<?xml version="1.0" encoding="utf-8"?><!-- ULM-MODIFIED ULM-MODIFIED ULM-MODIFIED -->
<windows>
	<window name="HUDLeftStatBars">
		<grid name="hud" pos="9,98" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="left">
			<rect width="168" height="43" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
				<sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced" />
				<sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
				<sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" fill="0" />
				<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true" />
				<label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30" />
			</rect>

			<rect width="168" height="43" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
				<sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced" />
				<sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
				<sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" fill="0" />
				<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true" />
				<label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30" />
			</rect>
		</grid>

		<rect name="hud" pos="93,124" side="left" controller="BuffPopoutList" pivot="BottomLeft">
			<panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0">
				<sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" height="43" width="162" pivot="center" flip="Horizontally" color="[transparent]" />
				<sprite depth="4" name="Icon" size="36,32" pos="-58,0" pivot="center" color="[transparent]" />
				<label depth="6" name="TextContent" pos="0,0" font_size="28" color="[white]" justify="center" height="30" pivot="center" />
			</panel>
		</rect>
	</window>

	<window name="HUDRightStatBars">

		<rect name="hud" pos="-90,31" side="right" controller="CollectedItemList" pivot="BottomLeft">
			<panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0">
				<sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" height="43" width="162" pivot="center" />
				<sprite depth="4" name="Icon" atlas="ItemIconAtlas" size="36,32" pos="50,0" pivot="center" foregroundlayer="true" />
				<label depth="6" name="TextContent" font_size="28" color="[white]" justify="center" height="30" pivot="center" />
				<sprite depth="6" pos="0,16" width="32" height="32" name="Negative" sprite="ui_game_symbol_x" color="[red]" />
			</panel>

			 <!-- <rect width="168" height="43" controller="CollectedItem">
				<sprite depth="3" pos="3,0"  name="Background" sprite="{itembackground}" height="43" width="162" color="{itembackgroundcolor}" />
				<sprite depth="4" name="Icon" atlas="ItemIconAtlas" sprite="{itemicon}" size="36,32" pos="130,-6" color="{itemiconcolor}" />
				<label depth="6" name="TextContent" pos="15,-10" font_size="28" color="[white]" justify="center" text="{itemcount}" height="30"/>
			</rect> -->
		</rect>

		<grid name="hud" pos="-177,52" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="right">
			<rect width="168" height="43" controller="HUDStatBar" stat_type="ActiveItem" visible="{statvisible}">
				<sprite depth="3" pos="3,0" name="BarContent" sprite="{statimage|once}" height="43" width="162" />
				<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon}" size="36,32" pos="130,-6" color="{staticoncolor}" foregroundlayer="true" />
				<label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{statcurrentwithmax}" height="30" />
			</rect>
		</grid>
		<grid name="hud" pos="-177,147" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="right">
			<rect width="168" height="43" controller="HUDStatBar" stat_type="VehicleBattery" visible="{statvisible}">
				<sprite depth="3" pos="3,0" name="BarContent" sprite="{statimage|once}" height="43" width="162" />
				<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
				<label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{statcurrentwithmax}" height="30" />
			</rect>
			<rect width="168" height="43" controller="HUDStatBar" stat_type="VehicleFuel" visible="{statvisible}">
				<sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced" />
				<sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
				<sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" flip="Horizontally" />
				<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
				<label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{statcurrentwithmax}" height="30" />
			</rect>
			<rect width="168" height="43" controller="HUDStatBar" stat_type="VehicleHealth" visible="{statvisible}">
				<sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced" />
				<sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
				<sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" flip="Horizontally" />
				<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
				<label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{statcurrentwithmax}" height="30" />
			</rect>
		</grid>

	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	<window name="windowNonPagingHeader" controller="WindowNonPagingHeader" style="nonpaging.window">
		<sprite style="paging.window.background.border" />
		<sprite style="nonpaging.window.background" />
		<sprite style="nonpaging.window.name.background" />
		<sprite style="nonpaging.window.name.foreground" />
		<label style="nonpaging.window.name" />
	</window>

	<window name="windowCompass" style="compass.window" controller="CompassWindow">
		<sprite style="compass.window.background.border" />
		<sprite style="compass.window.background" />

		<sprite style="compass.window.compass.background">


		</sprite>
		<texture style="compass.window.compass.texture" name="compassTexture" rect_size="0.25,1" rect_offset=".8,0">

		</texture>
		<sprite pos="200,-60" sprite="" color="255,255,255,255" globalopacitymod="1.8">
			<label depth="2" width="300" height="30" text="{daytitle}: {day|always}  {timetitle}: {time|always}" font_size="28" pivot="center" effect="outline" upper_case="true" justify="center" />
		</sprite>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	<window name="popupMenu" depth="20" pos="200,-200" width="200" height="436" controller="PopupMenu">
		<rect name="content" depth="0" pos="0,0" borderthickness="3" visible="false">
			<sprite depth="0" name="sprBackgroundBorder" sprite="ui_game_header_fill" type="sliced" color="[black]" />
			<sprite depth="1" name="sprBackground" sprite="ui_game_header_fill" type="sliced" pos="3,-3" color="[darkGrey]" />
			<grid name="list" rows="10" cols="1" pos="3,-3" width="200" cell_width="390" cell_height="43" repeat_content="true" arrangement="vertical">
				<popup_menu_item name="0" />
			</grid>
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowToolsForge" width="228" height="121" panel="Right" cursor_area="true">
	<!--#$-IGS END.-$#-->
		<panel style="header.panel">
			<sprite style="header.icon" sprite="ui_game_symbol_wrench" />
			<label style="header.name" text="TOOLS" text_key="xuiTools" />
		</panel>

		<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true" on_press="true">

			<grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false" required_tools="anvil,forgeCrucible,toolAndDieSet" required_tools_only="true">
				<required_item_stack name="0" />
			</grid>

			<!-- <grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
				<rect>
					<sprite name="slot" depth="2" width="70" height="50" foregroundlayer="true" color="[white_quarter_alpha]" sprite="anvil" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center"/>
				</rect>
				<rect>
					<sprite name="slot" depth="2" width="70" height="50" foregroundlayer="true" color="[white_quarter_alpha]" sprite="forgeCrucible" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center"/>
				</rect>
				<rect>
					<sprite name="slot" depth="2" width="70" height="50" foregroundlayer="true" color="[white_quarter_alpha]" sprite="toolAndDieSet" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center"/>
				</rect>
			</grid> -->
		</rect>

	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowToolsCampfire" width="228" height="121" panel="Right" cursor_area="true">
	<!--#$-IGS END.-$#-->
		<panel style="header.panel">
			<sprite style="header.icon" sprite="ui_game_symbol_cookware" />
			<label style="header.name" text="TOOLS" text_key="xuiTools" />
		</panel>

		<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true" on_press="true">

			<grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false" required_tools="cookingPot,cookingGrill,beaker" required_tools_only="true">
				<required_item_stack name="0" />
			</grid>

			<!-- <grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
				<rect>
					<sprite name="slot" depth="2" width="70" height="50" color="[white_quarter_alpha]" sprite="cookingPot" atlas="ItemIconAtlasGreyscale"  pos="35,-30" pivot="center" foregroundlayer="true" />
				</rect>
				<rect>
					<sprite name="slot" depth="2" width="70" height="50" color="[white_quarter_alpha]" sprite="cookingGrill" atlas="ItemIconAtlasGreyscale"  pos="35,-30" pivot="center" foregroundlayer="true"/>
				</rect>
				<rect>
					<sprite name="slot" depth="2" width="70" height="50" color="[white_quarter_alpha]" sprite="beaker" atlas="ItemIconAtlasGreyscale"  pos="35,-30" pivot="center" foregroundlayer="true"/>
				</rect>
			</grid> -->
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowFuel" width="228" height="166" panel="Right" cursor_area="true">
	<!--#$-IGS END.-$#-->
		<panel style="header.panel">
			<sprite style="header.icon" sprite="ui_game_symbol_fire" />
			<label style="header.name" text="FUEL" text_key="xuiFuel" />
			<label style="header.timer" />
		</panel>

		<rect name="content" depth="0" pos="0,-46" height="79">
			<rect disablefallthrough="true" on_press="true">
				<grid rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationFuelGrid" repeat_content="true" allow_sort_order="false">
					<item_stack name="0" />
				</grid>
			</rect>
			<grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
				<rect>
					<sprite name="slot" depth="2" width="70" height="50" sprite="wood" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true" />
				</rect>
				<rect>
					<sprite name="slot" depth="2" width="70" height="50" sprite="wood" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true" />
				</rect>
				<rect>
					<sprite name="slot" depth="2" width="70" height="50" sprite="wood" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true" />
				</rect>
			</grid>
		</rect>

		<panel name="buttonContent" depth="5" pos="0, -121" height="40" backgroundcolor="[black]" bordercolor="[black]">
			<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<rect depth="1" pos="3,-3" width="225" height="34">
				<button name="button" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" width="222" hoverscale="1.0" />
				<sprite depth="2" name="flameIcon" style="icon32px" pos="5,0" sprite="ui_game_symbol_fire" />
				<label depth="2" name="onoff" pos="0,-6" justify="center" text="TURN ON" text_key="xuiTurnOn" font_size="26" />
			</rect>
		</panel>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowInput" width="228" height="152" anchor="CenterTop" panel="Right" cursor_area="true">
	<!--#$-IGS END.-$#-->
		<panel style="header.panel">
			<sprite style="header.icon" sprite="ui_game_symbol_campfire" />
			<label style="header.name" text="INPUT" text_key="xuiInput" />
		</panel>

		<rect depth="0" pos="0,-46" on_press="true">

			<grid rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationInputGrid" repeat_content="true">
				<item_stack name="0" />
			</grid>
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowForgeInput" width="228" height="204" panel="Right" controller="WorkstationMaterialInputWindow" materials_accepted="iron,brass,lead,glass,stone,clay" valid_materials_color="[green]" invalid_materials_color="[red]" cursor_area="true">
	<!--#$-IGS END.-$#-->
		<panel style="header.panel">
			<sprite style="header.icon" sprite="ui_game_symbol_forge" />
			<label style="header.name" text="INPUT" text_key="xuiSmelting" />
		</panel>

		<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="0,-46" height="153" color="[black]" type="sliced" fillcenter="false" on_press="true" />
		<rect name="content" depth="1" pos="0,-46" height="153">

			<grid depth="7" rows="2" cols="1" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationMaterialInputGrid" repeat_content="true">
				<item_stack name="0" />
			</grid>

		</rect>

		<rect name="content2" depth="0" pos="78, -49" width="147" height="148">
			<sprite depth="1" color="[mediumGrey]" type="sliced" on_press="true" />
			<grid rows="6" cols="1" pos="3,-3" cell_width="147" cell_height="24" repeat_content="true">
				<forge_material name="0" />
			</grid>
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowOutput" width="228" height="198" anchor="CenterTop" panel="Right" cursor_area="true">
	<!--#$-IGS END.-$#-->
		<panel style="header.panel">
			<sprite style="header.icon" sprite="ui_game_symbol_loot_sack" />
			<label style="header.name" text="OUTPUT" text_key="xuiOutput" />
		</panel>


		<rect name="content" depth="0" pos="0,-46" height="150" disablefallthrough="true" on_press="true">
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="150" color="[black]" type="sliced" fillcenter="false" on_press="true" />
				<grid name="inventory" rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationOutputGrid" repeat_content="true">
					<item_stack name="0" />
				</grid>
		</rect>
	</window>


	<window name="windowCombine" width="228" height="224" panel="Right" cursor_area="true">
		<panel style="header.panel">
			<sprite style="header.icon" sprite="ui_game_symbol_add" />
			<label style="header.name" text="COMBINE" text_key="xuiCombine" />
		</panel>


		<rect pos="0, -46" height="230" width="228" controller="CombineGrid">
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="0,1" width="228" height="230" color="[black]" type="sliced" fillcenter="false" />
			<sprite name="background" color="[darkGrey]" pos="0,1" type="sliced" />

			<grid name="parts" rows="3" cols="1" pos="3,-2" cell_width="150" cell_height="76" repeat_content="true">
				<required_item_stack />
			</grid>

			<label depth="3" pos="90,-25" text="Item A" text_key="xuiCombineItemA" />
			<label depth="3" pos="90,-100" text="Item B" text_key="xuiCombineItemB" />
			<label depth="3" pos="90,-175" text="Result" text_key="xuiResult" />

		</rect>
	</window>

	<window name="dragAndDropItemStack" width="86" height="86" depth="300" controller="DragAndDropWindow">
		<grid panel_sort_order="5">
			<rect>
				<drag_item_stack />
			</rect>
		</grid>
	</window>

	

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowToolbelt" width="603" height="78" depth="5" anchor="CenterBottom" pos="-313, 87" backgroundcolor="[black]" controller="ToolbeltWindow" visible="{toolbeltvisible}" cursor_area="true">
	<!--#$-IGS END.-$#-->

		<rect>
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" />
			<grid depth="1" name="inventory" rows="1" cols="8" pos="3,-3" cell_width="75" cell_height="75" controller="Toolbelt" repeat_content="true">
				<item_stack name="0" />
			</grid>
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="CharacterFrameWindow" width="327" height="704" panel="Left" controller="CharacterFrameWindow" defaultcolor="[white]" hoveredcolor="[selectedColor]" cursor_area="true">
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_character" />
			<label depth="2" name="characterName" pos="42,-6" width="150" height="32" text="" font_size="32" />
			<sprite depth="2" name="windowIcon" width="26" height="26" pos="200,-8" sprite="ui_game_symbol_trophy" color="[mediumGrey]" />
			<label depth="2" name="levelNumber" pos="240,-10" width="80" height="28" text="" color="[lightGrey]" />
		</panel>

		<!--#$-IGS BEGIN: Disabling snap for the character preview frame area. Moving the previewFrame down to make space for a new level header. -$#-->
		<panel name="previewFrame" depth="0" pos="0,-46" width="257" on_press="true" on_hover="true" disableautobackground="true" snap="false">
		<!--*#$-IGS END.-$#-->
			<rect>
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="327" height="704" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="1" color="[darkGrey]" type="sliced" width="256" />
				<!-- <sprite depth="1" color="[lightGrey]" type="sliced" pos="3,-3" width="381" height="739" />
				<sprite depth="1" color="[darkGrey]" type="sliced" width="304" height="697" pos="6,-5"/> -->
				<texture depth="2" name="playerPreview" material="Materials/Transparent Colored" size="255,702" globalopacity="false" />

				<rect pos="3,-3">
					<sprite depth="3" pos="5,-5" sprite="ui_game_symbol_sledge" style="protection" />
					<label depth="3" pos="38,-9" name="lblConcussive" style="protection" />

					<sprite depth="3" pos="5,-40" sprite="ui_game_symbol_knife" style="protection" />
					<label depth="3" pos="38,-44" name="lblPuncture" style="protection" />

					<sprite depth="3" pos="5,-75" sprite="ui_game_symbol_fire" style="protection" />
					<label depth="3" pos="38,-79" name="lblFireproof" style="protection" />

					<sprite depth="3" pos="5,-110" sprite="ui_game_symbol_radiation" style="protection" />
					<label depth="3" pos="38,-114" name="lblRadiation" style="protection" />

					<sprite depth="3" pos="5,-145" sprite="ui_game_symbol_electric_power" style="protection" />
					<label depth="3" pos="38,-149" name="lblElectrical" style="protection" />

					<sprite depth="3" pos="5,-180" sprite="ui_game_symbol_temperature" style="protection" />
					<label depth="3" pos="38,-184" name="lblInsulation" style="protection" />

					<sprite depth="3" pos="5,-215" sprite="ui_game_symbol_wet" style="protection" />
					<label depth="3" pos="38,-219" name="lblWaterproof" style="protection" />

					<!-- <sprite depth="3" pos="5,-215" sprite="ui_game_symbol_weight" style="protection"/>
					<label depth="3" pos="38,-219" name="lblWeight" style="protection"/> -->
				</rect>


