingTools" /></block>

<block id="1452" name="randomCarsHelper">
	<property name="CustomIcon" value="cntCar03SedanDamage0" />
	<property name="Material" value="metal" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="16" />
	<property name="Shape" value="ModelEntity" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Model" value="Entities/Vehicles/car03_dmg0_Prefab" />
	<property name="ImposterDontBlock" value="true" />
	<property name="ShowModelOnFall" value="false" />
	<drop event="Destroy" count="0" />
	<property name="BigDecorationRadius" value="5" />
	<property name="CanDecorateOnSlopes" value="false" />
	<property name="RandomTintColor1" value="0,255,0" param1="car03_white" /> <!-- intentionally bright green so the prefab gang can identify them -->
	<property name="ActivationDistance" value="8" />
</block>

<block id="1453" name="cntCar03SedanDamage0">
	<property name="Material" value="metal" />
	<property name="Class" value="CarExplodeLoot" />
	<property name="LootList" value="19" />
	<property name="Shape" value="ModelEntity" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Model" value="Entities/Vehicles/car03_dmg0_Prefab" />
	<property name="MultiBlockDim" value="2,2,6" />
	<property name="ImposterDontBlock" value="true" />
	<property name="ShowModelOnFall" value="false" />
	<property name="PassThroughDamage" value="true" />
	
	
	
	<drop event="Destroy" count="0" />
	
	
	
	<!-- <drop event="Fall" name="cntCar03SedanDamage1" count="1" prob="1.0" stick_chance="1"/> -->
	<property name="DowngradeBlock" value="cntCar03SedanDamage1" />
	<property name="BigDecorationRadius" value="5" />
	<property name="CanDecorateOnSlopes" value="false" />
	<property name="RandomTintColor1" value="0,50,110" param1="car03_white" />
	<property name="RandomTintColor2" value="148,119,10" param1="car03_white" />
	<property name="RandomTintColor3" value="200,161,17" param1="car03_white" />
	<property name="RandomTintColor4" value="212,50,7" param1="car03_white" />
	<property name="RandomTintColor5" value="246,0,15" param1="car03_white" />
	<property name="RandomTintColor6" value="255,204,16" param1="car03_white" />
	<property name="RandomTintColor7" value="255,255,255" param1="car03_white" />
	<property name="RandomTintColor8" value="5,95,190" param1="car03_white" />
	<property name="RandomTintColor9" value="70,158,255" param1="car03_white" />
	<property name="RandomTintColor10" value="184,6,40" param1="car03_white" />
	<property name="RandomTintColor11" value="11,30,5" param1="car03_white" />
	<property name="RandomTintColor12" value="0,0,0" param1="car03_white" />
	<property name="RandomTintColor13" value="0,16,96" param1="car03_white" />
	<property name="RandomTintColor14" value="68,58,2" param1="car03_white" />
	<property name="RandomTintColor15" value="128,128,128" param1="car03_white" />
	<!--
	<property name="RandomTintColor2" value="0,0,0" param1="2"/>
	<property name="RandomTintColor3" value="0,0,0" param1="2"/>
	<property name="RandomTintColor4" value="0,0,0" param1="2"/>
	<property name="RandomTintColor5" value="0,0,0" param1="2"/>
	<property name="RandomTintColor6" value="0,0,0" param1="2"/>
	<property name="RandomTintColor7" value="0,0,0" param1="2"/>
	<property name="RandomTintColor8" value="0,0,0" param1="2"/>
	-->
	<property class="Explosion">
		<property name="ParticleIndex" value="4" /> <!-- which prefab/particle is used -->
		<property name="RadiusBlocks" value="5" /> <!-- damage radius for blocks -->
		<property name="BlockDamage" value="5000" /> <!-- damage for blocks in the center of the explosion -->
		<property name="RadiusEntities" value="5" /> <!-- damage radius for entities -->
		<property name="EntityDamage" value="70" /> <!-- damage for entities in the center of the explosion -->
	</property>
	<property name="ActivationDistance" value="6" />
<property name="MaxDamage" value="1000" /><drop event="Harvest" name="scrapIron" count="5,20" /><drop event="Harvest" name="gasCan" count="1,20" /><drop event="Harvest" name="ulmScrapWires" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmNutsAndBolts" count="1,15" tool_category="Disassemble" /><drop event="Harvest" name="leather" count="1,5" /><drop event="Harvest" name="shortMetalPipe" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="oil" count="1,2" prob="0.5" tool_category="Disassemble" /><drop event="Harvest" name="ulmCarEngine" count="1" prob="0.05" tool_category="Disassemble" /><drop event="Harvest" name="ulmCrankshaft" count="1" prob="0.25" tool_category="Disassemble" /><drop event="Harvest" name="ulmEngineBlock" count="1" prob="0.25" tool_category="Disassemble" /><drop event="Harvest" name="ulmEngineCylinderHead" count="1" prob="0.25" tool_category="Disassemble" /><drop event="Harvest" name="ulmEngineOilPan" count="1" prob="0.25" tool_category="Disassemble" /><drop event="Harvest" name="ulmEngineIntakeManifold" count="1" prob="0.25" tool_category="Disassemble" /><drop event="Harvest" name="ulmEngineExhaustManifold" count="1" prob="0.25" tool_category="Disassemble" /><drop event="Harvest" name="ulmEngineManifolds" count="1" prob="0.12" tool_category="Disassemble" /><drop event="Harvest" name="ulmCarEngineParts" count="1" prob="0.12" tool_category="Disassemble" /></block>

<block id="1454" name="cntCar03SedanDamage1">
	<property name="Material" value="metal" />
	<property name="Class" value="CarExplodeLoot" />
	<property name="LootList" value="19" />
	<property name="Shape" value="ModelEntity" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Model" value="Entities/Vehicles/car03_dmg1_Prefab" />
	<property name="MultiBlockDim" value="2,2,6" />
	<property name="ShowModelOnFall" value="false" />
	<property name="PassThroughDamage" value="true" />
	
	
	
	
	
	
	
	
	
	
	<drop event="Destroy" count="0" />
	
	
	
	<!-- <drop event="Fall" name="cntCar03SedanDamage2" count="1" prob="1.0" stick_chance="1"/> -->
	<property name="DowngradeBlock" value="cntCar03SedanDamage2" />
	<property name="BigDecorationRadius" value="5" />
	<property name="CanDecorateOnSlopes" value="false" />
	<property name="RandomTintColor1" value="0,50,110" param1="car03_white" />
	<property name="RandomTintColor2" value="148,119,10" param1="car03_white" />
	<property name="RandomTintColor3" value="200,161,17" param1="car03_white" />
	<property name="RandomTintColor4" value="212,50,7" param1="car03_white" />
	<property name="RandomTintColor5" value="246,0,15" param1="car03_white" />
	<property name="RandomTintColor6" value="255,204,16" param1="car03_white" />
	<property name="RandomTintColor7" value="255,255,255" param1="car03_white" />
	<property name="RandomTintColor8" value="5,95,190" param1="car03_white" />
	<property name="RandomTintColor9" value="70,158,255" param1="car03_white" />
	<property name="RandomTintColor10" value="184,6,40" param1="car03_white" />
	<property name="RandomTintColor11" value="11,30,5" param1="car03_white" />
	<property name="RandomTintColor12" value="0,0,0" param1="car03_white" />
	<property name="RandomTintColor13" value="0,16,96" param1="car03_white" />
	<property name="RandomTintColor14" value="68,58,2" param1="car03_white" />
	<property name="RandomTintColor15" value="128,128,128" param1="car03_white" />
	<property class="Explosion">
		<property name="ParticleIndex" value="4" /> <!-- which prefab/particle is used -->
		<property name="RadiusBlocks" value="5" /> <!-- damage radius for blocks -->
		<property name="BlockDamage" value="5000" /> <!-- damage for blocks in the center of the explosion -->
		<property name="RadiusEntities" value="5" /> <!-- damage radius for entities -->
		<property name="EntityDamage" value="70" /> <!-- damage for entities in the center of the explosion -->
	</property>
	<property name="ActivationDistance" value="6" />
<property name="MaxDamage" value="800" /><drop event="Harvest" name="scrapIron" count="5,20" /><drop event="Harvest" name="gasCan" count="1,20" /><drop event="Harvest" name="ulmScrapWires" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmNutsAndBolts" count="1,15" tool_category="Disassemble" /><drop event="Harvest" name="cloth" count="1,7" /><drop event="Harvest" name="ulmBallBearings" count="1,2" prob="0.5" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="1,8" tool_category="Disassemble" /><drop event="Harvest" name="smallEngine" count="1" prob="0.1" tool_category="Disassemble" /><drop event="Harvest" name="ulmSmallPlaneEngine" count="1" prob="0.06" tool_category="Disassemble" /><drop event="Harvest" name="ulmSparkPlug" count="1,2" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmPiston" count="1,2" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmEngineWaterPump" count="1" prob="0.2" tool_category="Disassemble" /><drop event="Harvest" name="ulmEngineOilPump" count="1" prob="0.2" tool_category="Disassemble" /></block>

<block id="1455" name="cntCar03SedanDamage2"> <!-- car wreck, no color -->
	<property name="Class" value="CarExplode" />
	<property name="Material" value="metal" />
	<property name="Shape" value="ModelEntity" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Model" value="Entities/Vehicles/car03_dmg2_Prefab" />
	<property name="MultiBlockDim" value="2,2,6" />
	<property name="ShowModelOnFall" value="false" />
	
	
	 <!-- together 100 avg -->
	
	
	<drop event="Destroy" count="0" />
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="1" stick_chance="1" />
	<property name="BigDecorationRadius" value="5" />
	<property name="CanDecorateOnSlopes" value="false" />
	<!--
	<property name="RandomTintColor1" value="0,50,110" param1="car03_white"/>
	<property name="RandomTintColor2" value="148,119,10" param1="car03_white"/>
	<property name="RandomTintColor3" value="200,161,17" param1="car03_white"/>
	<property name="RandomTintColor4" value="212,50,7" param1="car03_white"/>
	<property name="RandomTintColor5" value="246,0,15" param1="car03_white"/>
	<property name="RandomTintColor6" value="255,204,16" param1="car03_white"/>
	<property name="RandomTintColor7" value="255,255,255" param1="car03_white"/>
	<property name="RandomTintColor8" value="5,95,190" param1="car03_white"/>
	<property name="RandomTintColor9" value="70,158,255" param1="car03_white"/>
	<property name="RandomTintColor10" value="184,6,40" param1="car03_frame"/>
	-->
	<property class="Explosion">
		<property name="ParticleIndex" value="4" /> <!-- which prefab/particle is used -->
		<property name="RadiusBlocks" value="5" /> <!-- damage radius for blocks -->
		<property name="BlockDamage" value="5000" /> <!-- damage for blocks in the center of the explosion -->
		<property name="RadiusEntities" value="5" /> <!-- damage radius for entities -->
		<property name="EntityDamage" value="70" /> <!-- damage for entities in the center of the explosion -->
	</property>
	<property name="ActivationDistance" value="6" />
<property name="MaxDamage" value="600" /><drop event="Harvest" name="scrapIron" count="5,20" /><drop event="Harvest" name="gasCan" count="1,20" /><drop event="Harvest" name="ulmScrapWires" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmNutsAndBolts" count="1,15" tool_category="Disassemble" /><drop event="Harvest" name="cloth" count="1,7" /><drop event="Harvest" name="shortMetalPipe" count="1,7" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="spring" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="mechanicalParts" count="1,7" tool_category="Disassemble" /><drop event="Harvest" name="radiator" count="1" prob="0.5" tool_category="Disassemble" /><drop event="Harvest" name="oil" count="1,5" prob="0.5" tool_category="Disassemble" /><drop event="Harvest" name="headlight" count="1" prob="0.35" tool_category="Disassemble" /><drop event="Harvest" name="carBattery" count="1" prob="0.2" tool_category="Disassemble" /><drop event="Harvest" name="ulmLawnMowerEngine" count="1" prob="0.15" tool_category="Disassemble" /></block>
	<!-- n Free -->

<block id="1463" name="scrapHatch_v1">
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="Mmetal_medium" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="Tag" value="Door" />
	<property name="PlaceEverywhere" value="true" />
	<property name="Place" value="Door" /> <!-- build restriction -->
	<property name="Model" value="Entities/Doors/scrap_hatch_v1Prefab" /><property name="ModelOffset" value="0,.5,0" />
	<property name="MultiBlockDim" value="1,1,1" /> <!-- we need to override the default door size of 2 blocks high -->
	<property name="ImposterExchange" value="imposterPlate" param1="57" />
	<property name="Mesh-Damage-1" value="Door/Hatch_DMG4" />
	<property name="Mesh-Damage-2" value="Door/Hatch_DMG4" />
	<property name="Mesh-Damage-3" value="Door/Hatch_DMG4" />
	<property name="Mesh-Damage-4" value="Door/Hatch_DMG4" />
	<property name="Mesh-Damage-5" value="Door/Hatch_DMG4" />
	<property name="OpenSound" value="open_hatch_scrap" />
	<property name="CloseSound" value="close_hatch_scrap" />
	
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ulmDoor_Hatch2_v1_open" />
		<property name="Item" value="ulmLockpicks" />
		<property name="ItemCount" value="1" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building" />
	<property name="EconomicValue" value="100" />
<property name="CreativeMode" value="Dev" /><property name="MaxDamage" value="600" /><property name="DowngradeBlock" value="ulmDoor_Hatch2_v1_open" /><property class="RepairItems"><property name="scrapIron" value="50" /></property><drop event="Destroy" name="scrapIron" count="0" /></block>

<block id="1464" name="scrapHatch_v2">
	<property name="Extends" value="scrapHatch_v1" />
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Model" value="Entities/Doors/scrap_hatch_v2Prefab" /><property name="ModelOffset" value="0,.5,0" />
	<property class="UpgradeBlock">	<property name="ToBlock" value="ulmDoor_Hatch2_v2_open" /> <property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="1" /><property name="UpgradeHitCount" value="5" /></property>
	<property name="DowngradeBlock" value="ulmDoor_Hatch2_v2_open" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="MaxDamage" value="700" /><property name="Mesh-Damage-1" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-2" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-3" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-4" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-5" value="Door/Hatch_DMG4" /><property class="RepairItems"><property name="scrapIron" value="50" /></property><drop event="Harvest" name="scrapIron" count="1,50" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,50" tool_category="harvestingTools" /></block>

<block id="1465" name="scrapHatch_v3">
	<property name="Extends" value="scrapHatch_v1" />
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Model" value="Entities/Doors/scrap_hatch_v3Prefab" /><property name="ModelOffset" value="0,.5,0" />
	<property name="OpenSound" value="open_hatch_scrap" />
	<property name="CloseSound" value="close_hatch_scrap" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ulmDoor_Hatch2_v3_open" />
		<property name="Item" value="ulmLockpicks" />
		<property name="ItemCount" value="2" />
		<property name="UpgradeHitCount" value="6" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="ulmDoor_Hatch2_v3_open" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="MaxDamage" value="800" /><property name="Mesh-Damage-1" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-2" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-3" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-4" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-5" value="Door/Hatch_DMG4" /><property name="Material" value="metal" /><property class="RepairItems"><property name="scrapIron" value="50" /></property><drop event="Harvest" name="scrapIron" count="1,50" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,50" tool_category="harvestingTools" /></block>
	<!-- 1 Free -->

<block id="1467" name="bed02">
	<property name="DescriptionKey" value="bedGroupDesc" />
	<property name="Class" value="SleepingBag" />
	<property name="Material" value="furniture" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/bed02" param1="main_mesh" />
	<property name="MultiBlockDim" value="2,1,2" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FallDamage" value="false" />
	<!-- A15
	<property name="BuffsWhenWalkedOn" value="sleepingBigBedTrigger"/>
	-->
	
	
	
	
	
	
	
	
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="EconomicValue" value="2600" />
<property class="RepairItems"><property name="ulmPlanks" value="10" /><property name="cloth" value="40" /><property name="cottonPlant" value="40" /><property name="spring" value="16" /><property name="shortMetalPipe" value="10" /></property><drop event="Harvest" name="ulmPlanks" count="5,10" /><drop event="Harvest" name="cloth" count="16,35" /><drop event="Harvest" name="cottonPlant" count="20,40" tool_category="Disassemble" /><drop event="Harvest" name="spring" count="7,14" tool_category="Disassemble" /><drop event="Harvest" name="shortMetalPipe" count="5,8" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="1,10" /></block>

<block id="1468" name="cntCoffin">
	<property name="Class" value="Loot" />
	<property name="Material" value="wood_weak" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/coffin" param1="main_mesh" />
	<property name="MultiBlockDim" value="1,1,2" />
	<property name="ImposterExchange" value="imposterPlate" param1="1" />
	<property name="LootList" value="157" />
	
<property class="RepairItems"><property name="ulmPlanks" value="10" /><property name="nail" value="10" /></property><drop event="Harvest" name="ulmPlanks" count="1,10" /><drop event="Harvest" name="nail" count="1,10" /><drop event="Destroy" name="wood" count="1,3" /></block>

<block id="1469" name="vaultHatch_v1">
	<property name="Extends" value="vaultDoor01" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Model" value="Entities/Doors/steel_hatch_v1Prefab" /> <property name="ModelOffset" value="0,.5,0" />
	<property name="MultiBlockDim" value="1,1,1" />
	<property name="ImposterExchange" value="imposterPlate" param1="77" />
	<property name="OpenSound" value="open_hatch_vault" />
	<property name="CloseSound" value="close_hatch_vault" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="ulmDoor_Hatch3_v1_open" /> <property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="1" /><property name="UpgradeHitCount" value="4" /></property>
	<property name="EconomicValue" value="100" />
<property name="CreativeMode" value="Dev" /><property name="MaxDamage" value="2000" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property name="DowngradeBlock" value="ulmDoor_Hatch3_v1_open" /><property class="RepairItems"><property name="forgedSteel" value="12" /></property><drop event="Destroy" name="forgedSteel" count="0" /><property name="Group" value="Basics" /></block>

<block id="1470" name="vaultHatch_v2">
	<property name="Extends" value="vaultHatch_v1" />
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Material" value="Msteel" />
	<property name="Model" value="Entities/Doors/steel_hatch_v2Prefab" /> <property name="ModelOffset" value="0,.5,0" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="ulmDoor_Hatch3_v2_open" /> <property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="1" /><property name="UpgradeHitCount" value="5" /></property>
	<property name="DowngradeBlock" value="ulmDoor_Hatch3_v2_open" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="MaxDamage" value="2500" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="RepairItems"><property name="forgedSteel" value="12" /></property><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="Disassemble" /><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="harvestingTools" /></block>

<block id="1471" name="vaultHatch_v3">
	<property name="Extends" value="vaultDoor03" />
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Model" value="Entities/Doors/steel_hatch_v3Prefab" /> <property name="ModelOffset" value="0,.5,0" />
	<property name="MultiBlockDim" value="1,1,1" />
	<property name="ImposterExchange" value="imposterPlate" param1="77" />
	<property name="OpenSound" value="open_hatch_vault" />
	<property name="CloseSound" value="close_hatch_vault" />
	<property name="DowngradeBlock" value="ulmDoor_Hatch3_v3_open" />
<property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="MaxDamage" value="3000" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property name="Material" value="metal" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Hatch3_v3_open" /><property name="Item" value="ulmLockpicks" /><property name="ItemCount" value="2" /><property name="UpgradeHitCount" value="6" /></property><property class="RepairItems"><property name="forgedSteel" value="12" /></property><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="Disassemble" /><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="harvestingTools" /></block>

<block id="1472" name="waterSource8">
	<property name="Class" value="Liquidv2" />
	<property name="Material" value="water" />
	<property name="Shape" value="Water" />
	<property name="Mesh" value="water" />
	<property name="Model" value="water_full" />
	<property name="Texture" value="223" />
	<property name="Count" value="8" />
	<property name="Map.Color" value="20,20,120" />
	<property name="Map.Color" value="119,136,204" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
</block>

<block id="1473" name="brickDestroyedBlock01">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="brick_destroyed01" />
	<property name="ImposterExchange" value="imposterBlock" param1="1" />
	<property name="Map.Color" value="94,84,75" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteBlock" /> </property>
</block>

<block id="1474" name="brickDestroyedBlock02">
	<property name="Extends" value="brickDestroyedBlock01" />
	<property name="Model" value="brick_destroyed02" />
</block>

<block id="1475" name="brickDestroyedBlock03">
	<property name="Extends" value="brickDestroyedBlock01" />
	<property name="Model" value="brick_destroyed03" />
</block>
	<!-- 1 Free -->

<block id="1477" name="shapeTestRamp"> <!-- Gazz:  Is this a dummy/test block to be removed? -->
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="wood_regular" />
	<property name="Shape" value="New" />
	<property name="Mesh" value="opaque" />
	<property name="Model" value="wedgeShape" />
	<property name="Texture" value="44,193,193,193,193,193" />
	<drop event="Destroy" name="wood" count="1,3" />
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
</block>

<!-- 1478 1479 Free -->

<block id="1480" name="shapeTestCap"> <!-- Gazz:  Is this a dummy/test block to be removed? -->
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="wood_regular" />
	<property name="Shape" value="New" />
	<property name="Mesh" value="opaque" />
	<property name="Model" value="wedgeCap" />
	<property name="Texture" value="44,193,193,193,193,193" />
	<drop event="Destroy" name="wood" count="1,3" />
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
</block>

<block id="1481" name="cntDumpster">
	<property name="Class" value="Loot" />
	<property name="Material" value="metal" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/dumpster" param1="main_mesh" />
	<property name="MultiBlockDim" value="3,2,2" />
	<property name="LootList" value="68" />
	<property name="ImposterExchange" value="imposterBlock" param1="136" />
	
<property name="Group" value="Decor/Miscellaneous" /><property class="RepairItems"><property name="forgedIron" value="30" /><property name="spring" value="5" /><property name="mechanicalParts" value="2" /><property name="ulmSteelHinge" value="4" /></property><drop event="Harvest" name="forgedIron" count="1,30" tool_category="Disassemble" /><drop event="Harvest" name="spring" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="mechanicalParts" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="ulmSteelHinge" count="1,4" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="10,30" /></block>

<block id="1482" name="garbage_decor1">
	<property name="Material" value="trash" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/garbage_decor1" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<drop event="Destroy" name="paper" count="1" prob="1" />
</block>

<block id="1483" name="garbage_decor2">
	<property name="Material" value="trash" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/garbage_decor2" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<drop event="Destroy" name="paper" count="1" prob="1" />
</block>

<block id="1484" name="garbage_decor3">
	<property name="Material" value="trash" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/garbage_decor3" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<drop event="Destroy" name="brokenGlass" count="1" prob="1" />
</block>
	<!-- 15 Free -->

<block id="1500" name="rebarFrameCNRInside">
	<property name="Extends" value="rebarFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="CanPickup" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCNRInside" /> </property>
</block>
	<!-- 2 Free -->

<block id="1503" name="pouredRConcreteCNRInside">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteCNRInside" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="UpgradeRated.ToBlock" value="rConcreteCNRInside" />
</block>
	<!-- 1 Free -->

<block id="1505" name="steelCNRInside">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="Texture" value="356" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelCNRInside" /> </property>
	<property name="DowngradeBlock" value="rConcreteCNRInside" />
</block>
	<!-- 3 Free -->

<block id="1509" name="controlPanelBase01">
	<property name="Material" value="metal" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Industrial/control_panel_base_01" param1="main_mesh" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="2" />
	
	
	
	
	
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
<drop event="Harvest" name="scrapIron" count="10,22" /><drop event="Harvest" name="shortMetalPipe" count="1,2" prob="0.3" tool_category="Disassemble" /><drop event="Harvest" name="spring" count="1,2" prob="0.3" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="3,8" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="4,8" tool_category="Disassemble" /><drop event="Harvest" name="ulmElectricSwitch" count="1,3" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" prob="0.55" tool_category="Disassemble" /><drop event="Harvest" name="ulmResistor" count="1,3" tool_category="Disassemble" /><drop event="Harvest" name="ulmTransistor" count="5,8" tool_category="Disassemble" /></block>

<block id="1510" name="controlPanelBase02">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_base_02" param1="main_mesh" />
</block>

<block id="1511" name="controlPanelBase03">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_base_03" param1="main_mesh" />
</block>

<block id="1512" name="controlPanelBase04">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_base_04" param1="main_mesh" />
</block>

<block id="1513" name="controlPanelBase05">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_base_05" param1="main_mesh" />
</block>

<block id="1514" name="controlPanelBase06">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_base_06" param1="main_mesh" />
</block>

<block id="1515" name="controlPanelTop01">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_top_01" param1="main_mesh" />
</block>

<block id="1516" name="controlPanelTop02">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_top_02" param1="main_mesh" />
</block>

<block id="1517" name="controlPanelTop03">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_top_03" param1="main_mesh" />
</block>