			</rect>
		</panel>

		<panel name="equipment" pos="256, -49" width="70" height="699" disableautobackground="true">
			<grid name="inventory" rows="10" cols="1" cell_width="70" cell_height="70" controller="EquipmentStackGrid" repeat_content="true">
				<equipment_stack name="0" />
			</grid>
		</panel>

	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="PlayerStatsWindow" width="320" height="384" panel="Right" cursor_area="true">
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_muscle" />
			<label depth="2" name="characterName" pos="42,-6" width="230" height="32" text="PLAYER STATS" text_key="xuiPlayerStats" font_size="32" />
		</panel>

		<rect name="content" depth="0" pos="0,-46" height="343">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="320" height="342" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="1" color="[darkGrey]" type="sliced" />
			<rect depth="2" pos="6,-5">
				<grid name="stats" rows="10" cols="1" pos="3,-5" cell_width="360" cell_height="30" repeat_content="false" controller="PlayerStatsWindow">
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_trophy" />

						<label depth="1" width="200" pos="30,0" font_size="26" text="{playerleveltitle}: [DECEA3]{playerlevel}[-]" />

						<sprite depth="2" width="107" pos="190, -7" height="10" type="sliced" color="[black]" />
						<sprite depth="2" width="105" pos="191, -8" height="8" type="sliced" color="[mediumGrey]" />
						<sprite depth="2" width="105" pos="191, -8" height="8" type="filled" color="49,91,203" fill="{playerlevelfill}" />
					</panel>
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_muscle" />
						<label depth="1" width="200" pos="30,0" name="lblWellness" font_size="26" text="{playerwellnesstitle}: [DECEA3]{playerwellness}[-]" />

						<sprite depth="2" width="107" pos="190, -7" height="10" type="sliced" color="[black]" />
						<sprite depth="2" width="105" pos="191, -8" height="8" type="sliced" color="[mediumGrey]" />
						<sprite depth="2" width="105" pos="191, -8" height="8" type="filled" color="175,52,54" fill="{playerwellnessfill}" />
					</panel>
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_fork" />
						<label depth="1" width="200" pos="30,0" name="lblFood" font_size="26" text="{playerfoodtitle}: [DECEA3]{playerfood}%[-]" />

						<sprite depth="2" width="107" pos="190, -7" height="10" type="sliced" color="[black]" />
						<sprite depth="2" width="105" pos="191, -8" height="8" type="sliced" color="[mediumGrey]" />
						<sprite depth="2" width="105" pos="191, -8" height="8" type="filled" color="52,174,86" fill="{playerfoodfill}" />
					</panel>
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_water" />
						<label depth="1" width="200" pos="30,0" name="lblWater" font_size="26" text="{playerwatertitle}: [DECEA3]{playerwater}%[-]" />

						<sprite depth="2" width="107" pos="190, -7" height="10" type="sliced" color="[black]" />
						<sprite depth="2" width="105" pos="191, -8" height="8" type="sliced" color="[mediumGrey]" />
						<sprite depth="2" width="105" pos="191, -8" height="8" type="filled" color="52,137,167" fill="{playerwaterfill}" />
					</panel>
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_temperature" />
						<label depth="1" width="200" pos="30,0" font_size="26" text="{playercoretemptitle}: [DECEA3]{playercoretemp}[-]" />
					</panel>
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_zombie" />
						<label depth="1" width="200" pos="30,0" font_size="26" text="{playerzombiekillstitle}: [DECEA3]{playerzombiekills|once}[-]" />
					</panel>
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_knife" />
						<label depth="1" width="200" pos="30,0" font_size="26" text="{playerpvpkillstitle}: [DECEA3]{playerpvpkills|once}[-]" />
					</panel>
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_death" />
						<label depth="1" width="200" pos="30,0" font_size="26" text="{playerdeathstitle}: [DECEA3]{playerdeaths|once}[-]" />
					</panel>
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_run" />
						<label depth="1" width="200" pos="30,0" font_size="26" text="{playertravelledtitle}: [DECEA3]{playertravelled|once}[-]" />
					</panel>
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_hammer" />
						<label depth="1" width="200" pos="30,0" font_size="26" text="{playeritemscraftedtitle}: [DECEA3]{playeritemscrafted}[-]" />
					</panel>
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_skull" />
						<label depth="1" width="290" pos="30,0" font_size="26" text="{playerlongestlifetitle}: [DECEA3]{playerlongestlife}[-]" />
					</panel>
				</grid>
			</rect>
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="ActiveBuffsWindow" Controller="ActiveBuffWindow" width="320" height="325" panel="Right" cursor_area="true">
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_medical" />
			<label depth="2" name="characterName" pos="42,-6" width="250" height="32" text="ACTIVE EFFECTS" text_key="xuiActiveEffects" font_size="32" />
		</panel>

		<panel name="content" depth="0" pos="0,-40" disableautobackground="true">
			<rect height="43">
				<sprite depth="8" name="backgroundMain" pos="0,0" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
				<sprite color="[mediumGrey]" type="sliced" />
				<panel pos="215,0" height="43" disableautobackground="true">
					<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
					<rect depth="4" pos="37,-7">
						<sprite name="background" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center" />
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
				</panel>
			</rect>
			<grid name="buffs" rows="6" cols="1" pos="3,-43" cell_width="314" cell_height="45" repeat_content="true" controller="ActiveBuffList">
				<active_buff_entry />
			</grid>
		</panel>
	</window>

	<window name="buffInfoPanel" width="603" height="427" controller="BuffInfoWindow" anchor="CenterTop" panel="Center">
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{bufficon|once}" />
			<label style="header.name" text="{buffname|once}" />
		</panel>

		<rect name="contentBuffInfo" height="381" depth="1" pos="0,-46">
			<rect>
				<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="381" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="1" name="background" color="[black]" type="sliced" visible="false" sprite="menu_empty3px" fillcenter="false" />
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="153" height="153" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="1" pos="2,-3" name="preview" width="150" height="148" color="[darkGrey]" type="sliced" />
				<sprite depth="3" name="itemPreview" width="100" height="100" sprite="{bufficon|once}" pos="27,-27" foregroundlayer="true" />

				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="153" height="231" color="[black]" type="sliced" fillcenter="false" />
				<grid name="itemActions" rows="4" cols="1" pos="3,-153" width="148" height="100%" cell_width="147" cell_height="42" controller="ItemActionList" repeat_content="true">
					<item_action_entry />
				</grid>

				<sprite depth="3" name="fillerBackground" pos="3,-321" height="57" width="147" color="[mediumGrey]" type="sliced" />

				<rect depth="1" pos="153,-3" name="description" width="447" height="195">
					<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="453" height="201" color="[black]" type="sliced" fillcenter="false" />
					<sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
					<label depth="3" name="statText" pos="5,-6" width="443" text="{buffstats}" />
				</rect>

				<rect depth="2" pos="153,-200" name="description" width="447" height="104">
					<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
					<label depth="3" name="descriptionText" pos="6,-5" text="{buffdescription|once}" width="440" />
				</rect>

				<grid rows="1" cols="6" pos="153,-306" cell_width="75" cell_height="75" repeat_content="true" controller="BuffItemList">
					<buff_item name="0" />
				</grid>

			</rect>
		</rect>
	</window>


	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	<!-- #$-IGS BEGIN: Adding a ps4/xb1 text field, moved the rect's and panel's positions to accomidate a longer label text-$#-->
	<!--#$-IGS BEGIN: Console additions. -$#-->
	
	<!-- #$-IGS END-$# -->

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	<window name="windowRadial" anchor="CenterCenter">
		<rect name="radialPanel" controller="Radial" repeat_content="true" count="20" pivot="center">
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<label depth="10" name="selection" width="150" height="50" pivot="center" justify="center" text=" " font_size="26" />
		</rect>
	</window>

	<window name="windowTimer" anchor="CenterCenter">
		<rect depth="15" height="58" width="58" style="hover" on_press="true" highlight_color="[lightGrey]" pivot="center" controller="Timer">
			<sprite depth="1" name="border" sprite="ui_game_filled_circle" color="0,0,0,128" pivot="center" />
			<sprite depth="2" height="52" width="52" name="background" sprite="ui_game_filled_circle" color="128,128,128,192" pivot="center" type="filled" fill="0.75" filldirection="radial360" />
			<label depth="3" name="time" width="75" height="24" pivot="center" justify="center" text=" " font_size="22" />
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowSkillList" panel="Center" width="647" height="791" controller="SkillListWindow" cursor_area="true">
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="{categoryicon}" />
			<label style="header.name" text="{titlename}" />

			<label pos="635, -9" depth="2" name="unlockedCount" width="84" height="28" text="{totalskills}" font_size="26" color="[lightGrey]" justify="right" pivot="topright" />
		</panel>

		<panel name="content" pos="-3,-43" height="669" depth="1" disableautobackground="true"> <!-- backgroundcolor="[lightGrey]" bordercolor="[black]" borderthickness="3" -->

			<rect name="categoryHeader" pos="6,-3" width="644" height="43">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="647" height="46" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="1" name="background" color="[mediumGrey]" type="sliced" />

				<panel depth="1" pos="3,-3" width="410" height="37" disableautobackground="true">
					<grid name="categories" pos="-3,-6" rows="1" cols="15" width="663" height="34" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
						<category_icon />
					</grid>
				</panel>

				<sprite depth="1" name="background" color="[mediumGrey]" type="sliced" />

			</rect>

			<rect name="searchHeader" pos="6,-46" width="644" height="43">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="647" height="46" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="1" name="background" color="[mediumGrey]" type="sliced" />


				<sprite depth="1" name="background" color="[mediumGrey]" type="sliced" />
				<!--#$-IGS BEGIN: Disabling an element for console builds. -$#-->
				<panel depth="1" pos="394,0" width="200" disableautobackground="true" console_enabled="false">
				<!--#$-IGS END. -$#-->

					<sprite depth="1" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center" />
					<skill_search depth="2" name="searchInput" />
				</panel>


				<panel depth="2" pos="540,0" width="104" height="43" disableautobackground="true" controller="Paging">
					<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
					<rect depth="4" pos="37,-7">
						<sprite name="background" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="{pagenumber}" font_size="26" justify="center" />
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
				</panel>
			</rect>

			<rect name="tableHeader" pos="5,-92" width="645" height="43">
				<sprite depth="1" name="background" color="[lightGrey]" type="sliced" />

				<rect depth="1" width="336" height="40">
					<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-2,3" width="338" height="46" color="[black]" type="sliced" fillcenter="false" />

					<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_skills" />
					<label depth="1" pos="40,-8" upper_case="true" text="Skill/Perk Name" text_key="xuiSkillPerkName" width="240" />
				</rect>

				<rect depth="1" pos="336,0" width="100" height="40">
					<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="46" color="[black]" type="sliced" fillcenter="false" />

					<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_percent" />
					<label depth="1" pos="40,-8" upper_case="true" text="Level" text_key="xuiLevel" width="70" />
				</rect>

				<rect depth="1" pos="439,0" width="100" height="40">
					<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="46" color="[black]" type="sliced" fillcenter="false" />

					<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_perk" />
					<label depth="1" pos="40,-8" upper_case="true" text="Type" text_key="xuiType" width="70" />
				</rect>

				<rect depth="1" pos="542,0" width="100" height="40">
					<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="46" color="[black]" type="sliced" fillcenter="false" />

					<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_loot_sack" />
					<label depth="1" pos="40,-8" upper_case="true" text="Cost" text_key="xuiCost" width="55" />
				</rect>

				<!-- <rect depth="1" pos="585,0" width="149" height="40">
					<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="154" height="46" color="[black]" type="sliced" fillcenter="false" />

					<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_check"/>
					<label depth="1" pos="42,-8" upper_case="true" text="Required" text_key="xuiRequired" width="100"/>
				</rect> -->
			</rect>

			<grid name="skills" rows="13" cols="1" pos="6,-135" cell_width="645" cell_height="46" controller="SkillList" repeat_content="true" arrangement="vertical">
				<skill_entry name="0" />
			</grid>
		</panel>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowSkillInfo" width="603" height="470" panel="Right" controller="SkillInfoWindow" cursor_area="true">
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_skills" />
			<label style="header.name" text="{groupname}" />

			<label pos="594, -9" depth="2" width="300" height="28" text="{skillpointsavailable}" font_size="26" color="[lightGrey]" justify="right" pivot="topright" />
		</panel>
		<rect name="content" pos="0,-46" height="424" depth="1">

			<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" width="151" height="149" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="1" pos="2,-2" name="preview" width="148" height="148" color="[darkGrey]" type="sliced" />
			<sprite depth="3" pos="77,-77" width="100" height="100" sprite="{groupicon}" pivot="center" foregroundlayer="true" />

			<panel depth="2" pos="3,-153" width="146" height="78" disableautobackground="true">
				<sprite depth="1" pos="-3,8" width="151" height="91" name="background" color="[mediumGrey]" type="sliced" />
				<grid rows="2" cols="1" pos="0,5" width="144" cell_width="144" cell_height="43" controller="ItemActionList">
					<skill_action_entry />
					<!-- <skill_action_entry />  -->
				</grid>
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,8" width="151" height="91" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="3" pos="75,-59" width="150" height="43" color="[mediumGrey]" pivot="center" type="sliced" />
				<label depth="8" pos="75,-59" width="150" height="43" text="{buycost}" pivot="center" justify="center" />
			</panel>
			<rect depth="1" pos="148,0" width="454" height="234">
				<sprite depth="1" name="background" color="[mediumGrey]" type="sliced" />
				<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="455" height="236" color="[black]" type="sliced" fillcenter="false" />
				<label depth="2" name="descriptionText" pos="6,-8" width="442" height="218" text="{groupdescription}" />

				<label depth="2" name="XpToNextLevel" pos="6,-205" width="200" height="30" text="XP TO NEXT LEVEL:" text_key="xuiXPToNextLevel" visible="{skillpercentshouldshow}" />
				<sprite depth="2" pos="159,-214" height="12" width="289" type="sliced" color="[black]" visible="{skillpercentshouldshow}" />
				<sprite depth="3" pos="160,-215" height="10" width="287" color="[lightGrey]" foregroundlayer="true" visible="{skillpercentshouldshow}" type="sliced" />
				<sprite depth="3" pos="160,-215" height="10" width="287" color="[red]" foregroundlayer="true" type="filled" fill="{skillpercentthislevel}" visible="{skillpercentshouldshow}" />
			</rect>
			<rect depth="1" pos="0,-234" width="600" height="197">
				<sprite depth="1" name="background" color="[darkGrey]" type="sliced" />
				<sprite depth="3" pos="0,1" width="603" height="198" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
				<rect name="tableHeader" pos="0,0" width="600" height="43">
					<sprite depth="1" name="background" color="[lightGrey]" type="sliced" />
					<rect depth="1" width="303" height="40">
						<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="300" height="46" color="[black]" type="sliced" fillcenter="false" />
						<label name="lblAttributes" depth="1" pos="50,-10" upper_case="true" text="ATTRIBUTES" text_key="xuiAttributes" width="300" height="34" />
						<sprite depth="1" pos="10,-5" style="icon32px" sprite="ui_game_symbol_muscle" />
					</rect>

					<rect depth="1" pos="297,0" width="303" height="40">
						<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="306" height="46" color="[black]" type="sliced" fillcenter="false" />

						<!--#$-IGS BEGIN: Shrunked the label size and moved the icon and label to prevent text overflowing . -$#-->
						<sprite depth="1" pos="10,-5" style="icon32px" sprite="ui_game_symbol_check" />
						<label depth="1" pos="50,-10" upper_case="true" text="REQUIREMENTS" text_key="xuiNextLevelRequirements" height="34" width="300" />
						<!--#$-IGS END.-$#-->
					</rect>
				</rect>
				<grid rows="5" cols="1" pos="6,-46" width="300" cell_width="147" cell_height="28" controller="SkillAttributeList">
					<skill_attribute />
					<skill_attribute />
					<skill_attribute />
					<skill_attribute />
					<skill_attribute />
				</grid>
				<grid rows="4" cols="1" pos="300,-46" width="300" cell_width="147" cell_height="42" controller="SkillRequirementList">
					<skill_requirement />
					<skill_requirement />
					<skill_requirement />
					<skill_requirement />
				</grid>
			</rect>
			<rect depth="3" width="600" height="43" pos="3,-432" controller="Paging">
				<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="603" height="49" color="[black]" type="sliced" fillcenter="false" />
				<sprite name="pagingControls" width="597" color="[mediumGrey]" type="sliced" />