<block id="1518" name="controlPanelTop04">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_top_04" param1="main_mesh" />
</block>

<block id="1519" name="controlPanelTop05">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_top_05" param1="main_mesh" />
</block>

<block id="1520" name="controlPanelTop06">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_top_06" param1="main_mesh" />
</block>

<block id="1521" name="controlPanelTop07">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_top_07" param1="main_mesh" />
</block>

<block id="1522" name="controlPanelCorner">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_corner" param1="main_mesh" />
</block>

<block id="1523" name="ductSoft">
	<property name="Material" value="Mmetal_thin" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pipe_thin" />
	<property name="Texture" value="519" />
	<drop event="Destroy" name="scrapIron" count="5" prob="1" />
	<property name="ImposterExclude" value="true" />
</block>

<block id="1524" name="ductSoftCorner">
	<property name="Extends" value="ductSoft" />
	<property name="Model" value="pipe_thin_corner_up" />
</block>

<block id="1525" name="controlPanelBase07">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_base_07" param1="main_mesh" />
</block>

<block id="1526" name="controlPanelBase08">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_base_08" param1="main_mesh" />
</block>

<block id="1527" name="ductControlPanel">
	<property name="Material" value="metal" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Industrial/control_panel_duct" param1="main_mesh" />
	<property name="Place" value="TowardsPlacerInverted" />
	<drop event="Destroy" name="scrapIron" count="5" prob="1" />
</block>

<block id="1528" name="ductControlPanelCorner">
	<property name="Extends" value="ductControlPanel" />
	<property name="Model" value="Industrial/control_panel_duct_corner" param1="main_mesh" />
</block>

<block id="1529" name="ductSoftCorner2">
	<property name="Extends" value="ductSoft" />
	<property name="Model" value="pipe_thin_corner_down" />
</block>

<block id="1530" name="scrapIronWindowPlug05CTRPlate"> <!-- redundant? -->
	<property name="Material" value="Mmetal_medium" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="307" />
	<property class="RepairItems"> <property name="scrapIron" value="40" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="rScrapIronWindowPlug06CTRPlate" />
		<property name="Item" value="scrapIron" />
		<property name="ItemCount" value="40" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<drop event="Destroy" count="0" />
</block>

<block id="1531" name="rScrapIronWindowPlug06CTRPlate"> <!-- redundant? -->
	<property name="Material" value="Mmetal_medium" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="352" />
	<property class="RepairItems"> <property name="scrapIron" value="40" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredRConcreteCTRPlate" />
		<property name="Item" value="concreteMix" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_concrete" />
	<property name="DowngradeBlock" value="scrapIronWindowPlug05CTRPlate" />
	<drop event="Destroy" count="0" />
</block>

<block id="1532" name="rConcreteCTRPlate">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCTRPlate" /> </property>
	<property name="DowngradeBlock" value="concreteCTRPlate" />
</block>
	<!-- 3 Free -->

<block id="1536" name="steelCTRPlate">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="356" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelCTRPlate" /> </property>
	<property name="DowngradeBlock" value="rConcreteCTRPlate" />
</block>

<block id="1537" name="rWoodPole">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalPole" /> </property>
	<property name="DowngradeBlock" value="woodPole" />
</block>

<block id="1538" name="rWoodMetalPole">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronPole" /> </property>
	<property name="DowngradeBlock" value="rWoodPole" />
</block>

<block id="1539" name="scrapIronPole">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronPole" /> </property>
	<drop event="Destroy" name="scrapIron" count="1,15" />
</block>

<block id="1540" name="rScrapIronPole">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePole" /> </property>
	<property name="DowngradeBlock" value="scrapIronPole" />
</block>

<block id="1541" name="rConcretePole">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelPole" /> </property>
	<property name="DowngradeBlock" value="concretePole" />
</block>

<block id="1542" name="steelPole">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="ImposterExclude" value="true" />
	<property name="Texture" value="356" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelPole" /> </property>
	<property name="DowngradeBlock" value="rConcretePole" />
</block>
	<!-- n Free -->

<block id="1545" name="fusebox">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Industrial/fusebox" param1="main_mesh" /> <property name="HandleFace" value="South" />
	<property name="LightOpacity" value="0" />
	
	<property name="EconomicValue" value="150" /> <!-- disassemble value -->
<drop event="Harvest" name="scrapIron" count="10,22" /><drop event="Harvest" name="ulmNutsAndBolts" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="3,8" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="4,8" tool_category="Disassemble" /><drop event="Harvest" name="ulmElectricSwitch" count="1,3" tool_category="Disassemble" /></block>

<block id="1546" name="metalPipeStraight">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="4" />
	<property name="Model" value="pipe_straight" />
	<property name="Texture" value="523" />
	<property name="ImposterDontBlock" value="true" />
	<property name="EconomicValue" value="30" /> <!-- disassemble value -->
<property name="DescriptionKey" value="metalPipeBlockGroupDesc" /></block>
	<!-- Disabling for Chris because long custom shapes are out of spec.

<block id="1547" name="metalPipeStraightLong">
	<property name="Material" value="metal"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="pipe_straight_long"/>
	<property name="MultiBlockDim" value="1,1,3"/>
	<property name="Texture" value="520"/>
	<drop event="Destroy" name="scrapIron" count="10,25" prob="1"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
</block>
	-->

<block id="1548" name="metalPipeCorner">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="4" />
	<property name="Model" value="pipe_corner" />
	<property name="Texture" value="520" />
	<property name="ImposterDontBlock" value="true" />
	<property name="EconomicValue" value="30" /> <!-- disassemble value -->
<property name="DescriptionKey" value="metalPipeBlockGroupDesc" /></block>

<block id="1549" name="metalPipeJoint">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="4" />
	<property name="Model" value="pipe_joint" />
	<property name="Texture" value="520" />
	<property name="ImposterDontBlock" value="true" />
	<property name="EconomicValue" value="30" /> <!-- disassemble value -->
<property name="DescriptionKey" value="metalPipeBlockGroupDesc" /></block>

<block id="1550" name="metalPipeCap">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="4" />
	<property name="Model" value="pipe_cap" />
	<property name="Texture" value="521" />
	<property name="ImposterExclude" value="true" />
	<property name="EconomicValue" value="30" /> <!-- disassemble value -->
<property name="DescriptionKey" value="metalPipeBlockGroupDesc" /></block>

<block id="1551" name="industrialLight01">
	<property name="Class" value="Light" />
	<property name="CreativeMode" value="Dev" />
	<property name="DescriptionKey" value="lightPOIGroupDesc" />
	<property name="Group" value="Science" />
	<property name="Material" value="Mmetal_thin" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Light" value="0.5" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Lighting/industrialLight01Prefab" /> <property name="HandleFace" value="South" />
	
	 <!-- HV: mounted fluorescent lamp -->
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="-1" />
	<property name="EconomicValue" value="175" />
<property class="RepairItems"><property name="forgedIron" value="1" /><property name="ulmLightBulb" value="1" /><property name="ulmScrapWires" value="2" /></property><drop event="Harvest" name="forgedIron" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmLightBulb" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1,2" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="1,5" /><drop event="Destroy" name="scrapPlastics" count="2,4" /><drop event="Destroy" name="ulmResistor" count="1,2" /><drop event="Destroy" name="ulmFuse" count="1" prob="0.75" /><drop event="Destroy" name="insulator" count="1" prob="0.75" /><drop event="Destroy" name="ulmElectricSwitch" count="1" prob="0.75" /></block>

<block id="1552" name="metalPipeValve">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Mesh" value="cutout" /> <!-- because of that cutout wheel -->
	<property name="LightOpacity" value="4" />
	<property name="Model" value="pipe_valve" />
	<property name="Texture" value="524,521,521,521,521,521" />
	<property name="ImposterDontBlock" value="true" />
	<property name="EconomicValue" value="30" /> <!-- disassemble value -->
<property name="DescriptionKey" value="metalPipeBlockGroupDesc" /></block>

<block id="1553" name="metalPipeFlange">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="4" />
	<property name="Model" value="pipe_flange" />
	<property name="Texture" value="520" />
	<property name="ImposterDontBlock" value="true" />
	<property name="EconomicValue" value="30" /> <!-- disassemble value -->
<property name="DescriptionKey" value="metalPipeBlockGroupDesc" /></block>

<block id="1554" name="electricalBox01">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/electrical_box01" param1="main_mesh" />
</block>
	<!-- 1 Free -->

<block id="1556" name="conduit01">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Mesh" value="cutout" />
	<property name="LightOpacity" value="2" />
	<property name="Model" value="decal" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="526" />
	
<drop event="Harvest" name="scrapIron" count="10,22" /><drop event="Harvest" name="shortMetalPipe" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="4,8" tool_category="Disassemble" /></block>

<block id="1557" name="conduit01Curve">
	<property name="Extends" value="conduit01" />
	<property name="Texture" value="527" />
</block>

<block id="1558" name="conduit01End">
	<property name="Extends" value="conduit01" />
	<property name="Texture" value="528" />
</block>

<block id="1559" name="leatherCouchSofa">
	<property name="Extends" value="sectionalLeatherCouchSofaArm" param1="CustomIcon" />
	<property name="MaxDamage" value="40" />
	<property name="Model" value="Furniture/sofa02" param1="main_mesh" />
	<property name="MultiBlockDim" value="3,1,1" />
	<property name="ImposterExchange" value="imposterRamp" param1="43" />
</block>

<block id="1560" name="leatherChairCouchSofa">
	<property name="Extends" value="sectionalLeatherCouchSofaArm" param1="CustomIcon" />
	<property name="Model" value="Furniture/chair04" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterRamp" param1="43" />
</block>

<block id="1561" name="cementMixer">
	<property name="Class" value="Workstation" />
	<property name="Material" value="Miron_scrap" />
	<property name="MaxDamage" value="800" />
	<property name="StabilitySupport" value="true" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/cement_mixerPrefab" />
	<property name="Place" value="TowardsPlacer" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Stacknumber" value="10" />
	<property name="HeatMapStrength" value="0.5" />
	<property name="HeatMapTime" value="1200" />
	<property name="HeatMapFrequency" value="25" />
	<!--<property name="CraftTimeMultiplier" value="0.5,1"/>-->
	<property class="Workstation">
		<property name="Modules" value="output" />
	</property>
	
	
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="15" />
	<property name="DescriptionKey" value="cementMixerDesc" />
	<property name="EconomicValue" value="1544" />
	<property name="Group" value="Basics" />
<property class="RepairItems"><property name="forgedIron" value="25" /><property name="spring" value="4" /><property name="forgedSteel" value="16" /><property name="ulmNutsAndBolts" value="8" /></property><drop event="Harvest" name="scrapIron" count="20,35" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,10" tool_category="Disassemble" /><drop event="Harvest" name="spring" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="forgedSteel" count="1,16" tool_category="Disassemble" /><drop event="Harvest" name="ulmNutsAndBolts" count="1,8" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="15,15" /><drop event="Destroy" name="ulmLargeElectricMotor" count="1" prob="0.75" /><drop event="Destroy" name="ulmGears" count="1,4" /><drop event="Destroy" name="ulmFuse" count="1" prob="0.75" /><drop event="Destroy" name="ulmScrapWires" count="0,2" /><drop event="Destroy" name="ulmElectricSwitch" count="1" prob="0.75" /></block>

<block id="1562" name="bedroll">
	
	<property name="Class" value="SleepingBag" />
	<property name="Material" value="plants" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="MaxDamage" value="100" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="CampingGear/bedroll_02" param1="main_mesh" />
	<property name="MultiBlockDim" value="1,2,2" />
	<!-- <property name="FallDamage" value="false"/> doesn't look thick enough so... nope -->
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="FuelValue" value="6" />
	<property name="CanPickup" value="true" />
	<!-- A15
	<property name="BuffsWhenWalkedOn" value="sleepingBagTrigger"/>
	-->
	<property name="IsTerrainDecoration" value="true" />
	<property name="Group" value="Basics,Building" />
	
	
	<drop event="Fall" name="yuccaFibers" count="5" prob="1" stick_chance="0" />
	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />

	<property name="EconomicValue" value="10" />
	<property name="EconomicBundleSize" value="10" />
<property class="RepairItems"><property name="yuccaFibers" value="20" /><property name="ulmRope" value="2" /></property><drop event="Destroy" name="yuccaFibers" count="1,20" /><drop event="Destroy" name="ulmRope" count="1,2" prob="0.75" /></block>

<block id="1563" name="workbench">
	<property name="Class" value="Workstation" />
	<property name="Material" value="metal" />
	<property name="MaxDamage" value="800" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/workbenchPrefab" />
	<property name="MultiBlockDim" value="2,2,1" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="HeatMapStrength" value="0.5" />
	<property name="HeatMapTime" value="1200" />
	<property name="HeatMapFrequency" value="25" />
	<!--<property name="RecipeList" value="backpack, workbench"/>-->
	<!--<property name="CraftTimeMultiplier" value="0.5,1"/>-->
	<property name="Stacknumber" value="10" />
	<property class="Workstation">
		<property name="Modules" value="tools,output" />
		<property name="CraftingAreaRecipes" value="workbench" />
	</property>
	
	
	
	
	
	
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="15" />
	<property name="DescriptionKey" value="workbenchDesc" />
	<property name="EconomicValue" value="776" />
	<property name="Group" value="Basics,Building" />
<property class="RepairItems"><property name="ulmPlanks" value="22" /><property name="forgedIron" value="20" /><property name="mechanicalParts" value="16" /></property><drop event="Harvest" name="wood" count="1,20" /><drop event="Harvest" name="scrapIron" count="1,100" /><drop event="Harvest" name="ulmPlanks" count="10,22" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="10,20" tool_category="Disassemble" /><drop event="Harvest" name="mechanicalParts" count="16" tool_category="Disassemble" /><drop event="Harvest" name="ulmBenchVice" count="1" prob="0.25" tool_category="Disassemble" /></block>

<block id="1564" name="treePlantedWinterPine1m">
	<property name="Extends" value="treePlantedMountainPine1m" />
	<property name="PlantGrowing.Next" value="treePlantedWinterPine6m" />
</block>

<block id="1565" name="treePlantedWinterPine6m">
	<property name="Extends" value="treeMasterGrowing" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Trees/MountainPine40mPrefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,10,1" />
	<property name="BigDecorationRadius" value="2" />
	<property name="PlantGrowing.Next" value="treePlantedWinterPine13m" />
	
	
<drop event="Harvest" name="ulmTwigs" count="6" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="30" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="6" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="15" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="30" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedWinterPine1m" count="1" /></block>
	<!-- 1 Free -->

<block id="1567" name="treePlantedWinterPine13m">
	<property name="Extends" value="treeMasterGrowing" />
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="treeWoodMedium" />
	<property name="Model" value="Entities/Trees/Blue_Spruce45Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,12,1" />
	<property name="BigDecorationRadius" value="2" />
	<property name="PlantGrowing.Next" value="treePlantedWinterPine16m" />
	
	
<drop event="Harvest" name="ulmTwigs" count="20" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="60" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="20" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="30" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="60" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedWinterPine1m" count="2" /></block>

<block id="1568" name="treePlantedWinterPine16m">
	<property name="Extends" value="treeMasterGrowing" />
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="treeWoodLarge" />
	<property name="Model" value="Entities/Trees/Blue_Spruce55Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,19,1" />
	<property name="BigDecorationRadius" value="2" />
	<property name="PlantGrowing.Next" value="treePlantedWinterPine19m" />
	<property name="PlantGrowing.FertileLevel" value="3" />
	
	
<drop event="Harvest" name="ulmTwigs" count="14" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="80" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="14" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="40" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="40" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedWinterPine1m" count="2" /></block>

<block id="1569" name="treePlantedWinterPine19m">
	<property name="Extends" value="treeMasterGrowing" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="treeWinterPine03" />
	<property name="Material" value="treeWoodFull" />
	<property name="Model" value="Entities/Trees/Blue_Spruce66Prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,28,1" />
	<property name="BigDecorationRadius" value="2" />
	<property name="PlantGrowing.Next" value="treePlantedWinterPine19mPlus" />
	<property name="PlantGrowing.GrowthRate" value="1" />
	<property name="PlantGrowing.FertileLevel" value="5" />
	
	
<drop event="Harvest" name="ulmTwigs" count="20" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="99" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="20" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="50" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="99" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedWinterPine1m" count="2" /></block>
	<!-- n Free -->

<block id="1575" name="woodPoleSupportCtr">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_diagonal_centered" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Group" value="Building" />
</block>

<block id="1576" name="forestCurb">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="NewWithGrass" />
	<property name="Model" value="Curb" />
	<property name="Texture" value="269,8,8,8,8,8" />
	<property name="ImposterExchange" value="imposterHalf" param1="2" />
	<property name="Group" value="Building" />
	<property name="GrassBlock1" value="treeTallGrassDiagonal" />
	<property name="GrassBlock2" value="" /> <!-- add this for an empty grass block -->
	<property name="LightOpacity" value="1" />
</block>

<block id="1577" name="forestCNRCurb">
	<property name="Extends" value="forestCurb" />
	<property name="Model" value="Curb_Corner" />
</block>

<block id="1578" name="woodPoleSupport">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_diagonal" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Group" value="Building" />
</block>

<block id="1579" name="sidewalkCurb">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Curb" />
	<property name="Texture" value="329,8,8,8,8,8" />
	<property name="ImposterExchange" value="imposterHalf" param1="2" />
	<property name="Group" value="Building" />
</block>

<block id="1580" name="plainsCurb">
	<property name="Extends" value="forestCurb" />
	<property name="Texture" value="376,8,8,8,8,8" />
	<property name="ImposterExchange" value="imposterHalf" param1="2" />
	<property name="GrassBlock1" value="treeBrownGrassDiagonal" />
</block>

<block id="1581" name="woodCrossCtr">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_diagonal_centered_cross" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Group" value="Building" />
</block>

<block id="1582" name="woodCross">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_diagonal_cross" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Group" value="Building" />
</block>

<block id="1583" name="plainsCNRCurb">
	<property name="Extends" value="plainsCurb" />
	<property name="Model" value="Curb_Corner" />
</block>

<block id="1584" name="wastelandCurb">
	<property name="Extends" value="forestCurb" />
	<property name="Texture" value="326,8,8,8,8,8" />
	<property name="ImposterExchange" value="imposterHalf" param1="2" />
	<property name="GrassBlock1" value="treeBrownGrassDiagonal" />
</block>

<block id="1585" name="wastelandCNRCurb">
	<property name="Extends" value="wastelandCurb" />
	<property name="Model" value="Curb_Corner" />
</block>

<block id="1586" name="woodPoleSupport2">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_diagonal_2" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Group" value="Building" />
</block>

<block id="1587" name="elevatorTest">
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="wood_regular" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Elevators/elevator_testPrefab" />
	<property name="MultiBlockDim" value="2,1,2" /> <!-- we need to override the default door size of 2 blocks high -->
	<property name="Tag" value="Door" />
	<property name="PlaceEverywhere" value="true" />
	<property name="Place" value="Door" />
	<property name="Mesh-Damage-1" value="Platform" />
	<property name="OpenSound" value="open_door_wood" />
	<property name="CloseSound" value="close_door_wood" />
	<drop event="Destroy" count="0" />
	<property name="Group" value="Building,Science" />
</block>
	<!-- n Free -->

<block id="1592" name="rustyIronPoleSupportCtr">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_diagonal_centered" />
	<property name="Texture" value="282" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Group" value="Building" />
</block>

<block id="1593" name="rustyIronCrossCtr">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_diagonal_centered_cross" />
	<property name="Texture" value="282" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Group" value="Building" />
</block>
	<!-- 16 Free -->

<block id="1610" name="roadRailing">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="road_railing" />
	<property name="Texture" value="442" />
	<property name="ImposterExchange" value="imposterQuarter" param1="2" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Group" value="Building" />
</block>

<block id="1611" name="roadRailingPole">
	<property name="Extends" value="roadRailing" />
	<property name="Model" value="road_railing_pole" />
</block>

<block id="1612" name="roadRailingEnd">
	<property name="Extends" value="roadRailing" />
	<property name="Model" value="road_railing_end" />
</block>

<block id="1613" name="roadRailingEnd2">
	<property name="Extends" value="roadRailing" />
	<property name="Model" value="road_railing_end2" />
</block>
	<!-- n Free -->

<block id="1619" name="woodStairsBoard">
	<property name="Extends" value="woodStairsBoardRailing" />
	<property name="Class" value="Stairs" />
	<property name="Model" value="Stairs" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalStairsBoard" />
	</property>
</block>

<block id="1620" name="brickCNRRound">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="corner_round1m" />
	<property name="Texture" value="7" />
	<property name="ImposterExchange" value="imposterBlock" param1="1" />
</block>
	<!-- n Free -->

<block id="1622" name="awningCNRRound">
	<property name="Extends" value="awningMaster" />
	<property name="Model" value="corner_round1m" />
	<property name="ImposterExchange" value="imposterBlock" param1="8" />
</block>
	<!-- n Free -->

<block id="1628" name="cntCabinetOldCNRRoundFiller">
	<property name="Extends" value="woodWeakNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="counter_round1m" />
	<property name="IsDecoration" value="true" />
	<property name="Texture" value="78,8,84,84,84,84" /> <!-- 80=sink, 84=cabinetWood, 81=doors, 79=doors and drawers -->
	<property name="ImposterExchange" value="imposterBlock" param1="43" />
</block>
	<!-- 11 Free -->

<block id="1640" name="brickCNRRoundTop">
	<property name="Extends" value="brickCNRRound" />
	<property name="Model" value="corner_rounded" />
</block>
	<!-- n Free -->

<block id="1642" name="awningCNRRoundTop">
	<property name="Extends" value="awningMaster" />
	<property name="Model" value="corner_rounded" />
</block>
	<!-- n Free -->

<block id="1645" name="corrugatedMetalCNRRoundTop">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="corner_rounded" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRRoundTop" /> </property>
	<property name="ImposterExchange" value="imposterBlock" param1="57" />
</block>
	<!-- n Free -->

<block id="1648" name="corrugatedMetalCNRRound">
	<property name="Extends" value="corrugatedMetalCNRRoundTop" />
	<property name="Model" value="corner_round1m" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRRound" /> </property>
</block>
	<!-- n Free -->

<block id="1652" name="treePlantedWinterPine19mPlus">
	<property name="Extends" value="treeWinterPine03" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="treeWinterPine03" />
	<property name="PlantGrowing.FertileLevel" value="15" />
	
	
<drop event="Harvest" name="ulmTwigs" count="20" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="99" tool_category="harvestingTools" /><drop event="Harvest" name="ulmResin" count="20" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="50" tool_category="resinExtractor" /><drop event="Harvest" name="ulmResin" count="99" tool_category="resinExtractor" /><drop event="Destroy" name="treePlantedMaple1m" count="2" /></block>

<!-- <block id="1653" name="metalSheetNewRandom">
	<property name="Extends" value="greenRustyMetalWall04Sheet2"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="greenRustyMetalWall04Sheet2"/>
	<property name="DescriptionKey" value="devOnlyGroupDesc"/>
</block> -->
	<!-- 99 Free -->

<block id="1657" name="woodCTRpole"> <!-- 988 -->
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodCTRpole" /> </property>
</block>

<block id="1658" name="rWoodCTRpole">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodMetalCTRpole" /> </property>
	<property name="DowngradeBlock" value="woodCTRpole" />
</block>

<block id="1659" name="rWoodMetalCTRpole">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCTRpole" /> </property>
	<property name="DowngradeBlock" value="rWoodCTRpole" />
</block>

	<!-- n Free -->

<block id="1662" name="scrapIronCTRpole">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCTRpole" /> </property>
</block>

<block id="1663" name="rScrapIronCTRpole">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCTRpole" /> </property>
	<property name="DowngradeBlock" value="scrapIronCTRpole" />
</block>
	<!-- n Free -->

<block id="1666" name="brickCTRpole">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCTRpole" /> </property>
</block>
	<!-- n Free -->

<block id="1668" name="cobblestoneCTRpole">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCTRpole" />	</property>
</block>

<block id="1669" name="concreteCTRpole"> <!-- 782 -->
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteCTRpole" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCTRpole" /> </property>
</block>
	<!-- n Free -->

<block id="1672" name="pouredRConcreteCTRpole">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteCTRpole" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="UpgradeRated.ToBlock" value="rConcreteCTRpole" />
</block>

<block id="1673" name="rConcreteCTRpole">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCTRpole" /> </property>
	<property name="DowngradeBlock" value="concreteCTRpole" />
</block>

<block id="1674" name="steelCTRpole">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="ImposterExclude" value="true" />
	<property name="Texture" value="356" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelCTRpole" /> </property>
	<property name="DowngradeBlock" value="rConcreteCTRpole" />
</block>

<block id="1675" name="stainlessSteelCTRpole"> <!-- 811 -->
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="DowngradeBlock" value="rConcreteCTRpole" />
</block>
	<!-- n Free -->

<block id="1678" name="autoTurret">
	<property name="Class" value="Ranged" />
	<property name="Material" value="Mmetal_medium" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Traps/AutoTurret/Auto_TurretPrefab" />
	<property name="OnlySimpleRotations" value="true" /> <!-- the targeting math will NOT work if it's not upright -->
	<property name="AmmoItem" value="ulm9mmBulletAT" />
	<property name="TurnSpeed" value="22.5" />
	<property name="MaxDistance" value="30" />
	<property name="EntityDamage" value="22" /> <!-- 146 dps, 330 / burst -->
	<property name="BlockDamage" value="1" />
	<property name="RaySpread" value="2.6" /> <!-- Spread 2.6deg: 1m cone (55% hit) @ 22m -->

	<property name="BustRoundCount" value="15" />
	<property name="BurstFireRate" value="0.15" />
	<property name="CooldownTime" value="2" />
	<property name="OvershootTime" value="0.4" />
	<property name="FallAsleepTime" value="10" />
	<property name="WakeUpTime" value="0.5" />

	<property name="YawRange" value="90" />
	<property name="PitchRange" value="90" />

	<property name="ParticlesMuzzleFire" value="nozzleflashuzi" />
	<property name="ParticlesMuzzleSmoke" value="nozzlesmokeuzi" />

	<property name="DamageBonus.head" value="3" />
	<property name="DamageBonus.glass" value="1" />
	<property name="DamageBonus.wood" value="2" />
	<property name="DamageBonus.earth" value="0.2" />
	<property name="DamageBonus.stone" value="0.2" />
	<property name="DamageBonus.metal" value="0.2" />

	<property name="TargetingSound" value="turret_retarget_lp" />
	<property name="OverheatSound" value="turret_overheat_lp" />
	<property name="WakeUpSound" value="turret_windup" />
	<property name="FireSound" value="Pistol_Fire" />
	<property name="RequiredPower" value="15" />

	
	
	
	
	

	<property name="Stacknumber" value="10" />
	<property name="EconomicValue" value="3000" />
	<property name="EconomicBundleSize" value="1" />
	<property name="ImposterExchange" value="imposterBlock" param1="109" />
	<property name="Group" value="Tools/Traps,Science" />
	<property name="PickupJournalEntry" value="cameraTip" />
<property class="RepairItems"><property name="forgedSteel" value="4" /><property name="ulmScrapWires" value="5" /></property><drop event="Harvest" name="scrapIron" count="5,10" /><drop event="Harvest" name="forgedSteel" count="1" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1,3" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,10" tool_category="0" /><drop event="Destroy" name="motionsensor" count="1" prob="0.75" /><drop event="Destroy" name="forgedSteel" count="1,2" /><drop event="Destroy" name="shortMetalPipe" count="1,6" /><drop event="Destroy" name="ulmCircuitboard" count="1" prob="0.75" /><drop event="Destroy" name="ulmLCDScreen" count="1" prob="0.75" /><drop event="Destroy" name="insulator" count="1" prob="0.75" /><drop event="Destroy" name="ulmResistor" count="1,3" /><drop event="Destroy" name="ulmSmallElectricMotor" count="1,3" /><drop event="Destroy" name="ulmScrapWires" count="1,2" /><drop event="Destroy" name="ulmFuse" count="1" prob="0.75" /><drop event="Destroy" name="ulmDiode" count="1,2" /><drop event="Destroy" name="ulmElectricSwitch" count="1" prob="0.75" /></block>

<block id="1679" name="shotgunTurret">
	<property name="Extends" value="autoTurret" />
	<property name="Model" value="Entities/Traps/AutoTurret/Auto_TurretShotgunPrefab" />
	<property name="AmmoItem" value="shotgunShell" /> <!-- does not use the damage value -->
	<property name="MaxDistance" value="15" />
	<property name="EntityDamage" value="11" /> <!-- 180 dps, 440 / burst -->
	<property name="BlockDamage" value="1" />
	<property name="RaySpread" value="5.2" /> <!-- Spread 5.2deg: 1m cone(55% hit) @ 11m -->
	<property name="RayCount" value="10" />

	<property name="BustRoundCount" value="4" />
	<property name="BurstFireRate" value="0.61" />
	<property name="CooldownTime" value="2" />
	<property name="OvershootTime" value="0.8" />

	<property name="ParticlesMuzzleFire" value="nozzleflash_shotgun" />
	<property name="ParticlesMuzzleSmoke" value="nozzlesmokeuzi" />

	<property name="Buff" value="shotgunWound" />
	<property name="BuffChance" value="0.8" />

	<property name="FireSound" value="pump_shotgun_fire" />
	<property name="EconomicValue" value="2500" />
	<property name="PickupJournalEntry" value="cameraTip" />
</block>
<!-- 94 Free -->

<block id="1774" name="burningBarrelPlayer">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="CanPickup" value="true" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Industrial/barrel03_burningPrefab" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Stacknumber" value="50" />
	<property name="Class" value="TorchHeatMap" />
	<property name="HeatMapStrength" value="4.05" />
	<property name="HeatMapTime" value="1200" />
	<property name="HeatMapFrequency" value="15" />
	<property name="Group" value="Building" />
	<property name="DescriptionKey" value="torchPlayerGroupDesc" />
</block>

<block id="1775" name="burningBarrel">
	<property name="Extends" value="burningBarrelPlayer" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="burningBarrelPlayer" />
	<property name="Class" value="Torch" /> <!-- no effect on the heat map -->
	<property name="Stacknumber" value="500" />
	<property name="CanPickup" value="true" param1="burningBarrelPlayer" />
	<property name="DescriptionKey" value="torchGroupDesc" />
</block>

<block id="1776" name="stainlessSteelBlock">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="DowngradeBlock" value="rConcreteBlock" />
</block>

<block id="1777" name="stainlessSteelCNRRoundTop">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="corner_rounded" />
	<property name="ImposterExchange" value="imposterBlock" param1="77" />
	<property name="DowngradeBlock" value="rConcreteCNRRoundTop" />
</block>

<block id="1778" name="stainlessSteelCNRRound">
	<property name="Extends" value="stainlessSteelCNRRoundTop" />
	<property name="Model" value="corner_round1m" />
	<property name="DowngradeBlock" value="rConcreteCNRRound" />
</block>
	<!-- 21 Free -->

<block id="1800" name="metalSignLetter_a">
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="alphabetLetterSignGroupDesc" />
	<property name="Material" value="Mmetal_weak" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="4" />
	<property name="Model" value="font_a" />
	<property name="Texture" value="443" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property class="RepairItems"> <property name="scrapIron" value="15" /> </property>
	<drop event="Destroy" name="scrapIron" count="1,12" />
	<property name="EconomicValue" value="15" />
	<property name="EconomicBundleSize" value="2" />
</block>

<block id="1801" name="metalSignLetter_b">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_b" />
</block>

<block id="1802" name="metalSignLetter_c">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_c" />
</block>

<block id="1803" name="metalSignLetter_d">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_d" />
</block>

<block id="1804" name="metalSignLetter_e">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_e" />
</block>

<block id="1805" name="metalSignLetter_f">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_f" />
</block>

<block id="1806" name="metalSignLetter_g">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_g" />
</block>

<block id="1807" name="metalSignLetter_h">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_h" />
</block>

<block id="1808" name="metalSignLetter_i">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_i" />
</block>

<block id="1809" name="metalSignLetter_j">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_j" />
</block>

<block id="1810" name="metalSignLetter_k">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_k" />
</block>

<block id="1811" name="metalSignLetter_l">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_l" />
</block>

<block id="1812" name="metalSignLetter_m">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_m" />
</block>

<block id="1813" name="metalSignLetter_n">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_n" />
</block>

<block id="1814" name="metalSignLetter_o">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_o" />
</block>

<block id="1815" name="metalSignLetter_p">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_p" />
</block>

<block id="1816" name="metalSignLetter_q">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_q" />
</block>

<block id="1817" name="metalSignLetter_r">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_r" />
</block>

<block id="1818" name="metalSignLetter_s">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_s" />
</block>

<block id="1819" name="metalSignLetter_t">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_t" />
</block>

<block id="1820" name="metalSignLetter_u">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_u" />
</block>

<block id="1821" name="metalSignLetter_v">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_v" />
</block>

<block id="1822" name="metalSignLetter_w">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_w" />
</block>

<block id="1823" name="metalSignLetter_x">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_x" />
</block>

<block id="1824" name="metalSignLetter_y">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_y" />
</block>

<block id="1825" name="metalSignLetter_z">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_z" />
</block>

	<!-- do not use 1800-1900, reserved for font blocks -->

<block id="1901" name="conduit01Corner">
	<property name="Extends" value="conduit01" />
	<property name="Model" value="decal_corner" />
	<property name="Texture" value="526" />
</block>

<block id="1902" name="sandbag_1">
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="sandbagsGroupDesc" />
	<property name="Material" value="sand" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="OutdoorDecor/sandbag_1" param1="main_mesh" />
	<property name="MultiBlockDim" value="2,1,1" />
	<property name="ImposterExchange" value="imposterBlock" param1="1" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="DowngradeBlock" value="sandbag_2" />
	<property class="RepairItems"> <property name="crushedSand" value="5" /> </property>
	<drop event="Harvest" name="crushedSand" count="2" />
	<drop event="Destroy" count="0" />
</block>

<block id="1903" name="sandbag_2">
	<property name="Extends" value="sandbag_1" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Model" value="OutdoorDecor/sandbag_2" param1="main_mesh" />
	<property name="DowngradeBlock" value="sandbag_3" />
</block>

<block id="1904" name="sandbag_3">
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="sandbagsGroupDesc" />
	<property name="Material" value="sand" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="OutdoorDecor/sandbag_3" param1="main_mesh" />
	<property name="MultiBlockDim" value="2,1,1" />
	<property name="ImposterExchange" value="imposterBlock" param1="1" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property class="RepairItems"> <property name="crushedSand" value="5" /> </property>
	<drop event="Harvest" name="crushedSand" count="2" />
	<drop event="Destroy" count="0" />
</block>

<block id="1905" name="sandbag_4">
	<property name="Extends" value="sandbag_1" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Model" value="OutdoorDecor/sandbag_4" param1="main_mesh" />
</block>

<block id="1906" name="sandbagCorner">
	<property name="Extends" value="sandbag_1" />
	<property name="Model" value="OutdoorDecor/sandbag_corner" param1="main_mesh" />
	<property name="MultiBlockDim" value="2,1,2" />
	<property name="DowngradeBlock" value="sandbagCornerDMG1" />
</block>

<block id="1907" name="sandbagEnd">
	<property name="Extends" value="sandbag_1" />
	<property name="Model" value="OutdoorDecor/sandbag_end" param1="main_mesh" />
	<property name="DowngradeBlock" value="sandbag_2" />
</block>

<block id="1908" name="sandbagEnd2">
	<property name="Extends" value="sandbag_1" />
	<property name="Model" value="OutdoorDecor/sandbag_end_2" param1="main_mesh" />
	<property name="DowngradeBlock" value="sandbag_2" />
</block>

<block id="1909" name="sandbagCornerDMG1">
	<property name="Extends" value="sandbag_1" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Model" value="OutdoorDecor/sandbag_corner_dmg1" param1="main_mesh" />
	<property name="MultiBlockDim" value="2,1,1" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block id="1910" name="sandbagCorner2">
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="sandbagsGroupDesc" />
	<property name="Material" value="sand" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="OutdoorDecor/sandbag_corner_2" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterBlock" param1="1" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="DowngradeBlock" value="sandbagCorner2DMG1" />
	<property class="RepairItems"> <property name="crushedSand" value="5" /> </property>
	<drop event="Harvest" name="crushedSand" count="2" />
	<drop event="Destroy" count="0" />
</block>

<block id="1911" name="sandbagCorner2DMG1">
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="sandbagsGroupDesc" />
	<property name="Material" value="sand" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="OutdoorDecor/sandbag_corner_2_dmg1" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterBlock" param1="1" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property class="RepairItems"> <property name="crushedSand" value="5" /> </property>
	<drop event="Harvest" name="crushedSand" count="2" />
	<drop event="Destroy" count="0" />
</block>

<block id="1912" name="sandbag_5">
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="sandbagsGroupDesc" />
	<property name="Material" value="sand" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="OutdoorDecor/sandbag_5" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterBlock" param1="1" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="DowngradeBlock" value="sandbag_5DMG1" />
	<property class="RepairItems"> <property name="crushedSand" value="5" /> </property>
	<drop event="Harvest" name="crushedSand" count="2" />
	<drop event="Destroy" count="0" />
</block>

<block id="1913" name="sandbag_5DMG1">
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="sandbagsGroupDesc" />
	<property name="Material" value="sand" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="OutdoorDecor/sandbag_5_dmg1" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterBlock" param1="1" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property class="RepairItems"> <property name="crushedSand" value="5" /> </property>
	<drop event="Harvest" name="crushedSand" count="2" />
	<drop event="Destroy" count="0" />
</block>

<block id="1914" name="metalTrussingRamp">
	<property name="Extends" value="metalTrussingBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" />
<property name="DescriptionKey" value="metalTrussingBlockGroupDesc" /></block>

<block id="1915" name="spawnTrader">
	<property name="Extends" value="metalTrussingRamp" param1="DescriptionKey" />
	<property name="CustomIcon" value="metalTrussingRamp" />
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="SpawnEntity" />
	<property name="SpawnClass" value="npcTraderJoel,npcTraderRekt,npcTraderHugh,npcTraderBob,npcTraderJimmy" />
</block>

<block id="1924" name="flagPoleWhiteRiver">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mmetal_hard" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Decor/flag_polePrefab" />
	<property name="MultiBlockDim" value="1,20,1" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="LootList" value="42" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<drop event="Destroy" count="0" />
</block>

<block id="1925" name="arrowSlit">
	<property name="IsDeveloper" value="false" />
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit" />
	<property name="ImposterExchange" value="imposterBlock" param1="2" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
	<drop event="Destroy" count="0" />
</block>

<block id="1926" name="cntVendingMachineTrader">
	<property name="Extends" value="cntVendingMachine" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/LootContainers/vending_machine_traderPrefab" />
	<property name="TraderID" value="5" />
</block>

<block id="1927" name="signShopOpen">
	<property name="Class" value="Light" />
	
	<property name="IndexName" value="TraderOnOff" />
	<property name="CustomIcon" value="signShopOpenSwitch" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Signs/sign_open_Prefab" /> <property name="HandleFace" value="South" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="Mmetal_weak" />
	<property name="OnlySimpleRotations" value="true" />
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="-1" />
	<property name="Group" value="Science,Decor/Miscellaneous" />
	<property name="EconomicValue" value="150" /> <!-- disassemble value -->
<property class="RepairItems"><property name="forgedIron" value="2" /><property name="scrapPlastics" value="2" /><property name="ulmGlassTube" value="5" /><property name="ulmCircuitboard" value="1" /><property name="ulmDiode" value="20" /><property name="ulmResistor" value="5" /><property name="ulmFuse" value="1" /><property name="ulmScrapWires" value="5" /><property name="insulator" value="1" /></property><drop event="Harvest" name="forgedIron" count="1" tool_category="Disassemble" /><drop event="Harvest" name="ulmGlassTube" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmCircuitboard" count="0,1" tool_category="Disassemble" /><drop event="Harvest" name="ulmDiode" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="ulmResistor" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="0,1" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="0,1" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="1,10" /><drop event="Destroy" name="scrapPlastics" count="2" /></block>

<block id="1928" name="loudspeaker">
	<property name="CustomIcon" value="speaker" />
	<property name="Class" value="SpeakerTrader" />
	<property name="IndexName" value="TraderOnOff" />
	<property name="OpenSound" value="trader_announce_open" />
	<property name="CloseSound" value="trader_announce_closed" />
	<property name="WarningSound" value="trader_announce_closing" />
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mmetal_hard" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Electrical/loudspeakerPrefab" /> <property name="HandleFace" value="South" />
	<property name="ImposterDontBlock" value="true" />
	<property name="LootList" value="42" />
	
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Science" />
<drop event="Harvest" name="forgedIron" count="2,3" tool_category="Disassemble" /><drop event="Harvest" name="ulmSpeaker" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmCapacitors" count="2,3" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1" prob="0.75" tool_category="Disassemble" /></block>

<block id="1929" name="barStool">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="Ext3dModel" />	<property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/barstool" param1="main_mesh" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
</block>
	<!-- n Free -->

<block id="1931" name="rConcreteStairs25CornerCNR">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelStairs25CornerCNR" /> </property>
	<property name="DowngradeBlock" value="concreteStairs25CornerCNR" />
	<property name="ImposterExchange" value="imposterCNRFull" param1="91" />
</block>

<block id="1951" name="woodWedgeTipCNRFullBottom">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeTipCNRFullBottom" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeTipCNRFullBottom" />
</block>

<block id="1952" name="archTest">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="wood_regular" />
	<property name="Shape" value="New" />
	<property name="Mesh" value="opaque" />
	<property name="Model" value="arch" />
	<property name="Texture" value="7" />
	<drop event="Destroy" count="0" />
</block>

<block id="1953" name="woodWedgeTipCNRFullTop">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeTipCNRFullTop" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeTipCNRFullTop" />
</block>
	<!-- 3 Free -->

<block id="1957" name="rampGutterTest">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mmetal_medium" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_gutter" />
	<property name="Texture" value="573,574,576,577,575,578" />
	<property name="UseGlobalUV" value="D,L,D,D,D,D" />
	<drop event="Destroy" count="0" />
</block>

<block id="1958" name="rampGutterOutsideCornerTest">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mmetal_medium" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_gutter_outside_corner" />
	<property name="Texture" value="573,574,576,577,575,578" />
	<property name="UseGlobalUV" value="D,L,D,D,D,D" />
	<drop event="Destroy" count="0" />
</block>
	<!-- 4 Free -->

<block id="1963" name="trim01"> <!-- 1/2 plate -->
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mconcrete" />
	<property name="Shape" value="New" />
	<property name="Model" value="trim01" />
	<property name="Texture" value="8" />
	<drop event="Destroy" count="0" />
</block>

<block id="1964" name="opaqueBusinessGlass">
	<property name="Extends" value="glassBusinessCTRSheet" param1="Mesh" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="532" />
	<property name="LightOpacity" value="8" />
</block>

<block id="1965" name="cube3mTest">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="glass" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_3m" />
	<property name="Texture" value="532" />
	<drop event="Destroy" count="0" />
</block>

<block id="1966" name="cube3x3x1Test">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mmetal_medium" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_3x3x1" />
	<property name="Texture" value="9" />
	<property name="MultiBlockDim" value="3,3,1" />
	<drop event="Destroy" count="0" />
</block>

<block id="1967" name="arch_3m_windowTEST">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="glass" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_window" />
	<property name="Texture" value="171,532,171,171,171,171" />
	<drop event="Destroy" count="0" />
</block>

<block id="1968" name="arch_3m_center_windowTEST">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="glass" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_center_window" />
	<property name="Texture" value="171,532,171,171,171,171" />
	<drop event="Destroy" count="0" />
</block>

<block id="1969" name="arch_3m_window_tipTEST">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="glass" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_window_tip" />
	<property name="Texture" value="171,532,171,171,171,171" />
	<drop event="Destroy" count="0" />
</block>

<block id="1970" name="arch_3m_full_TEST">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="glass" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_full" />
	<property name="Texture" value="171" />
	<property name="MultiBlockDim" value="3,2,1" />
	<drop event="Destroy" count="0" />
</block>

<!--
<block id="1971" name="electricFence">
	<property name="Material" value="Mmetal_medium"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="electric_fence"/> <property name="Place" value="TowardsPlacer90"/>
	<property name="Texture" value="580,580,580,580,580,580"/>
</block> -->

<block id="1974" name="concreteDestroyed01">
	<property name="Group" value="Building" />
	<property name="Material" value="Mcobblestone" />
	<property name="Shape" value="New" />
	<property name="Model" value="concrete_destroyed01" />
	<property name="Texture" value="8" />
	<property name="ImposterExchange" value="imposterBlock" param1="2" />
	<property class="RepairItems"> <property name="concreteMix" value="5" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredConcreteBlock" />
		<property name="Item" value="concreteMix" />
		<property name="ItemCount" value="5" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<drop event="Harvest" name="rockSmall" count="16" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="destroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="14" />
	<property name="EconomicBundleSize" value="20" />
</block>

<block id="1975" name="concreteDestroyed02">
	<property name="Extends" value="concreteDestroyed01" />
	<property name="Model" value="concrete_destroyed02" />
</block>

<block id="1976" name="concreteDestroyed03">
	<property name="Extends" value="concreteDestroyed01" />
	<property name="Model" value="concrete_destroyed03" />
</block>

<block id="1977" name="concreteDestroyed04">
	<property name="Extends" value="concreteDestroyed01" />
	<property name="Model" value="concrete_destroyed04" />
</block>

<block id="1978" name="sleeperSit">
	<property name="Class" value="Sleeper" />
	<property name="CreativeMode" value="Dev" />
	<property name="DescriptionKey" value="sleeperGroupDesc" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Zombies/SleeperPoses/idleSit" />
	<property name="Pose" value="0" />
	<property name="Material" value="organic" />
	<property name="LookIdentity" value="0,0,1" />
</block>

<block id="1979" name="sleeperBack">
	<property name="Extends" value="sleeperSit" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Zombies/SleeperPoses/idleBack" />
	<property name="Pose" value="1" />
	<property name="LookIdentity" value="0,0,1" />
</block>

<block id="1980" name="sleeperSideLeft">
	<property name="Extends" value="sleeperSit" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Zombies/SleeperPoses/idleSideLeft" />
	<property name="Pose" value="2" />
	<property name="LookIdentity" value="0,0,1" />
</block>

<block id="1981" name="sleeperSideRight">
	<property name="Extends" value="sleeperSit" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Zombies/SleeperPoses/idleSideRight" />
	<property name="Pose" value="3" />
	<property name="LookIdentity" value="0,0,1" />
</block>

<block id="1982" name="sleeperStomach">
	<property name="Extends" value="sleeperSit" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Zombies/SleeperPoses/idleStomach" />
	<property name="Pose" value="4" />
	<property name="LookIdentity" value="0,0,1" />
</block>

<block id="1983" name="concreteDestroyed05">
	<property name="Extends" value="concreteDestroyed01" />
	<property name="Model" value="concrete_destroyed05" />
</block>

<block id="1984" name="concreteDestroyed06">
	<property name="Extends" value="concreteDestroyed01" />
	<property name="Model" value="concrete_destroyed06" />
</block>

<block id="1985" name="concreteDestroyed07">
	<property name="Extends" value="concreteDestroyed01" />
	<property name="Model" value="concrete_destroyed07" />
</block>

<block id="1986" name="sleeperIdle">
	<property name="Extends" value="sleeperSit" />
	<property name="ExcludeWalkType" value="4" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Zombies/SleeperPoses/idleSleep" />
	<property name="Pose" value="5" />
	<property name="LookIdentity" value="0,0,1" />
</block>

<!-- ore block visualisation.  Uncomment this section to make underground ores visible.
<block id="7" name="ironOre">
	<property name="Extends" value="glassShowerBlock"/>
	<property name="MaxDamage" value="3500"/>
	<property name="CanPickup" value="true"/><property name="ActivationDistance" value="50"/><property name="ActivationDistance" value="50"/>
</block>
<block id="6" name="potassiumNitrate">
	<property name="Extends" value="rConcretePillar50"/>
	<property name="CanPickup" value="true"/><property name="ActivationDistance" value="50"/>
</block>
<block id="11" name="leadOre">
	<property name="Extends" value="scrapIronBlock"/>
	<property name="CanPickup" value="true"/><property name="ActivationDistance" value="50"/>
</block>
<block id="16" name="gravel">
	<property name="Material" value="cloth"/>
	<property name="Shape" value="Ext3dModel"/><property name="Texture" value="293"/>
	<property name="Mesh" value="models"/><property name="Model" value="Rocks/Rock05" param1="main_mesh"/>
	<property name="MaxDamage" value="3500"/>
	<property name="CanPickup" value="true"/><property name="ActivationDistance" value="50"/>
</block>
<block id="27" name="coalOre">
	<property name="Extends" value="woodCrossCtr"/>
	<property name="CanPickup" value="true"/><property name="ActivationDistance" value="50"/>
</block>
<block id="33" name="oilDeposit">
	<property name="Extends" value="rustyIronCrossCtr"/>
	<property name="CanPickup" value="true"/><property name="ActivationDistance" value="50"/>
</block>

<block id="70" name="gravelPlusIron">
	<property name="Extends" value="gravel"/>
	<property name="MaxDamage" value="3500"/>
	<property name="CanPickup" value="true"/>
</block>