				<label depth="5" name="currentSkillLevel" pos="6, -8" width="250" height="30" text="{currentSkillLevel} {skillLevel}/{maxSkillLevel}" font_size="30" justify="left" />

				<label depth="5" name="skillLevel" pos="275, -8" width="200" height="30" text="Selected Level:" text_key="xuiSkillSelectedLevel" font_size="30" justify="right" visible="{showPaging}" />

				<panel pos="500,0" width="104" height="43" disableautobackground="true" visible="{showPaging}">
					<button depth="4" name="pageDown" style="icon30px, press" pos="0,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
					<rect depth="4" pos="27,-7">
						<sprite name="background" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center" />
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="82,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
				</panel>
			</rect>
		</rect>
	</window>

	<window name="windowSkillStats" width="603" height="303" panel="Right">
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite pos="10,-5" depth="2" name="windowIcon" style="icon32px" sprite="Craft_Icon_Basics" />
			<label style="header.name" text="Skill Stats" text_key="xuiSkillStats" />
		</panel>
		<panel name="content" pos="0,-46" height="259" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="259" color="[black]" type="sliced" fillcenter="false" />
			<label depth="2" pos="0,-100" height="50" text="COMING SOON PROFESSION, HOBBY AND MAIN STATS." text_key="xuiSkillStatComingSoon" justify="center" />
			<!-- <panel name="stats" pos="0,0" height="259" width="250" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" visible="false">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="250" height="259" color="[black]" type="sliced" fillcenter="false" />
			</panel>

			<panel name="primary" pos="247,0" height="131" width="356" depth="1" backgroundcolor="[mediumGrey]" bordercolor="[black]" borderthickness="3" visible="false">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="356" height="131" color="[black]" type="sliced" fillcenter="false" />
			</panel>

			<panel name="secondary" pos="247,-128" height="131" width="356" depth="1" backgroundcolor="[mediumGrey]" bordercolor="[black]" borderthickness="3" visible="false">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="356" height="131" color="[black]" type="sliced" fillcenter="false" />
			</panel> -->
		</panel>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	 



	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	

	<!--#$-IGS BEGIN: Adding cursor area. Expanding the quest offer window to accommodate other lanugagues longer descriptions-$#-->
	
	<!--#$-IGS END.-$#-->

	

	<!--#$-IGS BEGIN: Adding cursor area. Expanding the quest offer window to accommodate other lanugagues longer descriptions-$#-->
	

	<!--#$-IGS END.-$#-->
	<window name="windowArchetypePreview" width="315" height="702" pos="360, 305" anchor="CenterCenter" controller="ArchetypePreviewWindow">
		<texture depth="100" name="playerPreview" material="Materials/Transparent Colored" size="315,702" globalopacity="false" />
	</window>

	<window name="windowArchetypePreview2" width="840" height="702" panel="Center">
		<panel name="header" pos="0,0" height="43" width="840" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3">
			<label style="header.name" text="PREVIEW" text_key="xuiPreview" />
		</panel>
		<panel pos="0,-46" size="840,702" depth="2" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" style="hover, press, scroll, drag" controller="ArchetypePreviewWindow">
			<texture depth="100" name="playerPreview" material="Materials/Transparent Colored" size="840,702" globalopacity="false" />
			<button name="clothesToggle" depth="101" pos="6,-6" sprite="ui_game_symbol_shirt" style="icon32px,press,hover" tooltip="Toggle Clothes On/Off" tooltip_key="lblToggleClothes" />
			<button name="reloadData" depth="101" pos="800,-6" sprite="server_refresh" style="icon32px,press,hover" tooltip="Reload Archetype XML Data" tooltip_key="lblReloadArchetypeXML" />
			<!--<sprite name="resetCamera" depth="101" pos="41,-6" sprite="ui_game_symbol_shirt" style="icon32px,press"/>-->
		</panel>

	</window>

	<window name="windowArchetypeList" width="315" height="526" pos="-332, 336" panel="Left" controller="ArchetypeList">
		<panel name="header" pos="0,0" height="43" width="315" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3">
			<label style="header.name" text="ARCHETYPES" text_key="xuiArchetypes" />
		</panel>
		<panel name="content" pos="0,-46" width="315" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3" controller="Paging">
			<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
			<rect depth="4" pos="37,-7">
				<sprite name="background" style="icon30px" color="[black]" type="sliced" />
				<label depth="5" text="{pagenumber}" pos="0, -3" width="30" height="28" font_size="26" justify="center" />
			</rect>
			<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
		</panel>
		<panel name="content" pos="0,-86" width="315" height="400" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
			<grid name="archetypeList" rows="10" cols="1" pos="0,0" width="315" height="240" cell_width="315" cell_height="40" repeat_content="true" arrangement="vertical">
				<archetype_entry />
			</grid>
		</panel>
		<panel name="buttonContent" depth="0" pos="0,-486" width="315" height="40" backgroundcolor="[black]" bordercolor="[black]">
			<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<rect depth="1" pos="3,-3" width="309" height="34">
				<sprite depth="1" name="save_button" sprite="ui_game_select_row" color="100,100,100" type="sliced" on_press="true" on_hover="true" />
				<label depth="2" pos="0,-6" justify="center" text="SAVE" text_key="xuiSave" font_size="26" />
			</rect>
		</panel>
	</window>

	<window name="windowClothingList" width="315" height="351" panel="Left" visible="false" controller="ArchetypeClothingList">
		<panel name="header" pos="0,0" height="43" width="315" depth="1" backgroundspritename="ui_game_panel_header" borderthickness="3">
			<label style="header.name" text="CLOTHING" text_key="xuiClothing" />
		</panel>
		<panel name="content" pos="0,-46" width="315" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3">
			<grid name="slotList" rows="1" cols="8" pos="3,-13" width="315" height="43" cell_width="32" cell_height="43" arrangement="horizontal">
				<label name="0" text="0" width="32" height="43" justify="center" style="press" />
				<label name="1" text="1" width="32" height="43" justify="center" style="press" />
				<label name="2" text="2" width="32" height="43" justify="center" style="press" />
				<label name="3" text="3" width="32" height="43" justify="center" style="press" />
				<label name="4" text="4" width="32" height="43" justify="center" style="press" />
				<label name="5" text="5" width="32" height="43" justify="center" style="press" />
				<label name="6" text="6" width="32" height="43" justify="center" style="press" />
				<label name="7" text="7" width="32" height="43" justify="center" style="press" />
			</grid>
		</panel>
		<panel name="content" pos="0,-86" width="315" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3">
			<grid name="layerList" rows="1" cols="4" pos="3,-13" width="315" height="43" cell_width="32" cell_height="43" arrangement="horizontal">
				<label name="0" text="0" width="32" height="43" justify="center" style="press" />
				<label name="1" text="1" width="32" height="43" justify="center" style="press" />
				<label name="2" text="2" width="32" height="43" justify="center" style="press" />
				<label name="3" text="3" width="32" height="43" justify="center" style="press" />
			</grid>
		</panel>
		<panel name="content" pos="0,-126" width="315" height="320" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
			<grid name="archetypeList" rows="8" cols="1" pos="0,0" width="315" height="240" cell_width="315" cell_height="40" repeat_content="true" arrangement="vertical" controller="XUiC_ArchetypeDnaList">
				<clothing_entry />
			</grid>
		</panel>
	</window>

	<window name="windowSliders" width="400" height="708" panel="Right" controller="ArchetypeDnaList">
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<label style="header.name" text="DNA SLIDERS" text_key="xuiDnaSliders" />
		</panel>
		<panel name="content" pos="0,-46" width="400" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3" controller="Paging">
			<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
			<rect depth="4" pos="37,-7">
				<sprite name="background" style="icon30px" color="[black]" type="sliced" />
				<label depth="5" text="{pagenumber}" pos="0, -3" width="30" height="28" font_size="26" justify="center" />
			</rect>
			<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
		</panel>
		<panel name="content" pos="0,-86" height="622" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
			<grid name="archetypeList" rows="17" cols="1" pos="10,-6" width="400" height="552" cell_width="400" cell_height="36" repeat_content="true" arrangement="vertical">
				<slider />
			</grid>
		</panel>
		<panel name="buttonContent" depth="0" pos="0,-708" width="200" height="40" backgroundcolor="[black]" bordercolor="[black]">
			<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<rect depth="1" pos="3,-3" width="194" height="34">
				<button depth="1" name="save_button" width="194" height="34" style="press" hoverscale="1" sprite="ui_game_select_row" sound="[start]" defaultcolor="[darkGrey]" hovercolor="[white]" selectedcolor="[lightGrey]" type="sliced" on_hover="true" />
				<label depth="2" pos="0,-6" justify="center" text="SAVE" font_size="26" />
			</rect>
		</panel>
		<panel name="buttonContent" depth="0" pos="200,-708" width="200" height="40" backgroundcolor="[black]" bordercolor="[black]">
			<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<rect depth="1" pos="3,-3" width="194" height="34">
				<button depth="1" name="cancel_button" width="194" height="34" style="press" hoverscale="1" sprite="ui_game_select_row" sound="[back]" defaultcolor="64,0,0" hovercolor="[red]" type="sliced" on_hover="true" />
				<label depth="2" pos="0,-6" justify="center" text="CANCEL" font_size="26" />
			</rect>
		</panel>
	</window>

	<window name="GamepadCallouts" width="500" height="65" pos="0,0" anchor="LeftTop" controller="XUiC_GamepadCalloutWindow" />


	

	

	

	<window name="windowColorPicker" width="250" height="611" panel="Left">
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<label style="header.name" text="Slots and Layers" />
		</panel>

		<panel name="content" depth="1" pos="0,-46">

			<rect name="slotSelector" controller="SlotSelector" pos="0,-24">
				<label depth="5" name="slotLabel" pos="6, 21" width="170" height="28" text="Slot:" font_size="28" justify="left" />
				<button depth="4" name="back" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
				<rect depth="4" pos="37,-7">
					<sprite name="background" style="icon30px" width="170" color="[black]" type="sliced" />
					<label depth="5" name="currentValue" pos="0, -3" width="170" height="28" text="{val|always}" font_size="26" justify="center" />
				</rect>
				<button depth="4" name="forward" style="icon30px, press" pos="224,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
			</rect>


			<rect name="layerSelector" controller="LayerSelector" pos="0,-86">
				<label depth="5" name="slotLabel" pos="6, 21" width="170" height="28" text="Layer:" font_size="28" justify="left" />
				<button depth="4" name="back" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
				<rect depth="4" pos="37,-7">
					<sprite name="background" style="icon30px" width="170" color="[black]" type="sliced" />
					<label depth="5" name="currentValue" pos="0, -3" width="170" height="28" text="{val|always}" font_size="26" justify="center" />
				</rect>
				<button depth="4" name="forward" style="icon30px, press" pos="224,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
			</rect>


			<rect name="overlaySelector" controller="Selector" min="0" max="9" pos="0,-148">
				<label depth="5" name="slotLabel" pos="6, 21" width="170" height="28" text="Overlay Index:" font_size="28" justify="left" />
				<button depth="4" name="back" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
				<rect depth="4" pos="37,-7">
					<sprite name="background" style="icon30px" width="170" color="[black]" type="sliced" />
					<label depth="5" name="currentValue" pos="0, -3" width="170" height="28" text="{val|always}" font_size="26" justify="center" />
				</rect>
				<button depth="4" name="forward" style="icon30px, press" pos="224,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
			</rect>

			<rect pos="0,-240">
				<label depth="5" pos="6, 0" width="170" height="28" text="Slot Name:" font_size="28" justify="left" />
				<label depth="5" name="slotName" pos="6, -32" width="240" height="28" font_size="28" justify="left" />

				<label depth="5" pos="6, -70" width="170" height="28" text="Overlay Name:" font_size="28" justify="left" />
				<label depth="5" name="overlayName" pos="6, -100" width="240" height="28" font_size="28" justify="left" />
			</rect>

			<rect pos="0,-406">
				<color_picker />
			</rect>
		</panel>
	</window>

	

	<!--
	<window name="windowRWGPreview" width="840" height="702" panel="Center">
		<panel name="header" pos="0,0" height="43" width="840" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3">
			<label style="header.name" text="PREVIEW" text_key="xuiPreview" />
		</panel>
		<panel pos="0,-46" size="840,702" depth="2" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" style="hover, press, scroll, drag" controller="WorldGenerationPreviewWindow">
			<button name="reload" depth="101" pos="800,-6" sprite="server_refresh" style="icon32px,press,hover" tooltip="Reload Data" tooltip_key="lblReloadArchetypeXML" />
			<texture depth="100" name="worldPreview" material="Materials/Transparent Colored" size="840,702" globalopacity="false"/>
			<text_area/>

		</panel>
	</window>
	-->

	<window name="serviceInfoPanel" width="603" height="427" controller="ServiceInfoWindow" panel="Center" cursor_area="true">
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{servicegroupicon}" />
			<label depth="2" name="windowName" pos="39,-6" width="500" height="32" text="{servicename}" font_size="32" />
			<label depth="2" pos="350,-8" width="225" height="28" text="{pricelabel} {servicecost}" color="[mediumGrey]" justify="right" />
			<sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[white]" foregroundlayer="true" />
		</panel>

		<rect name="contentInfo" height="381" depth="1" pos="0,-46">
			<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="380" color="[black]" type="sliced" fillcenter="false" />
			<rect depth="1" pos="3,0" name="preview" width="147" height="150">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="153" height="153" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="1" color="[darkGrey]" pos="0,0" type="sliced" globalopacity="true" />
				<sprite depth="2" name="servicePreview" width="83" height="83" atlas="UIAtlas" sprite="{serviceicon}" color="{serviceicontint}" pos="33,-30" foregroundlayer="true" />
			</rect>

			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="153" height="231" color="[black]" type="sliced" fillcenter="false" />
			<rect pos="3,-153" width="147" height="100%">
				<grid name="itemActions" rows="5" cols="1" pos="0,0" width="147" height="100%" cell_width="147" cell_height="42" controller="ItemActionList" repeat_content="true" visible="false">
					<item_action_entry />
				</grid>
			</rect>

			<sprite depth="3" name="fillerBackground" pos="3,-363" height="15" width="147" color="[mediumGrey]" type="sliced" />

			<rect depth="1" pos="153,0" name="description" width="447" height="198">
				<sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
				<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="453" height="201" color="[black]" type="sliced" fillcenter="false" />
				<label depth="3" name="statText" pos="6,-2" width="254" height="100%" text="{servicestats}" />
			</rect>

			<rect depth="2" pos="153,-200" name="description" width="447" height="178">
				<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
				<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="453" height="183" color="[black]" type="sliced" fillcenter="false" />
				<label depth="3" name="descriptionText" pos="6,-5" text="{servicedescription}" width="440" />
			</rect>

		</rect>
	</window>

	<window name="windowPowerSourceStats" width="228" height="312" panel="Left" controller="PowerSourceStats">
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{powersourceicon}" />
			<label style="header.name" text="STATS" text_key="xuiStats" />
		</panel>

		<rect name="content" depth="0" pos="0,-46" height="234">
			<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="1" color="[darkGrey]" type="sliced" width="228" height="197" pos="0,-3" />
			<rect depth="2" pos="6,-5">
				<grid name="stats" rows="5" cols="1" pos="3,-5" cell_width="223" cell_height="30" repeat_content="false">
					<panel height="30" width="340" disableautobackground="true" visible="{showfuel}">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_gas" />
						<label depth="1" width="180" pos="30,-2" name="lblSpeed" font_size="22" text="{fueltitle|once}: [DECEA3]{fuel}/{maxfuel}[-]" />

						<sprite depth="2" width="70" pos="135, -7" height="10" type="sliced" color="[black]" visible="false" />
						<sprite depth="2" width="68" pos="136, -8" height="8" type="sliced" color="[mediumGrey]" visible="false" />
						<sprite depth="2" name="sprFillPotential" width="68" pos="136, -9" height="6" type="filled" color="[beige]" fill="{potentialfuelfill}" visible="false" />
						<sprite depth="2" name="sprFuelFill" width="68" pos="136, -8" height="8" type="filled" color="181,57,57" fill="{fuelfill}" visible="false" />
					</panel>
					<panel height="30" width="340" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_electric_max_power" />
						<label depth="1" width="180" pos="30,-2" name="lblNoise" font_size="22" text="{maxoutputtitle|once}: [DECEA3]{maxoutput}w[-]" />
					</panel>
					<panel height="30" width="340" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_electric_power" />
						<label depth="1" width="180" pos="30,-2" name="lblProtection" font_size="22" text="{powertitle|once}: [DECEA3]{power}w[-]" />

						<sprite depth="2" width="70" pos="135, -7" height="10" type="sliced" color="[black]" />
						<sprite depth="2" width="68" pos="136, -8" height="8" type="sliced" color="[mediumGrey]" />
						<sprite depth="2" name="sprEnergyFill" width="68" pos="136, -8" height="8" type="filled" color="255,255,0" fill="{powerfill}" />
					</panel>

					<!--<panel height="30" width="340" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_seats"/>
						<label depth="1" width="180" pos="30,-2" name="lblPassengers" font_size="22" text="{passengersTitle}: [DECEA3]{passengers|once}[-]" />
					</panel> -->
				</grid>
			</rect>
			<rect name="btnOn" depth="3" pos="0, -198" height="36">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
				<rect depth="3" pos="1,-3" width="224" height="31">
					<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]" />
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]" />

					<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]" />
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]" />

					<sprite depth="2" name="sprOnOff" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_electric_switch" />
					<label depth="2" name="lblOnOff" pos="0,-4" justify="center" text="TURN ON" text_key="xuiTurnOn" font_size="24" />
				</rect>
			</rect>
			<rect name="btnRefuel" depth="3" pos="0, -231" height="36" visible="{showfuel}">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
				<rect depth="3" pos="1,-3" width="224" height="31">
					<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]" />
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]" />

					<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]" />
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]" />

					<sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_gas" />
					<label depth="2" name="windowName" pos="0,-4" justify="center" text="REFUEL" text_key="xuiRefuel" font_size="24" />
				</rect>
			</rect>
		</rect>
	</window>

	

	<window name="windowPowerSourceSlots" width="228" height="198" anchor="CenterTop" panel="Left" cursor_area="true">
		<panel style="header.panel">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_electric_power" />
			<label style="header.name" text="SLOTS" text_key="xuiSlots" />
		</panel>


		<rect name="content" depth="0" pos="0,-46" height="153" disablefallthrough="true" on_press="true">
			<sprite depth="2" name="background" sprite="menu_empty" color="[darkGrey]" type="sliced" />
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="153" color="[black]" type="sliced" fillcenter="false" on_press="true" />
				<grid name="inventory" rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" repeat_content="true" controller="PowerSourceSlots">
					<required_item_stack name="0" />
				</grid>
		</rect>
	</window>

	

	

	

	

	<!-- Currently made for 21 rows a 5 entity classes -> 105 classes. Commented out variants are for 24 rows -> 120 classes. Any sizing is ok, the code will adopt to the grid size -->
	<!-- <window name="spawnMenu" anchor="CenterTop" pos="-500,-80" width="1000" height="900" controller="SpawnMenu"> -->
	<window name="spawnMenu" anchor="CenterTop" pos="-500,-80" width="1000" height="800" controller="SpawnMenu">
		<panel name="header" pos="0,0" height="43" depth="1" disableautobackground="true">
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="43" color="[black]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.7" />
			<label style="header.name" pos="6,-6" text_key="xuiSpawnEntities" />
		</panel>
		<!-- <panel name="content" pos="0,-46" height="850" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="6" name="border" sprite="menu_empty3px" pos="0,0" height="850" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="846" width="995" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" /> -->
		<panel name="content" pos="0,-46" height="750" depth="1" pivot="center" disableautobackground="true">
			<sprite depth="6" name="border" sprite="menu_empty3px" pos="0,0" height="750" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="746" width="995" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

			<togglebutton name="toggleLookAtYou" caption_key="xuiSpawnEntitiesLookAtYou" width="192" height="31" pos="7, -7" depth="3" />

			<togglebutton name="toggleSpawn25" caption_key="xuiSpawnEntitiesSpawn25" width="192" height="31" pos="7, -42" depth="3" />

			<togglebutton name="toggleFromDynamic" caption_key="xuiSpawnEntitiesDynamicSpawner" width="192" height="31" pos="404, -42" depth="3" />

			<togglebutton name="toggleFromStatic" caption_key="xuiSpawnEntitiesStaticSpawner" width="192" height="31" pos="603, -42" depth="3" />

			<togglebutton name="toggleFromBiome" caption_key="xuiSpawnEntitiesBiomeSpawner" width="192" height="31" pos="802, -42" depth="3" />

			<!-- <grid name="entities" pos="2,-78" rows="24" cols="5" width="995" height="800" cell_width="199" cell_height="28" repeat_content="true"> -->
			<grid name="entities" pos="2,-78" rows="21" cols="5" width="995" height="700" cell_width="199" cell_height="28" repeat_content="true">
				<simplebutton name="btnSpawn" depth="3" pos="0, 0" width="200" height="28" caption="-SpawnName-" />
			</grid>

			<!-- <rect name="btnLevelStartPoint" depth="3" pos="104, -783" width="190" height="31" disableautobackground="true"> -->
			<simplebutton name="btnLevelStartPoint" depth="3" pos="104, -683" width="190" height="32" caption_key="xuiSpawnEntitiesLevelStartPoint" />

			<!-- <rect name="btnEntitySpawner" depth="3" pos="303, -783" width="190" height="31" disableautobackground="true"> -->
			<simplebutton name="btnEntitySpawner" depth="3" pos="303, -683" width="190" height="32" caption_key="xuiSpawnEntitiesEntitySpawner" />

			<!-- <rect name="btnSleeperVolume" depth="3" pos="502, -783" width="190" height="31" disableautobackground="true"> -->
			<simplebutton name="btnSleeperVolume" depth="3" pos="502, -683" width="190" height="32" caption_key="xuiSpawnEntitiesSleeperVolume" />

			<!-- <rect name="btnSleeperSpawner" depth="3" pos="701, -783" width="190" height="31" disableautobackground="true"> -->
			<simplebutton name="btnSleeperSpawner" depth="3" pos="701, -683" width="190" height="32" caption_key="xuiSpawnEntitiesSleeperSpawner" />
		</panel>
	</window>

	

	<window name="woPropsSleeperVolume" anchor="CenterTop" pos="-500,-80" width="1000" height="800" controller="WoPropsSleeperVolume">
		<panel name="header" pos="0,0" height="43" depth="1" disableautobackground="true">
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="43" color="[black]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.7" />
			<label style="header.name" pos="6,-6" text_key="xuiSleeperVolume" />
		</panel>
		<panel name="content" pos="0,-46" height="750" depth="1" pivot="center" disableautobackground="true">
			<sprite depth="6" name="border" sprite="menu_empty3px" pos="0,0" height="750" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="746" width="995" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

			<table columns="1" padding="0,10">
				<grid name="stats" depth="3" cols="2" cell_width="200" cell_height="32" arrangement="horizontal" repeat_content="false" hide_inactive="false">
					<label text_key="xuiSleeperVolumeIndex" width="195" height="32" justify="right" pivot="left" />
					<label name="labelIndex" text="Test" pivot="left" height="32" />
					<label text_key="xuiSleeperVolumePosition" width="195" height="32" justify="right" pivot="left" />
					<label name="labelPosition" text="Test" pivot="left" height="32" />
					<label text_key="xuiSleeperVolumeSize" width="195" height="32" justify="right" pivot="left" />
					<label name="labelSize" text="Test" pivot="left" height="32" />
					<label text_key="xuiSleeperVolumeCount" width="195" height="32" justify="right" pivot="left" />
					<label name="labelSleeperCount" text="Test" pivot="left" height="32" />
					<label height="1" />
					<togglebutton name="toggleLootVolume" caption_key="xuiSleeperVolumeLootVolume" left="10" />
				</grid>

				<rect>
					<grid name="gamestagestatgrid" depth="3" cols="2" cell_width="200" cell_height="32" arrangement="horizontal" repeat_content="false" hide_inactive="false">
						<label text_key="xuiSleeperVolumeStageAdjust" width="195" height="32" justify="right" pivot="left" />
						<label name="labelGameStageAdjust" text="Test" pivot="left" height="32" />
					</grid>
					<simplebutton name="btnClearGameStageAdjust" width="200" height="32" caption_key="xuiClear" pos="990,16" pivot="right" />
					<grid name="gamestageadjustsgrid" depth="3" cols="4" rows="2" pos="100,-20" cell_width="202" cell_height="34" arrangement="horizontal" repeat_content="true">
						<simplebutton name="button" width="200" height="32" caption="x" />
					</grid>
				</rect>

				<rect>
					<grid name="spawnerstatgrid" depth="3" cols="2" cell_width="200" cell_height="32" arrangement="horizontal" repeat_content="false" hide_inactive="false">
						<label text_key="xuiSleeperVolumeSpawner" width="195" height="32" justify="right" pivot="left" />
						<label name="labelSpawner" text="Test" pivot="left" height="32" />
					</grid>
					<rect name="spawners" pos="100,-20" width="814" height="386" controller="SpawnersList">
						<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />

						<rect depth="4" name="searchControls" height="44" pos="0,-0">
							<sprite depth="8" name="backgroundMain" sprite="menu_empty" color="[black]" type="sliced" fillcenter="false" />

							<sprite depth="4" name="searchIcon" style="icon30px" pos="5,-22" sprite="ui_game_symbol_search" pivot="Left" />
							<textfield name="searchInput" depth="5" pos="40,-22" width="160" height="30" pivot="Left" />

							<panel pos="702,0" width="98" height="43" disableautobackground="true">
								<button depth="4" name="pageDown" style="icon30px, press" pos="17,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
								<rect depth="4" pos="34,-7">
									<sprite name="background" style="icon30px" color="[black]" type="sliced" />
									<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center" />
								</rect>
								<button depth="4" name="pageUp" style="icon30px, press" pos="81,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
							</panel>
						</rect>

						<grid name="list" depth="2" rows="10" cols="3" pos="0,-44" height="340" cell_width="270" cell_height="34" repeat_content="true" arrangement="vertical">
							<spawners_entry width="274" height="34" />
						</grid>
					</rect>
				</rect>

			</table>
		</panel>
	</window>

	<window name="editorPanelSelector" anchor="RightTop" pos="-320,-30" width="300" height="50" controller="EditorPanelSelector" cursor_area="true">
		<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="46" color="[black]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.7" />
		<label name="lblWindowName" depth="2" pos="294,-23" width="200" text="{panelname}" pivot="Right" justify="right" />

		<grid name="buttons" pos="5, -23" depth="3" rows="1" width="180" cell_width="36" cell_height="32" arrangement="horizontal" repeat_content="false">
			<!-- button name has to match window group name (case sensitive) -->
			<button style="press, hover" name="ingameDebugMenu" tooltip_key="xuiIngameDebugMenu" sprite="ui_game_symbol_tool_smithing" sound="[paging_click]" width="32" height="32" hoverscale="1.25" pivot="left" collider_scale="1.5" />
			<button style="press, hover" name="levelTools" tooltip_key="xuiLevelTools" sprite="ui_game_symbol_resource" visible="{is_editmode}" sound="[paging_click]" width="32" height="32" hoverscale="1.25" pivot="left" collider_scale="1.5" />
			<button style="press, hover" name="prefabList" tooltip_key="xuiPrefabList" sprite="ui_game_symbol_map_town" visible="{is_editmode}" sound="[paging_click]" width="32" height="32" hoverscale="1.25" pivot="left" collider_scale="1.5" />
		</grid>
	</window>

	<window name="ingameDebugMenu" anchor="RightTop" pos="-320,-80" width="300" height="920" controller="InGameDebugMenu" cursor_area="true">
		<panel name="content" depth="1" pivot="center" disableautobackground="true">
			<sprite depth="2" name="border" sprite="menu_empty3px" pos="0,0" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="916" width="296" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

			<simplebutton name="btnSuicide" depth="3" pos="5, -8" width="290" height="32" caption_key="xuiDebugMenuSuicide" />

			<panel name="boxTeleport" pos="5, -46" width="290" height="115" depth="3" pivot="center" disableautobackground="true">
				<sprite depth="2" name="border" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
				<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.8" />

				<label text_key="xuiDebugTeleportEW" depth="3" pos="7, -6" name="teleportLabelX" font_size="28" color="[white]" width="75" justify="right" />
				<textfield name="teleportX" depth="3" pos="85,-6" width="198" height="30" character_limit="6" validation="integer" />

				<label text_key="xuiDebugTeleportNS" depth="3" pos="7, -40" name="teleportLabelZ" font_size="28" color="[white]" width="75" justify="right" />
				<textfield name="teleportZ" depth="3" pos="85,-40" width="198" height="30" character_limit="6" validation="integer" />

				<simplebutton name="btnTeleport" depth="3" pos="7, -77" width="277" height="32" caption_key="xuiDebugMenuTeleport" />
			</panel>

			<simplebutton name="btnRecalcLight" depth="3" pos="5, -169" width="290" height="32" caption_key="xuiDebugMenuRecalcLight" />

			<simplebutton name="btnRecalcStability" depth="3" pos="5, -205" width="290" height="32" caption_key="xuiDebugMenuRecalcStability" />

			<simplebutton name="btnReloadChunks" depth="3" pos="5, -241" width="290" height="32" caption_key="xuiDebugMenuReloadChunks" />

			<label text="Ticks: {gameTicks}" depth="3" pos="5, -274" name="gameTicksLabel" font_size="28" color="[white]" width="290" />

			<debugslider name="sliderDayRect" depth="3" pos="5, -302" width="290" />
			<debugslider name="sliderTimeRect" depth="3" pos="5, -366" width="290" />
			<debugslider name="sliderSpeedRect" depth="3" pos="5, -434" width="290" />

			<grid name="toggles" pos="5, -506" cols="1" width="290" cell_width="290" cell_height="34" arrangement="vertical" repeat_content="false">
				<togglebutton name="toggleFlyMode" caption_key="xuiDebugMenuFlyMode" width="290" height="32" depth="3" />
				<togglebutton name="toggleGodMode" caption_key="xuiDebugMenuGodMode" width="290" height="32" depth="3" />
				<togglebutton name="toggleNoCollisionMode" caption_key="xuiDebugMenuNoCollision" width="290" height="32" depth="3" />
				<togglebutton name="toggleInvisibileMode" caption_key="xuiDebugMenuInvisible" width="290" height="32" depth="3" />
				<togglebutton name="toggleSaving" caption_key="xuiDebugMenuSavingActive" width="290" height="32" depth="3" />
				<togglebutton name="togglePhysics" caption_key="xuiDebugMenuPhysicsActive" width="290" height="32" depth="3" />
				<togglebutton name="toggleTicking" caption_key="xuiDebugMenuTickingActive" width="290" height="32" depth="3" />
				<togglebutton name="toggleDirectorNodes" caption_key="xuiDebugMenuDirectorNodes" width="290" height="32" depth="3" />
				<togglebutton name="toggleDebugShaders" caption_key="xuiDebugMenuShowStability" width="290" height="32" depth="3" />
				<togglebutton name="toggleDecorations" caption_key="xuiDebugMenuDecorations" width="290" height="32" depth="3" />
				<togglebutton name="toggleEntityTasks" caption_key="xuiDebugMenuEntityTasks" width="290" height="32" depth="3" />
				<togglebutton name="toggleLightPerformance" caption_key="xuiDebugMenuShowLightPerf" width="290" height="32" depth="3" />
        <togglebutton name="toggleStabilityGlue" caption_key="xuiDebugMenuShowStabilityGlue" width="290" height="32" depth="3" />
			</grid>

		</panel>
	</window>

	<window name="levelTools" anchor="RightTop" pos="-320,-80" width="300" height="920" controller="LevelToolsWindow" cursor_area="true">
		<panel name="content" depth="1" pivot="center" disableautobackground="true">
			<sprite depth="2" name="border" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="916" width="296" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