<block id="71" name="gravelPlusLead">
	<property name="Extends" value="gravel"/>
	<property name="CanPickup" value="true"/>
</block>
<block id="72" name="gravelPlusPotassium">
	<property name="Extends" value="gravel"/>
	<property name="CanPickup" value="true"/>
</block>
<block id="73" name="gravelPlusCoal">
	<property name="Extends" value="gravel"/>
	<property name="CanPickup" value="true"/>
</block>

<block id="10" name="clay">
	<property name="Material" value="clay"/>
	<property name="Shape" value="Ext3dModel"/><property name="Texture" value="293"/>
	<property name="Mesh" value="models"/><property name="Model" value="LootContainers/backpack02" param1="main_mesh"/>
	<property name="MaxDamage" value="3500"/>
	<property name="CanPickup" value="true"/><property name="ActivationDistance" value="50"/>
</block>
<block id="47" name="clayInSandstone">
	<property name="Extends" value="clay"/>
</block>

<block id="23" name="silverOre">
	<property name="Material" value="wood_regular"/>
	<property name="Shape" value="Ext3dModel"/><property name="Texture" value="293"/>
	<property name="Mesh" value="models"/><property name="Model" value="Plants/plant02" param1="main_mesh"/>
	<property name="CanPickup" value="true"/><property name="ActivationDistance" value="50"/>
</block>
<block id="29" name="goldOre">
	<property name="Extends" value="silverOre"/>
	<property name="CanPickup" value="true"/>
</block>
<block id="34" name="diamondOre">
	<property name="Extends" value="silverOre"/>
	<property name="CanPickup" value="true"/>
</block>
-->
<block id="1999" name="cntCollapsedBatterybank">
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="97" />
	<property name="CustomIcon" value="batterybank" />
	<property name="Material" value="Miron_scrap" />
	<property name="MaxDamage" value="500" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Electrical/battery_bankPrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="Place" value="TowardsPlacer" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property class="RepairItems">
		<property name="forgedIron" value="8" />
		<property name="electricParts" value="6" />
		<property name="electronicParts" value="2" />
		<property name="scrapPlastics" value="4" />
	</property>
	
	
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="SellableToTrader" value="false" />
<drop event="Harvest" name="scrapIron" count="10,20" /><drop event="Harvest" name="forgedIron" count="1,7" tool_category="Disassemble" /><drop event="Harvest" name="scrapPlastics" count="4,8" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="2,4" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,20" /><drop event="Destroy" name="shortMetalPipe" count="1" prob="0.75" /><drop event="Destroy" name="concreteMix" count="1" prob="0.75" /><drop event="Destroy" name="insulator" count="1" prob="0.75" /><drop event="Destroy" name="ulmCircuitboard" count="1" prob="0.75" /><drop event="Destroy" name="ulmScrapWires" count="2,4" /><drop event="Destroy" name="ulmTransistor" count="3,6" /><drop event="Destroy" name="ulmResistor" count="3,6" /><drop event="Destroy" name="ulmElectricSwitch" count="1" prob="0.75" /><drop event="Destroy" name="ductTape" count="0,2" /></block>

<block id="2000" name="cntCollapsedGeneratorbank">
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="98" />
	<property name="CustomIcon" value="generatorbank" />
	<property name="Material" value="Miron_scrap" />
	<property name="MaxDamage" value="500" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Electrical/generatorPrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="Place" value="TowardsPlacer" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property class="RepairItems">
		<property name="forgedIron" value="8" />
		<property name="mechanicalParts" value="8" />
		<property name="electricParts" value="8" />
		<property name="electronicParts" value="3" />
	</property>
	
	
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="SellableToTrader" value="false" />
<drop event="Harvest" name="scrapIron" count="5,15" /><drop event="Harvest" name="ulmFuse" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="3,5" tool_category="Disassemble" /><drop event="Harvest" name="mechanicalParts" count="2,7" tool_category="Disassemble" /><drop event="Harvest" name="shortMetalPipe" count="2,6" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmCircuitboard" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="ulmTransistor" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmCapacitors" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmResistor" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmElectricSwitch" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ductTape" count="0,2" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,15" /></block>

<block id="2001" name="generatorbank">
	<property name="Class" value="Generator" />
	<property name="Material" value="Mmetal_medium" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Electrical/generatorPrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="ImposterDontBlock" value="true" />
	
	<property name="MaxFuel" value="5000" />
	<property name="OutputPerFuel" value="11250" />
	<property name="MaxPower" value="12250" />
	<property name="OutputPerStack" value="100" />
	<property name="SlotItem" value="smallEngine" />
	<property name="Group" value="Science" />
	
	
	
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Stacknumber" value="10" />
	<property name="TakeDelay" value="15" />
	<property name="EconomicValue" value="500" />
<property class="RepairItems"><property name="forgedIron" value="10" /><property name="ulmFuse" value="4" /></property><drop event="Harvest" name="scrapIron" count="10,20" /><drop event="Harvest" name="forgedIron" count="5,8" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="2,4" tool_category="Disassemble" /><drop event="Harvest" name="mechanicalParts" count="5,9" tool_category="Disassemble" /><drop event="Harvest" name="shortMetalPipe" count="5,8" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmCircuitboard" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="ulmTransistor" count="3,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmCapacitors" count="3,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmResistor" count="2,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmElectricSwitch" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ductTape" count="0,2" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,20" /></block>

<block id="2002" name="switch">
	<property name="Class" value="Switch" />
	<property name="Material" value="Mmetal_weak" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Electrical/power_switchPrefab" /> <property name="HandleFace" value="South" />
	<property name="ImposterDontBlock" value="true" />
	<property name="RequiredPower" value="0" />
	<property name="TriggerType" value="Switch" />
	<property name="Group" value="Science" />
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="5" />
	<property name="EconomicValue" value="50" />
<property class="RepairItems"><property name="forgedIron" value="2" /></property><drop event="Destroy" name="forgedIron" count="1,2" /><drop event="Destroy" name="mechanicalParts" count="1" prob="0.75" /><drop event="Destroy" name="ulmScrapWires" count="1" prob="0.75" /><drop event="Destroy" name="insulator" count="1" prob="0.75" /><drop event="Destroy" name="ulmElectricSwitch" count="1" prob="0.75" /><drop event="Destroy" name="ulmDiode" count="1" prob="0.75" /></block>
	<!-- 1 Free -->

<block id="2004" name="solarbank">
	<property name="Class" value="SolarPanel" />
	<property name="Material" value="Mmetal_weak" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Electrical/solar_panelPrefab" />
	<property name="MultiBlockDim" value="4,1,1" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="DescriptionKey" value="powerSourceDesc" />
	<property name="OutputPerStack" value="30" />
	<property name="SlotItem" value="solarCell" />
	<property name="MaxPower" value="180" />
	<property name="Group" value="Science" />
	<property name="ActivationDistance" value="6" />
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Stacknumber" value="10" />
	<property name="TakeDelay" value="15" />
	<property name="EconomicValue" value="2000" />
<property class="RepairItems"><property name="forgedIron" value="5" /><property name="scrapPlastics" value="2" /><property name="ulmScrapWires" value="3" /></property><drop event="Harvest" name="forgedIron" count="5" tool_category="Disassemble" /><drop event="Harvest" name="scrapPlastics" count="2" tool_category="Disassemble" /><drop event="Harvest" name="shortMetalPipe" count="2" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" tool_category="Disassemble" /><drop event="Harvest" name="ulmCircuitboard" count="1" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="3" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="1" tool_category="Disassemble" /><drop event="Harvest" name="ulmTransistor" count="4" tool_category="Disassemble" /><drop event="Harvest" name="ulmCapacitors" count="7" tool_category="Disassemble" /><drop event="Harvest" name="ulmElectricSwitch" count="1" tool_category="Disassemble" /><drop event="Harvest" name="ductTape" count="1" tool_category="Disassemble" /><drop event="Destroy" name="insulator" count="1" /><drop event="Destroy" name="ulmCircuitboard" count="1" /><drop event="Destroy" name="ulmScrapWires" count="3" /><drop event="Destroy" name="ulmFuse" count="1" /><drop event="Destroy" name="ulmTransistor" count="4" /><drop event="Destroy" name="ulmCapacitors" count="7" /><drop event="Destroy" name="ulmElectricSwitch" count="1" /><drop event="Destroy" name="ductTape" count="1" /></block>

<block id="2005" name="batterybank">
	<property name="Class" value="BatteryBank" />
	<property name="Material" value="Mmetal_weak" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Electrical/battery_bankPrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="ImposterDontBlock" value="true" />
	<property name="DescriptionKey" value="powerSourceDesc" />
	<property name="MaxPower" value="400" />
	<property name="InputPerTick" value="100" />
	<property name="ChargePerInput" value="1" />
	<property name="OutputPerStack" value="50" />
	<property name="OutputPerCharge" value="90" />
	<property name="SlotItem" value="carBattery" />
	<property name="Group" value="Science" />
	
	
	
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Stacknumber" value="10" />
	<property name="TakeDelay" value="15" />
	<property name="EconomicValue" value="400" />
<property class="RepairItems"><property name="forgedIron" value="10" /><property name="scrapPlastics" value="8" /><property name="ulmFuse" value="4" /></property><drop event="Harvest" name="scrapIron" count="10,20" /><drop event="Harvest" name="forgedIron" count="1,7" tool_category="Disassemble" /><drop event="Harvest" name="scrapPlastics" count="4,8" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="2,4" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,20" /><drop event="Destroy" name="shortMetalPipe" count="1" prob="0.75" /><drop event="Destroy" name="concreteMix" count="1" prob="0.75" /><drop event="Destroy" name="insulator" count="1" prob="0.75" /><drop event="Destroy" name="ulmCircuitboard" count="1" prob="0.75" /><drop event="Destroy" name="ulmScrapWires" count="2,4" /><drop event="Destroy" name="ulmTransistor" count="3,6" /><drop event="Destroy" name="ulmResistor" count="3,6" /><drop event="Destroy" name="ulmElectricSwitch" count="1" prob="0.75" /><drop event="Destroy" name="ductTape" count="0,2" /></block>

<block id="2006" name="electricwirerelay">
	<property name="Class" value="Powered" />
	<property name="Material" value="Mmetal_weak" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Electrical/relayPrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="ModelOffset" value="0,0.5,0" />
	<property name="ImposterDontBlock" value="true" />
	<property name="RequiredPower" value="0" />
	<property name="Group" value="Science" />
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="5" />
	<property name="EconomicValue" value="28" />
<property class="RepairItems"><property name="forgedIron" value="3" /></property><drop event="Harvest" name="forgedIron" count="1,3" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="1,5" /><drop event="Destroy" name="insulator" count="1" prob="0.75" /><drop event="Destroy" name="ductTape" count="1" prob="0.5" /></block>

<block id="2007" name="pressureplate">
	<property name="Class" value="PressurePlate" />
	<property name="Material" value="Mmetal_medium" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Electrical/pressure_platePrefab" />  <property name="HandleFace" value="Bottom" />
	<property name="ImposterExchange" value="imposterPlate" param1="143" />
	<property name="CanPickup" value="false" />
	<property name="MultiBlockDim" value="1,1,1" />
	<property name="RequiredPower" value="0" />
	<property name="Group" value="Tools/Traps" />
	<property name="ModelOffset" value="0,0.5,0" />
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="5" />
	<property name="EconomicValue" value="124" />
	<property name="PickupJournalEntry" value="triggerDelayDurationTip,passthroughTriggeringTip" />
<property class="RepairItems"><property name="forgedIron" value="8" /></property><drop event="Harvest" name="forgedIron" count="5,9" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,20" /><drop event="Destroy" name="mechanicalParts" count="1,2" /><drop event="Destroy" name="insulator" count="1" prob="0.75" /><drop event="Destroy" name="ulmScrapWires" count="1,2" /><drop event="Destroy" name="ulmElectricSwitch" count="1" prob="0.75" /></block>

<block id="2008" name="speaker">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="Speaker" />
	<property name="PlaySound" value="alarm1" />
	<property name="Material" value="Mmetal_weak" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Electrical/loudspeakerPrefab" /> <property name="HandleFace" value="South" />
	<property name="ImposterDontBlock" value="true" />
	<property name="LootList" value="42" />
	<property name="RequiredPower" value="5" />
	<property name="Group" value="Science" />
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="5" />
	<property name="EconomicValue" value="72" />
<property class="RepairItems"><property name="forgedIron" value="4" /><property name="ulmCapacitors" value="3" /></property><drop event="Harvest" name="forgedIron" count="2,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmCapacitors" count="2,3" tool_category="Disassemble" /><drop event="Destroy" name="ulmSpeaker" count="1" prob="0.75" /><drop event="Destroy" name="ulmFuse" count="1" prob="0.75" /><drop event="Destroy" name="insulator" count="1" prob="0.75" /><drop event="Destroy" name="ulmScrapWires" count="1" prob="0.75" /></block>

<block id="2009" name="electrictimerrelay">
	<property name="Class" value="TimerRelay" />
	<property name="Material" value="Mmetal_weak" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Electrical/relay_timerPrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="ModelOffset" value="0,0.5,0" />
	<property name="ImposterDontBlock" value="true" />
	<property name="PoweredType" value="Constant" />
	<property name="RequiredPower" value="0" />
	<property name="Group" value="Science" />
	
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="5" />
	<property name="EconomicValue" value="119" />
<property class="RepairItems"><property name="forgedIron" value="3" /></property><drop event="Harvest" name="forgedIron" count="1,3" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="1,5" /><drop event="Destroy" name="insulator" count="1" prob="0.75" /><drop event="Destroy" name="ulmTimerClock" count="1" prob="0.75" /><drop event="Destroy" name="ulmScrapWires" count="1" prob="0.75" /><drop event="Destroy" name="ductTape" count="1" prob="0.5" /></block>

<block id="2010" name="bladeTrap">
	<property name="Class" value="BladeTrap" />
	<property name="Material" value="Mmetal_hard" />
	<property name="Damage" value="20" />
	<property name="DamageReceived" value="4" />
	<property name="BreakingPercentage" value="0.5" />
	<property name="BrokenPercentage" value="0.25" />
	<property name="ImpactSound" value="bladetrap_impact" />
	<property name="StartSound" value="bladetrap_startup" />
	<property name="StopSound" value="bladetrap_stop" />
	<property name="RunningSound" value="bladetrap_fire_lp" />
	<property name="RunningSoundBreaking" value="bladetrap_dm1_lp" />
	<property name="RunningSoundBroken" value="bladetrap_dm2_lp" />
	<property name="MaxDamage" value="2000" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	
	<property name="Model" value="Entities/Electrical/trap_spinning_bladePrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="MultiBlockDim" value="3,1,3" />
	<property name="ImposterExchange" value="imposterPlate" param1="111" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="RequiredPower" value="20" />
	<property name="Group" value="Tools/Traps" />
	<property name="ActivationDistance" value="6" />
	
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Stacknumber" value="10" />
	<property name="TakeDelay" value="10" />
	<property name="EconomicValue" value="444" />
<property class="RepairItems"><property name="forgedIron" value="10" /><property name="ulmScrapWires" value="2" /></property><drop event="Harvest" name="scrapIron" count="10,20" /><drop event="Harvest" name="forgedIron" count="1,7" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="2,4" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,20" /><drop event="Destroy" name="forgedSteel" count="5,9" /><drop event="Destroy" name="hubcap" count="1" prob="0.75" /><drop event="Destroy" name="ulmLargeElectricMotor" count="1" prob="0.75" /><drop event="Destroy" name="minibikeWheels" count="1" prob="0.75" /><drop event="Destroy" name="ulmTransistor" count="1,3" /><drop event="Destroy" name="ulmCapacitors" count="2,4" /><drop event="Destroy" name="ulmFuse" count="1" prob="0.75" /><drop event="Destroy" name="insulator" count="1" prob="0.75" /></block>

<block id="2011" name="dartTrap">
	<property name="Class" value="Launcher" />
	<property name="Material" value="Mmetal_hard" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Electrical/arrowTrapPrefab" /> <property name="HandleFace" value="South" />
	<property name="PlaySound" value="darttrap_fire" />
	<!-- <property name="StartSound" value="darttrap_start"/> -->
	<property name="EndSound" value="darttrap_end" />
	<property name="ImposterExchange" value="imposterBlock" param1="109" />
	<property name="BurstFireRate" value="0.5" />
	<property name="ShowTargeting" value="false" />
	<property name="AmmoItem" value="steelDart" />
	<property name="RequiredPower" value="10" />
	<property name="Group" value="Tools/Traps" />
	
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Stacknumber" value="10" />
	<property name="TakeDelay" value="10" />
	<property name="EconomicValue" value="220" />
<property class="RepairItems"><property name="forgedIron" value="18" /><property name="mechanicalParts" value="3" /></property><drop event="Harvest" name="scrapIron" count="10,30" /><drop event="Harvest" name="forgedIron" count="10,15" tool_category="Disassemble" /><drop event="Harvest" name="mechanicalParts" count="1,3" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,20" /><drop event="Destroy" name="ulmLargeElectricMotor" count="1" prob="0.75" /><drop event="Destroy" name="ulmTransistor" count="1,3" /><drop event="Destroy" name="ulmCapacitors" count="2,4" /><drop event="Destroy" name="ulmFuse" count="1" prob="0.75" /><drop event="Destroy" name="insulator" count="1" prob="0.75" /><drop event="Destroy" name="ulmScrapWires" count="2,4" /></block>

<block id="2012" name="rampCornerCutoutTest">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="wood_regular" />
	<property name="Texture" value="381" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_corner" />
	<property name="Mesh" value="cutout" />
</block>

<block id="2014" name="curve_3x3x1TEST">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mbrick" />
	<property name="Shape" value="New" />
	<property name="Model" value="curve_3x3x1" />
	<property name="Texture" value="171" />
	<property name="MultiBlockDim" value="3,1,3" />
</block>

<block id="2015" name="turret_3x3TEST">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="metal" />
	<property name="Shape" value="New" />
	<property name="Model" value="turret_3x3" />
	<property name="Texture" value="170" />
	<property name="MultiBlockDim" value="6,3,6" />
	<drop event="Destroy" count="0" />
</block>

<block id="2016" name="turret_4x4x6TEST">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="metal" />
	<property name="Shape" value="New" />
	<property name="Model" value="turret_4x4x6" />
	<property name="Texture" value="170" />
	<property name="MultiBlockDim" value="4,6,4" />
	<drop event="Destroy" count="0" />
</block>

<block id="2017" name="pressureplateLong">
	<property name="Class" value="PressurePlate" />
	<property name="Material" value="Mmetal_hard" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Electrical/pressure_plate_longPrefab" />  <property name="HandleFace" value="Bottom" />
	<property name="MultiBlockDim" value="5,1,1" />

	<property name="ImposterExchange" value="imposterPlate" param1="143" />
	<property name="CanPickup" value="false" />
	<property name="RequiredPower" value="0" />
	<property name="Group" value="Tools/Traps" />
	<property name="ModelOffset" value="0,0.5,0" />
	
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="5" />
	<property name="EconomicValue" value="524" />
	<property name="DescriptionKey" value="pressureplateDesc" />
	<property name="PickupJournalEntry" value="triggerDelayDurationTip,passthroughTriggeringTip" />
<property class="RepairItems"><property name="forgedIron" value="50" /></property><drop event="Harvest" name="scrapIron" count="20,100" /><drop event="Harvest" name="forgedIron" count="10,40" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,20" /><drop event="Destroy" name="mechanicalParts" count="5,8" /><drop event="Destroy" name="insulator" count="1" prob="0.75" /><drop event="Destroy" name="ulmScrapWires" count="5,9" /><drop event="Destroy" name="ulmElectricSwitch" count="1" prob="0.75" /></block>
	<!-- 2 Free -->

<block id="2020" name="spotlightPlayer">
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="spotlightNailedDownPOI" />
	<property name="Class" value="Spotlight" />
	<property name="DescriptionKey" value="lightPlayerGroupDesc" />
	<property name="RuntimeSwitch" value="true" />
	<property name="Material" value="metal" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Lighting/player_spotlightPrefab" />
	<!-- <property name="ModelOffset" value="0,-0.0625,0"/> -->
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="Spotlight" />
	
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="EconomicValue" value="310" />
	<property name="Group" value="Science" />
	<property name="TakeDelay" value="10" />
	<property name="PickupJournalEntry" value="cameraTip" />
<property class="RepairItems"><property name="scrapIron" value="50" /><property name="ulmScrapWires" value="2" /></property><drop event="Harvest" name="scrapIron" count="20,50" tool_category="harvestingTools" /><drop event="Harvest" name="ulmScrapWires" count="1,2" tool_category="Disassemble" /><drop event="Destroy" name="headlight" count="1" prob="0.75" /><drop event="Destroy" name="ulmResistor" count="1,2" /><drop event="Destroy" name="ulmFuse" count="1" prob="0.75" /><drop event="Destroy" name="insulator" count="1" prob="0.75" /><drop event="Destroy" name="ulmElectricSwitch" count="1" prob="0.75" /><drop event="Destroy" name="ductTape" count="0,2" /><property name="RequiredPower" value="20" /></block>

<block id="2021" name="industrialLight01_player">
	<property name="Extends" value="industrialLight01" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="lightPlayerGroupDesc" />
	<property name="CustomIcon" value="industrialLight01" />
	<property name="RuntimeSwitch" value="true" />
	<property name="HandleFace" value="South" />
	
	 <!-- HV: mounted fluorescent lamp -->
	
	
	<property name="TakeDelay" value="5" />
<property class="RepairItems"><property name="forgedIron" value="1" /><property name="ulmLightBulb" value="1" /><property name="ulmScrapWires" value="2" /></property><drop event="Harvest" name="forgedIron" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmLightBulb" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1,2" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="1,5" /><drop event="Destroy" name="scrapPlastics" count="2,4" /><drop event="Destroy" name="ulmResistor" count="1,2" /><drop event="Destroy" name="ulmFuse" count="1" prob="0.75" /><drop event="Destroy" name="insulator" count="1" prob="0.75" /><drop event="Destroy" name="ulmElectricSwitch" count="1" prob="0.75" /></block>

<block id="2022" name="porchLight01_player">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="lightPlayerGroupDesc" />
	<property name="CustomIcon" value="porchLight01" />
	<property name="RuntimeSwitch" value="true" />
	<property name="HandleFace" value="West" />
	<property name="TakeDelay" value="5" />
</block>

<block id="2023" name="ceilingLight01_player">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="lightPlayerGroupDesc" />
	<property name="CustomIcon" value="ceilingLight01" />
	<property name="RuntimeSwitch" value="true" />
	<property name="Material" value="glass" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Model" value="Entities/Lighting/player_ceilingLight01Prefab" /> <property name="HandleFace" value="Top" />
	<property name="TakeDelay" value="5" />
</block>

<block id="2024" name="ceilingLight02_player">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="lightPlayerGroupDesc" />
	<property name="CustomIcon" value="ceilingLight02" />
	<property name="RuntimeSwitch" value="true" />
	<property name="Model" value="Entities/Lighting/player_ceilingLight02Prefab" />
	<property name="HandleFace" value="Top" />
	<property name="TakeDelay" value="5" />
</block>

<block id="2025" name="wallLight01_player">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="lightPlayerGroupDesc" />
	<property name="CustomIcon" value="wallLight01" />
	<property name="RuntimeSwitch" value="true" />
	<property name="Model" value="Entities/Lighting/player_wall_light01Prefab" />
	<property name="HandleFace" value="South" />
	<property name="TakeDelay" value="5" />
</block>

<block id="2026" name="ceilingLight07_player">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="lightPlayerGroupDesc" />
	<property name="CustomIcon" value="ceilingLight07" />
	<property name="RuntimeSwitch" value="true" />
	<property name="HandleFace" value="Top" />
	
	 <!-- HV: mounted fluorescent lamp -->
	
	
	<property name="Model" value="Entities/Lighting/player_ceilingLight07Prefab" />
	<property name="TakeDelay" value="5" />
<property class="RepairItems"><property name="forgedIron" value="2" /><property name="ulmLightBulb" value="1" /><property name="ulmScrapWires" value="2" /></property><drop event="Harvest" name="forgedIron" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmLightBulb" count="1,2" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1,2" tool_category="Disassemble" /><drop event="Destroy" name="scrapPlastics" count="2,4" /><drop event="Destroy" name="ulmResistor" count="1,3" /><drop event="Destroy" name="ulmFuse" count="1" prob="0.75" /><drop event="Destroy" name="insulator" count="1" prob="0.75" /><drop event="Destroy" name="ulmElectricSwitch" count="1" prob="0.75" /></block>

<block id="2028" name="tripwirepost">
	<property name="Class" value="TripWire" />
	<property name="Material" value="wood_weak" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Electrical/trip_wirePrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="ModelOffset" value="0,0.5,0" />
	<property name="ImposterDontBlock" value="true" />
	<property name="RequiredPower" value="1" />
	<property name="Group" value="Science" />
	