			<grid name="buttons" pos="5, -8" cols="1" rows="26" width="290" cell_width="240" cell_height="34" arrangement="vertical" repeat_content="true" hide_inactive="false">
				<rect>
					<togglebutton name="toggle" caption="" width="290" height="32" depth="3" />
					<simplebutton name="button" caption="" width="290" height="32" depth="3" />
				</rect>
			</grid>
		</panel>
	</window>

	<window name="prefabList" anchor="RightTop" pos="-320,-80" width="300" height="920" controller="PrefabList" cursor_area="true">
		<panel name="content" depth="1" pivot="center" disableautobackground="true">
			<sprite depth="3" name="border" sprite="menu_empty3px" pos="0,0" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="916" width="296" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

			<rect name="folders" pos="0,0" height="250" controller="PrefabFolderList">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty" color="[black]" type="sliced" fillcenter="false" />

				<rect depth="4" name="searchControls" height="44" pos="0,-0">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty2px" color="[black]" type="sliced" fillcenter="false" />

					<sprite depth="4" name="searchIcon" style="icon30px" pos="5,-22" sprite="ui_game_symbol_search" pivot="Left" />
					<textfield name="searchInput" depth="5" pos="40,-22" width="160" height="30" pivot="Left" />

					<panel pos="202,0" width="98" height="43" disableautobackground="true">
						<button depth="4" name="pageDown" style="icon30px, press" pos="17,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
						<rect depth="4" pos="34,-7">
							<sprite name="background" style="icon30px" color="[black]" type="sliced" />
							<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center" />
						</rect>
						<button depth="4" name="pageUp" style="icon30px, press" pos="81,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
					</panel>
				</rect>

				<grid name="list" depth="2" rows="8" cols="1" pos="0,-44" height="240" cell_width="300" cell_height="30" repeat_content="true" arrangement="vertical">
					<prefab_folder_entry width="300" height="30" />
				</grid>
			</rect>

			<rect name="files" pos="0,-295" height="376" controller="PrefabFileList">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />

				<rect depth="4" name="searchControls" height="44" pos="0,-0">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty" color="[black]" type="sliced" fillcenter="false" />

					<sprite depth="4" name="searchIcon" style="icon30px" pos="5,-22" sprite="ui_game_symbol_search" pivot="Left" />
					<textfield name="searchInput" depth="5" pos="40,-22" width="160" height="30" pivot="Left" />

					<panel pos="202,0" width="98" height="43" disableautobackground="true">
						<button depth="4" name="pageDown" style="icon30px, press" pos="17,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
						<rect depth="4" pos="34,-7">
							<sprite name="background" style="icon30px" color="[black]" type="sliced" />
							<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center" />
						</rect>
						<button depth="4" name="pageUp" style="icon30px, press" pos="81,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
					</panel>
				</rect>

				<grid name="list" depth="2" rows="18" cols="1" pos="0,-44" height="540" cell_width="300" cell_height="30" repeat_content="true" arrangement="vertical">
					<prefab_file_entry width="300" height="30" />
				</grid>
			</rect>

			<!--
			<panel name="previewFrame" depth="0" pos="0,-680" width="250" height="200" on_hover="true" disableautobackground="true" snap="false">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty" color="[black]" type="sliced" fillcenter="false" />
				<texture depth="2" name="prefabPreview" material="Materials/Transparent Colored" globalopacity="false"/>
			</panel>
			-->

			<grid name="buttons" pos="5, -885" cols="3" rows="1" width="290" cell_width="99" cell_height="40" arrangement="horizontal" repeat_content="false">
				<simplebutton name="btnLoad" depth="3" caption_key="xuiPrefabsLoad" width="93" height="30" font_size="30" />
				<simplebutton name="btnLoadNext" depth="3" caption_key="xuiPrefabsLoadNext" width="93" height="30" font_size="30" />
				<simplebutton name="btnSave" depth="3" caption_key="xuiPrefabsSave" width="93" height="30" font_size="30" />
			</grid>
		</panel>
		<panel name="content" pos="-270,-46" width="250" height="220" depth="1" pivot="center" disableautobackground="true">
			<sprite depth="3" name="border" sprite="menu_empty3px" pos="0,0" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="216" width="246" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

			<panel name="boxGroundGrid" pos="5, -5" width="240" height="79" depth="3" pivot="center" disableautobackground="true">
				<sprite depth="2" name="border" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
				<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.8" />

				<togglebutton name="toggleGroundGrid" caption_key="xuiShowGroundGrid" width="227" height="32" pos="7, -7" depth="3" />
				<simplebutton name="btnMoveGroundGridUp" caption_key="xuiShowMoveGroundGridUp" depth="3" pos="7,-40" width="111" height="32" font_size="30" />
				<simplebutton name="btnMoveGroundGridDown" caption_key="xuiShowMoveGroundGridDown" depth="3" pos="123,-40" width="111" height="32" font_size="30" />
			</panel>

			<panel name="boxReplacePaintIds" pos="5, -90" width="240" height="115" depth="3" pivot="center" disableautobackground="true">
				<sprite depth="2" name="border" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
				<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.8" />

				<label text_key="xuiReplacePaintIdsOld" depth="3" pos="7, -6" name="oldIdLabel" font_size="28" color="[white]" width="75" justify="right" />
				<textfield name="txtOldId" depth="3" pos="85,-6" width="148" height="30" character_limit="6" validation="integer" />

				<label text_key="xuiReplacePaintIdsNew" depth="3" pos="7, -40" name="newIdLabel" font_size="28" color="[white]" width="75" justify="right" />
				<textfield name="txtNewId" depth="3" pos="85,-40" width="148" height="30" character_limit="6" validation="integer" />

				<simplebutton name="btnReplacePaintIds" depth="3" pos="7, -77" width="227" height="32" caption_key="xuiReplacePaintIdsButton" />
			</panel>
		</panel>
	</window>

	

	

<window name="ingameMenu" anchor="CenterCenter" pos="-150,200" size="300,425" controller="InGameMenuWindow" cursor_area="true"><texture style="ulmEscMenu" /><texture style="ulmEscMenuLogo" /><label depth="10" pos="0,-7" text_key="ulmVersionClient" size="260,24" font_size="22" justify="right" /><grid name="buttons" pos="20, -70" anchor="CenterCenter" cols="1" width="274" cell_width="260" cell_height="70" arrangement="vertical" repeat_content="false"><ulm_main_menu_button name="btnOptions" caption_key="xuiMenuOptions" /><ulm_main_menu_button name="btnSave" caption_key="xuiMenuSave" /><ulm_main_menu_button name="btnExit" caption_key="xuiMenuExit" /></grid></window><window name="windowAssemble" size="339,565" panel="Left" controller="AssembleWindow" cursor_area="true"><texture style="ulmAssemble" pos="0,50" /><panel style="ulmHeader" pos="25,18"><sprite style="sHeaderIcon" sprite="ui_game_symbol_assemble" /><label style="sHeaderTitle" text="{itemname}" /></panel><panel name="content" depth="1" pos="24,-25" disableautobackground="true" on_scroll="true"><texture style="ulmPreviewVehicleBG" /><sprite depth="1" name="backgroundMain" style="ulImage" pos="-10,13" size="330,230" sprite="ulVehicleBG" color="{itemqualitycolor}" /><texture style="ulmPreviewVehicleFG" /><rect depth="1" on_press="true"><texture pos="10,-5" size="300,200" depth="1" name="itemPreview" material="Materials/Transparent Colored" globalopacity="true" /><sprite depth="3" pos="17, -185" size="110,10" sprite="ulDurabilityLgBG" atlas="ItemIconAtlas" type="sliced" /><sprite depth="4" name="sprQuality" pos="17, -185" size="110,10" sprite="ulDurabilityLgFG" atlas="ItemIconAtlas" color="{itemqualitycolor}" type="filled" fill="{itemqualityfill}" /><label depth="2" pos="205,-177" font_size="24" text="{itemqualitytitle}: [DECEA3]{itemquality}[-]" width="200" height="30" /><grid name="parts" rows="2" cols="3" pos="37,-240" cell_width="80" cell_height="80" repeat_content="true" controller="ItemPartStackGrid"><ulm_slot_part_item /></grid><rect depth="3" pos="63, -398" size="195,60"><button name="btnComplete" style="ulButton1" /><rect depth="3" pos="17, -18" size="24,24"><sprite depth="2" name="windowIcon" pos="2,-2" sprite="ui_game_symbol_x" color="[black_half_alpha]" /><sprite depth="2" name="windowIcon" pos="0,-2" sprite="ui_game_symbol_x" color="[black_half_alpha]" /><sprite depth="2" name="windowIcon" pos="0,0" sprite="ui_game_symbol_x" color="[black_half_alpha]" /><sprite depth="2" name="windowIcon" pos="2,0" sprite="ui_game_symbol_x" color="[black_half_alpha]" /><sprite depth="2" name="windowIcon" pos="1,-1" sprite="ui_game_symbol_x" foregroundlayer="true" /></rect><label depth="2" name="windowName" pos="0,-16" justify="center" text="CLOSE" text_key="xuiClose" effect="outline" /></rect></rect></panel></window><window name="CharacterFrame" depth="1" width="400" height="380" panel="Left" controller="CharacterFrameWindow" defaultcolor="[white]" hoveredcolor="[selectedColor]" cursor_area="true"><texture style="ulmPanelPlayer" pos="0,50" /><panel style="ulmHeader" pos="25,18"><sprite style="sHeaderIcon" sprite="ui_game_symbol_character" /><label style="sHeaderTitle" name="characterName" text="{itemname}" /><label style="sHeaderTitle" pos="34,0" name="levelNumber" justify="right" /></panel><panel name="previewFrame" depth="0" pos="20,-22" size="390,650" on_press="true" on_hover="true" disableautobackground="true"><rect><sprite name="backgroundMain" style="hidden" /><texture depth="2" pos="-10,15" size="390,400" name="playerPreview" material="Materials/Transparent Colored" globalopacity="false" /><grid pos="4,-431" rows="7" cols="2" cell_width="96" cell_height="34" repeat_content="false"><rect height="30" width="100" on_hover="true" tooltip="Concussive Resistance"><sprite depth="3" pos="2,-2" style="icon22px" sprite="ui_game_symbol_sledge" /><label depth="3" pos="30,0" name="lblConcussive" style="protection" color="[labelColor2]" /></rect><rect height="30" pos="100,-29" width="100" on_hover="true" tooltip="Insulation"><sprite depth="3" pos="2,-2" style="icon22px" sprite="ui_game_symbol_temperature" /><label depth="3" pos="30,0" name="lblInsulation" style="protection" color="[labelColor2]" /></rect><rect height="30" width="100" on_hover="true" tooltip="Puncture Resistance"><sprite depth="3" pos="2,-2" style="icon22px" sprite="ui_game_symbol_knife" /><label depth="3" pos="30,0" name="lblPuncture" style="protection" color="[labelColor2]" /></rect><rect height="30" width="100" /><rect height="30" width="100" on_hover="true" tooltip="Fire Resistance"><sprite depth="3" pos="2,-2" style="icon22px" sprite="ui_game_symbol_fire" color="[ulColorResFire]" /><label depth="3" pos="30,0" name="lblFireproof" style="protection" color="[labelColor2]" /></rect><rect height="30" width="100" /><rect height="30" width="100" on_hover="true" tooltip="Radiation Resistance"><sprite depth="3" pos="2,-2" style="icon22px" sprite="ui_game_symbol_radiation" color="[ulColorResRadiation]" /><label depth="3" pos="30,0" name="lblRadiation" style="protection" color="[labelColor2]" /></rect><rect height="30" width="100" /><rect height="30" width="100" on_hover="true" tooltip="Wetness"><sprite depth="3" pos="2,-2" style="icon22px" sprite="ui_game_symbol_wet" /><label depth="3" pos="30,0" name="lblWaterproof" style="protection" color="[labelColor2]" /></rect><rect height="30" width="100" /><rect height="30" width="100" on_hover="true" tooltip="Electrical"><sprite depth="3" pos="2,-2" sprite="ui_game_symbol_electric_power" style="protection" /><label depth="3" pos="30,0" name="lblElectrical" style="protection" color="[labelColor2]" /></rect><!--
					<rect height="30" width="100" on_hover="true" tooltip="Weight">
						<sprite depth="3" pos="2,-2" style="icon22px" sprite="ui_game_symbol_weight"/>
						<label depth="3" pos="30,0" name="lblWeight" style="protection" color="[labelColor2]"/>
					</rect>
					--></grid></rect></panel><panel name="equipment" depth="0" size="390,650" pos="21,-30" disableautobackground="true"><grid name="inventory" rows="5" cols="5" cell_width="75" cell_height="75" controller="EquipmentStackGrid" repeat_content="false" arrangement="horizontal"><equipment_stack name="0" /><stack_blank name="10" /><stack_blank name="11" /><stack_blank name="12" /><equipment_stack name="5" /><equipment_stack name="1" /><stack_blank name="13" /><stack_blank name="14" /><stack_blank name="15" /><equipment_stack name="6" /><equipment_stack name="2" /><stack_blank name="16" /><stack_blank name="17" /><stack_blank name="18" /><equipment_stack name="7" /><equipment_stack name="3" /><stack_blank name="19" /><stack_blank name="20" /><stack_blank name="21" /><equipment_stack name="8" /><equipment_stack name="4" /><stack_blank name="22" /><stack_blank name="23" /><stack_blank name="24" /><equipment_stack name="9" /></grid></panel></window><window name="CharacterStats" depth="2" width="400" height="208" panel="Left" cursor_area="true"><rect name="content" height="343" pos="20,-37"><sprite depth="8" name="backgroundMain" style="ulImage" /><label depth="2" pos="8,0" name="characterName" width="230" height="22" text="PLAYER STATS" text_key="xuiPlayerStats" font_size="22" /><rect depth="2" pos="100,-27"><grid name="stats" rows="6" cols="2" cell_width="130" cell_height="34" repeat_content="false" controller="PlayerStatsWindow"><rect height="30" width="130" /><rect height="30" width="144" on_hover="true" tooltip="{playerleveltitle}"><sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_trophy" /><label depth="5" width="114" pos="30,0" font_size="26" color="[labelColor3]" justify="center" text="{playerlevel}[-]" /><rect pos="30, -6"><sprite depth="3" pos="0, 0" size="114,14" color="0,0,0,100" /><sprite depth="3" pos="2, -2" size="110,10" sprite="ulDurabilityLgBG" atlas="ItemIconAtlas" type="sliced" /><sprite depth="4" name="sprVehicleQuality" pos="2, -2" size="110,10" sprite="ulDurabilityLgFG" atlas="ItemIconAtlas" color="49,91,203" type="filled" fill="{playerlevelfill}" /></rect></rect><rect height="30" width="130" on_hover="true" tooltip="{playercoretemptitle}"><sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_temperature" /><label depth="1" width="200" pos="30,0" font_size="26" color="[labelColor2]" text="{playercoretemp}[-]" /></rect><rect height="30" width="144" on_hover="true" tooltip="{playerwellnesstitle}"><sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_muscle" /><label depth="5" width="114" pos="30,0" name="lblWellness" font_size="26" justify="center" color="[labelColor3]" text="{playerwellness}[-]" /><rect pos="30, -6"><sprite depth="3" pos="0, 0" size="114,14" color="0,0,0,100" /><sprite depth="3" pos="2, -2" size="110,10" sprite="ulDurabilityLgBG" atlas="ItemIconAtlas" type="sliced" /><sprite depth="4" name="sprVehicleQuality" pos="2, -2" size="110,10" sprite="ulDurabilityLgFG" atlas="ItemIconAtlas" color="175,52,54" type="filled" fill="{playerwellnessfill}" /></rect></rect><rect height="30" width="130" on_hover="true" tooltip="{playertravelledtitle}"><sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_run" /><label depth="1" width="200" pos="30,0" font_size="26" color="[labelColor2]" text="{playertravelled|once}[-]" /></rect><rect height="30" width="144" on_hover="true" tooltip="{playerfoodtitle}"><sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_fork" /><label depth="5" width="114" pos="30,0" name="lblFood" font_size="26" justify="center" color="[labelColor3]" text="{playerfood}%[-]" /><rect pos="30, -6"><sprite depth="3" pos="0, 0" size="114,14" color="0,0,0,100" /><sprite depth="3" pos="2, -2" size="110,10" sprite="ulDurabilityLgBG" atlas="ItemIconAtlas" type="sliced" /><sprite depth="4" name="sprVehicleQuality" pos="2, -2" size="110,10" sprite="ulDurabilityLgFG" atlas="ItemIconAtlas" color="52,174,86" type="filled" fill="{playerfoodfill}" /></rect></rect><rect height="30" width="130" on_hover="true" tooltip="{playeritemscraftedtitle}"><sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_hammer" /><label depth="1" width="200" pos="30,0" font_size="26" color="[labelColor2]" text="{playeritemscrafted}[-]" /></rect><rect height="30" width="144" on_hover="true" tooltip="{playerwatertitle}"><sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_water" /><label depth="5" width="114" pos="30,0" name="lblWater" font_size="26" justify="center" color="[labelColor3]" text="{playerwater}%[-]" /><rect pos="30, -6"><sprite depth="3" pos="0, 0" size="114,14" color="0,0,0,100" /><sprite depth="3" pos="2, -2" size="110,10" sprite="ulDurabilityLgBG" atlas="ItemIconAtlas" type="sliced" /><sprite depth="4" name="sprVehicleQuality" pos="2, -2" size="110,10" sprite="ulDurabilityLgFG" atlas="ItemIconAtlas" color="52,137,167" type="filled" fill="{playerwaterfill}" /></rect></rect><rect height="30" width="130" on_hover="true" tooltip="{playerzombiekillstitle}"><sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_zombie" /><label depth="1" width="200" pos="30,0" font_size="26" color="[labelColor2]" text="{playerzombiekills|once}[-]" /></rect><rect height="30" width="130" on_hover="true" tooltip="{playerlongestlifetitle}"><sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_skull" /><label depth="1" width="290" pos="30,0" font_size="26" color="[labelColor2]" text="{playerlongestlife}[-]" /></rect><rect height="30" width="130" on_hover="true" tooltip="{playerpvpkillstitle}"><sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_knife" /><label depth="1" width="200" pos="30,0" font_size="26" color="[labelColor2]" text="{playerpvpkills|once}[-]" /></rect><rect height="30" width="130" on_hover="true" tooltip="{playerdeathstitle}"><sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_death" /><label depth="1" width="200" pos="30,0" font_size="26" color="[labelColor2]" text="{playerdeaths|once}[-]" /></rect></grid></rect></rect></window><window name="CharacterActiveBuffs" depth="3" size="400,384" panel="Left" Controller="ActiveBuffWindow" cursor_area="true"><panel name="content" depth="0" pos="20,-64" disableautobackground="true"><label depth="2" name="characterName" pos="8,0" width="230" height="22" text="ACTIVE EFFECTS" text_key="xuiActiveEffects" font_size="32" /><sprite depth="8" name="backgroundMain" style="ulImage" /><panel pos="290,6" height="22" disableautobackground="true"><button depth="4" name="pageDown" style="icon22px, press" pos="21,-18" size="16,16" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" /><rect depth="4" name="background" pos="34,-7"><sprite name="background" color="[ulColorBarelyVisible]" size="29,22" /><!--<texture style="ulmInputSmall"/>--><label depth="5" name="pageNumber" pos="0, 0" size="29,22" text="1" font_size="22" justify="center" color="[labelColor]" /></rect><button depth="4" name="pageUp" style="icon22px, press" pos="76,-18" size="16,16" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" /></panel><grid name="buffs" rows="2" cols="3" pos="0,-30" cell_width="129" cell_height="49" repeat_content="true" controller="ActiveBuffList"><active_buff_entry /></grid></panel></window><window name="CharacterBuffsInfo" depth="1" size="630,0" anchor="Center" panel="Center" controller="BuffInfoWindow" cursor_area="true"><texture style="ulmPanelInfoBuffs" pos="0,50" /><panel style="ulmHeader" pos="25,18"><sprite style="sHeaderIcon" sprite="{bufficon|once}" /><label style="sHeaderTitle" text="{buffname|once}" /><sprite name="costIcon" style="hidden" /></panel><rect name="contentBuffInfo" depth="2" pos="0,-60" disableautobackground="true"><rect><sprite name="backgroundMain" style="hidden" /><sprite name="fillerBackground" style="hidden" /><rect name="preview" size="150,150" pos="24,36"><sprite name="background" style="hidden" /><sprite name="backgroundMain" style="hidden" /><sprite name="preview" style="hidden" /><texture style="ulmPreviewItemBG" /><sprite style="ulmPreviewItemQL" /><texture style="ulmPreviewItemFG" /><sprite depth="3" name="itemPreview" pos="25,-25" size="100,100" sprite="{bufficon|once}" foregroundlayer="true" /></rect><rect pos="182,35" visible="{shownormaloptions}"><grid name="itemActions" width="150" rows="5" cols="1" cell_width="150" cell_height="30" controller="ItemActionList" repeat_content="true" visible="false"><ulm_item_actionlist /></grid></rect><rect depth="2" name="description" pos="23,-121"><sprite name="backgroundMain" style="hidden" /><label depth="3" name="descriptionText" pos="2,-6" size="300,255" font_size="25" text="{buffdescription|once}" /></rect><rect depth="1" name="description" pos="23,-367"><sprite name="backgroundMain" style="hidden" /><label depth="3" name="statText" pos="2,-26" size="300,176" font_size="25" text="{buffstats}" /></rect><sprite name="backgroundMain" style="hidden" /><grid rows="2" cols="4" pos="20,-575" cell_width="80" cell_height="82" repeat_content="true" controller="BuffItemList"><ulm_slot_buff name="0" /></grid></rect></rect></window><window name="windowCreative" size="935,730" panel="Left" anchor_side="bottomright" controller="CreativeWindow" cursor_area="true"><texture style="ulmCreative" pos="0,50" /><panel style="ulmHeader" pos="25,18"><sprite style="sHeaderIcon" sprite="ui_game_symbol_lightbulb" /><label style="sHeaderTitle" text="CREATIVE" text_key="xuiCreative" /><label style="sHeaderTitle" name="resultCount" text="{vehiclequalitytitle}: [DECEA3]{vehiclequality}[-]" pos="570,0" justify="right" /></panel><panel name="content" depth="2" pos="1,30" disableautobackground="true"><sprite name="background" style="hidden" /><sprite name="backgroundMain" style="hidden" /><rect depth="2" name="searchControls" pos="190,-13" width="597" height="43"><sprite depth="8" name="backgroundMain" style="hidden" /><button depth="4" name="all" style="icon22px, press" pos="0,-13" sprite="ui_game_symbol_shopping_cart" pivot="center" tooltip="All" sound="[paging_click]" selected="true" /><button depth="4" name="items" style="icon22px, press" pos="30,-13" sprite="ui_game_symbol_backpack" pivot="center" tooltip="All Items" sound="[paging_click]" /><button depth="4" name="blocks" style="icon22px, press" pos="60,-13" sprite="ui_game_symbol_all_blocks" pivot="center" tooltip="All Blocks" tooltip_key="lblAllBlocks" sound="[paging_click]" /><button depth="4" name="simplepickup" style="icon22px, press, hover" pos="190,-13" sprite="ui_game_symbol_hand" defaultcolor="[disabledLabelColor]" pivot="center" tooltip="Simple Pickup" sound="[paging_click]" /><button depth="4" name="devblocks" style="icon22px, press, hover" pos="220,-13" sprite="ui_game_symbol_computer" defaultcolor="[disabledLabelColor]" pivot="center" tooltip="Dev Blocks" sound="[paging_click]" /><panel pos="290,11" disableautobackground="true"><sprite name="searchIcon" style="hidden" /><recipe_search depth="5" name="searchInput" /></panel><panel pos="520,11" width="104" height="43" disableautobackground="true"><button depth="4" name="pageDown" style="icon22px, press" pos="20,-23" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" /><rect depth="4" name="background" pos="34,-8"><sprite name="background" color="[ulColorBarelyVisible]" size="42,32" /><texture style="ulmInputSmall" /><label depth="5" name="pageNumber" pos="0, -2" size="42,28" text="1" font_size="26" justify="center" color="[labelColor]" /></rect><button depth="4" name="pageUp" style="icon22px, press" pos="90,-23" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" /></panel></rect><grid name="queue" rows="10" cols="12" pos="28,-60" cell_width="75" cell_height="75" repeat_content="true" controller="CreativeStackGrid"><ulm_slot_creative name="0" /></grid></panel></window><window name="EmptyHeader" controller="WindowNonPagingHeader" style="nonpaging.window" /><window name="emptyInfoPanel" depth="1" size="347,10" anchor="Center" panel="Center" controller="InfoWindow"><texture style="ulmPanelInfoEmptyFG" pos="0,873" /><panel name="content" depth="2" pos="23,686" disableautobackground="true"><sprite name="background" style="hidden" /><rect name="contentCraftingInfo"><label name="descriptionText" style="hidden" /><texture style="iLeftClick" pos="30,-9" /><label depth="3" size="200,75" pos="70,0" color="[labelColor]" text_key="ulmXuiHintStackInspect" justify="left" font_size="25" /><texture style="iLeftClick" pos="30,-69" /><label depth="3" size="200,75" pos="70,-60" color="[labelColor]" text_key="ulmXuiHintStackTake" justify="left" font_size="25" /><texture style="iLeftClick" pos="30,-129" /><label depth="3" size="200,75" pos="70,-120" color="[labelColor]" text_key="ulmXuiHintStackSwap" justify="left" font_size="25" /><texture style="iRightClick" pos="30,-239" /><label depth="3" size="200,75" pos="70,-230" color="[labelColor]" text_key="ulmXuiHintStackSplit" justify="left" font_size="25" /><texture style="iRightClick" pos="30,-299" /><label depth="3" size="200,75" pos="70,-290" color="[labelColor]" text_key="ulmXuiHintStackSingle" justify="left" font_size="25" /></rect></panel></window><window name="itemInfoPanelBackground" depth="0" size="347,10" anchor="Center" panel="Center"><texture style="ulmPanelItemInfoBG" pos="0,854" /></window><window name="itemInfoPanel" depth="1" size="347,795" anchor="Center" panel="Center" controller="ItemInfoWindow" cursor_area="true"><texture style="ulmPanelInfoFG" pos="0,50" /><panel style="ulmHeader" pos="25,18"><sprite style="sHeaderIcon" sprite="{itemgroupicon}" /><label style="sHeaderTitle" text="{itemname}" width="285" /><sprite name="costIcon" style="hidden" /></panel><panel name="content" depth="2" pos="0,-60" disableautobackground="true"><!