	<drop event="Fall" name="woodDebris" count="1" prob="0.3" stick_chance="1" />
	<property name="EconomicValue" value="16" />
	<property name="PickupJournalEntry" value="triggerDelayDurationTip,passthroughTriggeringTip" />
<drop event="Destroy" name="ulmTwigs" count="1,2" /><drop event="Destroy" name="ulmMouseTrap" count="1" prob="0.75" /><drop event="Destroy" name="ulmElectricSwitch" count="1" prob="0.75" /></block>

<block id="2029" name="electricfencepost">
	<property name="Class" value="ElectricWire" />
	<property name="Material" value="Mmetal_weak" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="MaxDamage" value="200" />
	<property name="DamageReceived" value="0.5" />
	<property name="Model" value="Entities/Electrical/electric_fencePrefab" /> <property name="HandleFace" value="Bottom" />
	
	<property name="ModelOffset" value="0,0.5,0" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterDontBlock" value="true" />
	<property name="RequiredPower" value="5" />
	<property name="Buff" value="shockedBuff" />
	<property name="BuffChance" value="1" />
	<property name="Group" value="Tools/Traps" />
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="62" />
<property class="RepairItems"><property name="forgedIron" value="2" /><property name="ulmScrapWires" value="1" /></property><drop event="Harvest" name="forgedIron" count="2,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="1,5" /><drop event="Destroy" name="ulmCircuitboard" count="1" prob="0.75" /><drop event="Destroy" name="ulmFuse" count="1" prob="0.75" /><drop event="Destroy" name="ulmTransistor" count="1,2" /><drop event="Destroy" name="ulmCapacitors" count="1,2" /><drop event="Destroy" name="insulator" count="1" prob="0.75" /></block>

<block id="2030" name="motionsensor">
	<property name="Class" value="MotionSensor" />
	<property name="Material" value="Mmetal_weak" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Electrical/motion_sensorPrefab" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ModelOffset" value="0,0.5,0" />
	<property name="ImposterDontBlock" value="true" />
	<property name="RequiredPower" value="5" />
	<property name="YawRange" value="90" />
	<property name="PitchRange" value="90" />
	<property name="Group" value="Science" />
	
	
	
	
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="135" />
	<property name="PickupJournalEntry" value="cameraTip,triggerDelayDurationTip,passthroughTriggeringTip" />
<property class="RepairItems"><property name="forgedIron" value="2" /><property name="ulmScrapWires" value="2" /><property name="ulmLens" value="1" /></property><drop event="Harvest" name="forgedIron" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="ulmLens" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="2,4" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,10" tool_category="0" /><drop event="Destroy" name="ulmSmallElectricMotor" count="1,2" /><drop event="Destroy" name="ulmCircuitboard" count="1" prob="0.75" /><drop event="Destroy" name="ulmElectricSwitch" count="1,3" /><drop event="Destroy" name="ulmResistor" count="3,5" /><drop event="Destroy" name="ulmLCDScreen" count="1" prob="0.75" /><drop event="Destroy" name="ductTape" count="1" prob="0.5" /></block>
	<!-- n Free -->

<block id="2041" name="glassShowerRamp">
	<property name="Material" value="glass" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="1" /> <!-- juuuust enough to get light level < 15 and keep the rain out -->
	<property name="Model" value="ramp_glass" />
	<property name="Mesh" value="transparent" />
	<property name="Texture" value="285" />
	<property name="DescriptionKey" value="glassGroupDesc" />
	<drop event="Destroy" name="brokenGlass" count="1,4" />
</block>