-- <sprite depth="2" color="100,100,255,100" /> --><rect name="contentInfo"><sprite name="backgroundMain" style="hidden" /><rect name="preview" size="150,150" pos="24,36"><sprite name="background" style="hidden" /><sprite name="backgroundMain" style="hidden" /><texture style="ulmPreviewItemBG" /><sprite style="ulmPreviewItemQL" color="{durabilitycolor}" /><texture style="ulmPreviewItemFG" /><sprite depth="3" name="itemPreview" pos="17,-25" size="116,80" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" foregroundlayer="true" /><sprite depth="4" name="durabilityBackground" pos="17, -130" size="112,12" sprite="ulDurabilityLgBG" atlas="ItemIconAtlas" type="sliced" visible="{hasdurability}" /><sprite depth="5" name="durabilityBar" pos="18, -131" 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name="backgroundMain" style="hidden" /><grid name="parts" rows="1" cols="6" pos="23,-351" cell_width="51" cell_height="60" repeat_content="true" controller="PartList"><ulm_stack_assembleparts name="0" /></grid></rect></panel></window><window name="windowLooting" width="325" height="325" controller="LootWindow" panel="Left" anchor_side="bottomright" visible="false" cursor_area="true"><panel depth="0" name="header" height="63" pos="-10,31" disableautobackground="true"><texture style="ulmLootingTopLeft" pos="3,-1" /><sprite depth="1" pos="10,0" name="headerbackground" style="ulmLootingTopCenter" /><sprite name="takeAllIcon" style="ulImage"><texture style="ulmLootingTopRight" pos="30,-1" /></sprite><label depth="0" pos="0,-2000" name="takeAllLabel" /><button depth="3" name="btnSort" style="icon22px, press, hover" pivot="center" pos="29,-22" sprite="ui_game_symbol_loot_sack" tooltip_key="lblSortContainer" sound="[paging_click]" /><label depth="2" name="lootName" pos="50,-8" width="172" 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cursor_area="true"><texture style="ulmQuestOffer" /><rect name="header" depth="1" size="620,38" pos="15,-45"><texture style="ulmCenterPanelTitle" pos="0,0" /><sprite style="sHeaderIcon" pos="8,-6" sprite="ui_game_symbol_pen" /><label style="sHeaderTitle" pos="38,-3" text="{tiptitle}" /></rect><rect name="content" depth="1" pos="20,-90" size="610,330" pivot="center"><texture style="ulmQuestText" /><label depth="3" name="descriptionText" size="600,320" pos="5,-5" text="{tiptext}" font_size="30" /></rect><rect name="btnContinue" depth="3" pos="227,-421" size="195,60"><button name="clickable" style="ulButton1" /><rect depth="3" pos="20, -21" size="16,16"><sprite depth="2" name="windowIcon" pos="2,-2" sprite="ui_game_symbol_check" color="[black_half_alpha]" /><sprite depth="2" name="windowIcon" pos="0,-2" sprite="ui_game_symbol_check" color="[black_half_alpha]" /><sprite depth="2" name="windowIcon" pos="0,0" sprite="ui_game_symbol_check" color="[black_half_alpha]" /><sprite depth="2" name="windowIcon" pos="2,0" sprite="ui_game_symbol_check" color="[black_half_alpha]" /><sprite depth="2" name="windowIcon" pos="1,-1" sprite="ui_game_symbol_check" foregroundlayer="true" /></rect><label depth="2" name="windowName" pos="0,-16" justify="center" text="CONTINUE" text_key="btnContinue" effect="outline" /></rect></window><window name="SkillInfo" size="700,786" anchor="Center" panel="Center" controller="SkillInfoWindow" cursor_area="true"><texture style="ulmCenterPanelBG" pos="-10,32" /><texture style="ulmCenterPanelTitle" pos="5,-5" /><panel name="header" depth="1" size="620,38" pos="5,-4" disableautobackground="true"><sprite style="sHeaderIcon" pos="8,-8" sprite="ui_game_symbol_skills" /><label style="sHeaderTitle" pos="38,-5" text="{groupname}" /><label depth="8" pos="360,-5" size="250,28" font_size="28" text="{skillpointsavailable}" upper_case="true" justify="right" effect="outline" /></panel><rect name="content" depth="1" size="610,360" pos="10,-52"><rect name="preview" size="150,150"><sprite name="background" style="hidden" /><sprite name="backgroundMain" style="hidden" /><texture style="ulmPreviewItemBG" /><sprite style="ulmPreviewItemQL" /><texture style="ulmPreviewItemFG" /><sprite depth="3" pos="25,-17" size="100,100" sprite="{groupicon}" foregroundlayer="true" /><label depth="7" name="currentSkillLevel" pos="17,-115" size="116,28" font_size="28" text="{skillLevel}/{maxSkillLevel}" color="[labelColor]" justify="center" effect="outline" /></rect><sprite name="backgroundMain" style="hidden" /><panel depth="2" disableautobackground="true"><sprite name="background" style="hidden" /><sprite name="backgroundMain" style="hidden" /><grid pos="0,-158" rows="3" cols="1" width="150" cell_width="150" cell_height="40" controller="ItemActionList"><rect pos="10,0" controller="Paging" visible="{showPaging}"><sprite depth="1" color="[ulColorForeground]" size="29,36" type="sliced" /><sprite depth="1" color="[ulColorForeground]" size="90,36" pos="30,0" type="sliced" /><sprite depth="1" color="[ulColorForeground]" size="29,36" pos="121,0" type="sliced" /><button depth="2" name="pageDown" style="icon22px, ulButtonIcon, press" pos="13,-18" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" /><label depth="2" name="pageNumber" size="150,28" pos="0, -5" text="1" font_size="26" justify="center" /><button depth="2" name="pageUp" style="icon22px, ulButtonIcon, press" pos="136,-18" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" /></rect><rect pos="10,0"><sprite depth="1" color="[ulColorForeground]" height="36" type="sliced" /><label size="150,28" pos="0, -5" text="{buycost}" font_size="26" justify="center" /></rect><ulm_item_actionlist /></grid></panel><rect depth="2" pos="158,0"><texture style="ulmSkillDescription" /><label name="descriptionText" depth="3" pos="6,-3" size="440,240" font_size="24" text="{groupdescription}" /><rect pos="0,-252" visible="{skillpercentshouldshow}"><label pos="8,20" size="440,24" justify="left" text="XP TO NEXT LEVEL:" text_key="xuiXPToNextLevel" /><texture style="ulmSkillExpBG" /><sprite style="sExperienceBar" width="439" fill="{skillpercentthislevel}" /><texture style="ulmSkillExpFG" /></rect></rect><rect pos="-1,-280"><texture style="ulmPanelCenterTop" /><texture style="ulmPanelCenterMid" height="222" /><texture style="ulmPanelCenterBot" pos="0,-259" /><label style="sPanelLabel" text="ATTRIBUTES" text_key="xuiAttributes" /><grid pos="7,-36" rows="7" cols="2" width="300" cell_width="300" cell_height="34" controller="SkillAttributeList" repeat_content="true" arrangement="vertical"><skill_attribute /></grid></rect><rect pos="-1,-558"><texture style="ulmPanelCenterTop" /><texture style="ulmPanelCenterMid" height="125" /><texture style="ulmPanelCenterBot" pos="0,-162" /><label style="sPanelLabel" text="REQUIREMENTS" text_key="xuiNextLevelRequirements" /><grid pos="7,-36" rows="6" cols="2" cell_width="300" cell_height="65" controller="SkillRequirementList" repeat_content="true" arrangement="horizontal"><skill_requirement /></grid></rect></rect></window><window name="SkillList" panel="Left" width="410" height="800" controller="SkillListWindow" cursor_area="true"><texture style="ulmPanelPerkList" pos="-10,32" /><texture style="ulmPanelTitle" pos="2,-1" /><rect pos="9,-51"><texture style="ulmPanelTop, ulmPanelTop2" /><texture style="ulmPanelMid" height="684" /><texture style="ulmPanelBot" pos="0,-721" /></rect><panel name="header" depth="1" size="390,38" pos="5,-4" disableautobackground="true"><sprite style="sHeaderIcon" pos="8,-8" sprite="{categoryicon}" /><label style="sHeaderTitle" pos="38,-5" text="{titlename}" /><label style="sHeaderTitle" pos="190,-5" name="unlockedCount" text="{totalskills}" justify="right" size="200,25" /></panel><panel name="content" depth="1" size="669,650" pos="15,-52" disableautobackground="true"><rect name="categoryHeader" depth="2" pos="19,-16"><grid name="categories" rows="1" cols="15" cell_width="38" cell_height="28" repeat_content="true" controller="CategoryList"><skill_category_icon /></grid></rect><rect depth="3" name="searchHeader" pos="18,-26"><button depth="4" name="favorites" style="icon22px, ulButtonIcon, press" pos="0,-24" sprite="server_favorite" pivot="center" sound="[paging_click]" tooltip="Favorites" tooltip_key="lblFavorites" /><skill_search name="searchInput" /><!-- <sprite depth="4" name="searchIcon" style="icon22px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center" color="[labelColor]"/> --><panel pos="255,0" size="104,43" disableautobackground="true" console_enabled="false" controller="Paging"><button depth="4" name="pageDown" style="icon22px, ulButtonIcon, press" pos="20,-23" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" /><rect depth="4" pos="34,-8"><texture style="ulmInputSmall" /><label depth="5" name="pageNumber" pos="0, -2" size="42,28" text="{pagenumber}" font_size="26" justify="center" color="[labelColor]" /></rect><button depth="4" name="pageUp" style="icon22px, ulButtonIcon, press" pos="90,-23" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" /></panel></rect><rect name="tableHeader" /><grid name="skills" rows="10" cols="1" pos="3,-72" cell_width="375" cell_height="65" controller="SkillList" repeat_content="true" arrangement="horizontal"><skill_entry name="0" /></grid></panel></window><window name="windowTrader" depth="1" width="635" height="688" panel="Left" controller="TraderWindow" cursor_area="true"><texture style="ulmBackpack80" pos="0,50" /><panel style="ulmHeader" pos="25,18"><sprite style="sHeaderIcon" sprite="ui_game_symbol_map_trader" /><label style="sHeaderTitle" /><label style="sHeaderTitle" pos="270,0" text="{restocklabel}: {timeleft}" justify="right" /><label style="sHeaderTitle" name="availableMoney" pos="256,-40" text="{availablemoney}" justify="right" visible="{isowner}" /><sprite style="sHeaderIcon" name="coinIcon" pos="595,-45" sprite="ui_game_symbol_coin" visible="{isowner}" /></panel><panel name="content" depth="1" pos="10,-13" on_scroll="true" disableautobackground="true"><rect depth="2" name="categorySelector" width="645" height="44" pos="13,-9"><sprite name="backgroundMain" style="hidden" /><grid name="categories" pos="2,-7" rows="1" cols="15" width="390" height="43" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList"><category_icon /></grid></rect><rect depth="3" name="searchControls" pos="20,-46"><sprite name="backgroundMain" style="hidden" /><button depth="4" name="collect" style="icon22px, press" pos="22,-22" sprite="ui_game_symbol_coin" pivot="center" tooltip="COLLECT" tooltip_key="btnCollect" sound="[paging_click]" visible="{isownerorrentable}" /><button depth="4" name="takeAll" style="icon22px, press" pos="65,-22" sprite="ui_game_symbol_hand" pivot="center" tooltip="TAKE ALL" tooltip_key="btnTakeAll" sound="[paging_click]" visible="{isownerorrentable}" /><button depth="4" name="rent" style="icon22px, press" pos="108,-22" sprite="ui_game_symbol_vending" pivot="center" tooltip="RENT" tooltip_key="lblContextActionRent" sound="[paging_click]" visible="{isrentable|once}" /><label depth="5" pos="135,-8" width="180" height="28" text="{renttimeleft}" visible="{isrenter}" /><rect pos="276,0"><recipe_search name="searchInput" /></rect><panel pos="496,0" size="108,43" disableautobackground="true"><button depth="4" name="pageDown" style="icon22px, ulButtonIcon, press" pos="20,-23" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" /><rect depth="4" pos="34,-8"><texture style="ulmInputSmall" /><label depth="5" name="pageNumber" pos="0, -2" size="42,28" text="1" font_size="26" justify="center" color="[labelColor]" /></rect><button depth="4" name="pageUp" style="icon22px, ulButtonIcon, press" pos="90,-23" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" /></panel></rect><grid depth="0" rows="9" cols="8" pos="18,-93" cell_width="75" cell_height="75" repeat_content="true"><texture style="ulmSlotBase" /></grid><grid depth="1" name="items" rows="72" cols="8" pos="18,-93" width="402" height="402" cell_width="75" cell_height="75" controller="TraderItemList" repeat_content="true" arrangement="horizontal"><ulm_slot_trader name="0" /></grid></panel></window><window name="windowSignEdit" pos="-178, -50" width="306" height="166" panel="center" controller="SignWindow" cursor_area="true"><texture style="ulmSignEdit" /><panel style="ulmHeader"><sprite style="sHeaderIcon" sprite="ui_game_symbol_pen" /><label style="sHeaderTitle" text="SIGN" text_key="xuiSign" /></panel><rect name="content" depth="1" pos="12,-65"><sprite depth="1" name="backgroundMain" style="hidden" /><sign_text_area /></rect><rect name="btnClose" depth="3" pos="80, -195"><sprite name="backgroundMain" style="hidden" /><sprite name="background" style="hidden" /><rect depth="3" pos="0,0" size="195,60"><button name="clickable" style="ulButton1" /><label depth="2" name="windowName" pos="0,-16" justify="center" text="CLOSE" text_key="xuiClose" effect="outline" /></rect></rect></window><window name="HudExperience" depth="6" pos="-296, 96" size="603,10" controller="ToolbeltWindow" visible="{ToolbeltVisible}"><rect controller="PlayerStatsWindow"><texture style="ulmHudExpBarBG" /><sprite style="ulmHudExpBarFill" fill="{playerlevelfill}" /><texture style="ulmHudExpBarFG" /></rect></window><window name="HudToolbelt" depth="5" size="600,80" pos="-300, 80" controller="ToolbeltWindow" visible="{toolbeltvisible}" cursor_area="true"><texture style="ulmHudBackground" /><sprite depth="8" color="[ulColorBarelyVisible]" on_press="true" /><!-- Belt inventory slots --><grid name="inventory" depth="10" pos="0,0" rows="1" cols="8" cell_width="75" cell_height="75" controller="Toolbelt" repeat_content="false"><rect><item_stack_toolbelt depth="0" name="0" /><label style="ulmHudSlotLabel" text="1" /></rect><rect><item_stack_toolbelt depth="0" name="1" /><label style="ulmHudSlotLabel" text="2" /></rect><rect><item_stack_toolbelt depth="0" name="2" /><label style="ulmHudSlotLabel" text="3" /></rect><rect><item_stack_toolbelt depth="0" name="3" /><label style="ulmHudSlotLabel" text="4" /></rect><rect><item_stack_toolbelt depth="0" name="4" /><label style="ulmHudSlotLabel" text="5" /></rect><rect><item_stack_toolbelt depth="0" name="5" /><label style="ulmHudSlotLabel" text="6" /></rect><rect><item_stack_toolbelt depth="0" name="6" /><label style="ulmHudSlotLabel" text="7" /></rect><rect><item_stack_toolbelt depth="0" name="7" /><label style="ulmHudSlotLabel" text="8" /></rect></grid><!-- Health & Stamina --><grid name="hud" pos="-253,-3" rows="2" cols="1" cell_width="168" cell_height="37" repeat_content="false" side="left"><rect size="168,35" controller="HUDStatBar" stat_type="Health" visible="{statvisible}"><texture depth="2" pos="-5,5" size="260,42" style="ulmHudStatsLBG" /><sprite style="ulmHudStatsLFG" color="255,50,50,220" /><sprite depth="4" name="Icon" pos="204,-5" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="22,22" foregroundlayer="true" /><label depth="6" name="TextContent" pos="0,-6" size="253,22" color="[labelColor]" justify="center" pivot="topleft" text="{statcurrentwithmax}" effect="outline" /></rect><rect size="168,35" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}"><rect pos="-22,0"><texture depth="2" pos="-5,5" size="260,42" style="ulmHudStatsLBG" /><sprite style="ulmHudStatsLFG" color="53,178,0,220" /><sprite depth="4" name="Icon" pos="204,-5" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="22,22" foregroundlayer="true" /><label depth="6" name="TextContent" pos="0,-6" size="253,22" color="[labelColor]" justify="center" pivot="topleft" text="{statcurrentwithmax}" effect="outline" /></rect></rect></grid><!-- Thirst & Hunger --><grid name="hud" pos="604,-3" rows="2" cols="1" cell_width="168" cell_height="37" repeat_content="false" controller="PlayerStatsWindow"><rect size="168,35"><texture depth="2" pos="-5,5" size="260,42" style="ulmHudStatsRBG" /><sprite style="ulmHudStatsRFG" color="0,148,255,220" fill="{playerwaterfill}" /><sprite depth="5" name="Icon" pos="24,-5" sprite="ui_game_symbol_water" size="22,22" foregroundlayer="true" /><label depth="6" name="TextContent" pos="0,-6" size="253,22" color="[labelColor]" justify="center" pivot="topleft" text="{playerwater} %" effect="outline" /></rect><rect size="168,35" pos="22,0"><rect pos="22,0"><texture depth="2" pos="-5,5" size="260,42" style="ulmHudStatsRBG" /><sprite style="ulmHudStatsRFG" color="53,178,0,220" fill="{playerfoodfill}" /><sprite depth="4" name="Icon" pos="24,-5" sprite="ui_game_symbol_fork" size="22,22" foregroundlayer="true" /><label depth="6" name="TextContent" pos="0,-6" size="253,22" color="[labelColor]" justify="center" pivot="topleft" text="{playerfood} %" effect="outline" /></rect></rect></grid><!-- Weapon Ammo --><grid name="hud" pos="850,0" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="right"><rect width="168" height="43" controller="HUDStatBar" stat_type="ActiveItem" visible="{statvisible}"><texture style="ulmHudWeaponBG" /><sprite name="BarContent" style="hidden" /><sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon}" size="70,50" pos="170,-13" color="{staticoncolor}" foregroundlayer="true" /><label depth="6" name="TextContent" pos="-30,-17" size="267,80" font_size="40" color="[labelColor]" justify="center" text="{statcurrentwithmax}" effect="outline" /></rect></grid><!-- Buffs --><rect name="hud" depth="0" pos="-215,40" side="left" pivot="BottomLeft" rotation="-90" controller="BuffPopoutList"><panel size="50,50" name="item" visible="false" pivot="BottomLeft" disableautobackground="true"><sprite flip="Horizontally" style="ulmHudBuffBG" rotation="180" /><sprite depth="2" size="32,32" name="Icon" pivot="center" color="[transparent]" rotation="90" /><label depth="3" name="TextContent" pos="15,0" font_size="20" color="[labelColor]" justify="right" pivot="center" effect="outline" rotation="90" /></panel></rect><!-- Pick up items --><rect name="hud" depth="0" pos="815,40" side="right" pivot="BottomLeft" rotation="90" controller="CollectedItemList"><panel width="50" height="50" name="item" visible="false" pivot="BottomLeft" disableautobackground="true"><sprite style="ulmHudBuffBG" rotation="180" /><sprite depth="2" size="46,32" name="Icon" atlas="ItemIconAtlas" pivot="center" foregroundlayer="true" rotation="-90" /><label depth="3" name="TextContent" pos="-15,2" font_size="20" color="[white]" justify="right" height="30" pivot="center" effect="outline" rotation="-90" /><sprite depth="3" pos="0,0" width="22" height="22" name="Negative" sprite="ui_game_symbol_x" color="[red]" rotation="-90" /></panel></rect></window><window name="HudVehicle" depth="5" size="600,80" pos="-300,-62"><rect size="168,35" pos="0,100" controller="HUDStatBar" stat_type="VehicleHealth" visible="{statvisible}"><texture style="ulmHudVehicleBackground" pos="-50,30" /><texture depth="2" pos="-5,5" size="260,42" style="ulmHudStatsLBG" /><sprite name="BarContent" style="ulmHudStatsLFG" color="255,50,50,220" /><sprite depth="4" name="Icon" pos="204,-5" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="22,22" foregroundlayer="true" /><label depth="6" name="TextContent" pos="0,-6" size="253,22" color="[labelColor]" justify="center" pivot="topleft" text="{statcurrentwithmax}" effect="outline" /></rect><rect size="168,35" pos="240,100" controller="HUDStatBar" stat_type="VehicleBattery" visible="{statvisible}"><sprite name="BarContent" style="hidden" /><sprite depth="4" name="Icon" pos="20,0" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="30,30" foregroundlayer="true" /><label depth="6" name="TextContent" pos="56,-3" size="50,30" color="[labelColor]" justify="center" pivot="topleft" text="{statcurrentwithmax}" effect="outline" /></rect><rect size="168,35" pos="351,100" controller="HUDStatBar" stat_type="VehicleFuel" visible="{statvisible}"><texture depth="2" pos="-5,5" size="260,42" style="ulmHudStatsRBG" /><sprite name="BarContent" style="ulmHudStatsRFG" color="255,106,0,220" /><sprite depth="4" name="Icon" pos="24,-5" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="22,22" foregroundlayer="true" /><label depth="6" name="TextContent" pos="0,-6" size="253,22" color="[labelColor]" justify="center" pivot="topleft" text="{statcurrentwithmax}" effect="outline" /></rect></window><window name="HudCompass" style="compass.window" controller="CompassWindow"><!--
		<sprite style="compass.window.background.border" />
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font_size="22" color="[labelColor2]" text="{fuel}%[-]" /></rect></grid></rect></rect></window><window name="windowVehicleStorage" depth="2" size="935,10" panel="Left" cursor_area="true"><panel name="header" depth="5" disableautobackground="true" pos="892,-240"><button name="btnSort" style="icon32px, press, hover" pivot="center" atlas="ItemIconAtlas" sprite="ulSort" tooltip_key="ulmXuiSortMinibike" sound="[paging_click]" /><sprite name="windowIcon" style="hidden" /><label name="windowName" style="hidden" /></panel><grid pos="30,-257" depth="2" name="inventory" rows="7" cols="12" cell_width="75" cell_height="75" repeat_content="true" controller="VehicleContainer"><item_stack name="0" /></grid><panel pos="-61,-237" name="emptyPanel" disableautobackground="true"><sprite name="backgroundMain" style="hidden" /><label pos="0,-210" depth="3" name="descriptionText" size="900,80" text="ADD BASKET TO ACCESS STORAGE." text_key="xuiEmptyVehicleStorage" justify="center" font_size="28" /></panel></window><window name="PowerGeneratorStats" width="260" height="0" panel="Left" controller="PowerSourceStats" cursor_area="true"><texture style="ulmGenerator" pos="0,50" /><panel style="ulmHeader" pos="25,18"><sprite style="sHeaderIcon" sprite="{powersourceicon}" /><label style="sHeaderTitle" text="POWER GENERATOR" text_key="ulmXuiGenerator" /></panel><rect name="content" depth="1" pos="28,-35"><sprite name="backgroundMain" style="hidden" /><rect depth="3" pos="-10,10"><texture style="ulmGeneratorPower" /><label depth="2" size="225,60" pos="10,-18" font_size="60" justify="center" color="[labelColor2]" text="{maxoutput}w" on_hover="true" tooltip="{maxoutputtitle|once}" /></rect><rect name="btnRefuel" depth="3" pos="13, -255" size="195,80" visible="{showfuel}"><button name="clickable" style="ulButton2" tooltip="{fueltitle|once}: [DECEA3]{fuel}/{maxfuel}[-]" /><rect pos="40, -20"><sprite depth="3" pos="0, 0" size="114,14" color="0,0,0,100" /><sprite depth="3" pos="2, -2" size="110,10" sprite="ulDurabilityLgBG" atlas="ItemIconAtlas" type="sliced" /><sprite depth="4" name="sprFuelFill" pos="2, -2" size="110,10" sprite="ulDurabilityLgFG" atlas="ItemIconAtlas" color="[labelColor]" type="filled" fill="{fuelfill}" /><sprite depth="5" name="sprFillPotential" pos="2, -2" size="110,10" sprite="ulDurabilityLgFG" atlas="ItemIconAtlas" color="[labelColor2]" type="filled" fill="{potentialfuelfill}" /></rect><rect depth="3" pos="54, -41" size="16,16"><sprite depth="2" name="windowIcon" pos="2,-2" sprite="ui_game_symbol_gas" color="[black_half_alpha]" /><sprite depth="2" name="windowIcon" pos="0,-2" sprite="ui_game_symbol_gas" color="[black_half_alpha]" /><sprite depth="2" name="windowIcon" pos="0,0" sprite="ui_game_symbol_gas" color="[black_half_alpha]" /><sprite depth="2" name="windowIcon" pos="2,0" sprite="ui_game_symbol_gas" color="[black_half_alpha]" /><sprite depth="2" name="windowIcon" pos="1,-1" sprite="ui_game_symbol_gas" color="[iconColor]" /></rect><label depth="2" name="windowName" pos="7,-36" justify="center" text="REFUEL" text_key="xuiRefuel" effect="outline" /></rect><rect name="btnOn" depth="3" pos="13, -325" size="195,80"><button name="clickable" style="ulButton2" tooltip="{powertitle|once}: [DECEA3]{power}w[-]" /><rect pos="40, -20"><sprite depth="3" pos="0, 0" size="114,14" color="0,0,0,100" /><sprite depth="3" pos="2, -2" size="110,10" sprite="ulDurabilityLgBG" atlas="ItemIconAtlas" type="sliced" /><sprite depth="4" name="sprFuelFill" pos="2, -2" size="110,10" sprite="ulDurabilityLgFG" atlas="ItemIconAtlas" color="[labelColor]" type="filled" fill="{powerfill}" /></rect><rect depth="3" pos="44, -41" size="16,16"><sprite depth="2" name="windowIcon" pos="2,-2" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]" /><sprite depth="2" name="windowIcon" pos="0,-2" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]" /><sprite depth="2" name="windowIcon" pos="0,0" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]" /><sprite depth="2" name="windowIcon" pos="2,0" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]" /><sprite depth="2" name="sprOnOff" pos="1,-1" sprite="ui_game_symbol_electric_switch" color="[iconColor]" /></rect><label depth="2" name="lblOnOff" pos="7,-36" justify="center" text="TURN ON" text_key="xuiTurnOn" effect="outline" /></rect></rect></window><window name="PowerGeneratorSlots" width="260" height="10" anchor="CenterTop" panel="Left" cursor_area="true"><rect name="content" depth="0" pos="27,-130" disablefallthrough="true" on_press="true"><grid name="inventory" rows="2" cols="3" cell_width="75" cell_height="75" repeat_content="true" controller="PowerSourceSlots"><required_item_stack name="0" /></grid></rect></window><window name="mapArea" depth="1" width="718" height="770" panel="Center" controller="MapArea" cursor_area="true"><texture style="ulmMap" /><panel style="ulmHeader"><sprite style="sHeaderIcon" sprite="ui_game_symbol_map" /><label style="sHeaderTitle" text="MAP" text_key="xuiMap" /></panel><panel name="content" disableautobackground="true"><rect depth="1" name="toolbar" pos="742,-1" height="239"><texture style="ulmMapLegend" /><sprite depth="2" name="cursorIcon" pos="-30,-45" size="24,24" style="icon32px, press, hover" pivot="center" sprite="ui_game_symbol_map_cursor" tooltip="Cursor Position" tooltip_key="lblCursorPosition" sound="[paging_click]" /><label depth="2" name="cursorPos" pos="-210,-31" size="150,28" text="300 N 832 W" justify="right" /><button depth="2" name="playerIcon" pos="35,-44" size="24,24" style="icon32px, press, hover" pivot="center" sprite="ui_game_symbol_map_player_arrow" tooltip="Center on Player" tooltip_key="lblCenterOnPlayer" sound="[paging_click]" /><label depth="2" name="playerPos" pos="55,-31" size="150,26" text="110 S 769 W" color="[DECEA3]" on_hover="true" tooltip="Your Location" />/&gt;
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name="dayTimeLabel" pos="55,-127" size="172,26" text="{mapdaytime}" color="[DECEA3]" on_hover="true" tooltip="{mapdaytimetitle}" /><sprite depth="2" name="tempIcon" pos="35,-172" size="24,24" pivot="center" sprite="ui_game_symbol_temperature" color="[iconColor]" foregroundlayer="true" /><label depth="2" name="tempLabel" pos="55,-159" size="150,26" text="{playercoretemp}" color="[DECEA3]" on_hover="true" tooltip="{playercoretemptitle}" /><sprite depth="2" name="windIcon" pos="35,-204" size="24,24" pivot="center" sprite="ui_game_symbol_wind" color="[iconColor]" foregroundlayer="true" /><label depth="2" name="windLabel" pos="55,-191" size="172,26" text="{mapwind} MPH" color="[DECEA3]" on_hover="true" tooltip="{mapwindtitle}" /><sprite depth="2" name="elevIcon" pos="35,-236" size="24,24" pivot="center" sprite="ui_game_symbol_climb" color="[iconColor]" foregroundlayer="true" /><label depth="2" name="elevLabel" pos="55,-223" size="172,26" text="{mapelevation} M" color="[DECEA3]" on_hover="true" tooltip="{mapelevationtitle}" /></rect><panel name="mapView" depth="1" size="712,712" pos="20,-74" disableautobackground="true" on_drag="true" style="press, scroll, hover" sound="[craft_click]" snap="false"><texture depth="2" name="mapViewTexture" size="712,712" pos="0,0" material="Materials/MaskableMainmap" /><panel name="clippingPanel" depth="1" size="712,712" pos="0,0" disableautobackground="true" /></panel></panel></window><window name="mapAreaSetWaypoint" depth="7" pos="200,-200" width="200" height="98" cursor_area="true"><panel name="content" depth="8" pos="0,0" height="98" disableautobackground="true"><texture style="ulmMapSetWaypoint" depth="8" /><grid name="list" rows="2" cols="1" pos="70,5" height="92" cell_width="300" cell_height="45" repeat_content="false" arrangement="vertical" controller="MapPopupList" allow_sort_order="true" panel_sort_order="5"><button depth="3" style="ulButton1" size="195,60" on_hover="true" on_scroll="false" controller="MapPopupEntry" sound="[craft_click]"><sprite name="background" style="hidden" /><sprite depth="4" name="Icon" style="icon32px" pos="20,-23" size="16,16" sprite="ui_game_symbol_map_waypoint_set" /><label depth="4" name="Name" pos="110,-31" size="195,26" text="QUICK WAYPOINT" text_key="xuiQuickWaypoint" justify="center" effect="outline" pivot="center" /></button><button depth="3" style="ulButton1" size="195,60" on_hover="true" on_scroll="false" controller="MapPopupEntry" sound="[craft_click]"><sprite name="background" style="hidden" /><sprite depth="4" name="Icon" style="icon32px" pos="20,-23" size="16,16" sprite="ui_game_symbol_pen" /><label depth="4" name="Name" pos="110,-31" size="195,26" text="SAVE WAYPOINT" text_key="xuiSaveWaypoint" justify="center" effect="outline" pivot="center" /></button></grid></panel></window><window name="mapAreaChooseWaypoint" depth="100" pos="200,-200" width="52" height="436" cursor_area="true"><panel name="content" depth="8" disableautobackground="true"><sprite name="backgroundMain" style="hidden" /><texture style="ulmMapSelectWaypoint" pos="58,23" depth="8" /><grid name="list" rows="10" cols="1" pos="73,-3" width="46" height="430" cell_width="390" cell_height="43" repeat_content="true" arrangement="vertical" controller="MapSubPopupList" allow_sort_order="true" panel_sort_order="2"><map_popup_sub_line name="0" /></grid></panel></window><window name="mapAreaEnterWaypointName" depth="101" pos="200,-200" width="160" height="50"><panel name="content" disableautobackground="true" controller="MapEnterWaypoint"><sprite name="backgroundMain" style="hidden" /><texture style="ulmMapHighlightWaypoint" pos="24,7" /><panel pos="90,-8" depth="1" width="160" disableautobackground="true"><waypoint_input depth="1" name="searchInput" /></panel></panel></window><window name="mapTracking" depth="0" width="254" height="473" panel="Left" controller="MapWaypoint" cursor_area="true"><texture style="ulmMapWaypointList" pos="-66,0" /><panel style="ulmHeader" pos="-41,-32"><sprite style="sHeaderIcon" sprite="ui_game_symbol_map_waypoint_set" /><label style="sHeaderTitle" text="WAYPOINTS" text_key="xuiWaypoints" /></panel><rect name="content" pos="-40,-76"><rect depth="1" name="toolbar"><sprite name="backgroundMain" style="hidden" /><button depth="1" name="trackBtn" style="icon32px, press, hover" pivot="center" pos="30,-22" sprite="ui_game_symbol_compass" tooltip="Track Waypoint" tooltip_key="lblTrackWaypoint" sound="[paging_click]" /><button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="107,-22" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" /><button depth="1" name="waypointRemoveBtn" style="icon32px, hover" on_press="true" pivot="center" pos="183,-22" sprite="ui_game_symbol_map_waypoint_remove" tooltip="Remove Waypoint" tooltip_key="lblRemoveWaypoint" /><button depth="1" name="inviteBtn" style="icon32px, press, hover" pivot="center" pos="260,-22" sprite="ui_game_symbol_players" tooltip="Share Waypoint" tooltip_key="lblShareWaypoint" sound="[paging_click]" /></rect><rect depth="3" name="searchControls"><sprite name="backgroundMain" style="hidden" /><sprite name="searchIcon" style="hidden" /><panel pos="152,46" depth="1" width="120" disableautobackground="true" console_enabled="false"><waypoint_search depth="1" name="searchInput" /></panel><panel pos="92,-376" width="104" height="43" disableautobackground="true"><button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" /><rect depth="4" pos="37,-7"><sprite name="background" style="hidden" /><label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center" /></rect><button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" /></panel></rect><grid name="waypointList" rows="8" cols="1" pos="0,-66" width="288" cell_width="288" cell_height="38" controller="MapWaypointList" repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]"><waypoint_entry name="0" /></grid></rect></window><window name="mapInvites" depth="1" width="254" height="282" panel="Left" cursor_area="true"><panel style="ulmHeader" pos="-41,-31"><sprite style="sHeaderIcon" sprite="ui_game_symbol_players" /><label style="sHeaderTitle" text="SHARED WAYPOINTS" text_key="xuiSharedWaypoints" /></panel><rect depth="1" name="toolbar" pos="-40,-76"><sprite name="backgroundMain" style="hidden" /><button depth="1" name="waypointSetBtn" style="icon32px, press, hover" pivot="center" pos="46,-22" sprite="ui_game_symbol_map_waypoint_set" tooltip="Save Waypoint" tooltip_key="lblSaveWaypoint" sound="[paging_click]" /><button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="142,-22" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" /><button depth="1" name="waypointRemoveBtn" style="icon32px, hover" on_press="true" pivot="center" pos="248,-22" sprite="ui_game_symbol_map_waypoint_remove" tooltip="Remove Waypoint" tooltip_key="lblRemoveWaypoint" /></rect><rect name="content" pos="-40,-143"><grid name="invitesList" rows="4" cols="1" width="288" cell_width="288" cell_height="38" controller="MapInvitesList" repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]"><invites_entry name="0" /></grid></rect></window><window name="mapTrackingPopup" depth="10" pos="-390,388" width="200" height="98" cursor_area="true"><panel name="content" disableautobackground="true"><sprite name="backgroundMain" style="hidden" /><grid name="list" rows="2" cols="1" pos="6,-6" width="188" height="92" cell_width="390" cell_height="43" repeat_content="false" arrangement="vertical"><rect width="100%" height="43" name="inviteFriends" depth="3" style="press, hover" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry"><sprite name="background" color="[darkGrey]" /><sprite depth="4" name="Icon" sprite="ui_game_symbol_allies" style="icon32px" pos="8,-3" /><label depth="4" name="Name" pos="112,-22" width="250" height="28" text="ALLIES" text_key="xuiAllies" font_size="24" justify="center" pivot="center" /></rect><rect width="100%" height="43" name="inviteEveryone" depth="3" style="press, hover" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry"><sprite name="background" color="[darkGrey]" /><sprite depth="4" name="Icon" sprite="ui_game_symbol_players" style="icon32px" pos="8,-3" /><label depth="4" name="Name" pos="112,-22" width="250" height="28" text="EVERYONE" text_key="xuiEveryone" font_size="24" justify="center" pivot="center" /></rect></grid></panel></window><window name="windowJournalList" width="414" height="795" panel="Left" controller="JournalEntryListWindow" cursor_area="true"><texture style="ulmJournalList" /><panel style="ulmHeader"><sprite style="sHeaderIcon" sprite="ui_game_symbol_pen" /><label style="sHeaderTitle" text="JOURNAL" text_key="xuiJournal" /></panel><rect name="content" pos="20,-50"><rect depth="3" name="searchControls"><sprite name="backgroundMain" style="hidden" /><sprite name="searchIcon" style="hidden" /><panel pos="250,20" depth="1" width="120" disableautobackground="true"><quest_search depth="1" name="searchInput" /></panel><panel pos="143,-675" width="104" height="43" disableautobackground="true"><button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" /><rect depth="4" pos="37,-7"><sprite name="background" style="hidden" /><label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center" /></rect><button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" 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