<block id="971" name="ulmDoorMaster"><property name="CreativeMode" value="None" /><property name="Class" value="DoorSecure" /><property name="Material" value="wood_regular" /><property name="Tag" value="Door" /><property name="Place" value="Door" /><property name="PlaceEverywhere" value="true" /><property name="PassThroughDamage" value="true" /><property name="LightOpacity" value="1" /><property name="Shape" value="ModelEntity" /><property name="ModelOffset" value="0,0,0" /><property name="MultiBlockDim" value="1,2,1" /><property name="ImposterExchange" value="imposterCTRPlate" param1="35" /><property name="Model" value="Entities/Doors/wooden_door_v1Prefab" /><property name="Mesh-Damage-1" value="Door/Door_DMG0" /><property name="Mesh-Damage-2" value="Door/Door_DMG1" /><property name="Mesh-Damage-3" value="Door/Door_DMG2" /><property name="Mesh-Damage-4" value="Door/Door_DMG3" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property name="OpenSound" value="open_door_wood" /><property name="CloseSound" value="close_door_wood" /><drop event="Destroy" count="0" /><property name="Group" value="Building,Decor/Miscellaneous" /></block><block id="972" name="ulmDoorMaster_Hatch"><property name="CreativeMode" value="None" /><property name="Class" value="DoorSecure" /><property name="Material" value="wood_regular" /><property name="StabilitySupport" value="false" /><property name="Tag" value="Door" /><property name="PlaceEverywhere" value="true" /><property name="PassThroughDamage" value="true" /><property name="LightOpacity" value="1" /><property name="Shape" value="ModelEntity" /><property name="ModelOffset" value="0,.5,0" /><property name="MultiBlockDim" value="1,1,1" /><property name="ImposterExchange" value="imposterPlate" param1="35" /><property name="Model" value="Entities/Doors/woodenHatch1_v1Prefab" /><property name="Mesh-Damage-1" value="Door/Hatch_DMG0" /><property name="Mesh-Damage-2" value="Door/Hatch_DMG1" /><property name="Mesh-Damage-3" value="Door/Hatch_DMG2" /><property name="Mesh-Damage-4" value="Door/Hatch_DMG3" /><property name="Mesh-Damage-5" value="Door/Hatch_DMG4" /><property name="OpenSound" value="open_hatch_wood" /><property name="CloseSound" value="close_hatch_wood" /><drop event="Destroy" count="0" /><property name="Group" value="Building" /></block><block id="973" name="ulmDoorMaster_Metal"><property name="CreativeMode" value="None" /><property name="Extends" value="ulmDoorMaster" /><property name="Material" value="metal" /><property name="ImposterExchange" value="imposterCTRPlate" param1="9" /><property name="OpenSound" value="open_door_metal" /><property name="CloseSound" value="close_door_metal" /><drop event="Destroy" count="0" /><drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" /><property name="Group" value="Building" /></block><block id="974" name="ulmDoorMaster_Vault"><property name="CreativeMode" value="None" /><property name="Extends" value="ulmDoorMaster" /><property name="Material" value="metal" /><property name="ImposterExchange" value="imposterCTRPlate" param1="77" /><property name="OpenSound" value="open_door_vault" /><property name="CloseSound" value="close_door_vault" /><drop event="Destroy" count="0" /><drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" /><property name="Group" value="Building" /></block><block id="975" name="ulmDoorMaster_Gate"><property name="CreativeMode" value="None" /><property name="Extends" value="ulmDoorMaster" /><property name="MultiBlockDim" value="3,2,2" /><property name="Place" value="TowardsPlacer" /><property name="OnlySimpleRotations" value="true" /><property name="Material" value="metal" /><property name="ImposterExchange" value="imposterCTRPlate" param1="57" /><property name="OpenSound" value="open_garage_door" /><property name="CloseSound" value="close_garage_door" /><drop event="Destroy" count="0" /><drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" /><property name="Group" value="Basics" /></block><block id="1087" name="ulmDoor_Jail_v1_open"><property name="Class" value="Door" /><property name="DescriptionKey" value="ulmDoorJail1_v1openDesc" /><property name="CustomIcon" value="jailDoor" /><property name="Material" value="Msteel" /><property name="PassThroughDamage" value="true" /><property name="Shape" value="ModelEntity" /><property name="Collide" value="movement,melee,rocket,bullet" /><property name="Tag" value="Door" /><property name="Place" value="Door" /><property name="PlaceEverywhere" value="true" /><property name="Model" value="Entities/Doors/jail_doorPrefab" /><property name="ModelOffset" value="0,.5,0" /><property name="MultiBlockDim" value="2,2,1" /><property name="ImposterExclude" value="true" /><property name="OpenSound" value="open_door_jail" /><property name="CloseSound" value="close_door_jail" /><drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" /><property name="Group" value="Basics" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="500" /><property name="MaxDamage" value="8000" /><property class="RepairItems"><property name="forgedSteel" value="6" /><property name="ulmGears" value="4" /><property name="ulmRebar" value="20" /><property name="spring" value="2" /></property><drop event="Harvest" name="forgedSteel" count="1,3" tool_category="Disassemble" /><drop event="Harvest" name="ulmGears" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="spring" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="ulmRebar" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="forgedSteel" count="1,3" tool_category="harvestingTools" /><drop event="Harvest" name="ulmGears" count="1,4" tool_category="harvestingTools" /><drop event="Harvest" name="ulmRebar" count="1,20" tool_category="harvestingTools" /><drop event="Harvest" name="spring" count="1,2" tool_category="harvestingTools" /><drop event="Destroy" name="scrapIron" count="1,30" /></block><block id="1088" name="ulmDoor_Jail_v1_player"><property name="Class" value="DoorSecure" /><property name="DescriptionKey" value="ulmDoorJail1_v1plDesc" /><property name="CustomIcon" value="jailDoor" /><property name="Material" value="Msteel" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="PassThroughDamage" value="true" /><property name="Shape" value="ModelEntity" /><property name="Collide" value="movement,melee,rocket,bullet" /><property name="Tag" value="Door" /><property name="Place" value="Door" /><property name="PlaceEverywhere" value="true" /><property name="Model" value="Entities/Doors/jail_doorPrefab" /><property name="ModelOffset" value="0,.5,0" /><property name="MultiBlockDim" value="2,2,1" /><property name="ImposterExclude" value="true" /><property name="OpenSound" value="open_door_jail" /><property name="CloseSound" value="close_door_jail" /><drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" /><drop event="Destroy" name="scrapIron" count="0" /><property name="Group" value="Basics" /><property name="EconomicValue" value="250" /><property name="MaxDamage" value="8000" /><property name="DowngradeBlock" value="ulmDoor_Jail_v1_open" /></block><block id="1765" name="ulmGasPump"><property name="DescriptionKey" value="ulmGasPumpDesc" /><property name="CustomIcon" value="cntGasPump" /><property name="Class" value="SecureLoot" /><property name="LootList" value="215" /><property name="Material" value="Mmetal_thin" /><property name="MaxDamage" value="2500" /><property name="Shape" value="Ext3dModel" /><property name="Texture" value="293" /><property name="Mesh" value="models" /><property name="Model" value="Industrial/gas_pump" param1="main_mesh" /><property name="MultiBlockDim" value="1,2,1" /><property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="90" /><property name="IsTerrainDecoration" value="true" /><property name="LPHardnessScale" value="0" /><property name="EconomicValue" value="750" /><property class="RepairItems"><property name="ulmGasPumpHead" value="4" /><property name="ulmRubberHose" value="4" /><property name="ulmNutsAndBolts" value="12" /><property name="forgedIron" value="12" /><property name="shortMetalPipe" value="4" /><property name="insulator" value="1" /><property name="ulmCircuitboard" value="2" /><property name="ulmLCDScreen" value="4" /><property name="ulmFuse" value="4" /><property name="ulmScrapWires" value="8" /><property name="ulmElectricSwitch" value="4" /><property name="ulmDiode" value="4" /></property><drop event="Harvest" name="scrapIron" count="1,22" /><drop event="Harvest" name="ulmGasPumpHead" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmRubberHose" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmNutsAndBolts" count="1,12" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,10" tool_category="Disassemble" /><drop event="Harvest" name="shortMetalPipe" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="insulator" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmCircuitboard" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1,8" tool_category="Disassemble" /><drop event="Harvest" name="ulmLCDScreen" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmElectricSwitch" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmDiode" count="1,4" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="1,20" /></block><block id="1766" name="ulmEllianniasTreasure"><property name="DescriptionKey" value="ulmEllianniasTreasureDesc" /><property name="CustomIcon" value="cntMailbox" /><property name="Class" value="Loot" /><property name="LootList" value="216" /><property name="Material" value="Mmetal_thin" /><property name="StabilitySupport" value="false" /><property name="Shape" value="Ext3dModel" /><property name="Texture" value="293" /><property name="Mesh" value="models" /><property name="Model" value="HousingDecor/mailbox" param1="main_mesh" /><property name="IsTerrainDecoration" value="true" /><property name="FuelValue" value="150" /><property class="RepairItems"><property name="forgedIron" value="2" /></property><drop event="Destroy" name="scrapIron" count="5" /><property name="EconomicValue" value="12" /></block><block id="1701" name="ulmNightdrawer"><property name="Extends" value="cntNightstand" /><property name="DescriptionKey" value="ulmNightdrawerDesc" /><property name="CustomIcon" value="cntNightstand" /><property name="EconomicValue" value="2000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="2500" /><property name="LootList" value="203" /><property name="Group" value="Decor/Miscellaneous" /><property class="RepairItems"><property name="forgedIron" value="5" /><property name="ulmPlanks" value="10" /><property name="ulmScrews" value="5" /></property><drop event="Harvest" name="forgedIron" count="3,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="5,10" tool_category="Disassemble" /><drop event="Destroy" name="ulmPlanks" count="1,5" /><drop event="Destroy" name="ulmScrews" count="5,10" /><drop event="Destroy" name="ulmDrawerSlideTracks" count="1,3" /></block><block id="1702" name="ulmCooler"><property name="Extends" value="cntCooler" /><property name="DescriptionKey" value="ulmCoolerDesc" /><property name="CustomIcon" value="cooler" /><property name="EconomicValue" value="2000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="2500" /><property name="LootList" value="203" /><property name="Group" value="Decor/Miscellaneous" /></block><block id="1703" name="ulmCardboardBox"><property name="Extends" value="cntGarageStorage" /><property name="DescriptionKey" value="ulmCardboardBoxDesc" /><property name="CustomIcon" value="cntGarageStorage" /><property name="EconomicValue" value="2000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="2500" /><property name="LootList" value="201" /><property name="Group" value="Decor/Miscellaneous" /><property class="RepairItems"><property name="forgedSteel" value="4" /><property name="ulmCardboard" value="10" /></property><drop event="Harvest" name="forgedSteel" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="ulmCardboard" count="5,10" tool_category="Disassemble" /><drop event="Destroy" name="forgedSteel" count="1,2" /><drop event="Destroy" name="ulmCardboard" count="5,10" /><drop event="Destroy" name="ductTape" count="0,2" prob="0.5" /></block><block id="1704" name="ulmMedicineCabinet"><property name="Extends" value="cntMedicineCabinet" /><property name="DescriptionKey" value="ulmMedicineCabinetDesc" /><property name="CustomIcon" value="cntMedicineCabinet" /><property name="EconomicValue" value="2000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="2500" /><property name="LootList" value="205" /><property name="Group" value="Decor/Miscellaneous" /><property class="RepairItems"><property name="forgedSteel" value="4" /><property name="ulmPlanks" value="4" /><property name="glassCTRSheet" value="1" /></property><drop event="Destroy" name="forgedSteel" count="2,4" /><drop event="Destroy" name="ulmPlanks" count="2,4" /><drop event="Destroy" name="brokenGlass" count="2" /></block><block id="1705" name="ulmBookcase"><property name="Extends" value="cntBookcase" /><property name="DescriptionKey" value="ulmBookcaseDesc" /><property name="CustomIcon" value="cntBookStoreBookcase" /><property name="EconomicValue" value="2000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="2500" /><property name="LootList" value="203" /><property name="Group" value="Decor/Miscellaneous" /><property class="RepairItems"><property name="forgedSteel" value="4" /><property name="ulmPlanks" value="10" /></property><drop event="Destroy" name="forgedSteel" count="2,4" /><drop event="Destroy" name="ulmPlanks" count="5,15" /><drop event="Destroy" name="nail" count="5,15" /><drop event="Destroy" name="ulmOldBook" count="6" /></block><block id="1706" name="ulmCabinetBot"><property name="Extends" value="cntCabinet" /><property name="DescriptionKey" value="ulmCabinetBotDesc" /><property name="CustomIcon" value="cntCabinet" /><property name="EconomicValue" value="2000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="2500" /><property name="LootList" value="203" /><property name="Group" value="Decor/Miscellaneous" /><property class="RepairItems"><property name="forgedIron" value="4" /><property name="ulmPlanks" value="10" /><property name="ulmScrews" value="5" /></property><drop event="Destroy" name="forgedIron" count="3,5" tool_category="0" /><drop event="Destroy" name="ulmPlanks" count="5,10" tool_category="0" /><drop event="Destroy" name="ulmBrassHinge" count="2,4" tool_category="0" /><drop event="Destroy" name="nail" count="1,5" tool_category="0" /><drop event="Destroy" name="ulmScrews" count="5,15" tool_category="0" /><drop event="Destroy" name="ulmDrawerSlideTracks" count="1" prob="0.75" tool_category="0" /></block><block id="1707" name="ulmCabinetTop"><property name="Extends" value="cntCabinetTop" /><property name="DescriptionKey" value="ulmCabinetTopDesc" /><property name="CustomIcon" value="cntCabinetTop" /><property name="EconomicValue" value="2000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="2500" /><property name="LootList" value="203" /><property name="Group" value="Decor/Miscellaneous" /><property class="RepairItems"><property name="forgedIron" value="4" /><property name="ulmPlanks" value="10" /><property name="ulmScrews" value="5" /></property><drop event="Destroy" name="forgedIron" count="3,7" tool_category="0" /><drop event="Destroy" name="ulmPlanks" count="5,10" tool_category="0" /><drop event="Destroy" name="ulmBrassHinge" count="2,4" tool_category="0" /><drop event="Destroy" name="nail" count="1,5" tool_category="0" /><drop event="Destroy" name="ulmScrews" count="5,15" tool_category="0" /></block><block id="1708" name="ulmCabinetSink"><property name="Extends" value="cntGraniteSink" /><property name="DescriptionKey" value="ulmCabinetSinkDesc" /><property name="CustomIcon" value="cntGraniteSink" /><property name="EconomicValue" value="2000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="2500" /><property name="LootList" value="203" /><property name="Group" value="Decor/Miscellaneous" /><property class="RepairItems"><property name="forgedIron" value="4" /><property name="ulmPlanks" value="10" /><property name="ulmScrews" value="5" /></property><drop event="Destroy" name="forgedIron" count="3,5" tool_category="0" /><drop event="Destroy" name="ulmPlanks" count="5,10" tool_category="0" /><drop event="Destroy" name="ulmBrassHinge" count="2,4" tool_category="0" /><drop event="Destroy" name="nail" count="1,5" tool_category="0" /><drop event="Destroy" name="ulmScrews" count="5,15" tool_category="0" /><drop event="Destroy" name="ulmDrawerSlideTracks" count="1" prob="0.75" tool_category="0" /></block><block id="1709" name="ulmDeskWood"><property name="Extends" value="cntDesk01" /><property name="DescriptionKey" value="ulmDeskWoodDesc" /><property name="CustomIcon" value="cntDesk01" /><property name="EconomicValue" value="2000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="2500" /><property name="LootList" value="202" /><property name="Group" value="Decor/Miscellaneous" /><property class="RepairItems"><property name="ulmPlanks" value="20" /><property name="ulmDrawerSlideTracks" value="8" /><property name="nail" value="10" /><property name="ulmScrews" value="20" /></property><drop event="Harvest" name="ulmPlanks" count="1,10" tool_category="Disassemble" /><drop event="Harvest" name="ulmDrawerSlideTracks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="nail" count="1,7" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrews" count="1,15" tool_category="Disassemble" /><drop event="Destroy" name="ulmPlanks" count="1,10" /></block><block id="1710" name="ulmDeskMetal"><property name="Extends" value="cntDesk02" /><property name="DescriptionKey" value="ulmDeskMetalDesc" /><property name="CustomIcon" value="cntDesk02" /><property name="EconomicValue" value="2000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="5000" /><property name="LootList" value="206" /><property name="Group" value="Decor/Miscellaneous" /><property class="RepairItems"><property name="forgedIron" value="30" /><property name="ulmDrawerSlideTracks" value="8" /></property><drop event="Harvest" name="forgedIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="ulmDrawerSlideTracks" count="1,8" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,30" /></block><block id="1711" name="ulmFridge"><property name="Extends" value="cntFridge" /><property name="DescriptionKey" value="ulmFridgeDesc" /><property name="CustomIcon" value="cntFridge" /><property name="EconomicValue" value="2000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="5000" /><property name="LootList" value="204" /><property name="Group" value="Decor/Miscellaneous" /></block><block id="1712" name="ulmFridgeTop"><property name="Extends" value="cntFridgeTop" /><property name="DescriptionKey" value="ulmFridgeTopDesc" /><property name="CustomIcon" value="cntFridgeTop" /><property name="EconomicValue" value="2000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="2500" /><property name="LootList" value="205" /><property name="Group" value="Decor/Miscellaneous" /></block><block id="1713" name="ulmFridgeBot"><property name="Extends" value="cntFridgeBottom" /><property name="DescriptionKey" value="ulmFridgeBotDesc" /><property name="CustomIcon" value="cntFridgeBottom" /><property name="EconomicValue" value="2000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="2500" /><property name="LootList" value="205" /><property name="Group" value="Decor/Miscellaneous" /></block><block id="1714" name="ulmSafe"><property name="Extends" value="cntGunSafe" /><property name="DescriptionKey" value="ulmSafeDesc" /><property name="CustomIcon" value="cntGunSafe" /><property name="EconomicValue" value="2000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="5000" /><property name="LootList" value="208" /><property name="Group" value="Decor/Miscellaneous" /><property name="DowngradeBlock" value="ulmSafeInsecure" /><property class="RepairItems"><property name="forgedSteel" value="20" /></property></block><block id="1715" name="ulmSafeInsecure"><property name="Extends" value="cntGunSafeInsecure" /><property name="DescriptionKey" value="ulmSafeInsecureDesc" /><property name="CustomIcon" value="cntGunSafe" /><property name="EconomicValue" value="2000" /><property name="Class" value="Loot" /><property name="MaxDamage" value="5000" /><property name="LootList" value="208" /><property name="Group" value="Decor/Miscellaneous" /><property class="RepairItems"><property name="forgedSteel" value="20" /><property name="spring" value="6" /><property name="mechanicalParts" value="4" /><property name="ulmSteelHinge" value="8" /></property><drop event="Harvest" name="forgedSteel" count="1,15" tool_category="Disassemble" /><drop event="Harvest" name="spring" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="mechanicalParts" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmSteelHinge" count="1,8" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,30" /></block><block id="1716" name="ulmWallSafe"><property name="Extends" value="cntWallSafe" /><property name="DescriptionKey" value="ulmWallSafeDesc" /><property name="CustomIcon" value="cntWallSafe" /><property name="EconomicValue" value="2000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="2500" /><property name="LootList" value="209" /><property name="Group" value="Decor/Miscellaneous" /><property class="RepairItems"><property name="forgedSteel" value="20" /><property name="spring" value="2" /><property name="mechanicalParts" value="2" /><property name="ulmSteelHinge" value="2" /></property><drop event="Harvest" name="forgedSteel" count="5,15" tool_category="Disassemble" /><drop event="Harvest" name="spring" count="0,2" tool_category="Disassemble" /><drop event="Harvest" name="mechanicalParts" count="0,2" tool_category="Disassemble" /><drop event="Harvest" name="ulmSteelHinge" count="1,2" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,30" /></block><block id="1717" name="ulmDeskSafe"><property name="Extends" value="cntDeskSafe" /><property name="DescriptionKey" value="ulmDeskSafeDesc" /><property name="CustomIcon" value="cntDeskSafe" /><property name="EconomicValue" value="2000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="2500" /><property name="LootList" value="209" /><property name="Group" value="Decor/Miscellaneous" /><property class="RepairItems"><property name="forgedSteel" value="20" /><property name="spring" value="2" /><property name="mechanicalParts" value="2" /><property name="ulmSteelHinge" value="2" /></property><drop event="Harvest" name="forgedSteel" count="5,15" tool_category="Disassemble" /><drop event="Harvest" name="spring" count="0,2" tool_category="Disassemble" /><drop event="Harvest" name="mechanicalParts" count="0,2" tool_category="Disassemble" /><drop event="Harvest" name="ulmSteelHinge" count="1,2" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,30" /></block><block id="1718" name="ulmMunitionsBox"><property name="Extends" value="cntMunitionsBox" /><property name="DescriptionKey" value="ulmMunitionsBoxDesc" /><property name="CustomIcon" value="cntMunitionsBox" /><property name="EconomicValue" value="2000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="2500" /><property name="LootList" value="206" /><property name="Group" value="Decor/Miscellaneous" /><property class="RepairItems"><property name="forgedSteel" value="30" /><property name="spring" value="2" /><property name="mechanicalParts" value="2" /><property name="ulmSteelHinge" value="4" /></property><drop event="Harvest" name="forgedSteel" count="5,15" tool_category="Disassemble" /><drop event="Harvest" name="spring" count="0,2" tool_category="Disassemble" /><drop event="Harvest" name="mechanicalParts" count="0,2" tool_category="Disassemble" /><drop event="Harvest" name="ulmSteelHinge" count="1,4" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,30" /></block><block id="1719" name="ulmFileCabinet"><property name="Extends" value="cntFileCabinet" /><property name="DescriptionKey" value="ulmFileCabinetDesc" /><property name="CustomIcon" value="cntFileCabinet" /><property name="EconomicValue" value="2000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="2500" /><property name="LootList" value="217" /><property name="Group" value="Decor/Miscellaneous" /><property class="RepairItems"><property name="forgedSteel" value="18" /><property name="forgedIron" value="5" /><property name="ulmDrawerSlideTracks" value="4" /></property><drop event="Harvest" name="forgedSteel" count="1,14" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmDrawerSlideTracks" count="1,4" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,30" /></block><block id="1720" name="ulmLockers"><property name="Extends" value="cntLockers" /><property name="DescriptionKey" value="ulmLockersDesc" /><property name="CustomIcon" value="cntLockers" /><property name="EconomicValue" value="2000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="2500" /><property name="LootList" value="207" /><property name="Group" value="Decor/Miscellaneous" /><property class="RepairItems"><property name="forgedSteel" value="18" /><property name="forgedIron" value="5" /><property name="ulmBrassHinge" value="9" /></property><drop event="Harvest" name="forgedSteel" count="1,14" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmBrassHinge" count="1,9" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,30" /></block><block id="1721" name="ulmLargeWallSafe"><property name="Extends" value="furnaceDrawer" /><property name="DescriptionKey" value="ulmLargeWallSafeDesc" /><property name="CustomIcon" value="largeWallSafe" /><property name="EconomicValue" value="2000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="2500" /><property name="LootList" value="209" /><property name="Group" value="Decor/Miscellaneous" /><property class="RepairItems"><property name="forgedSteel" value="20" /><property name="forgedIron" value="5" /><property name="ulmSteelHinge" value="4" /></property><drop event="Harvest" name="forgedSteel" count="1,15" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmSteelHinge" count="1,4" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,30" /></block><block id="1722" name="ulmFusionBank"><property name="Extends" value="batterybank" /><property name="DescriptionKey" value="ulmFusionBankDesc" /><property name="CustomIcon" value="fusionEngine" /><property name="EconomicValue" value="3000" /><property name="MaxDamage" value="2500" /><property name="SlotItem" value="ulmFusionCell" /><property name="MaxPower" value="12250" /><property name="InputPerTick" value="500" /><property name="ChargePerInput" value="1" /><property name="OutputPerStack" value="500" /><property name="OutputPerCharge" value="500" /><property class="RepairItems"><property name="forgedSteel" value="10" /><property name="scrapPlastics" value="10" /><property name="ulmCircuitboard" value="5" /><property name="ulmCapacitors" value="60" /></property><drop event="Harvest" name="scrapIron" count="10,20" /><drop event="Harvest" name="forgedSteel" count="5,10" tool_category="Disassemble" /><drop event="Harvest" name="scrapPlastics" count="5,10" tool_category="Disassemble" /><drop event="Harvest" name="ulmCircuitboard" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmCapacitors" count="30,60" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,20" /><drop event="Destroy" name="shortMetalPipe" count="10" /><drop event="Destroy" name="mechanicalParts" count="20" /><drop event="Destroy" name="insulator" count="1" /><drop event="Destroy" name="ulmScrapWires" count="14" /><drop event="Destroy" name="ulmFuse" count="8" /><drop event="Destroy" name="ulmTransistor" count="30" /><drop event="Destroy" name="ulmResistor" count="40" /><drop event="Destroy" name="ulmElectricSwitch" count="4" /></block><block id="1723" name="ulmToolBench"><property name="Extends" value="cntDesk02" /><property name="DescriptionKey" value="ulmToolBenchDesc" /><property name="CustomIcon" value="toolBench" /><property name="EconomicValue" value="2000" /><property name="Class" value="Workstation" /><property name="MaxDamage" value="2500" /><property name="Group" value="Basics" /><property name="Stacknumber" value="10" /><property name="HeatMapStrength" value="0.5" /><property name="HeatMapTime" value="1200" /><property name="HeatMapFrequency" value="25" /><property name="TakeDelay" value="5" /><property class="Workstation"><property name="Modules" value="tools,output,input" /><property name="CraftingAreaRecipes" value="ulmToolBench" /></property><property class="RepairItems"><property name="forgedIron" value="20" /></property><drop event="Harvest" name="forgedIron" count="5,15" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="5,50" /><drop event="Destroy" name="mechanicalParts" count="5,15" /><drop event="Destroy" name="ulmBenchVice" count="1" prob="0.75" /></block><block id="1724" name="ulmWsOven"><property name="Extends" value="cntOven" /><property name="DescriptionKey" value="ulmWsOvenDesc" /><property name="CustomIcon" value="cntOven" /><property name="EconomicValue" value="900" /><property name="Class" value="Campfire" /><property name="MaxDamage" value="2500" /><property name="Stacknumber" value="10" /><property name="HeatMapStrength" value="1" /><property name="HeatMapTime" value="1200" /><property name="HeatMapFrequency" value="25" /><property name="Group" value="Food/Cooking" /><property name="ActiveRadiusEffects" value="+heatSource(3)" /><property class="Workstation"><property name="Modules" value="tools,output,input" /><property name="CraftingAreaRecipes" value="campfire,ulmOven" /></property></block><block id="1725" name="ulmWsOvenWall"><property name="Extends" value="cntWallOven" /><property name="DescriptionKey" value="ulmWsOvenWallDesc" /><property name="CustomIcon" value="cntWallOven" /><property name="EconomicValue" value="900" /><property name="Class" value="Campfire" /><property name="MaxDamage" value="2500" /><property name="Stacknumber" value="10" /><property name="HeatMapStrength" value="1" /><property name="HeatMapTime" value="1200" /><property name="HeatMapFrequency" value="25" /><property name="Group" value="Food/Cooking" /><property name="ActiveRadiusEffects" value="+heatSource(3)" /><property class="Workstation"><property name="Modules" value="tools,output,input" /><property name="CraftingAreaRecipes" value="campfire,ulmOven" /></property></block><block id="1726" name="ulmKeybox"><property name="DescriptionKey" value="ulmKeyboxDesc" /><property name="CustomIcon" value="fusebox" /><property name="EconomicValue" value="2000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="2500" /><property name="LootList" value="207" /><property name="Group" value="Decor/Miscellaneous" /><property name="Material" value="metal" /><property name="Shape" value="Ext3dModel" /><property name="Texture" value="293" /><property name="Mesh" value="models" /><property name="Model" value="Industrial/fusebox" param1="main_mesh" /><property name="HandleFace" value="South" /><property name="LightOpacity" value="0" /><property class="RepairItems"><property name="forgedIron" value="5" /><property name="forgedSteel" value="10" /></property><drop event="Harvest" name="forgedIron" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="forgedSteel" count="5,15" tool_category="Disassemble" /><drop event="Harvest" name="ulmBrassHinge" count="1,2" tool_category="Disassemble" /></block><block id="1727" name="ulmSmithingTable"><property name="Extends" value="rScrapIronTable" /><property name="DescriptionKey" value="ulmSmithingTableDesc" /><property name="CustomIcon" value="wsTable1" /><property name="EconomicValue" value="1000" /><property name="Class" value="Workstation" /><property name="MaxDamage" value="2500" /><property name="Group" value="Basics" /><property name="Stacknumber" value="10" /><property name="Texture" value="384,74" /><property name="HeatMapStrength" value="0.5" /><property name="HeatMapTime" value="1200" /><property name="HeatMapFrequency" value="25" /><property name="TakeDelay" value="5" /><property class="Workstation"><property name="Modules" value="tools,output,input" /><property name="CraftingAreaRecipes" value="ulmSmithingTable" /></property></block><block id="1728" name="ulmAmmoTable"><property name="Extends" value="rScrapIronTable" /><property name="DescriptionKey" value="ulmAmmoTableDesc" /><property name="CustomIcon" value="wsTable2" /><property name="EconomicValue" value="1000" /><property name="Class" value="Workstation" /><property name="MaxDamage" value="2500" /><property name="Group" value="Basics" /><property name="Stacknumber" value="10" /><property name="Texture" value="445,74" /><property name="HeatMapStrength" value="0.5" /><property name="HeatMapTime" value="1200" /><property name="HeatMapFrequency" value="25" /><property name="TakeDelay" value="5" /><property class="Workstation"><property name="Modules" value="tools,output,input" /><property name="CraftingAreaRecipes" value="ulmAmmoTable" /></property></block><block id="1729" name="ulmCarpentersTable"><property name="Extends" value="cntDesk01" /><property name="DescriptionKey" value="ulmCarpentersTableDesc" /><property name="CustomIcon" value="carpentersTable" /><property name="EconomicValue" value="1000" /><property name="Class" value="Workstation" /><property name="MaxDamage" value="2500" /><property name="Group" value="Basics" /><property name="Stacknumber" value="10" /><property name="HeatMapStrength" value="0.5" /><property name="HeatMapTime" value="1200" /><property name="HeatMapFrequency" value="25" /><property name="TakeDelay" value="5" /><property class="Workstation"><property name="Modules" value="tools,output,input" /><property name="CraftingAreaRecipes" value="ulmCarpentersTable" /></property></block><block id="1730" name="ulmJunctionBox"><property name="DescriptionKey" value="ulmJunctionBoxDesc" /><property name="CustomIcon" value="junctionBox" /><property name="EconomicValue" value="50" /><property name="Class" value="ElectricWire" /><property name="MaxDamage" value="2500" /><property name="Material" value="metal" /><property name="Group" value="Science" /><property name="Shape" value="New" /><property name="LightOpacity" value="0" /><property name="Model" value="cube_eighth_centered" /><property name="Texture" value="446" /><property name="ImposterExclude" value="true" /><property name="RequiredPower" value="20" /><property name="CanPickup" value="true" /><property name="TakeDelay" value="5" /><property class="RepairItems"><property name="forgedIron" value="3" /><property name="ulmFuse" value="5" /><property name="ulmScrapWires" value="2" /><property name="insulator" value="1" /><property name="ductTape" value="1" /></property><drop event="Harvest" name="scrapIron" count="10,22" /><drop event="Harvest" name="insulator" count="1" prob="0.75" tool_category="Disassemble" /><drop event="Harvest" name="ulmFuse" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmScrapWires" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="ductTape" count="1" prob="0.75" tool_category="Disassemble" /></block><block id="1731" name="ulmSteelBarsC"><property name="Extends" value="ironBarsCentered" /><property name="DescriptionKey" value="ulmSteelBarsCDesc" /><property name="CustomIcon" value="steelBars" /><property name="EconomicValue" value="30" /><property name="MaxDamage" value="3000" /><property name="Texture" value="446" /><property class="RepairItems"><property name="forgedSteel" value="5" /><property name="ulmSteelRebar" value="50" /><property name="forgedIron" value="1" /></property><property class="UpgradeBlock"><property name="ToBlock" value="ulmSSteelBarsC" /><property name="Item" value="steelPolish" /><property name="ItemCount" value="3" /><property name="UpgradeHitCount" value="4" /></property><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ironBarsCentered" /><drop event="Harvest" name="forgedSteel" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmSteelRebar" count="1,50" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1" prob="0.5" tool_category="Disassemble" /></block><block id="1732" name="ulmSteelBars"><property name="Extends" value="ironBars" /><property name="DescriptionKey" value="ulmSteelBarsDesc" /><property name="CustomIcon" value="steelBars" /><property name="EconomicValue" value="30" /><property name="MaxDamage" value="3000" /><property name="Texture" value="446" /><property class="RepairItems"><property name="forgedSteel" value="5" /><property name="ulmSteelRebar" value="50" /><property name="forgedIron" value="1" /></property><property class="UpgradeBlock"><property name="ToBlock" value="ulmSSteelBars" /><property name="Item" value="steelPolish" /><property name="ItemCount" value="3" /><property name="UpgradeHitCount" value="4" /></property><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ironBars" /><drop event="Harvest" name="forgedSteel" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmSteelRebar" count="1,50" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1" prob="0.5" tool_category="Disassemble" /></block><block id="1733" name="ulmSSteelBarsC"><property name="Extends" value="ironBarsCentered" /><property name="DescriptionKey" value="ulmSSteelBarsCDesc" /><property name="CustomIcon" value="sSteelBars" /><property name="EconomicValue" value="50" /><property name="MaxDamage" value="3500" /><property name="Texture" value="267" /><property class="RepairItems"><property name="forgedSteel" value="1" /><property name="ulmSteelRebar" value="50" /><property name="steelPolish" value="2" /></property><property class="UpgradeBlock"><property name="ToBlock" value="ulmTitaniumBarsC" /><property name="Item" value="ulmTitaniumRebar" /><property name="ItemCount" value="50" /><property name="UpgradeHitCount" value="4" /></property><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmSteelBarsC" /><drop event="Harvest" name="forgedSteel" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmSteelRebar" count="1,50" tool_category="Disassemble" /><drop event="Harvest" name="forgedSteel" count="1" prob="0.5" tool_category="Disassemble" /></block><block id="1734" name="ulmSSteelBars"><property name="Extends" value="ironBars" /><property name="DescriptionKey" value="ulmSSteelBarsDesc" /><property name="CustomIcon" value="sSteelBars" /><property name="EconomicValue" value="50" /><property name="MaxDamage" value="3500" /><property name="Texture" value="267" /><property class="RepairItems"><property name="forgedSteel" value="1" /><property name="ulmSteelRebar" value="50" /><property name="steelPolish" value="2" /></property><property class="UpgradeBlock"><property name="ToBlock" value="ulmTitaniumBars" /><property name="Item" value="ulmTitaniumRebar" /><property name="ItemCount" value="50" /><property name="UpgradeHitCount" value="4" /></property><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmSteelBars" /><drop event="Harvest" name="forgedSteel" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmSteelRebar" count="1,50" tool_category="Disassemble" /><drop event="Harvest" name="forgedSteel" count="1" prob="0.5" tool_category="Disassemble" /></block><block id="1735" name="ulmTitaniumBarsC"><property name="DescriptionKey" value="ulmTitaniumBarsCDesc" /><property name="CustomIcon" value="titaniumBars" /><property name="EconomicValue" value="100" /><property name="MaxDamage" value="4000" /><property name="Material" value="titanium" /><property name="Shape" value="New" /><property name="LightOpacity" value="0" /><property name="Model" value="iron_bars_centered" /><property name="Texture" value="267" /><property name="ImposterExclude" value="true" /><property name="UseGlobalUV" value="Local" /><property name="Place" value="TowardsPlacer" /><property name="Collide" value="movement,melee,rocket" /><property name="Group" value="Building" /><property class="RepairItems"><property name="ulmForgedTitanium" value="1" /><property name="ulmTitaniumRebar" value="50" /></property><drop event="Harvest" name="ulmForgedTitanium" count="1" prob="0.5" tool_category="Disassemble" /><drop event="Harvest" name="ulmTitaniumRebar" count="1,50" tool_category="Disassemble" /><property name="DowngradeBlock" value="ulmSSteelBarsC" /></block><block id="1736" name="ulmTitaniumBars"><property name="Extends" value="ulmTitaniumBarsC" /><property name="DescriptionKey" value="ulmTitaniumBarsDesc" /><property name="CustomIcon" value="titaniumBars" /><property name="EconomicValue" value="100" /><property name="MaxDamage" value="4000" /><property name="Material" value="titanium" /><property name="Model" value="iron_bars" /><property name="Place" value="TowardsPlacerInverted" /><property class="RepairItems"><property name="ulmForgedTitanium" value="1" /><property name="ulmTitaniumRebar" value="50" /></property><drop event="Harvest" name="ulmForgedTitanium" count="1" prob="0.5" tool_category="Disassemble" /><drop event="Harvest" name="ulmTitaniumRebar" count="1,50" tool_category="Disassemble" /><property name="DowngradeBlock" value="ulmSSteelBars" /></block><block id="1737" name="ulmLadderWoodBasic"><property name="DescriptionKey" value="ulmLadderWoodBasicDesc" /><property name="CustomIcon" value="ladderWoodBasic" /><property name="EconomicValue" value="6" /><property name="EconomicBundleSize" value="20" /><property name="Class" value="Ladder" /><property name="MaxDamage" value="100" /><property name="Material" value="wood_ladders" /><property name="Shape" value="New" /><property name="LightOpacity" value="0" /><property name="Model" value="ladder_square" /><property name="Texture" value="22" /><property name="UseGlobalUV" value="Local" /><property name="Place" value="TowardsPlacerInverted" /><property name="ImposterDontBlock" value="true" /><property name="FuelValue" value="150" /><property name="ImposterExclude" value="true" /><property name="Group" value="Building,Basics" /><property class="UpgradeBlock"><property name="ToBlock" value="ladderWood" /><property name="Item" value="nail" /><property name="ItemCount" value="8" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="2" /></property><drop event="Destroy" name="ulmPlanks" count="1" /></block><block id="1738" name="ulmGeneratorV8"><property name="Extends" value="generatorbank" /><property name="DescriptionKey" value="ulmGeneratorV8Desc" /><property name="CustomIcon" value="generatorV8" /><property name="EconomicValue" value="1000" /><property name="MaxDamage" value="2500" /><property name="SlotItem" value="ulmCarEngine" /><property name="MaxFuel" value="10000" /><property name="OutputPerFuel" value="12250" /><property name="MaxPower" value="12250" /><property name="OutputPerStack" value="200" /></block><block id="1754" name="ulmFaucet02w"><property name="DescriptionKey" value="ulmFaucet02wDesc" /><property name="CustomIcon" value="waterFaucet02" /><property name="EconomicValue" value="2040" /><property name="Material" value="Mmetal_thin" /><property name="MaxDamage" value="1000" /><property name="Group" value="Food/Cooking" /><property name="StabilitySupport" value="false" /><property name="Shape" value="Ext3dModel" /><property name="Texture" value="293" /><property name="Mesh" value="models" /><property name="Model" value="Plumbing/faucet02" param1="main_mesh" /><property name="Collide" value="melee,bullet,arrow,rocket" /><property name="Weight" value="24" /><drop event="Destroy" name="scrapIron" count="1,7" /><drop event="Destroy" name="scrapPlastics" count="1,100" /><drop event="Harvest" name="scrapIron" count="1,7" tool_category="Disassemble" /><drop event="Harvest" name="scrapPlastics" count="1,100" tool_category="Disassemble" /></block><block id="1755" name="ulmFaucet04w"><property name="DescriptionKey" value="ulmFaucet04wDesc" /><property name="CustomIcon" value="waterFaucet04" /><property name="EconomicValue" value="2040" /><property name="Material" value="Mmetal_thin" /><property name="MaxDamage" value="1000" /><property name="Group" value="Food/Cooking" /><property name="StabilitySupport" value="false" /><property name="Shape" value="Ext3dModel" /><property name="Texture" value="293" /><property name="Mesh" value="models" /><property name="Model" value="Plumbing/faucet04" param1="main_mesh" /><property name="Collide" value="melee,bullet,arrow,rocket" /><property name="Weight" value="24" /><drop event="Destroy" name="scrapIron" count="1,7" /><drop event="Destroy" name="scrapPlastics" count="1,100" /><drop event="Harvest" name="scrapIron" count="1,7" tool_category="Disassemble" /><drop event="Harvest" name="scrapPlastics" count="1,100" tool_category="Disassemble" /></block><block id="1756" name="ulmFaucetBrass02w"><property name="DescriptionKey" value="ulmFaucetBrass02wDesc" /><property name="CustomIcon" value="waterFaucetBrass02" /><property name="EconomicValue" value="2040" /><property name="Material" value="Mmetal_thin" /><property name="MaxDamage" value="1000" /><property name="Group" value="Food/Cooking" /><property name="StabilitySupport" value="false" /><property name="Shape" value="Ext3dModel" /><property name="Texture" value="293" /><property name="Mesh" value="models" /><property name="Model" value="Plumbing/faucet_brass02" param1="main_mesh" /><property name="Collide" value="melee,bullet,arrow,rocket" /><property name="Weight" value="24" /><drop event="Destroy" name="scrapBrass" count="1,5" /><drop event="Destroy" name="scrapIron" count="1,2" /><drop event="Destroy" name="scrapPlastics" count="1,100" /><drop event="Harvest" name="scrapBrass" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="scrapPlastics" count="1,100" tool_category="Disassemble" /></block><block id="1757" name="ulmFaucetBrass04w"><property name="DescriptionKey" value="ulmFaucetBrass04wDesc" /><property name="CustomIcon" value="waterFaucetBrass04" /><property name="EconomicValue" value="2040" /><property name="Material" value="Mmetal_thin" /><property name="MaxDamage" value="1000" /><property name="Group" value="Food/Cooking" /><property name="StabilitySupport" value="false" /><property name="Shape" value="Ext3dModel" /><property name="Texture" value="293" /><property name="Mesh" value="models" /><property name="Model" value="Plumbing/faucet_brass04" param1="main_mesh" /><property name="Collide" value="melee,bullet,arrow,rocket" /><property name="Weight" value="24" /><drop event="Destroy" name="scrapBrass" count="1,5" /><drop event="Destroy" name="scrapIron" count="1,2" /><drop event="Destroy" name="scrapPlastics" count="1,100" /><drop event="Harvest" name="scrapBrass" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="scrapPlastics" count="1,100" tool_category="Disassemble" /></block><block id="1758" name="ulmChemistryStation2"><property name="DescriptionKey" value="ulmChemistryStation2Desc" /><property name="CustomIcon" value="chemistryStation2" /><property name="EconomicValue" value="1200" /><property name="Class" value="Campfire" /><property name="MaxDamage" value="2500" /><property name="Material" value="wood" /><property name="Group" value="Basics" /><property name="Stacknumber" value="10" /><property name="Shape" value="ModelEntity" /><property name="ParticleName" value="chemistryStation" /><property name="ParticleOffset" value="0,0,0" /><property name="Model" value="Entities/Crafting/chemistry_stationPrefab" /><property name="Collide" value="movement,melee,bullet,arrow,rocket" /><property name="MultiBlockDim" value="3,2,1" /><property name="Place" value="TowardsPlacerInverted" /><property name="OnlySimpleRotations" value="true" /><property name="IsTerrainDecoration" value="true" /><property name="ImposterDontBlock" value="true" /><property name="HeatMapStrength" value="1.5" /><property name="HeatMapTime" value="1200" /><property name="HeatMapFrequency" value="25" /><property name="ActiveRadiusEffects" value="+heatSource(3)" /><property name="TakeDelay" value="15" /><property name="SellableToTrader" value="false" /><property name="Weight" value="60" /><property class="Workstation"><property name="Modules" value="tools,output,input" /><property name="CraftingAreaRecipes" value="chemistryStation" /></property><property class="RepairItems"><property name="forgedIron" value="5" /><property name="ulmPlanks" value="20" /><property name="shortMetalPipe" value="10" /></property><drop event="Harvest" name="scrapIron" count="10,50" tool_category="harvestingTools" /><drop event="Harvest" name="wood" count="5,10" tool_category="harvestingTools" /><drop event="Harvest" name="ulmPlanks" count="8,15" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="shortMetalPipe" count="5,8" tool_category="Disassemble" /><drop event="Harvest" name="burningBarrelPlayer" count="1" prob="0.25" tool_category="Disassemble" /><drop event="Harvest" name="cookingPot" count="1,3" prob="0.25" tool_category="Disassemble" /><drop event="Harvest" name="beaker" count="1,2" prob="0.25" tool_category="Disassemble" /><drop event="Destroy" name="scrapIron" count="10,20" tool_category="0" /></block><block id="1759" name="ulmDyeTable"><property name="Extends" value="woodTable" /><property name="DescriptionKey" value="ulmDyeTableDesc" /><property name="CustomIcon" value="dyeTable" /><property name="EconomicValue" value="1000" /><property name="Class" value="Workstation" /><property name="MaxDamage" value="2500" /><property name="Material" value="wood" /><property name="Group" value="Basics" /><property name="Stacknumber" value="10" /><property name="Texture" value="55,74" /><property name="HeatMapStrength" value="0.5" /><property name="HeatMapTime" value="1200" /><property name="HeatMapFrequency" value="25" /><property name="TakeDelay" value="10" /><property class="Workstation"><property name="Modules" value="output" /><property name="CraftingAreaRecipes" value="ulmDyeTable" /></property></block><block id="1760" name="ulmShoppingCart"><property name="Extends" value="cntShoppingCart" /><property name="DescriptionKey" value="ulmShoppingCartDesc" /><property name="CustomIcon" value="cntShoppingCart" /><property name="EconomicValue" value="1000" /><property name="Class" value="Loot" /><property name="MaxDamage" value="2500" /><property name="LootList" value="211" /></block><block id="1761" name="ulmDumpster"><property name="Extends" value="cntDumpster" /><property name="DescriptionKey" value="ulmDumpsterDesc" /><property name="CustomIcon" value="cntDumpster" /><property name="EconomicValue" value="5000" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="10000" /><property name="LootList" value="212" /></block><block id="1762" name="ulmCashRegister"><property name="Extends" value="cntCashRegister" /><property name="DescriptionKey" value="ulmCashRegisterDesc" /><property name="CustomIcon" value="cntCashRegister" /><property name="EconomicValue" value="500" /><property name="Class" value="SecureLoot" /><property name="MaxDamage" value="2500" /><property name="LootList" value="213" /></block><block id="1763" name="ulmStreetLight"><property name="Extends" value="streetLight01" /><property name="DescriptionKey" value="ulmStreetLightDesc" /><property name="CustomIcon" value="streetLight01" /><property name="EconomicValue" value="500" /><property name="MaxDamage" value="500" /><property name="RequiredPower" value="20" /><property name="DescriptionKey" value="ulmStreetLightDesc" /></block><block id="1764" name="ulmTrashCan"><property name="Extends" value="cntTrash_can01" /><property name="DescriptionKey" value="ulmTrashCanDesc" /><property name="CustomIcon" value="cntTrash_can01" /><property name="EconomicValue" value="200" /><property name="Class" value="Loot" /><property name="MaxDamage" value="750" /><property name="LootList" value="214" /></block><block id="1153" name="ulmDoor_Hatch1_v1_open"><property name="Extends" value="ulmDoorMaster_Hatch" /><property name="DescriptionKey" value="ulmDoor_Hatch1_v1_openDesc" /><property name="CustomIcon" value="woodHatch1_v1" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="50" /><property name="Class" value="Door" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/woodenHatch1_v1Prefab" /><property name="CustomUpgradeSound" value="locking" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Hatch1_v2_open" /><property name="Item" value="ulmPlanks" /><property name="ItemCount" value="4" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="5" /><property name="ulmWoodHinge" value="3" /><property name="nail" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,3" tool_category="Disassemble" /><drop event="Harvest" name="ulmWoodHinge" count="1,3" tool_category="Disassemble" /><drop event="Harvest" name="nail" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,3" tool_category="harvestingTools" /><drop event="Harvest" name="ulmWoodHinge" count="1,3" tool_category="harvestingTools" /><drop event="Harvest" name="nail" count="1,6" tool_category="harvestingTools" /><drop event="Destroy" name="ulmPlanks" count="1,2" /></block><block id="1154" name="ulmDoor_Hatch1_v2_open"><property name="Extends" value="ulmDoorMaster_Hatch" /><property name="DescriptionKey" value="ulmDoor_Hatch1_v2_openDesc" /><property name="CustomIcon" value="woodHatch1_v2" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="50" /><property name="Class" value="Door" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/woodenHatch1_v2Prefab" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Hatch1_v1_open" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Hatch1_v3_open" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="200" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="harvestingTools" /></block><block id="1155" name="ulmDoor_Hatch1_v3_open"><property name="Extends" value="ulmDoorMaster_Hatch" /><property name="DescriptionKey" value="ulmDoor_Hatch1_v3_openDesc" /><property name="CustomIcon" value="woodHatch1_v3" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="50" /><property name="Class" value="Door" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/woodenHatch1_v3Prefab" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Hatch1_v2_open" /><property name="Material" value="metal" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Hatch2_v1_open" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="8" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="20" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,20" tool_category="harvestingTools" /></block><block id="1170" name="ulmDoor_Hatch1_v1_player"><property name="Extends" value="ulmDoorMaster_Hatch" /><property name="DescriptionKey" value="ulmDoor_Hatch1_v1_playerDesc" /><property name="CustomIcon" value="woodHatch1_v1" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="100" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/woodenHatch1_v1Prefab" /><property name="CustomUpgradeSound" value="place_block_wood" /><property name="DowngradeBlock" value="ulmDoor_Hatch1_v1_open" /><property name="Mesh-Damage-1" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-2" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-3" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-4" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-5" value="Door/Hatch_DMG4" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Hatch1_v2_player" /><property name="Item" value="ulmPlanks" /><property name="ItemCount" value="6" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="5" /></property></block><block id="1171" name="ulmDoor_Hatch1_v2_player"><property name="Extends" value="ulmDoorMaster_Hatch" /><property name="DescriptionKey" value="ulmDoor_Hatch1_v2_playerDesc" /><property name="CustomIcon" value="woodHatch1_v2" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="100" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/woodenHatch1_v2Prefab" /><property name="CustomUpgradeSound" value="place_block_wood" /><property name="DowngradeBlock" value="ulmDoor_Hatch1_v1_player" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Hatch1_v3_player" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="20" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="harvestingTools" /></block><block id="1172" name="ulmDoor_Hatch1_v3_player"><property name="Extends" value="ulmDoorMaster_Hatch" /><property name="DescriptionKey" value="ulmDoor_Hatch1_v3_playerDesc" /><property name="CustomIcon" value="woodHatch1_v3" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="100" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/woodenHatch1_v3Prefab" /><property name="CustomUpgradeSound" value="place_block_wood" /><property name="DowngradeBlock" value="ulmDoor_Hatch1_v2_player" /><property name="Material" value="metal" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Hatch2_v1_player" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="200" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="20" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,20" tool_category="harvestingTools" /></block><block id="1223" name="ulmDoor_Hatch2_v1_open"><property name="Extends" value="ulmDoorMaster_Hatch" /><property name="DescriptionKey" value="ulmDoor_Hatch2_v1_openDesc" /><property name="CustomIcon" value="scrapHatch_v1" /><property name="ImposterExchange" value="imposterBlock" param1="57" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="50" /><property name="Class" value="Door" /><property name="MaxDamage" value="2000" /><property name="Model" value="Entities/Doors/scrap_hatch_v1Prefab" /><property name="Material" value="metal" /><property name="OpenSound" value="open_hatch_scrap" /><property name="OpenSound" value="close_hatch_scrap" /><property name="CustomUpgradeSound" value="locking" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Hatch2_v2_open" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="4" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="200" /><property name="ulmBrassHinge" value="2" /></property><drop event="Harvest" name="scrapIron" count="1,100" tool_category="Disassemble" /><drop event="Harvest" name="ulmBrassHinge" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,3" tool_category="harvestingTools" /><drop event="Harvest" name="ulmBrassHinge" count="1,2" tool_category="harvestingTools" /><drop event="Destroy" name="scrapIron" count="1,100" /></block><block id="1224" name="ulmDoor_Hatch2_v2_open"><property name="Extends" value="ulmDoorMaster_Hatch" /><property name="DescriptionKey" value="ulmDoor_Hatch2_v2_openDesc" /><property name="CustomIcon" value="scrapHatch_v2" /><property name="ImposterExchange" value="imposterBlock" param1="57" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="50" /><property name="Class" value="Door" /><property name="MaxDamage" value="2000" /><property name="Model" value="Entities/Doors/scrap_hatch_v2Prefab" /><property name="Material" value="metal" /><property name="OpenSound" value="open_hatch_scrap" /><property name="OpenSound" value="close_hatch_scrap" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Hatch2_v1_open" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Hatch2_v3_open" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="50" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="50" /></property><drop event="Harvest" name="scrapIron" count="1,50" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,50" tool_category="harvestingTools" /></block><block id="1225" name="ulmDoor_Hatch2_v3_open"><property name="Extends" value="ulmDoorMaster_Hatch" /><property name="DescriptionKey" value="ulmDoor_Hatch2_v3_openDesc" /><property name="CustomIcon" value="scrapHatch_v3" /><property name="ImposterExchange" value="imposterBlock" param1="57" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="50" /><property name="Class" value="Door" /><property name="MaxDamage" value="2000" /><property name="Model" value="Entities/Doors/scrap_hatch_v3Prefab" /><property name="Material" value="metal" /><property name="OpenSound" value="open_hatch_scrap" /><property name="OpenSound" value="close_hatch_scrap" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Hatch2_v2_open" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Hatch3_v1_open" /><property name="Item" value="forgedSteel" /><property name="ItemCount" value="25" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="50" /></property><drop event="Harvest" name="scrapIron" count="1,50" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,50" tool_category="harvestingTools" /></block><block id="1341" name="ulmDoor_Hatch2_v1_player"><property name="Extends" value="ulmDoorMaster_Hatch" /><property name="DescriptionKey" value="ulmDoor_Hatch2_v1_playerDesc" /><property name="CustomIcon" value="scrapHatch_v1" /><property name="ImposterExchange" value="imposterBlock" param1="57" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="100" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="2000" /><property name="Model" value="Entities/Doors/scrap_hatch_v1Prefab" /><property name="Material" value="metal" /><property name="OpenSound" value="open_hatch_scrap" /><property name="OpenSound" value="close_hatch_scrap" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Hatch2_v1_open" /><property name="Mesh-Damage-1" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-2" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-3" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-4" value="Door/Hatch_DMG4" /><property name="Mesh-Damage-5" value="Door/Hatch_DMG4" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Hatch2_v2_player" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="50" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="50" /></property></block><block id="1342" name="ulmDoor_Hatch2_v2_player"><property name="Extends" value="ulmDoorMaster_Hatch" /><property name="DescriptionKey" value="ulmDoor_Hatch2_v2_playerDesc" /><property name="CustomIcon" value="scrapHatch_v2" /><property name="ImposterExchange" value="imposterBlock" param1="57" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="100" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="2000" /><property name="Model" value="Entities/Doors/scrap_hatch_v2Prefab" /><property name="Material" value="metal" /><property name="OpenSound" value="open_hatch_scrap" /><property name="OpenSound" value="close_hatch_scrap" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Hatch2_v1_player" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Hatch2_v3_player" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="50" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="50" /></property><drop event="Harvest" name="scrapIron" count="1,50" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,50" tool_category="harvestingTools" /></block><block id="1343" name="ulmDoor_Hatch2_v3_player"><property name="Extends" value="ulmDoorMaster_Hatch" /><property name="DescriptionKey" value="ulmDoor_Hatch2_v3_playerDesc" /><property name="CustomIcon" value="scrapHatch_v3" /><property name="ImposterExchange" value="imposterBlock" param1="57" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="100" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="2000" /><property name="Model" value="Entities/Doors/scrap_hatch_v3Prefab" /><property name="Material" value="metal" /><property name="OpenSound" value="open_hatch_scrap" /><property name="OpenSound" value="close_hatch_scrap" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Hatch2_v2_player" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Hatch3_v1_player" /><property name="Item" value="forgedSteel" /><property name="ItemCount" value="25" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="50" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,50" tool_category="harvestingTools" /></block><block id="1344" name="ulmDoor_Hatch3_v1_open"><property name="Extends" value="ulmDoorMaster_Hatch" /><property name="DescriptionKey" value="ulmDoor_Hatch3_v1_openDesc" /><property name="CustomIcon" value="vaultHatch_v1" /><property name="ImposterExchange" value="imposterBlock" param1="77" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="50" /><property name="Class" value="Door" /><property name="MaxDamage" value="8000" /><property name="Model" value="Entities/Doors/steel_hatch_v1Prefab" /><property name="Material" value="metal" /><property name="OpenSound" value="open_hatch_vault" /><property name="OpenSound" value="close_hatch_vault" /><property name="CustomUpgradeSound" value="locking" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Hatch3_v2_open" /><property name="Item" value="forgedSteel" /><property name="ItemCount" value="12" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="forgedSteel" value="12" /><property name="ulmSteelHinge" value="6" /><property name="mechanicalParts" value="4" /></property><drop event="Harvest" name="forgedSteel" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmSteelHinge" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="mechanicalParts" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="forgedSteel" count="1,5" tool_category="harvestingTools" /><drop event="Harvest" name="ulmSteelHinge" count="1,6" tool_category="harvestingTools" /><drop event="Harvest" name="mechanicalParts" count="1,4" tool_category="harvestingTools" /><drop event="Destroy" name="scrapIron" count="1,50" /></block><block id="1345" name="ulmDoor_Hatch3_v2_open"><property name="Extends" value="ulmDoorMaster_Hatch" /><property name="DescriptionKey" value="ulmDoor_Hatch3_v2_openDesc" /><property name="CustomIcon" value="vaultHatch_v2" /><property name="ImposterExchange" value="imposterBlock" param1="77" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="50" /><property name="Class" value="Door" /><property name="MaxDamage" value="8000" /><property name="Model" value="Entities/Doors/steel_hatch_v2Prefab" /><property name="Material" value="metal" /><property name="OpenSound" value="open_hatch_vault" /><property name="OpenSound" value="close_hatch_vault" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Hatch3_v1_open" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Hatch3_v3_open" /><property name="Item" value="forgedSteel" /><property name="ItemCount" value="12" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="forgedSteel" value="12" /></property><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="Disassemble" /><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="harvestingTools" /></block><block id="1371" name="ulmDoor_Hatch3_v3_open"><property name="Extends" value="ulmDoorMaster_Hatch" /><property name="DescriptionKey" value="ulmDoor_Hatch3_v3_openDesc" /><property name="CustomIcon" value="vaultHatch_v3" /><property name="ImposterExchange" value="imposterBlock" param1="77" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="50" /><property name="Class" value="Door" /><property name="MaxDamage" value="8000" /><property name="Model" value="Entities/Doors/steel_hatch_v3Prefab" /><property name="Material" value="metal" /><property name="OpenSound" value="open_hatch_vault" /><property name="OpenSound" value="close_hatch_vault" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Hatch3_v2_open" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="RepairItems"><property name="forgedSteel" value="12" /></property><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="Disassemble" /><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="harvestingTools" /></block><block id="1372" name="ulmDoor_Hatch3_v1_player"><property name="Extends" value="ulmDoorMaster_Hatch" /><property name="DescriptionKey" value="ulmDoor_Hatch3_v1_playerDesc" /><property name="CustomIcon" value="vaultHatch_v1" /><property name="ImposterExchange" value="imposterBlock" param1="77" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="100" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="8000" /><property name="Model" value="Entities/Doors/steel_hatch_v1Prefab" /><property name="Material" value="metal" /><property name="OpenSound" value="open_hatch_vault" /><property name="OpenSound" value="close_hatch_vault" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Hatch3_v1_open" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Hatch3_v2_player" /><property name="Item" value="forgedSteel" /><property name="ItemCount" value="12" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="forgedSteel" value="12" /></property></block><block id="1421" name="ulmDoor_Hatch3_v2_player"><property name="Extends" value="ulmDoorMaster_Hatch" /><property name="DescriptionKey" value="ulmDoor_Hatch3_v2_playerDesc" /><property name="CustomIcon" value="vaultHatch_v2" /><property name="ImposterExchange" value="imposterBlock" param1="77" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="100" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="8000" /><property name="Model" value="Entities/Doors/steel_hatch_v2Prefab" /><property name="Material" value="metal" /><property name="OpenSound" value="open_hatch_vault" /><property name="OpenSound" value="close_hatch_vault" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Hatch3_v1_player" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Hatch3_v3_player" /><property name="Item" value="forgedSteel" /><property name="ItemCount" value="12" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="forgedSteel" value="12" /></property><drop event="Harvest" name="forgedSteel" count="1,50" tool_category="Disassemble" /><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="harvestingTools" /></block><block id="1423" name="ulmDoor_Hatch3_v3_player"><property name="Extends" value="ulmDoorMaster_Hatch" /><property name="DescriptionKey" value="ulmDoor_Hatch3_v3_playerDesc" /><property name="CustomIcon" value="vaultHatch_v3" /><property name="ImposterExchange" value="imposterBlock" param1="77" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="100" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="8000" /><property name="Model" value="Entities/Doors/steel_hatch_v3Prefab" /><property name="Material" value="metal" /><property name="OpenSound" value="open_hatch_vault" /><property name="OpenSound" value="close_hatch_vault" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Hatch3_v2_player" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="RepairItems"><property name="forgedSteel" value="12" /></property><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="Disassemble" /><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="harvestingTools" /></block><block id="1046" name="ulmDoor_Wood1_v1_open"><property name="Extends" value="ulmDoorMaster" /><property name="DescriptionKey" value="ulmDoor_Wood1_v1_openDesc" /><property name="CustomIcon" value="secureDoorWooden" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="50" /><property name="Class" value="Door" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/wooden_door_v1Prefab" /><property name="CustomUpgradeSound" value="locking" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Wood1_v2_open" /><property name="Item" value="ulmPlanks" /><property name="ItemCount" value="4" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="5" /><property name="ulmBrassHinge" value="2" /><property name="nail" value="10" /></property><drop event="Harvest" name="ulmPlanks" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmBrassHinge" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="nail" count="1,10" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,5" tool_category="harvestingTools" /><drop event="Harvest" name="ulmBrassHinge" count="1,2" tool_category="harvestingTools" /><drop event="Harvest" name="nail" count="1,10" tool_category="harvestingTools" /><drop event="Destroy" name="ulmPlanks" count="1,5" /><drop event="Destroy" name="doorKnob" count="1" /></block><block id="1047" name="ulmDoor_Wood1_v2_open"><property name="Extends" value="ulmDoorMaster" /><property name="DescriptionKey" value="ulmDoor_Wood1_v2_openDesc" /><property name="CustomIcon" value="secureReinforcedDoorWooden" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="50" /><property name="Class" value="Door" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/wooden_door_v2Prefab" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Wood1_v1_open" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Wood1_v3_open" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="20" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="harvestingTools" /></block><block id="1048" name="ulmDoor_Wood1_v3_open"><property name="Extends" value="ulmDoorMaster" /><property name="DescriptionKey" value="ulmDoor_Wood1_v3_openDesc" /><property name="CustomIcon" value="metalReinforcedDoorWooden" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="50" /><property name="Class" value="Door" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/wooden_door_v3Prefab" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Wood1_v2_open" /><property name="Material" value="metal" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Steel1_v1_open" /><property name="Item" value="forgedIron" /><property name="ItemCount" value="8" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="20" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,20" tool_category="harvestingTools" /></block><block id="1049" name="ulmDoor_Wood1_v1_player"><property name="Extends" value="ulmDoorMaster" /><property name="DescriptionKey" value="ulmDoor_Wood1_v1_playerDesc" /><property name="CustomIcon" value="secureDoorWooden" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="100" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/wooden_door_v1Prefab" /><property name="CustomUpgradeSound" value="place_block_wood" /><property name="DowngradeBlock" value="ulmDoor_Wood1_v1_open" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Wood1_v2_player" /><property name="Item" value="ulmPlanks" /><property name="ItemCount" value="6" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="5" /></property></block><block id="1050" name="ulmDoor_Wood1_v2_player"><property name="Extends" value="ulmDoorMaster" /><property name="DescriptionKey" value="ulmDoor_Wood1_v2_playerDesc" /><property name="CustomIcon" value="secureReinforcedDoorWooden" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="100" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/wooden_door_v2Prefab" /><property name="CustomUpgradeSound" value="place_block_wood" /><property name="DowngradeBlock" value="ulmDoor_Wood1_v1_player" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Wood1_v3_player" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="20" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="harvestingTools" /></block><block id="1051" name="ulmDoor_Wood1_v3_player"><property name="Extends" value="ulmDoorMaster" /><property name="DescriptionKey" value="ulmDoor_Wood1_v3_playerDesc" /><property name="CustomIcon" value="metalReinforcedDoorWooden" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="100" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/wooden_door_v3Prefab" /><property name="CustomUpgradeSound" value="place_block_wood" /><property name="DowngradeBlock" value="ulmDoor_Wood1_v2_player" /><property name="Material" value="metal" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Steel1_v1_player" /><property name="Item" value="forgedIron" /><property name="ItemCount" value="8" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="20" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,20" tool_category="harvestingTools" /></block><block id="1739" name="ulmDoor_Wood2_v1_open"><property name="Extends" value="ulmDoorMaster" /><property name="DescriptionKey" value="ulmDoor_Wood2_v1_openDesc" /><property name="CustomIcon" value="houseFrontDoor1_v1" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="50" /><property name="Class" value="Door" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/house_frontDoor1_v1Prefab" /><property name="CustomUpgradeSound" value="locking" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Wood2_v2_open" /><property name="Item" value="ulmPlanks" /><property name="ItemCount" value="4" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="5" /><property name="ulmBrassHinge" value="2" /><property name="nail" value="10" /></property><drop event="Harvest" name="ulmPlanks" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmBrassHinge" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="nail" count="1,10" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,5" tool_category="harvestingTools" /><drop event="Harvest" name="ulmBrassHinge" count="1,2" tool_category="harvestingTools" /><drop event="Harvest" name="nail" count="1,10" tool_category="harvestingTools" /><drop event="Destroy" name="ulmPlanks" count="1,5" /><drop event="Destroy" name="doorKnob" count="1" /></block><block id="1740" name="ulmDoor_Wood2_v2_open"><property name="Extends" value="ulmDoorMaster" /><property name="DescriptionKey" value="ulmDoor_Wood2_v2_openDesc" /><property name="CustomIcon" value="houseFrontDoor1_v2" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="50" /><property name="Class" value="Door" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/house_frontDoor1_v2Prefab" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Wood2_v1_open" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Wood2_v3_open" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="20" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="harvestingTools" /></block><block id="1741" name="ulmDoor_Wood2_v3_open"><property name="Extends" value="ulmDoorMaster" /><property name="DescriptionKey" value="ulmDoor_Wood2_v3_openDesc" /><property name="CustomIcon" value="houseFrontDoor1_v3" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="50" /><property name="Class" value="Door" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/house_frontDoor1_v3Prefab" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Wood2_v2_open" /><property name="Material" value="metal" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Steel1_v1_open" /><property name="Item" value="forgedIron" /><property name="ItemCount" value="8" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="20" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,20" tool_category="harvestingTools" /></block><block id="1015" name="ulmDoor_Wood2_v1_player"><property name="Extends" value="ulmDoorMaster" /><property name="DescriptionKey" value="ulmDoor_Wood2_v1_playerDesc" /><property name="CustomIcon" value="houseFrontDoor1_v1" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="100" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/house_frontDoor1_v1Prefab" /><property name="CustomUpgradeSound" value="place_block_wood" /><property name="DowngradeBlock" value="ulmDoor_Wood2_v1_open" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Wood2_v2_player" /><property name="Item" value="ulmPlanks" /><property name="ItemCount" value="6" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="5" /></property></block><block id="1016" name="ulmDoor_Wood2_v2_player"><property name="Extends" value="ulmDoorMaster" /><property name="DescriptionKey" value="ulmDoor_Wood2_v2_playerDesc" /><property name="CustomIcon" value="houseFrontDoor1_v2" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="100" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/house_frontDoor1_v2Prefab" /><property name="CustomUpgradeSound" value="place_block_wood" /><property name="DowngradeBlock" value="ulmDoor_Wood2_v1_player" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Wood2_v3_player" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="20" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="harvestingTools" /></block><block id="1017" name="ulmDoor_Wood2_v3_player"><property name="Extends" value="ulmDoorMaster" /><property name="DescriptionKey" value="ulmDoor_Wood2_v3_playerDesc" /><property name="CustomIcon" value="houseFrontDoor1_v3" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="100" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/house_frontDoor1_v3Prefab" /><property name="CustomUpgradeSound" value="place_block_wood" /><property name="DowngradeBlock" value="ulmDoor_Wood2_v2_player" /><property name="Material" value="metal" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Steel1_v1_player" /><property name="Item" value="forgedIron" /><property name="ItemCount" value="8" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="20" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,20" tool_category="harvestingTools" /></block><block id="1742" name="ulmDoor_Wood3_v1_open"><property name="Extends" value="ulmDoorMaster" /><property name="DescriptionKey" value="ulmDoor_Wood3_v1_openDesc" /><property name="CustomIcon" value="houseFrontDoor2_v1" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="50" /><property name="Class" value="Door" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/house_frontDoor2_v1Prefab" /><property name="CustomUpgradeSound" value="locking" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Wood3_v2_open" /><property name="Item" value="ulmPlanks" /><property name="ItemCount" value="4" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="5" /><property name="ulmBrassHinge" value="2" /><property name="nail" value="10" /></property><drop event="Harvest" name="ulmPlanks" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmBrassHinge" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="nail" count="1,10" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,5" tool_category="harvestingTools" /><drop event="Harvest" name="ulmBrassHinge" count="1,2" tool_category="harvestingTools" /><drop event="Harvest" name="nail" count="1,10" tool_category="harvestingTools" /><drop event="Destroy" name="ulmPlanks" count="1,5" /><drop event="Destroy" name="ulmBrassHandle" count="1" /><drop event="Destroy" name="ulmBrassHandleWithLock" count="1" /></block><block id="1743" name="ulmDoor_Wood3_v2_open"><property name="Extends" value="ulmDoorMaster" /><property name="DescriptionKey" value="ulmDoor_Wood3_v2_openDesc" /><property name="CustomIcon" value="houseFrontDoor2_v2" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="50" /><property name="Class" value="Door" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/house_frontDoor2_v2Prefab" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Wood3_v1_open" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Wood3_v3_open" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="20" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="harvestingTools" /></block><block id="1744" name="ulmDoor_Wood3_v3_open"><property name="Extends" value="ulmDoorMaster" /><property name="DescriptionKey" value="ulmDoor_Wood3_v3_openDesc" /><property name="CustomIcon" value="houseFrontDoor2_v3" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="50" /><property name="Class" value="Door" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/house_frontDoor2_v3Prefab" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Wood3_v2_open" /><property name="Material" value="metal" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Steel1_v1_open" /><property name="Item" value="forgedIron" /><property name="ItemCount" value="8" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="20" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,20" tool_category="harvestingTools" /></block><block id="1018" name="ulmDoor_Wood3_v1_player"><property name="Extends" value="ulmDoorMaster" /><property name="DescriptionKey" value="ulmDoor_Wood3_v1_playerDesc" /><property name="CustomIcon" value="houseFrontDoor2_v1" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="100" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/house_frontDoor2_v1Prefab" /><property name="CustomUpgradeSound" value="place_block_wood" /><property name="DowngradeBlock" value="ulmDoor_Wood3_v1_open" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Wood3_v2_player" /><property name="Item" value="ulmPlanks" /><property name="ItemCount" value="6" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="5" /></property></block><block id="1019" name="ulmDoor_Wood3_v2_player"><property name="Extends" value="ulmDoorMaster" /><property name="DescriptionKey" value="ulmDoor_Wood3_v2_playerDesc" /><property name="CustomIcon" value="houseFrontDoor2_v2" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="100" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/house_frontDoor2_v2Prefab" /><property name="CustomUpgradeSound" value="place_block_wood" /><property name="DowngradeBlock" value="ulmDoor_Wood3_v1_player" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Wood3_v3_player" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="20" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="harvestingTools" /></block><block id="1020" name="ulmDoor_Wood3_v3_player"><property name="Extends" value="ulmDoorMaster" /><property name="DescriptionKey" value="ulmDoor_Wood3_v3_playerDesc" /><property name="CustomIcon" value="houseFrontDoor2_v3" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="100" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="600" /><property name="Model" value="Entities/Doors/house_frontDoor2_v3Prefab" /><property name="CustomUpgradeSound" value="place_block_wood" /><property name="DowngradeBlock" value="ulmDoor_Wood3_v2_player" /><property name="Material" value="metal" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Steel1_v1_player" /><property name="Item" value="forgedIron" /><property name="ItemCount" value="8" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="20" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,20" tool_category="harvestingTools" /></block><block id="1745" name="ulmDoor_Metal1_v1_open"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Metal1_v1_openDesc" /><property name="CustomIcon" value="commercialDoor1_v1" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="Class" value="Door" /><property name="MaxDamage" value="800" /><property name="Model" value="Entities/Doors/commercial_door_1_v1Prefab" /><property name="CustomUpgradeSound" value="locking" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Metal1_v2_open" /><property name="Item" value="ulmPlanks" /><property name="ItemCount" value="4" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="forgedIron" value="8" /><property name="ulmBrassHinge" value="2" /><property name="ulmPaintBlueSlate" value="2" /></property><drop event="Harvest" name="forgedIron" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmBrassHinge" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,4" tool_category="harvestingTools" /><drop event="Harvest" name="ulmBrassHinge" count="1,2" tool_category="harvestingTools" /><drop event="Destroy" name="scrapIron" count="1,40" /><drop event="Destroy" name="ulmMetalDoorHandle" count="1,2" /></block><block id="1746" name="ulmDoor_Metal1_v2_open"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Metal1_v2_openDesc" /><property name="CustomIcon" value="commercialDoor1_v2" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="Class" value="Door" /><property name="MaxDamage" value="800" /><property name="Model" value="Entities/Doors/commercial_door_1_v2Prefab" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Metal1_v1_open" /><property name="Material" value="wood" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Metal1_v3_open" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="20" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="harvestingTools" /></block><block id="1747" name="ulmDoor_Metal1_v3_open"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Metal1_v3_openDesc" /><property name="CustomIcon" value="commercialDoor1_v3" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="Class" value="Door" /><property name="MaxDamage" value="800" /><property name="Model" value="Entities/Doors/commercial_door_1_v3Prefab" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Metal1_v2_open" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Steel1_v1_open" /><property name="Item" value="forgedIron" /><property name="ItemCount" value="12" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="20" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,20" tool_category="harvestingTools" /></block><block id="1021" name="ulmDoor_Metal1_v1_player"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Metal1_v1_playerDesc" /><property name="CustomIcon" value="commercialDoor1_v1" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="200" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="800" /><property name="Model" value="Entities/Doors/commercial_door_1_v1Prefab" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Metal1_v1_open" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Metal1_v2_player" /><property name="Item" value="ulmPlanks" /><property name="ItemCount" value="6" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="5" /></property></block><block id="1022" name="ulmDoor_Metal1_v2_player"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Metal1_v2_playerDesc" /><property name="CustomIcon" value="commercialDoor1_v2" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="200" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="800" /><property name="Model" value="Entities/Doors/commercial_door_1_v2Prefab" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Metal1_v1_player" /><property name="Material" value="wood" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Metal1_v3_player" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="20" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="harvestingTools" /></block><block id="1023" name="ulmDoor_Metal1_v3_player"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Metal1_v3_playerDesc" /><property name="CustomIcon" value="commercialDoor1_v3" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="200" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="800" /><property name="Model" value="Entities/Doors/commercial_door_1_v3Prefab" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Metal1_v2_player" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Steel1_v1_player" /><property name="Item" value="forgedIron" /><property name="ItemCount" value="12" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="20" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,20" tool_category="harvestingTools" /></block><block id="1748" name="ulmDoor_Metal2_v1_open"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Metal2_v1_openDesc" /><property name="CustomIcon" value="commercialDoor2_v1" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="Class" value="Door" /><property name="MaxDamage" value="800" /><property name="Model" value="Entities/Doors/commercial_door_2_v1Prefab" /><property name="CustomUpgradeSound" value="locking" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Metal2_v2_open" /><property name="Item" value="ulmPlanks" /><property name="ItemCount" value="4" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="forgedIron" value="8" /><property name="ulmBrassHinge" value="2" /><property name="ulmPaintBlueSlate" value="2" /></property><drop event="Harvest" name="forgedIron" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmBrassHinge" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,4" tool_category="harvestingTools" /><drop event="Harvest" name="ulmBrassHinge" count="1,2" tool_category="harvestingTools" /><drop event="Destroy" name="scrapIron" count="1,40" /><drop event="Destroy" name="ulmMetalDoorHandle" count="1,2" /></block><block id="1749" name="ulmDoor_Metal2_v2_open"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Metal2_v2_openDesc" /><property name="CustomIcon" value="commercialDoor2_v2" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="Class" value="Door" /><property name="MaxDamage" value="800" /><property name="Model" value="Entities/Doors/commercial_door_2_v2Prefab" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Metal2_v1_open" /><property name="Material" value="wood" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Metal2_v3_open" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="20" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="harvestingTools" /></block><block id="1750" name="ulmDoor_Metal2_v3_open"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Metal2_v3_openDesc" /><property name="CustomIcon" value="commercialDoor2_v3" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="Class" value="Door" /><property name="MaxDamage" value="800" /><property name="Model" value="Entities/Doors/commercial_door_2_v3Prefab" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Metal2_v2_open" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Steel1_v1_open" /><property name="Item" value="forgedIron" /><property name="ItemCount" value="12" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="20" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,20" tool_category="harvestingTools" /></block><block id="1024" name="ulmDoor_Metal2_v1_player"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Metal2_v1_playerDesc" /><property name="CustomIcon" value="commercialDoor2_v1" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="200" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="800" /><property name="Model" value="Entities/Doors/commercial_door_2_v1Prefab" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Metal2_v1_open" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Metal2_v2_player" /><property name="Item" value="ulmPlanks" /><property name="ItemCount" value="6" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="5" /></property></block><block id="1025" name="ulmDoor_Metal2_v2_player"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Metal2_v2_playerDesc" /><property name="CustomIcon" value="commercialDoor2_v2" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="200" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="800" /><property name="Model" value="Entities/Doors/commercial_door_2_v2Prefab" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Metal2_v1_player" /><property name="Material" value="wood" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Metal2_v3_player" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="20" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="harvestingTools" /></block><block id="1026" name="ulmDoor_Metal2_v3_player"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Metal2_v3_playerDesc" /><property name="CustomIcon" value="commercialDoor2_v3" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="200" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="800" /><property name="Model" value="Entities/Doors/commercial_door_2_v3Prefab" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Metal2_v2_player" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Steel1_v1_player" /><property name="Item" value="forgedIron" /><property name="ItemCount" value="12" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="20" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,20" tool_category="harvestingTools" /></block><block id="1751" name="ulmDoor_Metal4_v1_open"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Metal4_v1_openDesc" /><property name="CustomIcon" value="commercialDoor4_v1" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="Class" value="Door" /><property name="MaxDamage" value="800" /><property name="Model" value="Entities/Doors/commercial_door_4_v1Prefab" /><property name="CustomUpgradeSound" value="locking" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Metal4_v2_open" /><property name="Item" value="ulmPlanks" /><property name="ItemCount" value="4" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="forgedIron" value="8" /><property name="ulmBrassHinge" value="2" /><property name="ulmPaintBlueSlate" value="2" /></property><drop event="Harvest" name="forgedIron" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="ulmBrassHinge" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,4" tool_category="harvestingTools" /><drop event="Harvest" name="ulmBrassHinge" count="1,2" tool_category="harvestingTools" /><drop event="Destroy" name="scrapIron" count="1,40" /><drop event="Destroy" name="ulmMetalDoorHandle" count="1,2" /><drop event="Destroy" name="brokenGlass" count="1" /></block><block id="1752" name="ulmDoor_Metal4_v2_open"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Metal4_v2_openDesc" /><property name="CustomIcon" value="commercialDoor4_v2" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="Class" value="Door" /><property name="MaxDamage" value="800" /><property name="Model" value="Entities/Doors/commercial_door_4_v2Prefab" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Metal4_v1_open" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Metal4_v3_open" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="20" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="harvestingTools" /></block><block id="1753" name="ulmDoor_Metal4_v3_open"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Metal4_v3_openDesc" /><property name="CustomIcon" value="commercialDoor4_v3" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="100" /><property name="Class" value="Door" /><property name="MaxDamage" value="800" /><property name="Model" value="Entities/Doors/commercial_door_4_v3Prefab" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Metal4_v2_open" /><property name="Material" value="wood" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Steel1_v1_open" /><property name="Item" value="forgedIron" /><property name="ItemCount" value="12" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="20" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,20" tool_category="harvestingTools" /></block><block id="1027" name="ulmDoor_Metal4_v1_player"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Metal4_v1_playerDesc" /><property name="CustomIcon" value="commercialDoor4_v1" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="200" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="800" /><property name="Model" value="Entities/Doors/commercial_door_4_v1Prefab" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Metal4_v1_open" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Metal4_v2_player" /><property name="Item" value="ulmPlanks" /><property name="ItemCount" value="6" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="5" /></property></block><block id="1028" name="ulmDoor_Metal4_v2_player"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Metal4_v2_playerDesc" /><property name="CustomIcon" value="commercialDoor4_v2" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="200" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="800" /><property name="Model" value="Entities/Doors/commercial_door_4_v2Prefab" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Metal4_v1_player" /><property name="Material" value="wood" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Metal4_v3_player" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="20" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="ulmPlanks" value="6" /></property><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="Disassemble" /><drop event="Harvest" name="ulmPlanks" count="1,6" tool_category="harvestingTools" /></block><block id="1045" name="ulmDoor_Metal4_v3_player"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Metal4_v3_playerDesc" /><property name="CustomIcon" value="commercialDoor4_v3" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="200" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="800" /><property name="Model" value="Entities/Doors/commercial_door_4_v3Prefab" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Metal4_v2_player" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Steel1_v1_player" /><property name="Item" value="forgedIron" /><property name="ItemCount" value="12" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="20" /></property><drop event="Harvest" name="scrapIron" count="1,20" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,20" tool_category="harvestingTools" /></block><block id="1052" name="ulmDoor_Steel1_v1_open"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Steel1_v1_openDesc" /><property name="CustomIcon" value="ironDoor1_v1" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="150" /><property name="Class" value="Door" /><property name="MaxDamage" value="3000" /><property name="Model" value="Entities/Doors/steel_door_1_v1Prefab" /><property name="CustomUpgradeSound" value="locking" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Steel1_v2_open" /><property name="Item" value="forgedIron" /><property name="ItemCount" value="10" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="forgedIron" value="10" /><property name="ulmBrassHinge" value="2" /></property><drop event="Harvest" name="forgedIron" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmBrassHinge" count="1,2" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,5" tool_category="harvestingTools" /><drop event="Harvest" name="ulmBrassHinge" count="1,2" tool_category="harvestingTools" /><drop event="Destroy" name="scrapIron" count="1,50" /></block><block id="1053" name="ulmDoor_Steel1_v2_open"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Steel1_v2_openDesc" /><property name="CustomIcon" value="ironDoor1_v2" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="150" /><property name="Class" value="Door" /><property name="MaxDamage" value="3000" /><property name="Model" value="Entities/Doors/steel_door_1_v2Prefab" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Steel1_v1_open" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Steel1_v3_open" /><property name="Item" value="forgedIron" /><property name="ItemCount" value="10" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="forgedIron" value="10" /></property><drop event="Harvest" name="forgedIron" count="1,10" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,10" tool_category="harvestingTools" /></block><block id="1054" name="ulmDoor_Steel1_v3_open"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Steel1_v3_openDesc" /><property name="CustomIcon" value="ironDoor1_v3" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="150" /><property name="Class" value="Door" /><property name="MaxDamage" value="3000" /><property name="Model" value="Entities/Doors/steel_door_1_v3Prefab" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Steel1_v2_open" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Vault_v1_open" /><property name="Item" value="forgedSteel" /><property name="ItemCount" value="12" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="forgedIron" value="10" /></property><drop event="Harvest" name="forgedIron" count="1,10" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,10" tool_category="harvestingTools" /></block><block id="1078" name="ulmDoor_Steel1_v1_player"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Steel1_v1_playerDesc" /><property name="CustomIcon" value="ironDoor1_v1" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="300" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="3000" /><property name="Model" value="Entities/Doors/steel_door_1_v1Prefab" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Steel1_v1_open" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Steel1_v2_player" /><property name="Item" value="forgedIron" /><property name="ItemCount" value="10" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="forgedIron" value="6" /></property></block><block id="1079" name="ulmDoor_Steel1_v2_player"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Steel1_v2_playerDesc" /><property name="CustomIcon" value="ironDoor1_v2" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="300" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="3000" /><property name="Model" value="Entities/Doors/steel_door_1_v2Prefab" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Steel1_v1_player" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Steel1_v3_player" /><property name="Item" value="forgedIron" /><property name="ItemCount" value="10" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="forgedIron" value="10" /></property><drop event="Harvest" name="forgedIron" count="1,10" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,10" tool_category="harvestingTools" /></block><block id="1080" name="ulmDoor_Steel1_v3_player"><property name="Extends" value="ulmDoorMaster_Metal" /><property name="DescriptionKey" value="ulmDoor_Steel1_v3_playerDesc" /><property name="CustomIcon" value="ironDoor1_v3" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="300" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="3000" /><property name="Model" value="Entities/Doors/steel_door_1_v3Prefab" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Steel1_v2_player" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Vault_v1_player" /><property name="Item" value="forgedSteel" /><property name="ItemCount" value="12" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="forgedIron" value="10" /></property><drop event="Harvest" name="forgedIron" count="1,10" tool_category="Disassemble" /><drop event="Harvest" name="forgedIron" count="1,10" tool_category="harvestingTools" /></block><block id="1081" name="ulmDoor_Vault_v1_open"><property name="Extends" value="ulmDoorMaster_Vault" /><property name="DescriptionKey" value="ulmDoor_Vault_v1_openDesc" /><property name="CustomIcon" value="vaultDoor01" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="250" /><property name="Class" value="Door" /><property name="MaxDamage" value="8000" /><property name="Model" value="Entities/Doors/steel_door_2_v1Prefab" /><property name="CustomUpgradeSound" value="locking" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Vault_v2_open" /><property name="Item" value="forgedSteel" /><property name="ItemCount" value="12" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="forgedSteel" value="12" /><property name="ulmSteelHinge" value="8" /><property name="mechanicalParts" value="4" /></property><drop event="Harvest" name="forgedSteel" count="1,5" tool_category="Disassemble" /><drop event="Harvest" name="ulmSteelHinge" count="1,8" tool_category="Disassemble" /><drop event="Harvest" name="mechanicalParts" count="1,4" tool_category="Disassemble" /><drop event="Harvest" name="forgedSteel" count="1,5" tool_category="harvestingTools" /><drop event="Harvest" name="ulmSteelHinge" count="1,8" tool_category="harvestingTools" /><drop event="Harvest" name="mechanicalParts" count="1,4" tool_category="harvestingTools" /><drop event="Destroy" name="scrapIron" count="1,50" /></block><block id="1082" name="ulmDoor_Vault_v2_open"><property name="Extends" value="ulmDoorMaster_Vault" /><property name="DescriptionKey" value="ulmDoor_Vault_v2_openDesc" /><property name="CustomIcon" value="vaultDoor02" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="250" /><property name="Class" value="Door" /><property name="MaxDamage" value="8000" /><property name="Model" value="Entities/Doors/steel_door_2_v2Prefab" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Vault_v1_open" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Vault_v3_open" /><property name="Item" value="forgedSteel" /><property name="ItemCount" value="12" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="forgedSteel" value="12" /></property><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="Disassemble" /><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="harvestingTools" /></block><block id="1083" name="ulmDoor_Vault_v3_open"><property name="Extends" value="ulmDoorMaster_Vault" /><property name="DescriptionKey" value="ulmDoor_Vault_v3_openDesc" /><property name="CustomIcon" value="vaultDoor03" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="250" /><property name="Class" value="Door" /><property name="MaxDamage" value="8000" /><property name="Model" value="Entities/Doors/steel_door_2_v3Prefab" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Vault_v2_open" /><property class="RepairItems"><property name="forgedSteel" value="12" /></property><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="Disassemble" /><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="harvestingTools" /></block><block id="1084" name="ulmDoor_Vault_v1_player"><property name="Extends" value="ulmDoorMaster_Vault" /><property name="DescriptionKey" value="ulmDoor_Vault_v1_playerDesc" /><property name="CustomIcon" value="vaultDoor01" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="500" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="8000" /><property name="Model" value="Entities/Doors/steel_door_2_v1Prefab" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Vault_v1_open" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Vault_v2_player" /><property name="Item" value="forgedSteel" /><property name="ItemCount" value="12" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="forgedSteel" value="12" /></property></block><block id="1085" name="ulmDoor_Vault_v2_player"><property name="Extends" value="ulmDoorMaster_Vault" /><property name="DescriptionKey" value="ulmDoor_Vault_v2_playerDesc" /><property name="CustomIcon" value="vaultDoor02" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="500" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="8000" /><property name="Model" value="Entities/Doors/steel_door_2_v2Prefab" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Vault_v1_player" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Vault_v3_player" /><property name="Item" value="forgedSteel" /><property name="ItemCount" value="12" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="forgedSteel" value="12" /></property><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="Disassemble" /><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="harvestingTools" /></block><block id="1086" name="ulmDoor_Vault_v3_player"><property name="Extends" value="ulmDoorMaster_Vault" /><property name="DescriptionKey" value="ulmDoor_Vault_v3_playerDesc" /><property name="CustomIcon" value="vaultDoor03" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="500" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="8000" /><property name="Model" value="Entities/Doors/steel_door_2_v3Prefab" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Vault_v2_player" /><property class="RepairItems"><property name="forgedSteel" value="12" /></property><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="Disassemble" /><drop event="Harvest" name="forgedSteel" count="1,12" tool_category="harvestingTools" /></block><block id="1147" name="ulmDoor_Gate_v1_open"><property name="Extends" value="ulmDoorMaster_Gate" /><property name="DescriptionKey" value="ulmDoor_Gate_v1_openDesc" /><property name="CustomIcon" value="garageDoorMetal_v1" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="150" /><property name="Class" value="Door" /><property name="MaxDamage" value="8000" /><property name="Model" value="Entities/Doors/garage_metal_v1Prefab" /><property name="CustomUpgradeSound" value="locking" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Gate_v2_open" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="150" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="300" /><property name="ulmBrassHinge" value="8" /></property><drop event="Harvest" name="scrapIron" count="1,150" tool_category="Disassemble" /><drop event="Harvest" name="ulmBrassHinge" count="1,8" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,150" tool_category="harvestingTools" /><drop event="Harvest" name="ulmBrassHinge" count="1,8" tool_category="harvestingTools" /><drop event="Destroy" name="scrapIron" count="1,150" /></block><block id="1148" name="ulmDoor_Gate_v2_open"><property name="Extends" value="ulmDoorMaster_Gate" /><property name="DescriptionKey" value="ulmDoor_Gate_v2_openDesc" /><property name="CustomIcon" value="garageDoorMetal_v2" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="150" /><property name="Class" value="Door" /><property name="MaxDamage" value="8000" /><property name="Model" value="Entities/Doors/garage_metal_v2Prefab" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Gate_v1_open" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Gate_v3_open" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="150" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="150" /></property><drop event="Harvest" name="scrapIron" count="1,150" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,150" tool_category="harvestingTools" /></block><block id="1149" name="ulmDoor_Gate_v3_open"><property name="Extends" value="ulmDoorMaster_Gate" /><property name="DescriptionKey" value="ulmDoor_Gate_v3_openDesc" /><property name="CustomIcon" value="garageDoorMetal_v3" /><property name="CreativeMode" value="Dev" /><property name="EconomicValue" value="150" /><property name="Class" value="Door" /><property name="MaxDamage" value="8000" /><property name="Model" value="Entities/Doors/garage_metal_v3Prefab" /><property name="CustomUpgradeSound" value="locking" /><property name="DowngradeBlock" value="ulmDoor_Gate_v2_open" /><property class="RepairItems"><property name="scrapIron" value="150" /></property><drop event="Harvest" name="scrapIron" count="1,150" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,150" tool_category="harvestingTools" /></block><block id="1150" name="ulmDoor_Gate_v1_player"><property name="Extends" value="ulmDoorMaster_Gate" /><property name="DescriptionKey" value="ulmDoor_Gate_v1_playerDesc" /><property name="CustomIcon" value="garageDoorMetal_v1" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="300" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="8000" /><property name="Model" value="Entities/Doors/garage_metal_v1Prefab" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Gate_v1_open" /><property name="Mesh-Damage-1" value="Door/Door_DMG4" /><property name="Mesh-Damage-2" value="Door/Door_DMG4" /><property name="Mesh-Damage-3" value="Door/Door_DMG4" /><property name="Mesh-Damage-4" value="Door/Door_DMG4" /><property name="Mesh-Damage-5" value="Door/Door_DMG4" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Gate_v2_player" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="150" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="150" /></property></block><block id="1151" name="ulmDoor_Gate_v2_player"><property name="Extends" value="ulmDoorMaster_Gate" /><property name="DescriptionKey" value="ulmDoor_Gate_v2_playerDesc" /><property name="CustomIcon" value="garageDoorMetal_v2" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="300" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="8000" /><property name="Model" value="Entities/Doors/garage_metal_v2Prefab" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Gate_v1_player" /><property class="UpgradeBlock"><property name="ToBlock" value="ulmDoor_Gate_v3_player" /><property name="Item" value="scrapIron" /><property name="ItemCount" value="150" /><property name="UpgradeHitCount" value="4" /></property><property class="RepairItems"><property name="scrapIron" value="150" /></property><drop event="Harvest" name="scrapIron" count="1,150" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,150" tool_category="harvestingTools" /></block><block id="1152" name="ulmDoor_Gate_v3_player"><property name="Extends" value="ulmDoorMaster_Gate" /><property name="DescriptionKey" value="ulmDoor_Gate_v3_playerDesc" /><property name="CustomIcon" value="garageDoorMetal_v3" /><property name="CreativeMode" value="Player" /><property name="EconomicValue" value="300" /><property name="Class" value="DoorSecure" /><property name="MaxDamage" value="8000" /><property name="Model" value="Entities/Doors/garage_metal_v3Prefab" /><property name="CustomUpgradeSound" value="place_block_metal" /><property name="DowngradeBlock" value="ulmDoor_Gate_v2_player" /><property class="RepairItems"><property name="scrapIron" value="150" /></property><drop event="Harvest" name="scrapIron" count="1,150" tool_category="Disassemble" /><drop event="Harvest" name="scrapIron" count="1,150" tool_category="harvestingTools" /></block></blocks><!-- Block limit: No block can have an ID greater 2047. -->
